Storyteller

Cohort
  • Posts

    203
  • Joined

  1. [ QUOTE ]

    -The sound effects and music were scored by Cryptic's Sound Maestro, Michael Henry

    ~M

    [/ QUOTE ]

    Can you point me to any sort of musical resume/musicography for Micheal Henry?
  2. Turning On or Off Multiple Toggle Powers

    numlock "+ $$powexectoggleon Temp Invulnerability$$powexectoggleon Invincibility$$powexectoggleon Assault$$powexectoggleon Tactics$$powexectoggleon Maneuvers$$powexectoggleon Weave$$powexectoggleon Unyielding"

    shift+numlock "powexectoggleoff Temp Invulnerability$$powexectoggleoff Invincibility$$powexectoggleoff Assault$$powexectoggleoff Tactics$$powexectoggleoff Maneuvers$$powexectoggleoff Weave$$powexectoggleon Sprint$$powexectoggleoff Unyielding$$powexectoggleoff Tough"

    Pressing and releasing numlock will turn on the listed powers from right to left. The first press and release will turn on Unyielding and queue Weave. As Weave is finished activating, another press and release will activate Manuevers and queue Tactics. Repeat until all toggles are on. This is useful just in case some, but not all, of a character's toggles are shut off. Keep pressing numlock and the game will skip powers that are already on, and queue or turn on powers that are off.

    Using powexectoggleoff will allow you to turn off any number of powers, up to the maximum character length of a command line, with only one keypress.
  3. Channel Name: Victory Badges

    Channel Purpose: This channel is for forming TFs, Trial teams, Defeat X teams, informing of a badge mission available and anything else relating to any badge.

    This is a low noise channel, but great to listen in on if you are looking for that last mission badge, a sighting of the ghost ship or a team forming to hunt monkeys.

    If you do hear of TF, Mission, hunting team forming, etc. on request or broadcast in your current zone, please let the channel know.

    Thanks,
  4. [ QUOTE ]
    [ QUOTE ]
    shift+1 "+ $$teamselect 1$$follow$$g $target please stop moving. I'm trying to buff you.$$powexecname deflection shield$$powexecname insulation shield"

    [/ QUOTE ]

    I don't think that will work. That bind won't get to the Insulation Shield. Rather, it will execute Deflection shield each time it's pressed. Putting more than one power into a bind only works if every bind prevous to the last is a toggle.

    [/ QUOTE ]

    It works. It works becuase of the "+ $$" at the beginning which tells the game to execute the bind when the key is pressed and again when it is released.

    So the press of shift+1 selects teammate 1, follows them, says the phrase in the group window and activates Insulation Shield. Releasing either the shift or the 1 key selects the teammate again, follows them, says the phrase in the group channel, skips Insulation Shield since it is already activating and instead queues Deflection Shield for use.

    I've tested this scheme and it works. The original bind involved using Deflection Shield, Insulation Shield, Grant Invisibility and Stimulant and I got that to work consistantly after some fiddling.

    The current (and more elegant in my opinion) scheme I use for my bubblers is:

    Buffing Your Entire Team Quickly
    ff.txt
    shift+1 "+ $$teamselect 1$$follow$$powexecname deflection shield$$powexecname insulation shield"
    shift+2 "+ $$teamselect 2$$follow$$powexecname deflection shield$$powexecname insulation shield"
    shift+3 "+ $$teamselect 3$$follow$$powexecname deflection shield$$powexecname insulation shield"
    shift+4 "+ $$teamselect 4$$follow$$powexecname deflection shield$$powexecname insulation shield"
    shift+5 "+ $$teamselect 5$$follow$$powexecname deflection shield$$powexecname insulation shield"
    shift+6 "+ $$teamselect 6$$follow$$powexecname deflection shield$$powexecname insulation shield"
    shift+7 "+ $$teamselect 7$$follow$$powexecname deflection shield$$powexecname insulation shield"
    shift+8 "+ $$teamselect 8$$follow$$powexecname deflection shield$$powexecname insulation shield"

    Key press targets teammate and activates power furthest to the right. Release queues the second power from the right. Change power names for other powersets such as Speed Boost & Increase Density or Clear Mind & Heal Other, etc. If you release the key after the left-most power is finished activating, it will re-queue that power without firing off the power further to the left. For best results, press and release quickly.
  5. Yes there is a character limit in the range of 200-255 or so iirc.

    Using "+ $$" instead of "+down$$-down", omiting underscores ( _ ) in commands such as powexec_name, powexec_toggle_on and bind_load_file and leaving out unneeded spaces are a few of the ways to cut decrease the character count, in order to enable longer binds.

    An example of a lengthier bind where character count is an issue might be:

    numlock "+ $$powexectoggleon Temp Invulnerability$$powexectoggleon Invincibility$$powexectoggleon Assault$$powexectoggleon Tactics$$powexectoggleon Maneuvers$$powexectoggleon Weave$$powexectoggleoff Sprint$$powexectoggleon Unyielding"
  6. Try this with your kheldian, modifying as needed for power names and trigger choices. I don't have a Kheld yet, so I'm guessing these would work, but YMMV.

