Tainted_Greek_EU

Renowned
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  1. [ QUOTE ]
    I almost always read each post in any thread I write in

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    Thats right! And because we almost always read yours we always always print them to use them later

    In case you wonder.Is super soft quality wont irritate the skin
  2. Tainted_Greek_EU

    LOL

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    It's all Greek to me

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    Yeah but you suck
  3. PvP Community Wish List.This is a first draft and i have to say this is an awsome compilation of ideas and fixes and i wish the devs take some notice in this.Hopefully with the acquisition by NC some development regarding PvP will take place.
  4. [ QUOTE ]
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    "sorrizzle"?

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    This.

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    This what?

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    ...is what he meant. Learn to read whats not there!

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    You mean imagine what you want it to say?

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    We mean you suck
  5. Tainted_Greek_EU

    What aggro cap?

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    Don't talk to me about AVs and GMs, I can name alot of their attacks and tell you what they do. They all do something different because they are all meant to be different. They do resist effects and they do attack with different secondary effects.

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    If the current state of AV's and GM's make you think that they are all so different i advise you to play some other games to see some real proper encounters that involve a lot more tactics.The current AV's GM's are [censored] easy and in fact i can tell you people who soloed GM's after ED and i am pretty sure they can do it [censored] easy atm with inventions.

    Regen and hit point playing has stopped Rads being so much of the in-thing for the sake of removing tedium and more balance.


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    As far as smartening up mobs goes: add perception, then the amount that can come to team at once can be any figure, defenders should get aggro. All characters are capped at a sensible level considering attacks and balance. If their is 8 ppl on a team then the total level of possible aggro to team could well be 136.

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    Huh?Lol.Add perception?First of all this is sucky solution for indoor maps.Works only in open maps.And what the hell how you come up with the number 136 lol.Also why defenders get aggro lol this is just inconsistent.

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    By playing as a n00b in the team you make the game more challenging for yourself and the team. In fact the game is more challenging than it needs to be almost all of the time. Thats not saying everyone is a n00b but for the sake of speed and fun, risks are taken. A lot of people play not knowing the full dynamics of the game which keeps things interesting, the days of me running around going "OMG how did that happen?" were better days.

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    Sorry but i laugh at this.Cant be serious.

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    I don't give any of my tanks tough or weave just to live at a psuedo higher setting when on invincible than those that "need it".

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    Huh.Yeah because tough and weave make it so much more difficult.

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    Want things harder? Turn them toggles off.

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    Lol....very progressive thinking.

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    personally want more perception, it'll make many people cry, a team would more likely get attacked by more than 17 meaning defenders get attacked anyway.

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    Perception is not a solution imho.Doesnt add any smartness to mobs.They will just come in and die like sheep.

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    Want to be seen as a great player?

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    Not really i want to have more fun in game with some added difficulty.

    And that shall be my last post in the thread thanks for the interesting chat all hope the devs pick something up from this.
  6. [ QUOTE ]
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    that's my favourite avatar on the boards for some reasons

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    Because you know shaking da bootie is automatic win.

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    You do know that "bootie" means what's at the back, not what's at the front, don't you?

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    You do know that Mesmer post on top say Re: Tainted_Greek don't you?
  7. Tainted_Greek_EU

    What aggro cap?

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    Most of what your looking for is already attainable. Just be the noob in a big team of bad builds on the highest setting and then you can inflict what you want to see in results on yourself and the team.

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    I am sorry but this is a totally wrong and misleading comment.

    - Heals dont generate aggro really. Unless of course a targeted heal goes off first which is not the case i am talking about.

    -Mobs and AV's are definitely not anything complicated since the idea of added difficulty for the devs so far has been added regen and Hitpoints.

    - The results of smartening up mobs and adding extra difficulty is for actually stressing AT's in PvE which atm doesnt happen

    - Sorry but i am talking added challenge for good players and not playing like a noob so the comment is totally out of place since we aint talking about noobs and bad teams obviously.
  8. [ QUOTE ]
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    Will be there.Should bring db character?Well nvm it i ll come with a DB toon

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    Errr sorry?

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    rofl......
  9. Tainted_Greek_EU

    What aggro cap?

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    6Yep, I can see the rest of the team is standing back watching/leeching. Thanks for digging this up. Now it isn't so hard to understand that too much power in one hero leads to nerfing the usefulness of teams and archetypes thus making the process of leveling a tedious task of rinse/repeating. Good think that devs understood that early enough.

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    This i agree with you but it seems we disagree on the part that this is still the best solution.Devs should remove aggro cap or make it able to selectiveley remove it through enhancements.Also they should incorporate added difficulty to the game where maybe only there aggro cap is lifted or lift aggro cap enhancements work..As it is now max difficulty is nothing for teams. Add level 53-55 mobs in the end game allow spawns that yeah will be a high challenge in the end game.Make mobs a bit more smart.Incorporate chance to resist taunt so that mobs will stray from herds and add most importantly aggro index in heals and aoe's that rises rapidly.This would allow the fun of messing with aggro cap with very high risk and lots of fun.


