Stupid_Fanboy

Forum Cartel
  • Posts

    804
  • Joined

  1. [ QUOTE ]
    I'm not convinced that the average to hit really is 50. I think it's probably higher,

    I think because of that 1 def probably = 1.6-1.7 res or something similar

    I think that even so, the def values for EA might start to look very good after I7...

    [/ QUOTE ]

    you're right. right now, the tohit for minions is 50, Lieuts is about 60, Bosses about 66.

    however the defense change puts them all at 50tohit and instead gives them acc bonuses.
  2. [ QUOTE ]
    The only thing that bugs me with EA is energy protection. I still dont understand why the devs keep pushin these auto stinker powers. Maybe its just so they dont have to rebalance all the ATs if one gets something useful.

    [/ QUOTE ]

    because in devthink, they are good.

    i switch the terms around and you tell me if you would take this.

    a passive power with a base 12% defense against smash/lethal.
    a passive power with a base 12% defense against energy/negative.

    that's our toggles, right? well, devs say that 1resist=2defense. so the passives are as good as the toggles to them.
  3. damnit. i can't retrieve the stupid file from my online storage for some reason. i'll keep trying but i'll probably have to wait till tomorrow.
  4. i just ended my demo too. i started an hour or so later than last time(pvp in sirens) so it's only a 16MB file this time.

    since you were doing fire attacks, i'll assume there was a dot involved with each attack? if so, when you first start, simply find where it reports the first tick of damage, ususally the largest, and use that one.

    also, it should show data in 3 columns. the first is the timestamp. each number tells how many millseconds passed between the line it is on and the previous line.

    the second column is a number signifying what entity performed an action or had one performed on it. your character is ususally 1.

    last column with the words is the decriptions and data of the movements and animations.

    so when lookin for successful attacks against you, look for floatdmg 1 xxx with the x's being the dmg.

    if you have msword, you should be able to just highlight when you see it and then word count will count how many times the phrase appears.


    same for the attack animation.

    attacks have entries like this.

    <font class="small">Code:[/color]<hr /><pre>25 15 FX OneShot 220 WEAPONFX/HANDCROSSBOWBOLT.FX 0
    0 15 FXSCALE 10.000000 10
    0 15 ORIGIN ENT 0 0
    0 15 TARGET POS -142.347122 8.819954 -503.994690
    33 15 MOV 2ND_PISTOL_SHOOT</pre><hr />

    in my case, this is the crossbow attack. so for the word count, i'll highlight MOV, 2nd_pistol_shoot. count those and you have the total number of attacks. then you're set.
  5. [ QUOTE ]


    EC doesn't stack with other stealth powers, so removing it from the stalker set was presumably less of a balance issue and more about not wanting a completely worthless power in the stalker set.

    [/ QUOTE ]

    i think it was more of a "removing repulse from the brute set was less of a balance issue and more about not wanting a completely useless power in the brute set".

    Stalker EA predates Brute EA. and Havind Hide and another stealth power in a stalker secondary would be absolutely huge for stalkers. no more dipping into concealment for stealth to stack for pvp. EA would be FOTM.
  6. [ QUOTE ]
    only the stealth suppresses on a stalkers hide not the deffense

    [/ QUOTE ]

    no, the defense on hide does suppress. they specifically posted about this in beta and i've never seen a post that said it changed.
  7. [ QUOTE ]
    [ QUOTE ]
    I'll just get to live a little longer and tickle people with my moderate non-EM non-crit damage.

    [/ QUOTE ]

    I know exactly what you mean. Seem funny that they are "Fixing" DP. when EM has damage that rivals hidded crits.

    [/ QUOTE ]

    if EM isn't nerfed soundly in issue 7, i will be quite suprised. I wouldn't hold up EM as some example of unfairness just yet.
  8. isolate a minion.
    stand there.
    type /demorecord &lt;name&gt;
    go to bed
    wake up
    type /demostop
    then you have to search through the demo for the line that indicates an attack by the minion.
    then find the message that indicates the damage numbers that pop up when he hits you.
    compare totals.

    i'll have kinetic tested for S/L by tomorrow afternoon.

    so we still need to test the following

    kinetic vs. a pure energy attack
    power vs. pure energy
    power vs. pure fire
    power vs. pure cold
    power vs. pure negative
    cloak vs. anything
  9. i'm just gonna test against that same even con luddite again. i'll let him get set up with the crossbow and let it record over night. that will let me figure out his acc bonus, though I have a feeling it's 15%.
  10. That's why i want to find out if archery has any acc bonuses. If they do, then my numbers could possibly agree with the 16% that foolishseth posted.

    5303 attacks
    2049 hits

    38.64% hit rate


    that's 11.36% defense

    BUT, if any archery attacks have an acc bonus, like say 15%, then this happens.