    /macro FLIGHT "++up$$powexectoggleoff sprint$$powexectoggleon fly$$bindloadfile c:\kb\fly.txt"
    /macro RUN "powexectoggleoff sprint$$powexectoggleoff hover$$powexectoggleoff fly$$bindloadfile c:\kb\sprinton.txt"

    sprinton.txt
    numpad8 "+forward$$powexectoggleon sprint$$bindloadfile c:\kb\sprintoff.txt"
    numpad5 "+backward$$powexectoggleon sprint$$bindloadfile c:\kb\sprintoff.txt"
    numpad7 "+left$$powexectoggleon sprint$$bindloadfile c:\kb\sprintoff.txt"
    numpad9 "+right$$powexectoggleon sprint$$bindloadfile c:\kb\sprintoff.txt"
    space "+up"
    numpad0 "powexecname sprint$$bindloadfile c:\kb\sprinton.txt"
    multiply "follow$$powexectoggleon sprint"
    divide "autorun 1$$powexectoggleon sprint"

    sprintoff.txt
    numpad8 "-forward$$powexectoggleoff sprint$$bindloadfile c:\kb\sprinton.txt"
    numpad5 "-backward$$powexectoggleoff sprint$$bindloadfile c:\kb\sprinton.txt"
    numpad7 "-left$$powexectoggleoff sprint$$bindloadfile c:\kb\sprinton.txt"
    numpad9 "-right$$powexectoggleoff sprint$$bindloadfile c:\kb\sprinton.txt"

    fly.txt
    numpad8 "+forward$$powexectoggleon fly$$bindloadfile c:\kb\hover.txt"
    numpad5 "+backward$$powexectoggleon fly$$bindloadfile c:\kb\hover.txt"
    numpad7 "+left$$powexectoggleon fly$$bindloadfile c:\kb\hover.txt"
    numpad9 "+right$$powexectoggleon fly$$bindloadfile c:\kb\hover.txt"
    numpadenter "+down$$powexectoggleon fly$$bindloadfile c:\kb\hover.txt"
    space "+up$$powexectoggleon fly$$bindloadfile c:\kb\hover.txt"
    multiply "follow$$powexectoggleon fly"
    divide "autorun 1$$powexectoggleon fly"
    numpad0 "powexecname hover$$bindloadfile c:\kb\fly.txt"

    hover.txt
    numpad8 "-forward$$powexectoggleon hover$$bindloadfile c:\kb\fly.txt"
    numpad5 "-backward$$powexectoggleon hover$$bindloadfile c:\kb\fly.txt"
    numpad7 "-left$$powexectoggleon hover$$bindloadfile c:\kb\fly.txt"
    numpad9 "-right$$powexectoggleon hover$$bindloadfile c:\kb\fly.txt"
    numpadenter "-down$$powexectoggleon hover$$bindloadfile c:\kb\fly.txt"
    space "-up$$powexectoggleon hover$$bindloadfile c:\kb\fly.txt"


    If you wish to use movement binds designed for other archetypes, the names for the equivilent Kheldian transport powers are: Recall Friend = Shadow Recall, Teleport Foe = Starless Step, Teleport = Shadow Step, White Dwarf Teleport = White Dwarf Step, Black Dwarf Teleport = Black Dwarf Step, Hover = Combat Flight, Fly = Energy Flight, Group Fly = Group Energy Flight & Super Jump = Nebulous Form.


    Peacebringers
    subtract "powexectoggleoff Bright Nova$$powexectoggleoff White Dwarf$$gototray 1$$powexectoggleon Shining Shield"
    add "powexectoggleon Bright Nova$$gototray 3"
    numpadenter "powexectoggleon White Dwarf$$gototray 4$$bind shift+lbutton powexecname White Dwarf Step"
    numpad0 "powexectoggleoff White Dwarf$$powexectoggleoff Bright Nova$$gototray 1$$powexectoggleon Quantum Flight"
    This last bind switches from any form to human, switches to tray 1 and turns on Quantum Flight.
  7. Only been in the past few weeks since Grotus clued me into dual-action binds and toggle binds that I've found that impossible things have become possible.

    For example, I figured out how to almost auto Hasten and Rage at the same time using them. Happyhappyjoyjoy.

    The wonders of bindloadfile, "+ $$", and " $$"!!!
  8. ff0.txt
    f1 "+ $$teamselect 1$powexecname defelction shield$$bindloadfile c:\kb\ff1.txt"
    x "bindloadfile c:\kb\ff0.txt"

    ff1.txt
    f1 " $$powexecname insulation shield$$bindloadfile c:\kb\ff2.txt"

    ff2.txt
    f1 "f1 "+ $$teamselect 2$powexecname defelction shield$$bindloadfile c:\kb\ff3.txt"

    ff3.txt
    f1 " $$powexecname insulation shield$$bindloadfile c:\kb\ff4.txt"

    ff4.txt
    f1 "+ $$teamselect 3$powexecname defelction shield$$bindloadfile c:\kb\ff5.txt"

    ff5.txt
    f1 " $$powexecname insulation shield$$bindloadfile c:\kb\ff6.txt"


    etc.

    Another way:

    ffx4.txt
    shift+1 "+ $$teamselect 1$$follow$$g $target please stop moving. I'm trying to buff you.$$powexecname deflection shield$$powexecname insulation shield"
    shift+2 "+ $$teamselect 2$$follow$$g $target please stop moving. I'm trying to buff you.$$powexecname deflection shield$$powexecname insulation shield"
    shift+3 "+ $$teamselect 3$$follow$$g $target please stop moving. I'm trying to buff you.$$powexecname deflection shield$$powexecname insulation shield"
    shift+4 "+ $$teamselect 4$$follow$$g $target please stop moving. I'm trying to buff you.$$powexecname deflection shield$$powexecname insulation shield"
    shift+5 "+ $$teamselect 5$$follow$$g $target please stop moving. I'm trying to buff you.$$powexecname deflection shield$$powexecname insulation shield"
    shift+6 "+ $$teamselect 6$$follow$$g $target please stop moving. I'm trying to buff you.$$powexecname deflection shield$$powexecname insulation shield"
    shift+7 "+ $$teamselect 7$$follow$$g $target please stop moving. I'm trying to buff you.$$powexecname deflection shield$$powexecname insulation shield"
    shift+8 "+ $$teamselect 8$$follow$$g $target please stop moving. I'm trying to buff you.$$powexecname deflection shield$$powexecname insulation shield"
  9. Has Stimulant changed since the last post in this thread or has it simply been passed over as new things to argue about came along?

    My proposal for a solution to Stimulant's meh-ness is this: Make it a PBAoE power that does not effect caster.

    To bring it more in line with the other powers in the buff/debuff line, it should also have other changes, so it's useful, but not overpowered.

