Tessai

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  1. Tessai

    DB/?

    From my DB/WP experience on test (until level 28) and post level bump, as well as live till level 31 atm I can say that it is quite survivable. Tough and Weave will make it easier in the post 40s but are not really necessary to survive. The only times I died so far were when I aggroed more then one group (deliberately at times) or ran out of end, which isn't an issue anymore at 30 with both stamina and quick recovery.

    Aid Self is certainly not necessary when you 3 slot fast healing, fortitude and rise to the challenge with heal.

    As far as combos go though, both empower and weaken are quite nice in the early levels, but imho the sacrifice that you have to make is too great. Both Nimble Slash and Blinding Feint are not the best attacks that DB has to offer, the combos are pretty weak compared to attack vitals and sweep, and with hasten and a couple of recharge enhancements you can spam these two permanently, also both have a higher damage mitigation due to the knockdown effects of Vengeful Slice, One Thousand Cuts and Sweep. Empower and Weaken are probably more essential for the other ATs using dual blades, but we brutes have fury, and fury increases the combo damage.


    Other sets that might work with DB would probably be elec and energy, all other brute def sets will probably cause massive endurance problems. Unless you want to play with 3 slotted rest of course.
  2. Du wirst es kaum glauben, aber es gibt auch Leute denen es reicht ein Forum zu lesen, z.b. das hier.
  3. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    Warum schriebt Ghost Widow keine Tagebuch einträge mehr?


    [/ QUOTE ]Weil Manticore bei NCsoft Austin arbeitet und erst jetzt durch die Übernahme von CoX wieder mehr mit dem Spiel zu tun hat. Ob das nun heisst das er an Ghost Widows Tagebuch weiterschreibt steht allerdings in den sternen.
    [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    Warum haben die Schurken so wenig zonen?


    [/ QUOTE ]Weil seit Striga nur noch Zonen mit dichtem Content eingeführt werden und es für COV nur "aufwendige" Zonen gibt und keine Zonen die im Endeffekt "leer" sind, sihe Boomtown, alte Rikti Crash Site, altes Faultline, ect. Einzige Ausnahme ist vielleicht Monster Island ...
    [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    Wann kommen die Epic Klassen für die Schurken?


    [/ QUOTE ]Wahrscheinlich mit I12 wenn man Posi glauben darf ...
  4. Naja nicht ganz Vorgon, Ich würd mich auch wundern wenn Issues jetzt im Monatstakt released werden.

    Issue 7 ist allerdings am 6.6.06 live gegangen, was zumindest eine gewisses intresse an solchen Datumsspielchen zeigt.
  5. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    Eine kooperative Rikti-TF klingt ja nice Wo treffen sich Helden und Schurken dafür? Im Pocket-D?

    [/ QUOTE ]

    Erstmal WB Cat!

    Das Rikti Kriegsgebiet, ehemals Absturzstelle, ist eine kooperative Zone die von Atlas, Peregrine, Founders, Cap, St Martial und Grandville zugängig ist. Dort gibt es einige Missionsstränge, einen Raid (Rikti Schiff) und die TF.

    Double XP, hmm erstmal Halloween und XMas würd ich sagen. Dieses Jahr halt ich das für unwahrscheinlich.
  6. Ich persönlich geh mal ganz stark davon aus das die deutschen GMs auch noch andere NCsoft Spiele und/oder CoX Server betreuen, von dem her sollten sich die Kosten da relativieren.

    Abgesehen davon gibt es bestimmt ein paar mehr Accounts auf dem deutschen Server.
  7. Um mal hier nen bisschen Verwirrung zu beseitigen... Sin meint natürlich die COV Collector's Edition. Beide versionen von COV sind auf DVD, allerdings sind das Cape und das Emblem lediglich in der CE enthalten.

    Trotzdem ist es keine schlechte Idee den Freimonat von der normalen COV Box zu nutzen.