    38.64/1.15 = 33.6. 50-33.6 - 16.4% defense from Kinetic Shield. That would make sense. I just have to figure out if it's true.

    when I test tonight, i'll look for something like this.

    5000 attacks
    2875 hits

    that's a 57.5% hit rate (50*1.15)
  11. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Those values are base for the specific toggles. I did not add in the stealth powers def bonus.

    [/ QUOTE ]

    So this is the base for Brutes? Are Stalkers lower than this?

    [/ QUOTE ]

    My guess and its just a guess is that they are the same, both being secondary sets from the same release.

    However Hide has a fairly nice defense bonus better that Energy Cloak, which will put them 1 up on a brute.

    [/ QUOTE ]

    not really. hide only has the mega AOE defense, 37.5% when hidden. melee and range are only 3.75% when hidden. Energy Cloak doesn't suppress when you attack either, Hide does. EC stay up around 3.5-5% and hide goes down to ~2% to all.
  12. yeah, i'm slogging through a 19 MB text file.


    edit. here's what I got.

    5303 attacks
    2049 hits

    38.64% hit rate

    this would put unslotted Kinetic Shield at 11.36% defense which really looks silly. So I'm thinking that the Crossbow attack of the Luddite has some sort of +acc modifier.

    I guess i'll have to wait till tonight and rerun the test with no shields on to get their base hit rate.

    hmmm. hey, anyone know the acc modifer on our own archery sets? aren't they supposed to be the most accurate sets in the game?
  13. [ QUOTE ]
    I wouldn't be suprised if those are the numbers for both Brutes and Stalkers... here is some logic for you all to digest (not taking into consideration the different caps and HP).

    Brute Invuln = Scrapper Invuln
    Scrapper Regen = Stalker Regen (minus QR of course)

    In other words... Scrappers, Brutes, and Stalkers have the same base values.

    So I don't see why the base values of EA for Stalkers and Brutes wouldn't be the same.

    [/ QUOTE ]

    because they specifically saidthey changed the brute values separately from the stalker values in the patch notes.

    from the 12/1/05 patch notes:
    * Increased the effectiveness of Brute/Energy Aura powers (Kinetic Shield, Dampening Field, Power Shield, Energy Protection, and Energy Cloak).

    Stalkers had this change in the 11/16/05:
    * Boosted Smashing and Lethal defense for Stalker Energy Aura/Kinetic Shield.
    * Boosted Energy defense for Stalker Energy Aura/Kinetic Shield.
    * Boosted Energy damage resistance for Stalker Energy Aura/Energy Protection.
  14. [ QUOTE ]
    [ QUOTE ]
    it's my cracked out conspiracy theory du jour. i think there is no castle or at least, he's a patsy set up the main man so they can play good cop/bad cop with us.

    like i sad, cracked out.

    [/ QUOTE ]

    Yeah, I was just recalling the old days, the bad days when people accused random posters of being secret dev shills.

    I was accused of that.

    [/ QUOTE ]

    woohoo, me too. i think it was something to do with posts i made about whatever the latest regen nerf was not, in fact, actually signalling in the apocalypse.
  15. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]

    The truth is out there.

    Honestly that would be sorta cool. Statesman playing good cop; bad cop with himself. Hmm... interesting. But does anyone know Castle's real name?

    [/ QUOTE ]

    i friggin TOLD you!!!!!

    [/ QUOTE ]

    Wait, are we accusing a dev of being a secret dev?

    Because that'd be kind of cool.

    [/ QUOTE ]

    it's my cracked out conspiracy theory du jour. i think there is no castle or at least, he's a patsy set up the main man so they can play good cop/bad cop with us.

    like i said, cracked out.
  16. Jonyu

    also, i've got cov running right now. i'm in a mission with an even con luddite smasher shooting from an apparently endless supply of crosbow bolts. it's pure lethal damage and fully subject to Kinetic shield. it's gonna run all night. i figure the number out at work tomorrow.
  17. [ QUOTE ]

    The truth is out there.

    Honestly that would be sorta cool. Statesman playing good cop; bad cop with himself. Hmm... interesting. But does anyone know Castle's real name?

    [/ QUOTE ]

    i friggin TOLD you!!!!!
  18. [ QUOTE ]

    Castle, could this same bug result in my /Regen Stalker being unable to be "knocked out of" a fear effect? I was in the mission where you fight the unique Longbow boss Ether, and she terrorized me. Then she proceeded to stand around and beat the tar out of me (with her mind) and I never was once released from the terror until it wore off.

    Thematically it seems similar.

    In PvE I'm not worried about losing this, because I know how to manage and time my Placates. (I didn't even know about this "feature" until a couple of weeks ago.) In PvP I'm not sure. I haven't been compelled to try PvP with my Stalker.

