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Posts
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Joined
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That's still more heals then any other powerset in the game gets though
I agree calling an empath just a healer is shortsighted, but I do think a good empath has his healing slotted quite heavily, and also takes every opportunity available to heal a damaged teammate. Just like I expect an FF defender to pick up at least the insulation and deflection shield, and I could list similar powers for all sets. I think the reason people say they run into so many bad empaths is because it's much easier to recognise a bad empath then it is to recognise a bad buffer/debuffer, because healing affects the players much more directly. -
Never too late
Join the global channel Superteam and make sure to add it to your active chat window on all your toons, and just join a team whenever there is one going.
Unfortunately, due to my exam period, I get very little time to play CoH/V, but I hope to be able to make it sometime this week -
Oh bugger, it looks like I can't make it on sunday
Something's come up and I won't be able to get anywhere near my computer. I hope you folks get some good teaming going however! -
Well, I do hope this is still a few weeks off because it will be much easier for me to make it then. Depending on when it is, I may very well have a toon (probably an Empath/Psy Defender) that will love to join in on this
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My first superteam in a long time! Finally I made it to SO levels and I must say it will be much more pleasant spamming AMs when everybody gets there. AM is just always up when you need it, lovely!
Just to get activity flowing again, I would like to do another Superteam sunday!I suppose this can go on all day, but personally I have to study during the day. However don't let that stop you! Log in and get a team going, our highest level member is 26, we need to catch up!
At 7PM GMT I'll join in, and I hope to see a lot of Superteamers join me. If the level range is right, maybe we can do a SF. If not, there's plenty of missions to go around!
Latest build
Since I had some trouble finding it amongst the old posts myself, I'd like to remind you of the latest build which you can view here. Please try to stick to it, if you feel the need to debate certain decisions this is ofcourse always welcome -
Sadly I am very busy with exams currently and for the coming weeks. I'll try to make it sometime this week but can't make any promises. Please feel free to get a team going whenever you see enough people in the global channel!
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Hey guys,
I'm back!
I had an excellent time snowboarding, and actually didn't get hurt too seriously at all. Plenty of people that broke (or even shattered) their bones, I saw at least one cocoon get guided down every day. That's what you get with this lousy European winter. But I'm still in one piece!
I probably can't make it tonight, but I'll definitely be back in the running as soon as possible! -
It's been a bit quiet since the holidays, which is very understandable, but we had a lot of good fun last night. A team of 6 is VERY playable because with DOs AM is still perma, and there is a major upside to 6 people in a team: there are hardly any bosses. Even on relentless, there wont be bosses in the spawns except for the final room (with the named boss). I noticed earlier that the only thing that really threatens a Superteam is the bosses you run into, with their superior accuracy and high damage AoEs. But with 6 players, you only have to worry about lieutenants and minions, which is hardly something to worry about for a superteam. So a 6man team is highly playable! When we hit SOs, 4 or 5 might even be easy to do.
On another note, tomorrow I leave for my well earned snowboarding vacation in southern France. I'll be back January 7th, although I probably won't have the energy to log in at that moment. I hope you folks keep the superteams going during the week, I'm currently among the higher levels (21) and I hope to see a lot who have caught up by next week.
Finally, make sure you keep an eye on the latest build. Have a happy new year, and I'll see you soon! -
Indeed. I think the christmas days had us all very busy. I'll try to be around for one tonight!
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Nope, there's nothing we can get. Basically holds etc arent a big problem, as long as they're not area of effect! If one or two maneuvers drop (they are the most important toggle) it doesn't really matter. But if an AoE takes out 4-6 maneuvers, the team will have a hard time staying alive. Therefore, I *highly* recommend avoiding the Lost and the Tsoo (both bosses have AoE mez effects which can be very nasty). I'm not saying a team wouldnt be able to handle them, I just think it would be a fairly annoying way to play (you need to reactivate your toggles all the time) and it wouldn't be very good xp either.
