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Posts
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Joined
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Depends on the character theme. For example, a demonic style character (My fire/fire blaster, Romizael) was named through an Angelic/Demonic name generator. If it's a human, I'll actually look through my facebook friends and pick out a first and second name at random :P My acquaintances are becoming online phenomenon without even realising.
This is a link to the name generator I use:
http://www.seventhsanctum.com/genera...Genname=adname -
Hey. 2 pronged question, on my mind. First off, what is a good Incarnate route to go for a Fire/Kin? Secondly, is my build any good, and if not, how could I improve it?
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Gargoyle Magna: Level 50 Mutation Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Stone Mastery
Hero Profile:
Level 1: Char -- Apoc-Dmg(A), Apoc-Dmg/Rchg(3), Apoc-Acc/Dmg/Rchg(3), Apoc-Acc/Rchg(5), Apoc-Dmg/EndRdx(5)
Level 1: Transfusion -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(7), Nictus-Acc/Heal(9), Nictus-Acc/EndRdx/Heal/HP/Regen(9), Nictus-Acc/EndRdx/Rchg(11)
Level 2: Fire Cages -- GravAnch-Immob(A), GravAnch-Immob/Rchg(7), GravAnch-Acc/Immob/Rchg(11), GravAnch-Acc/Rchg(13), GravAnch-Hold%(13)
Level 4: Siphon Power -- RechRdx-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 8: Hot Feet -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(17), Armgdn-Acc/Dmg/Rchg(17), Armgdn-Dmg/EndRdx(19), Armgdn-Dam%(19)
Level 10: Siphon Speed -- RechRdx-I(A)
Level 12: Flashfire -- Amaze-Stun(A), Amaze-Stun/Rchg(21), Amaze-Acc/Stun/Rchg(21), Amaze-Acc/Rchg(23), Amaze-EndRdx/Stun(23)
Level 14: Super Speed -- Zephyr-Travel(A)
Level 16: Recall Friend -- RechRdx-I(A)
Level 18: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(25), Zephyr-ResKB(25), LkGmblr-Rchg+(46)
Level 20: Super Jump -- Zephyr-Travel(A)
Level 22: Cinders -- UbrkCons-Hold(A), UbrkCons-Hold/Rchg(27), UbrkCons-Acc/Hold/Rchg(27), UbrkCons-Acc/Rchg(29), UbrkCons-EndRdx/Hold(29)
Level 24: Speed Boost -- EndMod-I(A)
Level 26: Boxing -- Acc-I(A)
Level 28: Tough -- ResDam-I(A), S'fstPrt-ResDam/EndRdx(31), S'fstPrt-ResDam/Def+(31), S'fstPrt-ResKB(31)
Level 30: Weave -- DefBuff-I(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33), LkGmblr-Def/Rchg(33), LkGmblr-Rchg+(34)
Level 32: Fire Imps -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(34), ExRmnt-Dmg/EndRdx(34), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36)
Level 35: Transference -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(37), Efficacy-Acc/Rchg(37), Efficacy-EndMod/Acc(37), Efficacy-EndMod/EndRdx(39)
Level 38: Fulcrum Shift -- RechRdx-I(A), Acc-I(39)
Level 41: Fissure -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(42), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Knock%(43)
Level 44: Rock Armor -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(45), LkGmblr-Def/Rchg(45), LkGmblr-Rchg+(45)
Level 47: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Knock%(48)
Level 49: Earth's Embrace -- Numna-Heal/EndRdx(A), Numna-Heal(50), Numna-Heal/EndRdx/Rchg(50), Numna-Heal/Rchg(50)
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Level 1: Brawl -- Acc-I(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- RgnTis-Regen+(A), Mrcl-Rcvry+(39), Numna-Heal(40), Numna-Regen/Rcvry+(40)
Level 2: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(40), Efficacy-EndMod/Acc/Rchg(43), P'Shift-End%(43), Efficacy-EndMod/Acc(46), Efficacy-EndMod/EndRdx(46)
Any and all suggestions are welcome, tear it down if it deserves it :P -
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Quote:So far, every time I've checked the auctions for even a single part of a set, it's usually somewhere up in the millions, even for the level 10 versions. I'm not counting the sets out completely, just trying to find a way to go with before I've got my hands on enough inf to replace the inventions.Don't count set IOs out until you've checked the market. A lot of control sets can be had very cheaply. Useful set bonuses may be hard to find, but you can pack a lot of power into a small number of slots if you mix and match. Static Field, for example, doesn't seem to benefit a great deal from sleep enhancements, but sleep sets are a very good source of Accuracy/Recharge IOs, which help a great deal. Even some of the damage sets have their bargains.
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I'm looking to start more of a concept character than anything, but I'm unsure of whether to go for Demon Summoning or Necromancy. The advantages of both sides, for this particular concept...
Demons:
-Cool pets
-Pets are more ranged than melee, thus easier to control (Touch wood)
-Never actually seen the level 26 pet, so curiosity throws in there.
-Hell on Earth. 'Nuff Said.
Necromancy:
-1/2/8 attacks are closer to dark theme
-Life drain gives a bit of a heal
-More damaging attacks (Moderate, High DoT, Moderate > Minor, Moderate, High)
-Lich has hold and fear attacks.
I'm also looking to take Dark Miasma as secondary (surprise surprise), and Soul Mastery as my patron powers (i repeat: what a surprise)
Can anyone either point me in the right direction for one of these builds, or offer up a decent build I could try running? (Preferably IO's instead of sets, but I can improvise)
Kthxbai -
What would be a good IO build for this? I'm looking to start up one of these characters, but don't have the inf to get any of the sets, for now at least
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Hey, I'm looking to start an elec/elec domi build, not really played a dominator that heavily before so I'm pretty new to it (Being off CoX for 2 years hasn't helped.) Can anyone suggest a good build I could try out, bearing in mind I'm going to be levelling through it straight from level 1. Kthxbai
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dude, if yer playin heroside, better watch out. cos G3K gona be there. an not gona be sparin any mercy, even if it is yer bday, bossman
happy bday if i aint alrdy sed it