Tainted_Greek_EU

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  1. Tainted_Greek_EU

    5vs5 league?

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    I just want some high quality team pvp

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    While i agree with this i have to say there are 2 weird trends in EU PvP.(well Union anyway).

    1st trend: Very few people are willing to even try put up a challenge because there is one really good SG out there.This is weird.Should be the opposite really.

    2nd trend: PvP zones weirdness.5 villains bash on 1 hero or vice versa.4 more villains appear or 4 more heroes that balance out things and within 30 sec the side that was overpowering leaves.(I wont say about Vindicate team entering the zone cause then the zone collapses really).

    I am all for mixing things up on a permanent basis for mondays but for a league i am all against splitting up our SG.

    1)We started the SG cause we knew each other style
    2)The point of a league is to play as team/friends/sg
  2. Tainted_Greek_EU

    Tping in PvP

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    I'll take that as a complement shall i?

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    Dont really.Your PvP-fu is weak (at least).

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    "all's fair in love and war ?"

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    This is not love.Nor war.CoX box didnt have an "Arlekin" stamp on it.
  3. Tainted_Greek_EU

    5vs5 league?

    The rules are there.1 of each AT,no epic AT's (as if..),and i am guessing mixed pentad is ok since will give more variation to tactical choices.

    Tbh the point of a 5vs5 or 4vs4 league is SG teaming.So i aint participating in such a thing if Vindicate has to split up.Whoever wants to pvp will put some effort in this just like we will,i dont see the slightest reason to split up Vindicate.

    And tbh if this is 4vs4 we might field 2 teams.

    PS: LINK FRIGGIN PVP ZONES BETWEEN EU AND US
  4. Tainted_Greek_EU

    5vs5 league?

    Link EU/US pvp zones tbh
  5. Tainted_Greek_EU

    5vs5 league?

    The problem is getting more than 3 teams to sign up for this.If this was to be an EU wide event might be more interesting.Union wide i doubt we will see more than 3 teams.Not to mention that villain SG's coming to pentad against heroes is like signing a death wish.
  6. Tainted_Greek_EU

    5vs5 league?

    i can see how this is going.But i am up for it as well.
  7. [ QUOTE ]
    Stalkers do need a PvP buff, no question.

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    What?Since when?All stalkers need is a fix of the placate bug PvP wise.
  8. Tainted_Greek_EU

    VEAT video.

    I like Fortunata.Looking forward to seeing full power trees and numbers.
  9. Thanks guys!I am getting dangerously close to 30 now...
  10. [ QUOTE ]
    In fact, it is a way to introduce them to pvping, and since we are doing changes, it would be really nice to make them playable (actually, a 10% res isnt enough to use them in pvp IMO).

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    Huh?First of all Sturdies are widely used in PvPing from experienced players especially from target callers as well as any soft target.Sturdies are absolutely fine and need 0 changes or they will become overpowered.

    Considering repel is a form of mez effect breakfree is the perfect inspiration to act as a repel mitigation.

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    Ideally I'd like to see the Veteran version become reduced in Mag to between Mag 5 and Mag 8 (eg either acrobatics or two KB protection IOs will protect you from it, but it'll still overpower one KB protection IO).

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    Fully agree on this and needs to be looked at.

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    3) Power Boost, Power Build Up and associated buffs (including accolades) will be altered so they no longer increase KB.

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    I am not so sure about this.


    From US boards:

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    There aren’t any meaningful rewards to encourage participation in PvP. Add zone rewards that are for PvPing, not for doing PvE activities in PvP zones. Priority Issue

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    This is number one thing that should be in developer list.If they want to keep a core PvP community of the veteran players and give incentive to more to PvP this is where they should start from.

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    make taunt less easy to shake.

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    This is te worse suggestion US PvPers have ever made.There are builds out there that even with current Taunt are horrible to face in team arena.I have one and anyone that came across it was really not happy.

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    Brutes, tanks, and scrappers are entirely absent from high end team PvP

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    This will never change in this game.In other MMO's melee has features that allows to close distance to ranged casters and they also have snare effects that allow them to put melee to use.In this game there are no such powers with the exception of TP Foe which is easily mitigated.Due to this game having some insane travel powers this will always be an issue unless the developers introduce abilities to melee sets that close distance (a superspeed rush ability for example that delivers -jump - fy -speed and is not negated by speed boost and so on).

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    The difficulty of leveling and equipping toons decreases the number of people who can get involved in competitive PvP. Make a paid PvP expansion where you can auto level to 50 and get unlimited loot for a toon, but can only play in the arena and PvP zones.

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    Oh hell yeah.

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    Instanced PvP missons are a highly requested feature. Many people would like to PvP, but would like a story or different tasks other than just “kill the most people on the other team.” Hero vs. villain safeguard/mayhem missions are the most popular request, but king of the hill and capture the flag are also frequently mentioned.

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    This feature alone together with a good reward system would bring new players and boost PvP activities across both sides of the pond.
  11. [ QUOTE ]
    So what about the idea of leaving TK as is but adding 100% repel resistance to Acrobatics and 50% to BFs?

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    I have to agree with Ex here Praf. Repel res to a power poll is bad.Prefer the 2 BF's adjustment.
  12. [ QUOTE ]
    it had, but not with ur post... so dont take all my comments on u, I have many other heroes to hate...