    Stimulant
    PBAoE, Team Res (Disorient, Hold, Sleep, Immobilize)
    Activation: 6-10 (Interuptable)
    End: 40-60
    Duration: 60
    Rechange: 600seconds/10 minutes
    Range: PBAoE

    Stimulant with 6 SO++ recharge and perma-hasten can still only be fired off once every 127 seconds. Without Hasten, it can only be used a maximum of every 181 seconds (1 up, 2 down). You won't be spamming Stimulant, nor will you be able to stack it.

    This would make Stimulant easy to apply before a fight, but very, very difficult to apply during combat. (10 seconds and it's interuptable? Sniper powers currently have the longest activation with 6. Good luck trying to be immobile and not damaged for 10 seconds in the middle of combat.)

    Endurance cost of 40-60 again limits it to pre-combat use or if you must use it in the middle of combat, you better be able to take the endurance hit.

    On the downsides:
    *You could have 2 people with Hasten and Stimulant slotted for recharge that alternate applications.
    *You could also have the two +def tankers/scrappers in PvP who are able to stand in the middle of all combat for 10 seconds and take no damage, while buffing the whole team against status effects.
    *Massive Endurance hit? What about all those ATs with access to Conserve Power now and, of course, everybody's friend, good ol' Stamina?

    Hmmmmm. I've just started thinking about Stimulant, but I think it the power needs some Dev love/attention.
  10. [ QUOTE ]
    Suggestion: create /commands which will allow us to open and close numeric panes (coinciding with the chime suggestion) such as /pane # (where # = 1-4) (may i also point out that every other window already has this facility e.g /chat, /nav, /tray)

    [/ QUOTE ]

    When I began to reply to this post, I thought I was going to be able to show that there already was a command for this, just not a well-known one.

    I was wrong.

    There are commands to switch between 'tabs' but no commands to switch between 'panes'.

    Here are the ones to switch between tabs, in case they'll help you accomplish what you want to do.

    /tabglobalnext
    Cycle forward through all chat tabs in all windows. Will open the corresponding chat window if necessary.

    /tabglobalprev
    Cycle backwards through all chat tabs in all windows. Will open the corresponding chat window if necessary.

    /tabnext [#]
    Cycle forward through all chat tabs in indicated chat window (0-4).

    /tabprev [#]
    Cycle backward through all chat tabs in indicated chat window (0-4).

    /tabselect [tab]
    Select the given chat tab. Will open the corresponding chat window if necessary.

    /tabtoggle
    Make the previously active chat tab the new active tab. Used to flip between two tabs.

    Hope these commands are helpful and I guess I'll have to second the desire for a pane command just for the sake of completeness.
  11. I wrote to CuppaJo:

    "After Global Chat goes live, could you make an offical thread on each server board, similar to the SG thread?

    I would see you posting a template for each post to follow similar to:

    Channel Name:
    Channel Description: [usage, membership, public or private, etc.]
    Channel Operators:

    Thanks,

    --Jason "

    CuppaJo wrote:

    "GREAT idea. I will do then when its out of beta.

    CJ "

    So we will have a directory, but it won't be in game. I imagine a listing of all public channels from within the game's interface is on the "quality of life issues" list.
  12. See what you've gone and done now.

    I now have this vision of 4 Supergroups of seventy-five members each, in an outside Boomtown zone, each SG entering from a different corner.

    300 character 4-way death-match!!!!!
  13. Before global chat goes from beta and into its final format, I'd like to see the CoH community agree on a format by consensus for naming global channels, in a similar way that netnews has a naming schema.

    Do any other mmorpgs have a naming format convention that we should adhere to? Should we come up with our own or should we steal/copy the netnews format?

    This is what I'm thinking about at the moment.
    1) Channel names are limited to 16 characters.
    2) The backslash and slash characters are not permitted to be used in channel names.
    3) Some abbreviations are ubiquitous, and should be used, rather than spelled out. For example, RP for role-play, OOC for out of character, PP for Perez Park, FF for Founder's Fall, PI for Peregrine Island. No one uses SC because it could mean Steel Canyon or Skyway City, everyone either says Steel or Skyway. Same thing with Talos Island where no one says TI, but rather Talos.
    4) Channel names should follow a logical format, where if you want to know about how Defenders use Radiation or if you're looking to recruit for a Hamidon raid on Pinnacle or where to find Lost in KR, anyone should be able to join the correct channel if they use common sense or read an unofficial guide to channel naming or something along those lines.

    My initial proposition in having a coherent channel naming paradigm is to not use spaces, dashes or periods to separate words, but rather capitalization to start words, for example, VirtueRP or FreedomTrialTV or InfinityRaidHami or TestEpicATs or JusticeHunt.

    Secondly, I think abbreviations that are common should be used whenever possible due to the channel name length restrictions.

    Third, I think the root of most channels should be the server name. I think the 'common' channels should be public and should consist of each server's name capitalized. We should have therefore have the following channels: Freedom, Justice, Liberty, Pinnacle, Virtue, Infinity, Victory, Guardian, Protector, Champion, Triumph, Union, Defiant, Vigilance, Zukunft and Test.

    Fourth, I think there should be other 'root' channels that don't start with the server name that are meant to reach an audience beyond a single server. Here are some examples I am thinking about for other root channels: AT [Archetype], Badge, Chat, Help, Hunt, Level, Mission, OOC, Origin, Power, PvP, RP, SG, TF, Trial, Zone. For example, if you want to pick the brains of Storm Summoning Defenders/Controllers or listen into discussions of Storm Summoning, you might join the channel PowerStormSummon or ATDefender or ATController or HelpStormSummon or ATDefenderStormS. Examples of other possible channels might be: ATEpic, TrialEden, PowerClaws, ATDefenderRadiation, RPOOC, and TFSynapse.

