Supreme_MeTalO

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  1. I'm going to do this the old fashion way, keep it simple stupid. (kiss rule)

    Before you enter "Siren's call" or "Warburg" there is a sign or a man that tells you what you are getting in to when you enter the zone;a policy.Nevertheless,when fight club is initiated ,people(foes) can come up to you and kill you,thus, if they had morals or respect;etc, they would not do these actions,however, it does not give anybody the right to tp foe somebody in to a "mob" and get you or anybody killed.(debt)Nonetheless,the only harassment you can do in these "pvp zones"(siren's call or warburg) is written abuse. If whomever kills you repeatedly, you tell him or them to stop, they can ignore you and keep doing it; this is not harassment according to the policies outside of these "pvp zones." YOU ARE EXPECTED TO BE KILLED OR TO KILL!
    Like I said it has to be written abuse.





    MeTalO signing out.
  2. [ QUOTE ]
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    I totally agree with Frostybot's idea, of having an xp rate cap rather than a leash. The main reason? It doesn't affect HOW I play my character. It would be very easy to set a reasonable cap for this, that would be very difficult to reach, but would hit the PL'er fairly hard.

    You could even design a graphical bar that shows how close I am to "xp saturation", so I can see when I am close, when my group should take a break, clear out minions, etc.

    That way, we get a new feature in addition to keeping my playstyle functionally identical to how it is now, and even get a new feature on top of it!

    [/ QUOTE ]

    I like. Perhaps we could even build it into the existing exp bar as an overlay, similar to how debt shows up. Say, a bright border of some kind around each exp bubble/bar as your absorption fills- so when the whole thing's glowing, you know you're "full" (which should take a good deal- like I said, setting the bar based on Invincible play ought to be DARN tough to overdo, barring PLing!).

    And while I'm at it- have the absorption rate be linked to -trained- levels. You train, part of the benefit is faster absorption. It'd mean chain-leveling in one place would slow a bit as the new character would want to train to "clear their head" faster.

    Powerleveling does, in the end have a negative effect on the game- and those people getting tells whether they ignore them or not are experiencing a symptom of it.

    That is, it reinforces the common mindset that in most MMORPG's, you must level to get to the "good stuff". CoH is the only MMORPG I've been in where people are unhappy they outleveled lower-level areas, TF's and story arcs! There's a thread on how many Kheldian players are getting harassed about bringing their L50 out to PL people on the Kheldian board. That worries me.

    And I believe that without putting some solid, but high ceiling on exp gain that will only get worse. Powerleveling makes a game "top-heavy", and in the long run, it makes a game more and more difficult to experience for new players. That's half the reason I think sidekicking exists- to mitigate the desire/need to PL while letting people of differing play time/level enjoy the game together. Rule Number One.

    New players sustain games. Old players, no matter WHAT an MMORPG does, eventually stop playing. A game should do it's best to give both measure equally IMHO.

    I'm thankful this range change is only on Test. It should die there- but the fact that it was even done points to a belief by the developers that something is causing a negative effect on the game, and that something is powerleveling. I think we, the players have an idea here that will cure that problem better than the range change...now that Statesman and company have made it clear there is a problem, in their opinion. The cure should not be a bitter one. Range leaves a bad taste in too many mouths.

    Heck, an absorption bar gives the achievement minded something new to brag about.

    "Dude, I got my exp bar flashy every day for the past week doing invinc missions with the SG".

    "Whoa."

    Heck, I was the same way on Gemstone III. Getting "fried" was a point of pride as an oldskool fiter (heavy hide armor 4 life, yo!).

    [/ QUOTE ]


    First hit 50 then talk about how power leveling sucks.

    I pay ! I get what I want! farthermore, 959 posts... you could of had 10 50s by now if you weren't fooling around on this "forum"


    To be continued...


    Activating Anti-Crap on shield


    take it easy
  3. [ QUOTE ]
    Oh man, my friend told me "Don't ready the Coh forums, they'll just piss you off" and he was right. I have two paying accounts, one that my wife plays and one that I play. We enjoy our friends helping us through some of those tough levels sometimes. Missions and storyarcs are tend to get real boring. After about August 04 I just stopped reading the stories. All I see on these threads, and on most of the Coh forum is a group of individuals complain about how detrimental Power Leveling is to the game. It's not detrimental to the game. Just like the Regen Scrapper issue, all this is doing is making alot of people mad at a change that isn't needed. Why would I pay $30 a month to keep my accounts open if I have to just play story arcs with a team, the entire time. This is such a cool game because of the flexibility that a character has to work with. The few characters complaining that another character is leveling too fast is detrimental to the individual game play. As the guidlines for playstyle get too narrow a person is less likely to roll another character to 50 because they have already gone through all the content. Even though we get updates that doesn't mean that I can go to Striga Island and do anything with my level 50 yet. I have to wait for an update that will let me go back and work with an old contact. Really the staying power of this game for me was the fact that I didn't have a set path to the "End Game" as you do with most console games. There are so many ways to get to the top. Eliminating flexibility is going to make more and more people move on to other games that provide the fun and wide range of playstyles that Coh currently provides. Placeing more restrictions on game play will have a negative impact on teams that enjoy playing. All this because of a few people on the boards shouting "Power Leveling is bad" or "Power Leveling cheapens the game". OMG guys, your lobbying to get a problem fixed that isn't a problem and its placeing more restrictions on how people are going to play. YOU are detracting from the appeal of the game, not the power levelers.

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    You explained this well .

    He has an industrial idea about what's going on in this game.
    We should pay more attention to the big picture than the little picture.Good point.

    My compliments go out to you Markusius.
  4. wow you look almost like your toon lol
  5. Hey guys, my name is Mike and my toon is MeTalO.


    Here is my pic. Me