    Hier mal 2 Screenshots vom Emblem und Cape (Preorder Helm is auch dabei):

    http://mindweaver.de/ana/anathema05.jpg

    http://mindweaver.de/ana/anathema07.jpg

    P.S. Soweit ich weiss ist die CE noch erhältlich.
  8. eben keine click power... sihe hier

    ich weiss auch noch nicht wie ich mir das vorzustellen hab
  9. edit: da war sin schneller *grummel*
  10. Im Endeffekt lohnt sich meiner Meinung nach das Warten auf x3 und x8 gar nicht. Man hat so oder so nur 5 Level von x2 auf x7 bzw x3 auf x8 (oder andersrum) wobei die letzte Version "weniger" effektiv ist, da das Verbessern nicht immer klappt. Bzw sogar 6 Level von 22 aus gesehen. Das einzige Level wo es sich wirklich lohnt ist 48, da man sich dann einiges an Geld spart beim Upgraden zu 50++.
  11. Also, nur um das mal klarzustellen.

    Die "Bonus Items" von der GvE Edition wurden hauptsächlich gemacht um neue Kunden anzulocken. Das wir diese für lediglich 8,99 Euro Online bekommen können ohne eine extra Box kaufen zu müssen finde ich nun mehr als okay.

    Was die Veteranen Belohnungen angeht:

    - Das Veteranen System ist Teil von Issue 8.
    - Laut Positron sind Belohnungen für 3 Jahre (sprich 12 Belohnungen) vorbereitet, Cryptic will diese allerdings nicht "ausgehen" lassen.

    @Earthdawn: Was genau meinst du mit überschnitten?
  12. sollte wohl klappen, leider ist amboss immo im urlaub und kann da kein definitives ja oder nein geben. wende dich doch mal an den support.
  13. Naja bei den Wänden gibt es ja noch das schöne feature das die Mobs die Wand heilen. Was ja nicht so schlimm ist, wenn da nicht der Bug währe das Mobs in der Wand spawnen wenn jemand zu nah dran ist, bzw durch Knockback durch die Wand geprügelt werden. Sprich die Mobs stehen dann hinter der Wand und sind fleissig am heilen. Ganz doofe Geschichte.
  14. Ich tippe mal auf eine lösung ähnlich wie das Hero Gear Kit für US kunden die vor der DVD Edition COH gekauft hatten. Aber wie gesagt, nur so ne Vermutung.

    Aber schonmal danke für die Infos Amboss.
  15. Da schon im US forums fleissig darüber gerätselt wird dachte ich mir ich poste das auch mal hier.

    City of Heroes® Good Versus Evil Edition

    Kommt die auch in Europa raus Amboss? ^^ Nicht das wir hier in EU als die dummen dasitzen.

    US Orginalthread
  16. Interview

    Ist zwar kein Shocker wie das Positron Interview, aber dennoch lesenswert.
  17. [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />
    26. Epic Archetypes: Incarnates? They are planned as an Epic, dont know when yet. They dont fit into the current storyline. It will be first Epic after Nictus for COV! Confirmed,
    Nictus are confirmed as a lvl 50 villain Epic! They will be like warshades, but an evil version of a peacebringer, with some power tweaks.


    [/ QUOTE ]

    Etwas doof formuliert in dem Transcript. Posi spricht da von 2 Epics.
  18. Positron gab ein äusserst intressantes Interview bei Woot Radio das ich leider verpasst hab [img]/de/images/graemlins/mad.gif[/img]

    Ein paar eifrige Schreiber haben im US Forum eine Zusammenfassung gepostet die sehr intressant ist. Das Interview sollte demnächst bei Woot Radio zum download bereitstehen.

    Edit: Interview Download ist da!

    [/color]<blockquote><font class="small">Antwort auf:[/color]<hr />

    1. another double xp event before the end of the year.

    2. Another Halloween Event this year, bringing back original elements as well as add some "special treats" and get new contacts. The new treats can be
    traded into contacts and receive a new reward that hasnt been given out before.

    3. (training room patch discussed) Empowerment stations buffs didnt stack as intended, so since it doesnt work that way, they now last 60 minutes, replacing non stacking.

    4. Possible all decorative rooms going down to 50k, if not 50k, they will go down in cost.

    5. Issue 8 expect a possible RENT system change. (one is possibly rent could be free if its a small enough plot)

    6. COP Trail scheduled to be debuting before i8. Base raiding not being promoted yet due to lots of bugs, time in getting the systems worked out.

