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Posts
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Joined
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While I admit this is kind of a small issue, the turnaround time on it relative to i14 was quite good. I was not around until issue 12 so I have no idea what the timetable earlier on was, but this is one of the quicker new-issue arrivals I can recall.
Smaller but appearing more often would be okay with me. -
Never even got to try the Cathedral, and my only experience with base raiding was a halloween event on Triumph, but I'd like them back just so there are more things to do.
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been a game that I deliberately try to make harder.
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Ultimately my hope is that Whirling Mace and Clobber, combined with Oppressive Gloom, will allow for a very liberal dispensation of disorients to anything near me; it seems like the recharge on those could do with some reducing, though.
The Theft of Essence proc is something I'll keep an eye out for.
Jebe, when you say "soft cap," do you mean for Smashing/Lethal or some sort of positional build? -
So I have started a Dark Armor / WM alt on Freedom and, due to the RNG smiling upon my taking Death Shroud early, acquired a Steadfast knockback protection. I'll be keeping this guy, I think, so I'd like some advice on playing this least-used of Tanker primaries.
I've got some experience with tankers in general (I have a 50 SD/Ice Melee and various tanker / brute alts) but no real idea what I'm doing with Dark Armor. I know I'm going to be miserable until I can get my end use under control at 22, but what else should I be aware of with a Dark Armor tanker? Do I want to be buffing out global recharge to keep the heal available? Is Tough desirable? Should I be aiming for some Defense on top of all the resists (based on my WP brute, I am guessing "yes")?
Any advice you guys have to offer would be appreciated. I've looked over the two DA guides currently available but I'm not altogether convinced I know what I'm getting into. -
I've only got one 50 tanker, a Shield/Ice Melee, but I love him. He's soft-capped, so it's a little superfluous, but I enjoy the bring-your-own-mitigation theme of Ice Melee: it makes life easier for the rest of the group. Managed to successfully tank Lord Recluse on him the other day, which I'm fairly proud of even if it did take a few tries before I managed not to get wrecked by Arm Lash before the red tower was down.
Of the other tanker sets I've tried, on them or on Brutes, the one I'm expecting to have the most fun with is a dark/wm I have been messing around with off and on. I have a dark melee / invuln brute at 26; people keep wondering why I have no taunt aura. I suspect the combo would be more fun on a tanker. -
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Those emps should be playing Force Fields. The fools.
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Lord knows I wish they were. I see them rocking the aura and assume I'm going to get targeted with the ST heals after taking an alpha. Frequently I am proved wrong.
I find my shields/ice tank to be impressively lazy as well. If I were to switch my auto to taunt instead of frozen fists, I would probably only have to press 2 buttons per spawn and remember to keep active defense going.