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I think a lot of us may be busy celebrating christmas, but I think I can be around for this. The last mission of this SF is a little tough however, and certainly requires some carefull teamwork. I hope we can get eight 20+ around for this.
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I didn't join up till pretty late, but that was some awesome teaming indeed. I need to get those last 4 bars for .Kosmos so I can respec and get fresh SOs
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Well, Blazing Bolt is a singletarget attack. Good damage, but since it's a snipe attack the animation time is awful. I never really liked snipe attacks on my toons, and I certainly dont see the point of this power in a superteam
We just move too fast for it to be usefull. -
I suppose you make a fair point about Vengeance/Fallout and I agree entirely. This level needs to be optional too. I'll change it later (nobody is even close to hitting 35 anyhow).
Indeed, we don't need Inferno. On the other hand, it IS a nice emergency button (with 8 AMs, everything WILL die) that even the last standing villain can use to clear an entire spawn (or at least enough to get away in one piece). So it may not be immensely usefull, but I think there is some advantage to getting it. And there certainly is room. Last but not least: Nukes. Are. Cool.
I agree, choking cloud is a doubtful power, but this is why I put it all the way at the endAgain, there may be some situations where it's nice, but in general it's not sorely needed. Then again, what is? At lvl 19, the only thing I see my toon needing badly are Acrobatics and Lingering Radiation. It's hard to say we need something when our killrate at lvl 19 is higher then what I'm used to in lvl 40+ teams
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Alright here we go, the latest build. When I give an option in powerchoices, I put my personal favourite in front, and my least favourite at the back. This is just to steer matters a little, but it's not really necesary that EVERYbody gets Mutation or LR. I just think they're slightly better then assault (or damage is fine without 8 assaults as well). This especially goes for vengeance, because it's highly situational.
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: superteam
Level: 38
Archetype: Corruptor
Primary: Fire Blast
Secondary: Radiation Emission
---------------------------------------------
01) --> Fire Blast==> Empty(1)
01) --> Radiant Aura==> Empty(1)
02) --> Fire Ball==> Empty(2)
04) --> Accelerate Metabolism==> Empty(4)
06) --> Radiation Infection==> Empty(6)
08) --> Maneuvers==> Empty(8)
10) --> Enervating Field==> Empty(10)
12) --> Rain Of Fire==> Empty(12)
14) --> Tactics==> Empty(14)
16) --> Mutation/Assault==> Empty(16)
18) --> Blaze==> Empty(18)
20) --> Lingering Radiation/Mutation/Assault==> Empty(20)
22) --> Combat Jumping==> Empty(22)
24) --> Super Jump==> Empty(24)
26) --> Acrobatics/Lingering Radiation/Mutation/Assault==> Empty(26)
28) --> Lingering Radiation/Mutation/Assault/Vengeance/Choking Cloud==> Empty(28)
30) --> Lingering Radiation/Mutation/Assault/Vengeance/Choking Cloud==> Empty(30)
32) --> Inferno==> Empty(32)
35) --> Fallout==> Empty(35)
38) --> EM Pulse==> Empty(38)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Scourge==> Empty(1)
02) --> Rest==> Empty(2)
---------------------------------------------
I think acrobatics is very important. Hover works too, but is less userfriendly. If people don't take leaping though, they cant get acro, but that's their loss. I don't know about yourself, but I take the alpha very often, and it often knocks me out of the pack. Away from buffs and heals. It hasn't killed me yet, but I'm sure it will very soon
So basically, I don't demand people take leaping, but I highly recommend it!!! Getting knockbacked in the middle of an AM session (this happens regularly) can be really annoying.
As for slotting, I'll make a list of important slotting below:
Critical
AM: 3 recharge
Highly Important
Maneuvers: 3 defense buffs
Radiant Aura: 3 heals
AM: 3 endurance buffs (not endurance reduction!!!)
Nice to have
Tactics: 3 ToHit buff
Rain of Fire: 3 range buffs
Blaze: 3 range buffs
Other slotting is optional, I think it would be very beneficial for people to use the above slotting.