    7. Lots of stuff planned for pocket D.

    8. PLans to add bigger teleporters to hold more beacons. No ETA.

    9. Fix has been made for players not receiving HO drop when encoutering Hamidon. Coming Soon to live!

    10. Teleporting back to mission after rezing in base is a bug. But there is an auxillary item going in as well (when the fix is made) to allow
    you teleport to the active mission as a choice.

    11. Looking into possible teleport to front door to Icon!

    12. So far no plans for teleport beacons into PVP zones due to balance issues and possible exploits.

    13. Arenas bugs will be getting fixed as they come in, new feature in next issue is that Pocket D will receive arena terminals so that villain and heroes can battle easier.

    ISSUE 8

    14. Issue 8 Title: To Protect and Serve! (taunt by Posi to see if players can figure out what chapter this relates too )

    15. Invention system was scheduled for i8. Its a very big, detailed and scarey and moving it out of i8 to concentrate more directly on it.
    if they worked on it, i8 would have been pushed back to next year. Some systems are done. It will probably come out in its own issue.

    16. Rewards system: 1st veteran reward 3 months Trenchcoats on all characters. They are a back option, IE like a cape. There are veteran rewards planned for up to 3 years of subscription. (April)

    17. Wings: an unlockable costume piece. Wings will move in flight. (very impressed with look of wings).

    18. Jetpacks eventually coming down the road. (Flight options). Castle has made a zillion and will kill posi if he is asked to make one more.

    19. starting with issue 8 each issue will build on itself regarding storyline wise. And when the "show drops" youll know. Plans are coming for zone wide events tied with storylines.

    20. 5th Column: Their return is planned but not for this year.

    21. Respecs as a veteran reward, new base items (comic cover art as posters for base).

    22. New missions and contacts for 50+ contacts for issue 8, and adding more content for under used zones.

    23. Possible to get into Rikti Ship, in the future?!

    24. Jay has a lot of costume options, some are going into issue8. He is reading the forum every day! Someday he may get a red name.

    25. Power customziation and effects of powers: Its very hard. Colors are "baked into" the powers. Its a huge effort, its not on a schedule, but it doesnt meant hat it cant jump onto a schedule.

    26. Epic Archetypes: Incarnates? They are planned as an Epic, dont know when yet. They dont fit into the current storyline. It will be first Epic after Nictus for COV! Confirmed,
    Nictus are confirmed as a lvl 50 villain Epic! They will be like warshades, but an evil version of a peacebringer, with some power tweaks.

    27. Planned Box Expansion: It has been taken off the schedule as a paid expansion. They are going to please the player base by moving all the features from the paid expansion into free issues!
    There fore the issues will maintain storylines that would have lead up to the free expansion. issue 9, 10, and 11 storylines planned for next year.

    28. New high end villains for high end players.

    Breaktime!

    29. Rent may be based off plot size.

    30. Plot costs are staying the same, to give Larger SG's long-term goals.

    31. Posi has been investigating increasing SG's size. An Idea is if you have 5 alts, in a SG it would count as 1 slot fo the 75 in the SG rather than 5.

    32. Adding arch villains as gladiators, but new thigns to do with Gladiators!

    33. Dev Hosted PVP arena Events and giving a reward?: Possible. Idea, SG tournament, and last SG standing vs. Devs!

    34. All out PVP zone without NPC's or debtless PVP zone coming?: removing threat of NPC's removes incentive, XP gain for example. But zone with no NPC's is possible idea.

    35. Faultline, getting upgrade.

    36. New badges coming, inlcuding veteran reward badges! Most badges are going to be focused out of combat. 2 new accolades coming into game, no ETA.

    37. Paigon Poker is really exciting for Posi, nothing to do with the game. LOL

    38. Minion customization is something they are not touching.

    39. New powersets are still coming as it was planned for the expansion. They will be broken out into issues. He just needs to make them "cool"

    40. Recluses SF: it is where the devs want it. Its meant to be hard and be proud when its completed. They recognize some AT's are better at it, but its the nature of the beast.
    They have ideas on helping those AT's but nothing coming soon?

