Tekkaman

Citizen
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  1. You all talk about balanced teams and whatnot...

    Look at every war in the history of this world... How many were "fair"? You don't get through this world with honor, you do what you have to to survive.

    Yes, this is just a game, but it's a valid analogy because you know what? This game that we're playing involves characters(people) and battlegrounds where they have confrontations(wars). It's a very simple concept. Stop worrying about being fair and learn to win. Stop complaining about things that you have to do in order to survive, because if you haven't noticed, everyone else has to do it.

    Holds are truly very powerful right now and the Inspiration required to counter them do in fact remove the CC classes of this game momentarily, but guess what? From the reaction of nearly everybody in this thread, you should have noticed that people are too lazy to go back and refill their breaks, so eventually your holds will be sticking anyways. Think of their inspirations as levels of Mag.

    Oh yes, also, please stop going into PvP by yourself and coming here to rip your hair out.

    Thank you to the person above who posted about the "girl" and the dispersion bubble. That is exactly what is happening here and if you cannot understand that there are places where you excel and places where you are weak, then you do not need to step up to the next challenge of the game, because frankly your challenge at hand is realizing your capabilities as a player and character.

    I think it was best put by the devs of another game that I will not mention:

    "The fantasy literature and mythology that inspired fantasy based RPGs contains conflict, combat and warfare and its part of what made these worlds so dramatic, the characters so heroic, and the endings so rewarding."

    What part of that does not speak truth? At least you don't HAVE to PvP in this game. If you're having a bad experience with it, maybe you're just not ready for the "harsh reality" of PvP. You've all been watered down with these PvE oriented games to the point that there are rarily anymore ruthless, cut-throat people with BALLS.

    There's really no point for me to post in this thread any longer because despite the thought of anybody having an open mind while reading these forums, I'm sure that all the majority of these posts are doing is reinforcing prejudice thoughts of PvP and scaring newcomers away.

    My views on PvP as a whole and in this game will not shine onto anybody else because 95%+ of this community comes from EQ type games and there is a very small possibility of changing their minds.

    Good luck to everybody in PvP. I hope you don't go into it thinking that your PvE skills will immediately make you a juggernaut in PvP. The only thing you can take from PvE to PvP is your knowledge of the game's mechanics... Other than that, you're going to need a lot of quick thinking, fast twitch, and common sense.

    paYce
  2. I can see possibly 2% of the people playing this game moving to Darkfall Online. This is a good and a bad thing.

    As for the person who says PvP sucks, I will fall on the argument that you are not what I would consider a strategic and quick player. There are other posts on the PvP board showing how majority of people who are good at PvP are doing it in groups or with friends... Perhaps you should attempt it with friends/people you met online and will never see in real life.

    If you cannot hang reflex wise or common sense wise, please do not attempt PvP at this time. Take a bit of a breather and give it a shot at a later, more convenient time.

    Whoever said they tried PvP in EQ and WoW... I'm very sorry to hear that. Thank you for acknowledging the fact that they had poor implementation(or at least that was what I got in that sense). First off, EQ is a PvE game that had broken PvP from what I had heard. I never played EQ it because I'm not a fan of spending hours and hours fighting through a dungeon and getting to a boss that I'm going to be killing next week by doing the same exact thing. WoW is a better graphic'd EQ with more PvP implementation, and when I say PvP implementation, I mean carebear dancing and no fear of death.

    Perma-stunlock trick? It wasn't as strong as you think, and after they tried to "fix" stunlock, people fell back on a hard to time stunlock that was even better and more efficient at killing, so I would say that it helped Rogue players by removing something they all relied on.