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    About Ouroboros: It seems that you doomed it form the beginning. You see it as a tool to get badges and powers and not as an excuse to team up with others that is lower level than you...

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    I consider Ourobros to be a great addition to the game but is a supplementary tool for getting content you missed as well as great for adding some extra challenge through parameter setting for missions. Its not however in the same league as AV arcs,RWZ content and STF imho.

    Anyway my proposal is this:

    - Smarten up mobs,introduce chance to resist taunts,introduce extra aggro through heals that mobs instantly turn to.Give added abilities to mobs and AV's..Aoe fear,confuse,taunt of tankers etc.Insane regen and hp is not smartening up.
    -Introduce extra difficulty levels
    - Aggro index to heals and aoe that rise sharply. For example heal other a small aggro index,heal other a medium to high,AB an insta huge aggro spike as well as the rest targeted heals.This would open a whole new tactical element in game where devs could introduce even critical procs in heals that generate even more aggro and so on
    -Lift aggro cap through advanced difficulty setting,or through enhancements.

    Hopefully through the acquisition of CoX IP from NCSoft devs will use some of the cash inflow for game development on same really nice things.
  10. The time it took for the server to come up and all didnt help much
  11. Tainted_Greek_EU

    What aggro cap?

    Here is a PvE ice/energy tanker build for i11.Sorry cant post code for this yet.

    Here are some basic figures:

    Hoarfrost 105 seconds recharge 120seconds duration.

    Hibernate 34 seconds recharge with 1800% regen

    Hasten 128 seconds recharge 120 duration

    Energy absorption 17 seconds recharge 45 duration thats nearly 3 times perma stacking which gives an added 10% almost defense per stack.

    Defense figures you can see.

    energy transfer 107% damage 90% acc 90% recharge with a 5 second recharge.

    total focus 99% damage 6.8 seconds recharge

    Taunt 3 seconds recharge.95% slow through chilling embrace.

    And this is not THAT optimised for pve and not as good compared to what figures are possible with Invul/Stone.

    Also here is a bonus breakdown:

    +2% DamageBuff
    +1.58% Defense(Fire)
    +1.58% Defense(Cold)
    +3.13% Defense(AoE)
    +0.9% Max Endurance
    +79% Enhancement(Accuracy)
    +81.3% Enhancement(RechargeTime)
    +1.5% Enhancement(Slow)
    +189.7 (10.1%) HitPoints
    +MezResist(Held) (Mag 8.25%)
    +MezResist(Immobilize) (Mag 4.4%)
    +18.5% Recovery
    +66% Regeneration
    +8.82% Resistance(Fire)
    +8.82% Resistance(Cold)
    +5% RunSpeed
    +2.5% Debt Protection

    PS:Also 3212 HP with accolades.



  12. Tainted_Greek_EU

    What aggro cap?

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    Everyone's mind goes there while discussing builds from now on.

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    You are joking right? Everyone's mind is going to Ourobros system when talking IO's and aggro cap?Ourobros system is a supplementary system to acquiring missed content.

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    It seems that I am not in position to compare, as I wasn't here pre-ED, so do you care to give us specific numbers of *every* aspect of a character, one pre-ED and one post-sets so me and the rest reading us, can understand better?

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    Not really,i cant be fussed to do this.But you can do your research and discuss it when you know more.

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    Do you speak about *your* tanker or all kinds of tankers? If you can achieve all these only with only one powerset and not the others, then you better ask devs to lift aggro cap only from specific powerset only.

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    Erm.+HP powers share the same recharges.Its possible to perma it on all.Hasten close to perma is also possible.

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    Although I explained above, I have to once again tell here that tight builds like yours, might suffer badly without their sets running after exemplaring. The discussion is lifting the aggro cap that is back again after you've been exemplared even one level below your most precious sets?

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    Why on earth we talking about exemplaring here?Also like i said sets work from level 32 and on.Considering also that IO's are better enhance value than SO's that makes them superior even when exemping.

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    Once again I totally agree with you and believe I am not the only one that can't grasp it. Feel free to enlight us with numbers instead of just describing what your build can do.

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    What numbers do you need exactly?
  13. [ QUOTE ]
    that's my favourite avatar on the boards for some reasons

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    Because you know shaking da bootie is automatic win.
  14. i can donate you all the influence you need on test server and all the enhancements you need.Since this is for a guide you can easily make it on test where influence is no issue.

    Trying to make this on live tho through funding feels fishy.
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    LMAO! np dude I thought it was funny!

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    [censored]?!? what was all the crying about on msn last night about then?

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    Spagopoulos you skinny poofy curly poof!
  16. Tainted_Greek_EU

    What aggro cap?

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    Too bad the 'zone to evade crash' only lasted shortly

    Thats quite a while ago though.

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    Lol!I can see it already! "ELUDE CRASH!!!" runs to zone,all level 1's sitting by entrance die!...

