Thaumonuclear

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  1. [ QUOTE ]
    Guys, guys, guys! They had to make it fair, y'see. CoV seems to only have five signature villians, so they needed to match them up with five heroes. (Although, I wouldn't have chosen Back Alley Brawler, not after reading in the comics that he's an old retired guy.)/quote]

    Why are there only five signature villains? As heroes we get to train and accept task forces from all these interesting looking (probably interesting backstories too, but I don't read the comics to find out) heroes, while villains train with "Faceless Arbiter#1" and "Faceless Abiter#2". Heroes get to shop at Cook's Electronics and Pandora's Box, villains go to "Magic Quartermaster." Sure the villains have a lot of flavor elsewhere, but I always feel let down that their aren't more icons for the villains.
  2. I just don't see why Supergroup mode should be linked to the group's prestige. Noone recognizes your supergroup because, "Oh, I see you have a red and blue uniform, you must be in The Patriots", they know your supergroup because of the line written under your name. Wearing matching uniforms has very little to do with being in a supergroup. I only use supergroup mode to double my number of costume options.
  3. Why is superspeed less believable as a "natural" super power than the fact you can take hits from missiles, get slashed from claws from juiced up supervillians and shrug it off and beat robots to a pulp with your bare hands? My "natural" tanker is unnaturally tough and strong, and she's also unnaturally fast all because of her strict workout regimens.