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Posts
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Joined
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I should have been more specific. I wish we had more craftable drops.
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So I have been working on my drawing skills and the setting of a furry webcomic I plan on doing. I was planning on having the look of the comic being Diesel Punk (minus some of the 50s influences like the clothing the characters will wear).
Anybody got any advice for drawing diesel punk or examples? -
So heres my situation. I have a Blaster that lacks superpowers and uses and assault rifle and Devices. I his lore though, he is more akin to the Punisher. To keep up with his RP i buy as many gun based (and others like the hand grenades) temp powers as I can... which is the revolver and thats about it.
I looked on Paragon wiki to find more weapons and found most of the minor temp powers like Shotgun and Flamethrower you have to get from a side mission in the Safeguard/Mayhem missions. Problem is, that is a lot to go through for a Shotgun with only 15 shells. This includes some minor quest rewards like the Chain Gun and Stolen SMG that arn't apart of these missions, but none the less, are still trouble to get.
What I am suggesting is that we get more craftable temp powers that arn't the quest specific ones (Ghostslayer Rifle, Thermite Cannon). Since these powers hardly seem like they would make an acutal difference in combat, having them more readily avalibe shouldn't ruin the game in anyway. I have never PvP'ed but I'm guessing players don't see temp powers like these getting used that often. -
Massacre of Council in New Corinth
Last night there was a report of gunfire coming from a warehouse in New Corinth, Talos Island. Bystanders reported increasingly intensive gunfire followed by the entire 4th story exploding. The battle spilled onto the streets where Council soldiers fought against an unidentified group wearing a type of black armor similar to the Malta Operatives.
The PPD has not confirmed know the unknown soldiers were as they managed to escape clean while holding off the police with military efficency. There were also unconfirmed reports that one of the soldiers was the known vigilante: Sentinel F13. The PPD found only one clue however. The warehouse was storage for large sums of cash the Council had kept locked away, all of which had been cleaned out.