    Fifth, I think that among the root channels there should be a hierarchy of dominance so that we don't have 5 channels for the same thing. For example, I wouldn't want to see VictoryRP, RPVictory, RPVictoryOOC, VictoryRPOOC, VictoryOOCChat, TestRPOOCATEpic, TestRPATEpicOOC. I propose, as I said above, that whenever possible the server name be used first. If a channel were to be created that didn't address just one server, it should follow this order:

    [Server]
    [Level][Origin][AT][Power][Chat][Help]
    [SG][RP][OOC][Chat][Help]
    [TF][Trial][Mission][Badge][PvP][Chat][Help]
    [Zone][Hunt][Chat][Help]

    So someone looking for information about defeating the Mold Wall in the Eden Trial might join EdenDefeatMoldHelp (Trial,Mission,Help). Another person looking for insights into high level Kheldian ATs might join 50PeacebringerChat and 50WarbringerChat (Level, AT, Chat). A third person looking to role-play in a multiverse that included all servers could join RP and RPOOC and RPOOCChat to participate in role-play, role-play asides and chat among the role-players (RP)(RP, OOC)(RP, OOC, Chat).

    Ideas? Thoughts?
  14. [ QUOTE ]
    [ QUOTE ]
    Also, I just verified that the test server IS included in global chat (by joining the Kill Skuls channel from Test)- so if you are on Test you can chat with your friends on live. Woot!

    [/ QUOTE ]

    FYI - I just found out that this will be removed. We need to keep test global chat separate from live global chat so that we can test updates over there. Sorry about that!

    CJ

    [/ QUOTE ]

    Will the American servers be able to share channels with the European servers (Union, Defiant, Vigilance, Z...)?
  15. You dish, I organize. I only have a tanker at 41 to test with, otherwise I'd fill everything in. Corrections welcome.

    Updated with corrected information 1/9/05.

    Desired information is:

    * Confirmation of power names, spelling and order
    * Confirmation of power type (ranged vs. PBAoE, etc.)
    * Types of enhancement available to be placed on the power
    * Qualatative descriptions on damage and recharge (very fast, very long, slow, extreme, minor, etc.),
    * Quantative (numerical) data on recharge time, activation time, range and endurance cost



    -----EPIC POWER POOLS-----

    • BLASTERS

    -Cold Mastery:
    *Snow Storm: toggle: ranged (targeted AoE), foe -spd, -recharge
    Recharge:
    Range= Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Range, Enhance Slow, Enhance Recharge Speed, Enhance Accuracy
    *Flash Freeze: ranged (targeted AoE), minor dmg(cold/lethal), foe sleep
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Range, Enhance Sleep, Enhance Recharge Speed, Enhance Accuracy
    **Frozen Armor: toggle: self +def(smash/lethal), +res(cold)
    Recharge:
    Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Recharge Speed, Enhance Defence, Enhance Resistance
    ***Hibernate: toggle: self invulnerable +regeneration
    Recharge:
    Recharge= Activation=2 Cost=
    Enhancements: Decrease Endurance Cost, Enhance Heal


    -Force Mastery:
    *Personal Force Field: toggle: self +def, + resist (all)
    Recharge:
    Recharge=30 Activation=2 Cost=
    Enhancements: Decrease Endurance Cost, Enhance Recharge Speed, Enhance Defence, Enhance Damage Resistance, Decrease Interrupt Time
    *Repulsion Field: toggle: PBAoE, foe knockback
    Recharge:
    Range= Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Knockback, Enhance Recharge Speed
    **Temp Invuln: toggle: self, +resist (smash/lethal)
    Recharge:
    Recharge= Activation= Cost=
    Enhancements: Enhance Damage Resistance, Decrease Endurance Cost, Enhance Recharge Speed
    ***Force of Nature: self +resist(all dmg except psionic), +recovery
    Recharge:
    Recharge= Activation= Cost=
    Enhancements: Enhance Damage Resistance, Enhance Recharge Speed, Enhance Endurace Recovery


    -Flame Mastery:
    *Bonfire: ranged (location AoE), minor dmg(fire), foe knockback
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Range, Enhance Recharge Speed, Enhance Knockback
    *Char: ranged, moderate DoT(fire), foe hold
    Recharge:
    Range= Recharge=15 Duration= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance Range, Enhance Hold, Enhance Recharge Speed
    **Fire Shield: toggle: self +resist(smash/lethal/fire/cold/disorient)
    Recharge:
    Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage Resistance, Enhance Recharge Speed
    ***Rise of the Phoenix: self rez, +special, invulnerable, foe disorient
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements: Enhance Recharge Speed, Enhance Damage


    -Munitions Mastery:
    *Body Armor: self auto, +res(smash/lethal)
    Enhancements: Enhance Damage Resistance
    *Cryo Freeze Ray: ranged, minor dmg (cold), foe hold, -recharge, -spd
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance Range, Enhance Recharge Speed, Enhance Slow, Enhance Hold
    **Sleep Grenade: ranged, minor dmg, foe sleep
    Recharge:
    Range= Recharge= Duration=30 Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Range, Enhance Accuracy, Enhance Sleep, Enhance Recharge Speed
    ***LRM Rocket: ranged (targeted AoE), sniper, moderate dmg (smash/lethal)
    Recharge: Slow
    Range= Recharge=5 min Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance Range, Enhance Recharge Speed, Decrease Interrupt Time


    • CONTROLLERS

    -Stone Mastery:
    *Hurl Boulder: ranged, heavy dmg (smash), foe knockback
    Recharge: Moderate
    Range=40 Recharge=10 Activation=4 Cost=13
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance Range, Enhance Recharge Speed, Enhance Knockback
    *Fissure: close (targeted AoE), moderate dmg (lethal/smash), foe knockback, disorient
    Recharge: Slow
    Range=30 Recharge=30 Activation=2 Cost=15
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Recharge Speed, Enhance Accuracy, Enhance Knockback, Enhance Range
    **Rock Armor: toggle: self +def (smash/lethal)
    Recharge: Fast
    Recharge= Activation= Cost1
    Enhancements: Decrease Endurance Cost, Enhance Damage Resistance, Enhance Recharge Speed
    ***Earth's Embrace: self heal, +max hp, +res (toxic)
    Recharge: Very Long
    Recharge= Duration= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Heal, Enhance Recharge Speed, Enhance Damage Resistance


