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Posts
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Joined
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I just wanted to say what an awesome post! I agree totally!! 100%.
I've lost a couple of buddies because, "There's nothing else to do."
They just didn't get it.
I tried to explain to him on multiple occasions, I wanted to "Play the game" and not get PL'd. He never understood what I was trying to say. He's now playing Guild Wars and doing the same thing....
HIGHJACK:
I also don't get the whinner's [censored] about the issues. Each issue they have come out with has improved the game.
I remember a time when my buddies and I were taking on an AV, we were 46 and he of course brought one of his six 50's an Invul/Fire Tank. He had to leave in the middle of the fight for like 10 minutes. He never got hurt, just standing there. That IMO is just wrong. An even level AV, she spawned at 47 couldn't hurt him.... Mind boggling to me. There are fixes to the game the needed to be done and they are changing the game and making it better.
Thanks again for the awesome post!
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[ QUOTE ]
Grav/Emp Controller - Pre 32
Powers
-GD
-GDF
-Lift
-Manuevers
-CF
-Fortitude
-Hasten
-All heals
Basic tactics - No soloing...yet.
0) Fortitude up to 3 in group.
1) Let the tank SS into the middle, Provoke.
2) Cast GDF
3) GD on Boss
4) Tank kicks off Burn
5) Lift then GD on any not held
6) Heal tanker if necessary
7) Move to next group
With my particular build I can lift a guy and GD him before he gets back up.
Other Strat:
If no tanker and no ability to pull effectively. Eat acc insp and then kick off GDF. Move out of sight if possible. Let everyone clean up.
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Now Post 32, 39 almost 40.
Powers
-GD
-GDF
-Lift
-CM
-CF
-Fortitude
-Hasten
-Healing Aura
-Heal Other
-Stealth
-Super Speed
-Hover
-Fly
-Recovery Aura
Basic tactics - Group
0) Fortitude someone every 20 seconds. Players first, then pets.
1) Let the tanker herd mobs. Keep him healed if necessary. (Probably not.)
1a) Just before the tanker gets back with the herd. Gather for Recovery Aura.
2) Cast GDF
3) GD on Boss
4) Tank kicks off Burn. Blasters and Scrappers go to town.
5) Crushing Field to keep them close.
6) Release the fun balls by SS to the other side of the group.
7) Concentrate GD on any bosses.
8) Heal entire group.
9) Rinse repeat.
Solo:
0) Fortitude Sing's every 20 seconds.
1) SS+Stealth past the group I'm going to take.
2) Sing's take the Alpha Strike.
3) Cast GDF.
3) GD on Boss
4) Crushing Field to keep them close. Let my Sing's kill everthing.
7) Concentrate GD on any bosses.
8) Heal myself if necessary. (Usually not)
9) Rinse repeat.
I can take a groups of about 15 +1 con mobs with a single boss 42(+6) in the middle. I can keep him chain held for the duration. Just takes awhile to finally finish him off. -
One description of Fire Shield says it protects against disorient. The other doesn't include it. Is it different for different AT's?
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Awesome post! Got a buddy of mine that has TP and a slow CPU. These binds ought to help him out alot. My controller is finally going to get TP at lvl 30 and because of this guide, I'll actually enjoy it.
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Beautifully done. Grinding it out pre 32 with my SG. This guide has just made me hungier to get my Sing's. To actually be able to kill more than 2 blues and a white... all by myself.
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Grav/Emp Controller - Pre 32
Powers
-GD
-GDF
-Lift
-Manuevers
-CF
-Fortitude
-Hasten
-All heals
Basic tactics - No soloing...yet.
0) Fortitude up to 3 in group.
1) Let the tank SS into the middle, Provoke.
2) Cast GDF
3) GD on Boss
4) Tank kicks off Burn
5) Lift then GD on any not held
6) Heal tanker if necessary
7) Move to next group
With my particular build I can lift a guy and GD him before he gets back up.
Other Strat:
If no tanker and no ability to pull effectively. Eat acc insp and then kick off GDF. Move out of sight if possible. Let everyone clean up.