    CoX has an amazing potential to be one of the best PvP games. It has very fast paced action. It has somewhat diversity in builds available(but not exactly builds VIABLE). If they allowed people to build bases that actually mattered in PvP or even CTF matches like they had said back in I4, that would be great! These missions that they have for the PvP zones are ridiculous... Make them on the outside! Have named mobs around that can be killed to give bonuses or something... Make the bases truly destroyable and give bonuses for it so that people who like PvE can actually work in that aspect while the people who want to fight, can fight to maintain those bonuses. It's a simple idea that I think could easily encompass both worlds of gameplay. When people die, they should not receive debt... But have a chance of possibly dropping their inspirations or influence. "Oh, but I worked so hard for those!"... Grow some testicles please. If you don't wat to participate in PvP, you don't have to(which was pointed out above and I think is possibly one of the strongest arguments against people complaining about PvP and how PvE skills means nothing).

    You see, nobody in this game has anything to worry about when they die. Nobody has to care if they die or how bad they play their character. Do you really have to pay attention in normal missions in this game? Not really. I eat and play Marvel Vs Capcom 2 while in missions and rarely die and can continue to keep SB on a small team. You can't do that in a game where you can actually lose something other than your pride and temper... In a game where you might actually need to fight to survive instead of saying, "Darn, I'll be back... I'm rezzing at the hospital right next to the spot I died at so I can keep going back no matter what." This is fine, because I truthfully believe that it restricts your growth in the game.

    Mindlessly slugging through the missions, you will do the same thing over and over and experience the same things. You're fighting a Porter and he teleports away... No problem, he'll be back because the AI tells it to go back. What happens when a player teleports away? Do you stand there like an idiot waiting for him to come back? I would sure hope not... Because there is no script written by people who probably aren't very good at their own game. I say this because every dev vs player tournament/function that I have seen, the players obviously destroy the devs and the devs learn a lot about their own game and tactics... For obvious reasons.

    Expecting people to play by your rules is plain stupidity, so learn to adapt to the situation at hand, or don't join PvP.
  3. madmage, please do not get me wrong... I understand that players are always on different levels and of course have different play styles and preferences. Perhaps the words I used to describe things were a bit extreme, however I feel as though my main points did come across fairly well. T

    he reason I stated the games I had played was to let you know that I'm not just trying to make up experience and logic and place them in this game's PvP. It was more to show that I have experienced much of the MMORPG PvP to be had. Sorry that came across wrong.

    It is true that you cannot always count on a team, however it is definitely beneficial to have one that works well with you or that you have prior experience with.

    As a matter of fact, I prefer to be a solo, duo, trio, or quad group kind of person. I dislike large groups mostly because I feel as though the ability to identify skill is easier in small scale PvP rather than zerg vs zerg. I also agree that Inspirations are sort of stupid for PvP(if that's what you were getting at). While I disagree with some of the needs/requirements of the PvP in this game, in order to operate at "maximum" performance, Inspirations are the way to go.

    I believe that the problem with limiting ones self to no Inspirations or rare usage of them is, well, the problem. I'm not saying that you specifically do this madmage, but in general, those who work with honor/honour have to put themselves at a level of play that the majority of other players will not elevate to, and hence the reason why many people become frustrated. There have been many times in my gaming past where, for instance, I had just become victorious in a grueling fight, only to see a stealther(Dark Age of Camelot) walk up to me and /clap & /bow to me instead of assassinating me. Those rare events of respect are what make PvP the rewarding experience that it can be. Other instances can be of, for instance, a two vs two fight and opposing teams of both sides come to wait to see who the victor is and congratulate them on a fight well fought(more specifically a close fight). That is what I look for in the world of PvP, but I have yet to find anything that comes near respect in this game. Maybe it's that I haven't PvP'd enough in this game to recognize skill, but when I do, I'll be sure to let those skilled people know that someone appreciates it.

    As for the anti-stalker comment of mine, I was saying that it was against stalkers for the fact that Stalkers are the only class that you have to worry about when it comes to stealthed assassination(i.e. AS).
  4. Actually, the harsh reality is that you went into PvP unprepared.

    PvP is not 1v1, it's GvG(Group Vs Group, or in this game, Team Vs Team). It's SG vs SG, not 1v1. The name of the game is Zerg vs Zerg.