    -Fire Mastery:
    *Fire Blast: ranged, moderate dmg (fire)
    Recharge: Fast
    Range= Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Range, Enhance Accuracy, Enhance Recharge Speed
    *Fire Ball: ranged (targeted AoE), moderate dmg (smash/fire)
    Recharge: Slow
    Range= Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Range, Enhance Accuracy, Enhance Recharge Speed
    **Fire Shield: toggle: self +resist (smash/lethal/fire/cold/disorient)
    Recharge: Very Fast
    Recharge= Activation= Cost=1
    Enhancements: Decrease Endurance Cost, Enhance Damage Resistance, Enhance Recharge Speed
    ***Consume: PBAoE, minor DoT (fire), self +end
    Recharge: Very Long
    Recharge=180 Duration= Activation= Cost=
    Enhancements: Enhance Damage, Enhance Recharge Speed


    -Ice Mastery:
    *Ice Blast: ranged, moderate dmg (cold/smash), foe -recharge, -speed
    Recharge: Moderate
    Range=80 Recharge= Duration= Activation=2 Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Range, Enhance Accuracy, Enhance Recharge Speed, Enhance Slow
    *Hibernate: toggle: self invulnerable, +regeneration
    Recharge: Long
    Recharge= Activation= Cost=
    Enhancements: Enhance Heal, Decrease Endurance Cost
    **Frozen Armor: toggle: self, +def (smash/lethal), +res (cold)
    Recharge: Very Fast
    Recharge= Activation= Cost=1
    Enhancements: Decrease Endurance Cost, Enhance Recharge Speed, Enhance Defence, Enhance Damage Resistance
    ***Ice Storm: ranged (location AoE), minor DoT (cold)
    Recharge: Long
    Range= Recharge= Duration= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Range, Enhance Recharge Speed

    -Primal Forces Mastery:
    *Power Blast: ranged, moderate dmg (energy/smash), foe knockback
    Recharge: Moderate
    Range= Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Range, Enhance Accuracy, Enhance Recharge Speed, Enhance Knockback
    *Conserve Power: self endurance discount
    Recharge: Very Long
    Recharge=10 min Duration=90 Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Recharge Speed
    **Temp Invuln: toggle: self +resist (smash/lethal)
    Recharge: Fast
    Recharge= Activation= Cost=1
    Enhancements: Decrease Endurance Cost, Enhance Recharge Speed, Enhance Damage Resistance
    ***Power Boost: self +special
    Recharge: Long
    Recharge=120 Duration=15 Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Recharge Speed


    -Psionic Mastery:
    *Mental Blast: ranged, moderate dmg (psionic), foe -recharge, -spd
    Recharge: Fast
    Range= Recharge= Duration= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Range, Enhance Accuracy, Enhance Recharge Speed, Enhance Slow
    *Indomitable Will: self, +resist (sleep, hold, disorient), +def (psionic)
    Recharge: Very Long
    Recharge=6 min Duration=90 Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Recharge Speed, Enhance Defence, Enhance Damage Resistance
    **Mind Over Body: toggle: self, +resist (smash/lethal/psionic)
    Recharge: Fast
    Recharge= Activation= Cost=1
    Enhancements: Decrease Endurance Cost, Enhance Recharge Speed, Enhance Damage Resistance
    ***Psionic Tornado: ranged (targeted AoE), moderate DoT (psionic), foe -recharge, -spd
    Recharge: Slow
    Range= Recharge= Duration= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Range, Enhance Accuracy, Enhance Recharge Speed, Enhance Slow


    • DEFENDERS

    -Dark Mastery:
    *Oppressive Gloom: toggle: (ranged AoE), foe disorient, self minor dmg (special)
    Recharge:
    Range= Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Recharge Speed, Enhance Disorient, Enhance Range, Enhance Accuracy
    *Dark Consumption: melee (AoE), moderate dmg (negative), self +end
    Recharge: Very Long
    Recharge=6 min Activation= Cost=
    Enhancements: Enhance Recharge Speed, Enhance Damage, Enhance Accuracy, Enhance Endurance Recovery
    **Dark Embrace: toggle: self +resist (lethal/smash/negative/toxic)
    Recharge:
    Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Recharge Speed, Enhance Damage Resistance
    ***Soul Drain: melee (AoE), moderate dmg (negative), self +acc, +dmg
    Recharge: Very Long
    Recharge=120 Duration=30 Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance ToHit Buff


    -Power Mastery:
    *Conserve Power: self endurance discount
    Recharge: Very Long
    Recharge=10 mins Duration=90 Activation=1 Cost=
    Enhancements: Enhance Recharge Speed, Decrease Endurance Cost
    *Power Build Up: self +acc, +dmg, +special
    Recharge: Long
    Range= Recharge=225 Duration=15 Activation= Cost=
    Enhancements: Enhance ToHit Buff, Enhance Recharge Speed, Decrease Endurance Cost
    **Temp Invuln: toggle: self +resist (smash/lethal)
    Recharge:
    Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage Resistance, Enhance Recharge Speed
    ***Total Focus: melee, extreme dmg (smash/energy), foe disorient
    Recharge: Long
    Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance Recharge Speed, Enhance Disorient


    -Psychic Mastery:
    *Dominate: ranged, moderate dmg (psionic), foe hold
    Recharge: Moderate
    Range= Recharge= Duration= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Range, Enhance Accuracy, Enhance Hold, Enhance Recharge Speed
    *Mass Hypnosis: ranged (targeted AoE), foe sleep
    Recharge: Slow
    Range= Recharge=90 Duration=30 Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Sleep, Enhance Range, Enhance Recharge Speed
    **Mind Over Body: toggle: self +resist (smash/lethal/psionic)
    Recharge:
    Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage Resistance, Enhance Recharge Speed
    ***Telekenesis: toggle: ranged (targeted AoE), foe hold, repel
    Recharge:
    Range= Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Recharge Speed, Enhance Range, Enhance Hold