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    Who said i am a hero
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    not answering u properly, i just did a quick reply

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    If you bother reply please make sense as well.
  14. [ QUOTE ]
    Quite agree, now it will be more like... 'LoL that mind dominator killed u ROFL U n00b'...

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    What?How irrelevant is this?Also what the hell mind dominator...
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    I would rather have people having even chance at PVP regardless of their toon or sets

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    This is impossible in any MMO.
  16. [ QUOTE ]
    You thought wrong, only thing that limits it is the perception range of the TKer. TK itself does not shut down due to range. THe range enhancements that you can put on it only affect the range it can be switched ON. After its on it has essentially unlimited range.

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    What?Afaik you can get out of TK range what are you talking about?3 slotted TK for range may TK out of perception range but there is limit to the TK range itself.You can get out of TK range with 2 sequential teleports.
  17. [ QUOTE ]
    TP self or tp temp does NOT negate TK... It has essentially unlimited range.

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    I am talking about getting out of pinned position against corners which is the typical use in close maps.Getting out of TK range shuts the toggle down.
  18. [ QUOTE ]
    As for TK something does need to change with that. It can be used in a pinning tatic.

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    I dont really agree to this.It falls under the same category with those asking TP foe to be locked out PvP.

    Breakfrees,TP self,ID,temp travel powers in arena and team targeting the TKer negate the TK effect and on top of that the endurance consumption is phenomenal.

    The only valid change for TK is reducing the breakfrees needed from 4 to 3 or 2 and thats it imho.
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    Now if you have problem getting 3 shotted first of all get a Hero team second of all you need to learn more about PvP where Villains are LOL.Thats how it is thats how it will always be.And ranged spike damage involves wearing your [censored] as a hat . If you got a problem with hitpoints reroll a hero .

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    You actually made me laugh MD and my head hurt cause i got a nasty cold
  20. [ QUOTE ]
    1 more thing... Still seems like devs havent noticed that THE REAL PROBLEM IN PVPING IS BEING 2-3 SHOTED... I cant understand why that is fair, but holding and enemy (and usually not being able to kill him) isnt fair... Im lookin at blasters...

    Overall, seems like pvping in CoX is goin in the direction of doin direct and fast dmg, instead of applying smart tactics... A 3 yo baby could do the 1st one, only an experimented pvper could do the 2nd one...

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    sorry but what are you talking about.You keep moaning about the same things without a reason. CoX is not built around 1vs1.When will you wake up and understand this.Its built around team PvP balance.Control sets are not supposed to dish out damage anyway.Now if you have problem getting 3 shotted first of all get a team second of all you need to learn more about PvP where spike damage is king like in all games.Thats how it is thats how it will always be.And spike damage involves a lot of tactics to counter it.Cages,TK,Buffs,Slows etc.If you got a problem with hitpoints get some +hp bonuses some accolades and cold corruptor or defender to buff you in i12.

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    All this changes are making control even more useless in pvping, and Im very shocked, since there are two control based toons which will be sended out of the pvping...

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    Huh
  21. [ QUOTE ]
    Welp the TK nerf is a bit over the top but if you don't have a kin or if it's 1v1 it's too much to ask you to burn 4 BF's

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    Ex i am all for changing the amount of BF's needed to get out of repel from 4 to 2.But rendering TK totally useless in PvP is over the top and not a very well thought out change.It falls under the category of stripping us of all powers and PvP with brawl.I am happy this is being discussed though as pointed out rather than seeing it in post patch notes.
  22. [ QUOTE ]
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    Did I read that correctly?? TK will no longer repel in pvp???

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    That's the plan. Seen a post on the dom boards saying that castle was reconsidering, so maybe it isn't set in stone.

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    He better reconsider.Only situation where TK becomes a danger in PvP is when its used by targeters.The counter is obvious to call the targeter or take breakfrees.Considering experienced targeters call soft targets like defenders controllers and letting the spike damage unTKed its not such a big issue to counter this.Only reason this is being changed is due to too much /crymeariver. I am all for reducing the amount of breakfrees someone needs to get out of TK but removing the repel totally is ridicilous and while they are at it why not start eliminating other powers from PvP that give interesting tactics within arena.

    By the way this is a major fault of the devs that havent included buffs and powers that strip cage,repel etc and there is no buff striping process in game.
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    Even if they do make any of those changes PvP is dead on EU as long as vindicate are around

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    Theres a Storm coming..

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    I doubt anything will change considering the amount of toons we got and build flexibility as well as inf capacity.Its not like TK or acro,Kb,cage changes will make a difference.

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    Im not on about the Balancing..

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    ah i see what you mean.Sorry didnt understand properly I wish there was a storm coming dev side but i guess we are Sahara.
  24. [ QUOTE ]
    I personally hope this is just the start to a improved PvP i like the changes and can see the benefits it will bring to PvP.

    Lets hope for more from the future

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    Which are the benefits exactly?I am not against these changes tbh but i still havent seen any real intentions to change PvP core game that will give incentive to players to PvP or be competitive in PvP zones or stick to CoX PvP gameplay.

    Changing TK and cage is hardly an improvement in my opinion.Merely a fix against oreganised teams with tactics which will be sorted out in no time anyway.