    With that being said, many of the points brought up are countered by simply having a few teammates with you or the correct Inspirations at hand. During fights, you may run out of Inspirations, but it does not mean that you cannot run back and purchase more. If you would like to counter this argument with, "But we shouldn't have to", then I will counter with, "You shouldn't have to, but if you want to survive, that's what you have to do, whether you like it or not".

    Build plays a large role in your productivity in PvP, however it does not mean that every person with the same build will perform equally well. When you are creating your character and building your character, your first thought is not for PvP unless it is a second or fifth. With that being said, if you want to PvP, then you should build your character to PvP. Not all builds excel equally in the game of PvP, and THAT is what should be expected. That is about as smart as making a character who surpasses all others in single target damage and thinking he/she will be a great AoE'r as well. There are many things you have to take into consideration, many of which have been complained about already.

    One post was definitely against Stalkers, and while I agree their burst DPS is amazing, it does not mean that they cannot be nullified. Tankers can defeat Stalkers in 2-4 hits, depending upon buffs. A Blaster can obliterate a Stalker as well without ever being harmed. What I suggest is that you acquire the Assault and Tactics powers from the Leadership pool. What this will do is make you resistant to Placate's effect as well as allow you to see a Stalker while he is in Hide. If the Stalker has chosen to spend time with the Concealment tree, then he will have Stealth and in order to counteract that, you'd need buffs from your teammates or others with Tactics stacked. For every buff to "Stealth" the Stalker can get, you can counter. You can get goggles+Tactics to nearly nullify a Stalker's approach. This will not guarantee that you will never be attacked by one from stealth, but it will greatly diminish the amount of times you encounter them stealthed, or at least non-visible. Oh, and another thing... If you see a Stalker who is winding up for an AS, just use Brawl or some quick attack on him to interrupt his attack and reveal him. AS is interruptable, however with the game's current mechanics, if you try to run away, you will still be hit by the attack, so it is best to just attack the Stalker and then retreat to safe grounds.

    You cannot go into PvP hoping to perform well if your twitch factor is sub-par. This game's PvP is far from slow and can be very involving when you get into it. There are "preferred" builds and there are "not so preferred" builds out there. This has nothing to do with your preference, but their performance. You cannot change these things unless you learn to provide and create tactics with what you have. Nobody was born in this world or created in this game equally, so expecting equal treatment is, truthfully, uncalled for.

    This post was not created to bash any of you, but to further open your eyes to what PvP is about in this game. It's sad to see that many of the games in the past and up to now have been so centered around PvE, because it derives one of the most challenging aspects of the game - PvP.

    You may disagree and call PvP not a challenge, but just plain stupid, and I would have to retort and say that it is not something you prefer and probably are not great at it, thus you shun it due to your inexperience. I do not know any of you and will never get to know any of you outside of this forum or game, so if that is your response to PvP, please know that mine will be as I have said.

    I come from Ultima Online, Asheron's Call(Darktide), Dark Age of Camelot, and Shadow Bane MMORPG wise. Every other game's implementation of PvP has been very poor and it is easy to see why these games that I have listed suffered, and it is because people enjoy fighting pre-programmed monsters that have scripted "unique ideas and tactics" that sometimes may catch you off guard. I enjoy fighting something that can react to what I am doing at all times and make me do something different every encounter, rather than the same thing over and over. This is just my perspective on games these days and how PvP can help you as a player. I think by playing in PvP you can get a better feel for your character's limits against something that has a brain that isn't written with 0's and 1's.

    Either way, I wish you would all enjoy PvP, but I know many of you will not. PvP is a very heavy change and requires amazing alteration of your playstyle in most games. If you would not like to make that change, then I wish the best to you.
  5. The thread in all leet is as easy to read as this:

    I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae.

    The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? Yaeh and I awlyas tghuhot slpeling was ipmorantt! If you can raed tihs, yur'oe ameswoe.

    Do you understand what I'm saying? After having acquired a sense of the language(English or whatever you want to call it), you can read it in any form. The same would be said for leet, because while I do not write in leet, I have been in the atmosphere of said language and thus I can read it without ever having to attempt it myself.