    41. Stalkers and DOms not feeling useful in the Recluses SF: They believe it takes a player to know the weakness and strengths of teams, aand fit in to be used as best as possible.
    As for stalkers they have awesome dmg right off the back, and players recognize to use them as their dmg drops off with DPS.

    42. They are constantly monitoring all AT's.

    43. moment of glory: Not sure if there are any plans coming for MOG. They keep data mining it and balance numbers it, but not sure if changes are coming.

    44. Patch notes issues: people type them in. People make mistakes. They made changes to the process and hopefully it should be easier to not miss as much. They are doing their best.

    45. Villain powersets moving over into Heroes? yes it is planned. Its somehting they can do quickly, but not sure when. There will be some hold backs for uniqueness but some can definitely work on heroes.

    46. Buffs and debuffs are primarily assigned to their individual games. But first they would want to move certina powers over before working on buffs.

    47. Tweaking bases to allow a 1 person SG, and allowing first plot to be rent free is better than redesigning base editor for apartment style housing for players.

    48. Training room is the cross server PVP server :P

    49. Windows in bases? He needs to convince art department that they can do it. But art says it isnt possible. its being looked at.

    50. Anymore Mastermind sets coming? One more is coming, not animal based. Its 1 of 10 new powersets thats coming out next year. Posi says NO CLOWNS!

    52. Villains turning heroes, heroes turning villains: they would like to see it happen, theres a lot of hurdles before implementing. Posi thinks its worth putting in but tey have to get past the tech hurdles.

    53. Flashback: loves idea of flashback, but it takes away from altism. They understand that players have to make alts to see all the content, but iits a double edged sword.

    54. Rewarding altism? comes with veteran rewards in a sense (ie permanent nemesis staff)

    55. Jet pack on hero side coming like in Mayhem Missions.

    56. Hazard zones coming in COV? probably not, but that doesnt mean Villains wont have access to hero hazard zones.

    57. Server/character Transfers: something thats a priority, moving characters to other servers. Biggest hurdle is making sure its automated with no issues. Havent decided on pricing but will
    most likely be a paid for transfer.

    58. The war walls will begin to come down. The city council has decided they are not needed anymore. Happening in the very near future! Not sure where they will be coming down.

    59. Will there be a TF like the Recluse SF? YES!

    60. Will villains be able to raid hamidon? Undecided.

    61. Hero/villain team up besides events? Yes.

    62. More than 1 build type characters for PVE? Discussed ultimate enhancement slotting.

    63. Defiance: Castle and Posi have talked about changes. They are looking into it.

    64. Gladiators: choosing which gladiators they can fight, like a training? Yes, possibly in the form of a room in base. "danger room" type room for lack
    of better words

    65. Hercules Class titans: Hasnt seen a bug for it, and players should enter bugs in game for better understanding.

    [/ QUOTE ]

    Quelle: Transcript aus dem US Forum

    Edit: Ach ja... Wann kommt Issue 8?
  19. Ich kann meinem Vorredner vorbehaltslos zustimmen, muss allerdings noch etwas anmerken. Ist dir eventuell schonmal in den Sinn gekommen das manche Leute nicht auf einem von-Spielern-nur-so-wimmelnden Server spielen wollen? Und mal so nebenbei, wenns dir nicht passt, warum spielst du dann nicht auf Union? Da ist nen bisschen mehr los.

    Ach ja, was EU Spieler auf Internationalen Servern bewirkt hab ich bei FFXI gesehen. Die EU Community über dutzende Server verteilt, sprich teamen war eigentlich erst richtig zu US (oder Japan) Zeiten möglich, also wenn man normalerweise arbeitet oder schläft.
  20. Gratz an euch. Allerdings muss ich Sin zustimmen, mit der AV änderung und einer anderen Teamzusammenstellung sollte es auch in kürzerer zeit und ohne massig Temp Kräfte gehen.

    P.S. Eventuell is Amboss ja auch so nett wie Positron und besticht den Support damit ihr auch das Annihilator Abzeichen bekommt.

    Sihe hier.