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    Bah level 1s get no debt, cant be an issue

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    Yeah but running from PI hospital to mission can be
  17. [ QUOTE ]
    hi globey
    sorry if i offended you last night on badgehunters asking if you avatar was your wife, it was a serrius question and but might have been seen or taken as an insult as i said sorry if insult was taken
    global polonium 210

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    Ahahahahahaha omg thanks for this I laughed so hard.
  18. Tainted_Greek_EU

    What aggro cap?

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    Too bad the 'zone to evade crash' only lasted shortly

    Thats quite a while ago though.

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    Lol!I can see it already! "ELUDE CRASH!!!" runs to zone,all level 1's sitting by entrance die!...
  19. Tainted_Greek_EU

    What aggro cap?

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    Dam quote thing
    how do you get perme elude??
    isent tehere some recharge cap somewere ?

    if not please post your built

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    You cant get it yet but with i11 the downtime can go down to 40 seconds unbuffed.10 seconds with buffs.And i am fairly sure that when epic sets for defense and the rest of the powers are introduced it will be possible.Now if there was a way to overcome the end crash would be great
  20. I will test this today if its on test but this is acceptable if it means to allow movement but wont be able to attack.I can defo live with that.
  21. Will be there.Should bring db character?Well nvm it i ll come with a DB toon
  22. Tainted_Greek_EU

    What aggro cap?

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    unfortunately a large amount of the population arent competent tankers. The amount of times ive been playing a blaster or scrapper and had some idiot making us wait for ten minutes while they try to gather enough mobs at a herd point becasue they dont know any other way of tanking, or worse still DDT's. I know that there would be a high percentage of idiots out there who would slot one of these enhancements and then not be able to cope, but then that would eventually encourage darwinism to kick in. One would hope so anyway.

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    This highlighted for emphasis.
  23. Tainted_Greek_EU

    What aggro cap?

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    1) To earn all those, you have to give up other things. For example, if your enhancement sets are low enough to allow you to exemplar, you don't get the full enhancement of what you was going to get with higher enhancements. If your enhancement sets are too high, you will have serious problems with exemplaring (TFs, Ouroboros, low level PvP zones etc). You can't expect everyone to have for example 2-3 kind of tankers and 2-3 kinds of empaths for every level range you need them!

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    What are we talking about here? Exemplaring? I thought this is about aggro cap.Who herds solo pre level 35?Almost noone and that goes for pre ED as well for the simple reason that there were no good missions to herd plus characters are not fully slotted by that level.Also its easy to slot with level 30 sets allowing you to be fully set from level 27-50.I slot all my toons with 35-40 and i am fully efficient for PvP and fully functional at levels 32+ Thats pretty much all the herding you can get.Dont tell me we are talking about breaking the aggro cap solo in Atta.

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    What AM, AB and fort has to do with your tight tanker build?

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    It has to do with you stating what makes me think that we can achieve pre ED values.

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    Or do you expect to always have one of your perma-AB friends around to cover you?

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    Eh?Have you even seen my tank?What AB friends i got a perma hoarfrost that brings me to perma 3k hitpoints a 20sec hibernation recharge a near perma 2x stack energy absorption and some really good regen recovery and res.Who said anything about needing support.The point is that this feels like a pre ED tank considering i can herd the aggro cap in a 6-8 man spawn and just go afk with hoarfrost on auto while i stand there with level 52 mobs (excluding psi mobs ofc).I dont need anyone to cover me which is kinda my point.

    Which makes me conclude that you should first check out some builds with inventions in builder and what their capabilities are and then try and say that we are not close to pre ED.i11 will bring us one step closer to that and as i said the devs need to up the PvE game to align it with what has been introduced in the last few issues.An expand aggro cap enhancement that can go in taunt set and maybe one or two more levels of difficulty that will give IOed toons some sort of challenge.Otherwise the devs are in danger of ending up with a pre ED era of people being too powerful but this time with ED on.


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    (TFs, Ouroboros, low level PvP zones etc)

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    After reading this i cant help it but laugh.What does ourobros and low level pvp zones have to do with aggro cap.Unless you wanna tell me you herd in pvp too.Also wth Ourobros has to do with aggro cap.Herding IS NOT for all missions you know and all situations.In fact sometimes it sucks. Like that time i heard you told team to wait went to herd and you got locked down at the other side of map and started yell to attack.

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    You can't expect everyone that you team with to build their characters in a pseudo-preED form, it is an MMO after all...

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    Yeah i know this is an MMO but you seem to fail to understand what we talking about here which i dont blame you since you dont really have the comparison between pre ED,ED era and IO's.
  24. [ QUOTE ]
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    there shouldn't be a CTF pvp zone, it should be a mode in the arena

    also the arena system should allow for queues in the style of the BGs in WoW


    also you should be able to send tells/talk in global chat channels etc whilst in the arena

    edit: the flag should be an NPC hostage to stop people just getting recall-friended from the enemy base to the flag post, and to stop teams of kins just speeding past everyone


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    If they give us this i will wet my pants.

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    Good thing you've got your Spartan diapers handy then

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    Ok