Why do I encourage slotting AM for end? Well, when we were fighting deathsurge, I had all my toggles up and my end was actually dropping. I heard this from others too. And that was with 8 AMs, in a team with 6 AMs there would definetely be more problems. You can never have enough of the blue stuff, so I think putting 3 slots in AMs end buff, while slightly overkill, will give us a nice security blanket of end.
As for the range buffs, we have enough damage, recharge rate and accuracy. But Blaze and Rain of Fire both have very limited ranges. This means people can't use it while staying inside the pack, making the use of these powers risky. Buffing the range of these attacks makes it easier to stay in a pack.
So, this is the more advanced build. Haven't given any thought to patrons yet, so don't ask. Too far in the future. If you want to comment on the build, feel free to do so, but please do so here and not in game (I find it rather unpleasant. When I log in, I want to play, not discuss matters).
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I haven't given the patrons any thought yet...since even the highest lvl players aren't even past lvl 20 I think, there's no need to either
I'll be sure to give it plenty of thought in due time. -
Well I managed to do some teaming in the afternoon, but didn't find any more teams when I got back at 10. No matter though, I got very close to 16 and I see others have done some serious leveling as well. Very nice!
I especially have good memories of whacking DeathSurge. Just as my (8man) team was about to rob a bank, we ran into DeathSurge at the door. We gathered up, activated our leadership powers, hit AM and stormed at DeathSurge. We threw just about all our debuffs on, and the poor GM simply didnt have a chance at that point. He didnt seem to hit us, and when he did, it didnt seem to hurt. Killing him took less then 2 minutes, although the fact that he kept running was the only reason it took more then 30 seconds. Lingering Radiation will greatly help here! (it will slow a GM down so much, it just cant move anymore)
It was an epic fight, and a very sweet victory
On another subject, I have a new build that goes up to level 35 coming up very soon! I have slightly more detailed slotting advice in there too. Stay tuned -
Fair enough. We'll be 20 in no time anyhow :P
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Actually, that selfrez only lasts 12 days of real world time. So they'll be gone before we know it. Lower levels should try to get the mayhem temp travel powers (this can be done very quickly if your only goal is to get the temp power), even if it means a quick run outside a superteam.
Mutation is far more important, and so is assault, because we all know people still faceplant regularly. (and the holiday rez takes ages to recharge)
On top of that, I think the lvl 15-20 Mayhem temp is a 'recall entire team' power, so that works just fine as well.
Finally, unfortunately I can't make it tonight. It's our one week anniversary though (ooooh, big deal :P) so I hope there will be a lot of teaming. I might be on late (10-11ish), but can't promise anything! -
Ack, that sucks!
The team got to a slow start (took me 40 mins to form a proper sized team), and due to some regular disconnections it also took a while before we managed to get going. XP was a little slow as a result (although we did level three lvl2 chars to lvl 6-8, and I myself am in spitting distance of 14) but we did manage to complete the holiday mission twice, so I got both temp powers (yay!). That was at 8, when I had to leave, and I think the team even kept going after that. -
Just for the record, I have no problems running the missions a second time if somebody joins up later
The only thing final for me, is I need to log at 7:15-7:30ish. -
Tonight I'm taking the superteam skiing! I can only be online early in the evening, so I'll try and get a team going at 6PM GMT. I can stay for about 1-1.5 hours. We'll try to do the holiday missions to get the usefull temp powers
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Just for the record, I've given up all attempts on keeping up a list ;-)
If you're interested in joining, just join the 'Superteam' global channel, and make a bind like this (once again, thank you Nightfly):
[ QUOTE ]
/bind . "beginchat /chan_send Superteam, [Fire - Starter] "
[/ QUOTE ]
Ofcourse this binds the chat to the 'period' key, and it's for my own character (Fire - Starter). So change the key if needed, and change the character name to your own toon
This way we all know who's who. -
Yep I agree Stalk, you should always be cautious not to do too high stuff. The teams CAN handle it, but you really dont want to, because it's higher risk and less xp in the end.
Oh, and the debt protection power should come in handy for the occasional death