The White Angel

Citizen
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  1. Hey Winter! Mr. Magical here Thread looks good, and hope to see you and any other newcomers soon!
  2. Quote:
    Originally Posted by JohnP_NA View Post
    You don't skip Granite, but you don't use it all the time.
    And by not using Granite all the time there's just no way you're the worst set of tank armour made.

    I consider someone in Granite all the time to be restricting themselves badly because of the -rchg and -damage.

    Granite is an excellent armour and works very well as an emergency button vs things which have massive +tohit or hit very very hard. (A few of the AVs, but only a few have ever made me go into Granite.)

    To the OP: I'm very happy with Stone/Fire personally.
    edit: I posted my build here a few weeks ago - http://boards.cityofheroes.com/showp...6&postcount=25
    True, that seems like the best thing to do. Huh, never really thought of granite as an emergency power but that does make sense lol. As for secondary, due to the comments I've read I'm really leaning towards either Dark Melee, Fiery Melee, or possibly Electric Melee. Ice is nice (made a rhyme ) but unsure if it'd rather go better with anouther primary (Shield, Fire). I like Dark for it's survivability with it's heal (even if I already have 2 other DMs hehe), Fire for it's nice array of AoE/ST powers, and Electric also for it's AoE awesomeness (and lightning rod is the coolest looking power in the game ). Anyways thanks again for the help guys, I also hope this helps other new Stone Armor's make their secondary/primary (for brutes) choice easier!
  3. Lol true.. and yeah sorry I had to edit, made a few typos on my last post :P. Ok, so bottom line. If I'm looking for moderate damage, good survivability, and a set that compliments Stone Armor, what would be the best to go with Stone Armor if I want to be able to tank well in teams?
    -Btw thanks for the tips on Stone Armor, my first time taking a good shot at it, so now I'm trying not to be more of a damage tanker but leaning more on survivability now ; ) (with some still good damage, of course)
  4. [QUOTE=je_saist;3564427]Well, two things here: First Stone's most powerful armor, [B[Granite][/B], has both a 60% recharge penalty and a 30% damage penalty. So no matter what set you take, you are going to lose damage compared to the same slotting on other Defensive Oriented sets.

    Second: most of the Tank attack sets are equalized in terms of total damage per activation time per target. Set's like Energy Melee and Super Strength will give you greater single target damage compared to sets like Fire Melee. Some power sets, such as Ice Melee, trade off outright damage for greater soft-controls, although Ice received a buff to it's Tier 9 Frozen Aura attack bringing damage in line with other sets.

    Now me, personally, I've taken Dark Melee, Mace, and Fire Melee with Stone Armor. I prefer Mace since it gives a nice balance between Single Target and Mob Attacks.



    That being said, hitting Dark Melee's Soul Drain and then popping Arctic Mastery's
    Ice Storm
    will deliver one hell of an AOE attack.[/QUOTE]

    Hmm forgot about the recharge penalty... So I'd need to pick a set with good recharge I suppose? That Dark Melee combo you suggested sounds good, especially in a tight room where the enemies are packed. My only concern is being able to dish out enough damage some ST. I think IM and DM have a relatively good recharge rate as well, so DPS would be good... I think lol
  5. Hiya, just thought about making a Stone Armor tanker (never gotten one past lvl 8 due to my impatience with it). I'm willing to give it more of a try though, but wondering as to what secondary would be the best? Was going for sort of an Earth god theme, so I'd prefer to stray away from battle axe,war mace, dual blades, and energy melee. Was thinking about Ice Melee, although with granite armor's -dmg I was afraid my damage may be to low, Fiery Melee seemed like a good option also. Anyway if you guys could give me any good suggestions as to what would be the best in terms of decent damage, I'd greatly appreciate it
  6. You mean like cloudy dark (akin to Dark Armor sorta grey/black) or just pitch black? Going just plain dark I'd use Willpower/Energy Aura/Fiery Aura (that'd look cool, dark flames >:)/Electric Armor, just basically take anything, set it on it's dark side and hit all black :D. The more 'grey' cloudy look would be more challenging, but I suppose Fiery/Energy Aura or possibly Willpower could pull that one off as well.
  7. Currently I have a EM/Invul tank in the works (lvl28 ^^) and while he can take a fair amount of damage, recharge wise it's not to pretty (which I assume can be fixed later on with recharge bonuses, of course) still waiting to see how Energy Transfer/Total Focus work, although there's been a bunch of hate for EM tanks :( . I'd say stick with your tank, unless your fixing him up for PVP, in which case I'd go for Brute, which gives up to a +800% dmg bonus :O
  8. Depending on how you plan to use storm, this could go either way. With Mercs since they're long-ranged Hurricane, Freezing Rain, and Lightning Storm would be a couple of good powers to keep your mercs safe and debuff the enemies from affar. Ninjas, on the other hand I also think a good Freezing Rain debuff/knockdown, Steamy Mist defense, and good Lightning Storm placement (anouther pet ) could equally help your Ninjas. Just depends on what you like, and what you plan to use/skip.
  9. As far as a teaming controller goes, I'd say in my opinion Earth/Mind, which offers some good strong holds, confuses, knockdowns, etc. etc. As far as secondary, since you'll be teaming alot Empathy or Force Field would always be my #1 choice, but it all depends on your playstyle
    Illusion is very fun, but just not as much "control" as the other sets give you, otherwise it's a very fun set