    -Electricity Mastery:
    *Electric Fence: ranged, moderate DoT (energy), foe immobilize, -end
    Recharge: Fast
    Range= Recharge= Duration=20 Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance Range, Enhance Immobilization, Enhance Recharge Speed
    *Thunder Strike: melee (AoE), heavy dmg (smash), foe disorient, knockback
    Recharge: Slow
    Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance Disorient, Enhance Knockback, Enhance Recharge Speed
    **Charged Armor: toggle: self +resist (smash/lethal/energy)
    Recharge:
    Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage Resistance, Enhance Recharge Speed
    ***Power Sink: PBAoE, foe -end, self +end
    Recharge:
    Range= Recharge=5:30min Duration= Activation= Cost=
    Enhancements: Enhance Endurance Drain, Enhance Recharge Speed


    • SCRAPPERS

    -Body Mastery:
    *Conserve Power: self, endurance discount
    Recharge:
    Recharge=10 min Duration=90 Activation=1 Cost=
    Enhancements
    *Focused Accuracy: toggle: self +acc
    Recharge:
    Recharge= Activation= Cost=1.25
    Enhancements: Decrease Endurance Cost, Enhance ToHit Buff, Enhance Recharge Speed
    **Laser Beam Eyes: ranged, moderate dmg (energy), foe -def
    Recharge:
    Range= Recharge= Duration=10 Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance Range, Enhance Recharge Speed, Enhance Defense DeBuff
    ***Energy Torrent : ranged (cone), minor dmg (smash/energy), foe knockdown
    Recharge:
    Range= Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance Cone Range, Enhance Recharge Speed, Enhance Knockback


    -Darkness Mastery:
    *Petrifying Gaze: ranged, foe hold
    Recharge:
    Range=50Ft Recharge=32 Duration=15 Activation=3 Cost=12
    Enhancements: Decrease Endurance Cost, Enhance Hold, Enhance Range, Enhance Recharge Speed
    *Torrent: ranged (cone), minor dmg (negative), foe knockback, -acc
    Recharge:
    Range=58Ft Recharge=15 Activation=1 Cost=20
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance Cone Range, Enhance Recharge Speed, Enhance Knockback, Enhance ToHit Debuff
    **Dark Blast: ranged, moderate dmg (negative), foe -acc
    Recharge:
    Range=76Ft Recharge=5 Activation=1 Cost=8
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Range, Enhance Accuracy, Enhance Recharge Speed, Enhance ToHit Debuff
    ***Tenebrous Tentacles: ranged (cone), moderate dmg (smash/negative), foe immobilize, -acc
    Recharge:
    Range=44 Recharge=20 Duration=18 Activation=2 Cost=25
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Cone Range, Enhance Accuracy, Enhance Recharge Speed, Enhance Immobilize, Enhance ToHit Debuff


    -Weapon Mastery:
    *Web Grenade: ranged, foe immobilize, -fly, -recharge
    Recharge:
    Range=56Ft Recharge=8 Duration=20 Activation=2 Cost=5
    Enhancements: Decrease Endurance Cost, Enhance Recharge Speed, Enhance Immobilize
    *Caltrops: Melee (location AoE), minor DoT (lethal), foe -spd
    Recharge:
    Range=23Ft Recharge=46 Duration=46 Activation=2 Cost=12
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Slow, Enhance Recharge Speed
    **Shuriken: ranged, minor dmg (lethal)
    Recharge:
    Range=79Ft Recharge=7 Activation=2 Cost=7
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Range, Enhance Accuracy, Enhance Recharge Speed
    ***Exploding Shuriken: ranged (targeted AoE), moderate dmg (lethal)
    Recharge:
    Range=74 Recharge=32 Activation=2 Cost=22
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Range, Enhance Accuracy, Enhance Recharge Speed


    • TANKERS

    -Energy Mastery:
    *Conserve Power: self, endurance discount
    Recharge: Very Long
    Recharge=10 min Duration=90 Activation=1 Cost=
    Enhancements: Decrease Endurance Cost, Enhance Recharge Speed
    *Focused Accuracy: toggle: self +acc
    Recharge: Slow
    Recharge=10 Activation=2 Cost=1.25
    Enhancements: Decrease Endurance Cost, Enhance Recharge Speed, Enhance ToHit Buffs
    **Laser Eyes: ranged, moderate dmg (energy), foe -def
    Recharge: Fast
    Range= Recharge= Duration= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance Range, Enhance Recharge Speed, Enhance Defence Debuff
    ***Energy Torrent: ranged (cone), minor dmg (smash/energy), foe knockback
    Recharge: Slow
    Range= Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Cone Range, Enhance Recharge Speed, Enhance Accuracy, Enhance Knockback

    -Pyre Mastery:
    *Ring of Fire: ranged, moderate DoT (fire), foe immoblize
    Recharge: Fast
    Range= Recharge=10 Duration=10 Activation=2 Cost=
    Enhancements: Decrease Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Immobilization, Enhance Damage, Enhance Accuracy
    *Char: ranged, minor DoT (fire), foe hold
    Recharge: Moderate
    Range= Recharge=25 Duration=10 Activation=2 Cost=
    Enhancements: Enhance Hold, Decrease Endurance Cost, Enhance Range, Enhance Recharge, Enhance Damage, Enhance Accuracy
    **Fire Blast: ranged, moderate dmg (fire)
    Recharge: Fast
    Range= Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance Range, Enhance Recharge Speed
    ***Fire Ball: ranged (targeted AoE), moderate dmg (smash/fire)
    Recharge: Slow
    Range= Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance Range, Enhance Recharge Speed


