Swift Swap

Citizen
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  1. I would like an archetype who could be both a tank and a support play style. He would have a lot of hit points (lower than the tanker, but higher than the brute), the same level of melee damage as a tanker, but instead of a defense powerset, he would have a buff powerset to help himself and his allies. His inherent power should be a debuffing power with an area effect of 30 feet affecting all ennemies in it (called radiant hope).

    As for the new powerset, I would like a dual melee weapons powerset, so that I can play a character who use claw and blade, claw and axe, claw and mace, axe and blade, axe and mace, two axes or two maces. This new powerset could be use with the new archetype previously mentionned.
  2. Would it be possible to put a new dual melee weapon powerset working like the street justice powerset with two weapons?

    A character with that powerset would be less effective than the dual blade, but could be more versatile on his weapons of choice: 1claw/1blade, 1claw/1mace, 1claw/1axe, 1blade/1axe, 1axe/1mace, two axes or two maces.

    Thanks
  3. Would it be possible to add new basic architypes?

    I have some suggestions for you:
    1) Hunter, a melee and range warrior type with melee being is primary powerser, ranged is secondary powerset (so he could use a pistol and a blade or mace at the same time), Bird of prey as inherent power to make more accurate and augment some of his damage. Hit points and damage would be medium.

    2) Interceptor, a melee combattant who can revigorate his allies while taking some damage for them the time they need to heal. He would have the valiant presence, a radiating area effect inherent power to debuff adversaries attacks. So he would need high hit points, but doing medium damage.

    3) Invoker, use sommun creatures for protection while they are binding enemies to do things because they are confused. Low hit points and damage, Control primary powerset, Summon as secondary powerset and Radiant presence a binding power for one enemy in an area.

    4) Transmuter, a ranged warrior who can make some control attacks and distract his ennemies. Medium hit points and damage, ranged attack primary powerset control as secondary powerset and distract inherent power to create an illusion for ennemies to confused them.

    Thanks