    [/ QUOTE ]

    that makes a huge ton of sense. fear effects are brutal and i never seem to be allowed my counterattack.
  19. [ QUOTE ]
    By the way, this bug can cause issues with Badges failing to be granted.

    [/ QUOTE ]

    is this why none of the damage I take when DP is up counts towards the damage badges?
  20. [ QUOTE ]
    Stupid

    I sort of presumed that these were not counting the +Def vs All from Energy Cloak, they seem too low otherwise, and if it was just a fast look up then I doubt Castle did any adding up of numbers.


    [/ QUOTE ]

    hmm. good point. even then, the numbers he seems to quote are what we had assumed the numbers were before Brute EA got that boost. i've been loathe to do it but i'm gonna try to set up my EA brute tonight for an overnight test of Kinetic shield.
  21. [ QUOTE ]
    Well if you multiply those numbers out you get

    Smash / Lethal = 0.1275
    Fire / Cold / Energy = 0.15
    Negative = 0.105

    If you convert those decimals to percentages you get 12.75%, 15% and 10.5%.

    How those values would be spread over the powers that EA has that provide Def I am not sure.

    regards, Screwloose.
    "I am not young enough to know everything."

    [/ QUOTE ]

    those are really weird too.

    Energy Cloak pre-buff was about 3%. just subtracting that out puts kinetic shield at less than 10% defense. that can't be right, can it?

    Did you guys specify Brute numbers? maybe he gave the stalker numbers?
  22. and as a vote from the other side, regen stalkers are the only ones my scrapper has trouble killing. A stalker who doesn't want to fight heads up is always tough to kill, but among the ones that stick around, regen is the hardest to deal with IMO.
  23. [ QUOTE ]
    I read your F-Up number crunch. Thanx for the accurate information. Noway i could have found out the actual results w/o having to remove the damage slotting myself.


    [/ QUOTE ]

    You don't actually have to remove the slots. Just look at the power in your enhancement screen. Hover with the mouse and write down the buff% for dmg. then, find a mob that isn't resisting your attacks and attack him. divide that dmg by 1+buff% and there ya go.
  24. [ QUOTE ]
    I understand your usage for Shockwave. Ive no room for a circumstantial attack power in my build - there's 4 being used continuously for maximum effectiveness.

    [/ QUOTE ]

    I totally understand. It is a purely stylistic choice. That doesn't make the power "LAME" however. I just think it's better to note that your playstyle doesn't use the power instead of saying the power is crap.

    Also, shockwave and spin are most likely going to have their end costs tweaked in Issue 7. Would that make you look at them again?

    Re: MOG.

    as Blue already said, there is no defense to Psy in MoG. it was removed a few patches ago. Also, when you use DP under your HP always stays at the same % is was before you used it. that 532 it increases to is 25% of your DP buffed HP. and when DP wears off in MoG, the % also remains the same. so if you were at 140/1400, you'd drop to 100/1000.

    Re: Follow UP.

    I don't mean to sound arrogant, but I don't make numbers mistakes about Claws. i'm willing to bet money you didn't take into account the slots you have in your attacks when replying to me. I just tested tested this not 60s ago to get fresh numbers.

    Strike is slotting with 3 greeen SOs giving 96.7% buff to damage. it does 110.76dmg.

    since 1.967 = 110.76, then the base unslotted dmg of Strike is 56.31

    when the buff from FU is running, Strike did 131.88 dmg, and increase of 21.12 dmg.

    21.12 / 56.31 = 37.5%

    all buffs run off the unslotted base damage.

    Also, I don't like using follow up with the extreme level of overlap because I don't like having to use the power every 5 seconds. It's really more of a style choice, though I have attempted to test this in the past by running through missions on test to see how it affected my damage output. My conclusion was that it wasn't worth the trouble for me. Though as you say, with only 4 attacks, I can see why using FU asap is an attractive option.

    Even though it's a 75% dmg buff when used that way, I find better use out of using my more "circumstantial" attacks in an effcient manner. I think Claws can make an excellent AoE damage dealer and I like to use it that way. I set groups up for spin and Shockwave and Eviscerate all the time. That's how I save endurance. THough again, this is a stylistic choice. I sometime prefer to just slug it out with my single target attacks too, neither playstyle is "worse".

    I also completely disagree with you about Tough and about being laughed at. There is a big difference between necessary and efficiency. In fact, we already discussed this earlier. You like slotting way more accuracy than you need and putting too many end rdx in your toggles. It's not necessary to slot the way I said, because it's obvious that you can get by with other choices, but it's definitely not the most efficient choice. And I promise, I am not laughing at you for deciding to slot that way. All of that also applies to tough. I'm not stepping on my tongue or anything else like it. It is not a mandatory power. People who would laugh at me for not taking tough or at you for double slotting Acc in your attacks on top of using FU every 5 seconds are sad individuals.