    -Arctic Mastery:
    *Chilblain: ranged, moderate DoT (cold), foe immobilize, -recharge, -spd
    Recharge: Fast
    Range= Recharge=10 Duration=12 Activation=2 Cost=
    Enhancements: Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Immobilization, Enhance Damage, Enhance Accuracy
    *Block of Ice: ranged, moderate dmg (cold), foe hold, -recharge, -spd
    Recharge: Moderate
    Range= Recharge=25 Duration=10 Activation=2 Cost=
    Enhancements: Enhance Hold, Decrease Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy
    **Ice Blast: ranged, moderate dmg (cold/smash), foe -recharge, -spd
    Recharge: Moderate
    Range= Recharge= Duration= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance Range, Enhance Slow, Enhance Recharge Speed
    ***Ice Storm: ranged (location AoE), minor DoT (cold)
    Recharge: Long
    Range= Recharge= Duration= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance Range, Enhance Recharge Speed


    -Earth Mastery:
    *Stone Prison: ranged, moderate DoT (smash), foe immobilize, -fly, -def
    Recharge: Fast
    Range= Recharge=10 Duration=12 Activation=2 Cost=
    Enhancements: Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Immobilization, Enhance Damage, Enhance Accuracy
    *Salt Crystals: PBAoE, foe sleep, -def
    Recharge: Slow
    Range= Recharge=60 Duration=15 Activation=2 Cost=
    Enhancements: Decrease Endurance Cost, Enhance Sleep, Enhance Recharge Sleep, Enhance Accuracy
    **Fossilize: ranged, moderate dmg (smash), foe hold
    Recharge: Moderate
    Range= Recharge= Duration= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Range, Enhance Accuracy, Enhance Recharge Speed, Enhance Hold
    ***Stalagmites: ranged (targeted AoE), minor dmg (lethal), foe disorient, -def
    Recharge: Slow
    Range= Recharge= Duration= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance Range, Enhance Recharge Speed, Enhance Disorient, Enhance Defence Debuff
  16. Storyteller

    Binding Guide

    I was working on a binding guide to coincide with the release of issue 3. I had great appendices, but no guide. I have posted the appendices in plain text.

    I also have much, much nicer copies of these documents. I hope to have these files available for download soon.
  17. Storyteller

    Key Names

    esc
    f1
    f2
    f3
    f4
    f5
    f6
    f7
    f8
    f9
    f10
    f11
    f12
    sysrq
    scroll
    break
    insert
    delete
    home
    end
    pageup
    pagedown
    up
    down
    left
    right
    numpad1
    numpad2
    numpad3
    numpad4
    numpad5
    numpad6
    numpad7
    numpad8
    numpad9
    numpad0
    add
    decimal
    multiply
    subtract
    divide
    numlock
    numpadenter
    `
    1
    2
    3
    4
    5
    6
    7
    8
    9
    0
    -
    equals
    backspace
    tab
    q
    w
    e
    r
    t
    y
    u
    i
    o
    p
    [
    ]
    /
    a
    s
    d
    f
    g
    h
    j
    k
    l
    ;
    '
    enter
    lshift
    z
    x
    c
    v
    b
    n
    m
    ,
    .
    /
    rshift
    lcontrol
    lalt
    space
    ralt
    rcontrol
    rbutton
    lbutton
    mbutton
    mousewheel
    button4
    button5
    button6
    button7
    button8
    joy1
    joy2
    joy3
    joy4
    joy5
    joy6
    joy7
    joy8
    joy9
    joy10
    joy11
    joy12
    joy13
    joy14
    joy15
    joy16
    joy17
    joy18
    joy19
    joy20
    joy21
    joy22
    joy23
    joy24
    joy25
    joypad_up
    joypad_down
    joypad_left
    joypad_right
    pov1_up
    pov1_down
    pov1_left
    pov1_right
    pov2_up
    pov2_down
    pov2_left
    pov2_right
    pov3_up
    pov3_down
    pov3_left
    pov3_right
    joystick1_up
    joystick1_down
    joystick1_left
    joystick1_right
    joystick2_up
    joystick2_down
    joystick2_left
    joystick2_right
    joystick3_up
    joystick3_down
    joystick3_left
    joystick3_right
  18. I've taken some guesses on what types of enhancements would be in each power. Corrections welcome.

    Updated with corrected information 1/1/05.

    Desired information is:

    * Confirmation of power names, spelling and order
    * Confirmation of power type (ranged vs. PBAoE, etc.)
    * Types of enhancement available to be placed on the power
    * Qualatative descriptions on damage and recharge (very fast, very long, slow, extreme, minor, etc.),
    * Quantative (numerical) data on recharge time, activation time, range and endurance cost



    -----EPIC POWER POOLS-----

    • BLASTERS

    -Cold Mastery:
    *Snow Storm: toggle: ranged (targeted AoE), foe -spd, -recharge
    Recharge:
    Range= Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Range, Enhance Slow, Enhance Recharge Speed, Enhance Accuracy
    *Flash Freeze: ranged (targeted AoE), minor dmg(cold/lethal), foe sleep
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Range, Enhance Sleep, Enhance Recharge Speed, Enhance Accuracy
    **Frozen Armor: toggle: self +def(smash/lethal), +res(cold)
    Recharge:
    Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Recharge Speed, Enhance Defence, Enhance Resistance
    ***Hibernate: toggle: self invulnerable +regeneration
    Recharge:
    Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Heal


    -Force Mastery:
    *Personal Force Field: toggle: self +def, + resist (all)
    Recharge:
    Recharge=30 Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Recharge Speed, Enhance Defence, Enhance Damage Resistance
    *Repulsion Field: toggle: PBAoE, foe knockback
    Recharge:
    Range= Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Knockback, Enhance Recharge Speed
    **Temp Invuln: toggle: self, +resist (smash/lethal)
    Recharge:
    Recharge= Activation= Cost=
    Enhancements: Enhance Damage Resistance, Decrease Endurance Cost, Enhance Recharge Speed
    ***Force of Nature: self +resist(all dmg except psionic), +recovery
    Recharge:
    Recharge= Activation= Cost=
    Enhancements: Enhance Damage Resistance, Enhance Recharge Speed, Enhance Endurace Recovery


    -Flame Mastery:
    *Bonfire: ranged (location AoE), minor dmg(fire), foe knockback
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Range, Enhance Recharge Speed, Enhance Knockback
    *Char: ranged, moderate DoT(fire), foe hold
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance Range, Enhance Hold, Enhance Recharge Speed
    **Fire Shield: toggle: self +resist(smash/lethal/fire/cold)
    Recharge:
    Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage Resistance, Enhance Recharge Speed
    ***Rise of the Phoenix: self rez, +special, invulnerable, foe disorient
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements: Enhance Recharge Speed


    -Munitions Mastery:
    *Body Armor: self auto, +res(smash/lethal)
    Enhancements: Enhance Damage Resistance
    *Cryo Freeze Ray: ranged, ? dmg (cold?), foe hold, -recharge, -spd
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance Range, Enhance Recharge Speed, Enhance Slow, Enhance Hold
    **Sleep Grenade: ranged, minor dmg (?), foe sleep
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Range, Enhance Accuracy, Enhance Sleep, Enhance Recharge Speed
    ***LRM Rocket: ranged (targeted AoE), sniper, ? dmg (smash/lethal)
    Recharge:
    Range= Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance Range, Enhance Recharge Speed


    • CONTROLLERS

    -Stone Mastery:
    *Hurl Boulder: ranged, heavy dmg (smash), foe knockback
    Recharge: Moderate
    Range= Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance Range, Enhance Recharge Speed, Enhance Knockback
    *Fissure: ?, moderate dmg (smash?), ?
    Recharge: Slow
    Range= Recharge= Duration= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Recharge Speed
    **Rock Armor: toggle: self +def (smash/lethal)
    Recharge:
    Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage Resistance, Enhance Recharge Speed
    ***Earth's Embrace: self heal, +max hp, +res (toxic)
    Recharge: Very Long
    Recharge= Duration= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Heal, Enhance Recharge Speed, Enhance Damage Resistance


    -Fire Mastery:
    *Fire Blast: ranged, moderate dmg (fire)
    Recharge:
    Range= Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Range, Enhance Accuracy, Enhance Recharge Speed
    *Fire Ball: ranged (targeted AoE), moderate dmg (smash/fire)
    Recharge:
    Range= Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Range, Enhance Accuracy, Enhance Recharge Speed
    **Fire Shield: toggle: self +resist (smash/lethal/fire/cold/disorient)
    Recharge:
    Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage Resistance, Enhance Recharge Speed
    ***Consume: PBAoE, minor DoT (fire), self +end
    Recharge:
    Recharge= Duration= Activation= Cost=
    Enhancements: Enhance Damage, Enhance Recharge Speed


    -Ice Mastery:
    *Ice Blast: ranged, moderate dmg (cold/smash), foe -recharge, -speed
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Range, Enhance Accuracy, Enhance Recharge Speed, Enhance Slow
    *Hibernate: toggle: self invulnerable, +regeneration
    Recharge:
    Recharge= Activation= Cost=
    Enhancements: Enhance Heal, Decrease Endurance Cost
    **Frozen Armor: toggle: self, +def (smash/lethal), +res (cold)
    Recharge:
    Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Recharge Speed, Enhance Defence, Enhance Damage Resistance
    ***Ice Storm: ranged (location AoE), minor DoT (cold)
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Range, Enhance Recharge Speed

    -Primal Forces Mastery:
    *Power Blast: ranged, moderate dmg (energy/smash), foe knockback
    Recharge: Moderate
    Range= Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Range, Enhance Accuracy, Enhance Recharge Speed, Enhance Knockback
    *Conserve Power: self endurance discount
    Recharge: Very Long
    Recharge=10 min Duration=80 Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Recharge Speed
    **Temp Invuln: toggle: self +resist (smash/lethal)
    Recharge:
    Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Recharge Speed, Enhance Damage Resistance
    ***Power Boost: self +special
    Recharge: Long
    Recharge= Duration= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Recharge Speed


    -Psionic Mastery:
    *Mental Blast: ranged, moderate dmg (psionic), foe -recharge, -spd
    Recharge: Fast
    Range= Recharge= Duration= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Range, Enhance Accuracy, Enhance Recharge Speed, Enhance Slow
    *Indomitable Will: self, +resist (sleep, hold, disorient), +def (psionic)
    Recharge: Very Long
    Recharge=6 min Duration=90 Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Recharge Speed, Enhance Defence, Enhance Damage Resistance
    **Mind Over Body: toggle: self, +resist (smash/lethal/psionic)
    Recharge:
    Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Recharge Speed, Enhance Damage Resistance
    ***Psionic Tornado: ranged (targeted AoE), moderate DoT (psionic), foe -recharge, -spd
    Recharge: Slow
    Range= Recharge= Duration= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Range, Enhance Accuracy, Enhance Recharge Speed, Enhance Slow


    • DEFENDERS

    -Dark Mastery:
    *Oppressive Gloom: toggle: (ranged AoE), foe disorient, self minor dmg (special)
    Recharge:
    Range= Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Recharge Speed, Enhance Disorient, Enhance Range, Enhance Accuracy
    *Dark Consumption: melee (AoE), moderate dmg (negative), self +end
    Recharge: Very Long
    Recharge=6 min Activation= Cost=
    Enhancements: Enhance Recharge Speed, Enhance Damage, Enhance Accuracy, Enhance Endurance Recovery
    **Dark Embrace: toggle: self +resist (lethal/smash/negative/toxic)
    Recharge:
    Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Recharge Speed, Enhance Damage Resistance
    ***Soul Drain: melee (AoE), moderate dmg (negative), self +acc, +dmg
    Recharge: Very Long
    Recharge=120 Duration=30 Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance ToHit Buff


    -Power Mastery:
    *Conserve Power: self endurance discount
    Recharge: Very Long
    Recharge=10 mins Duration=90 Activation=1 Cost=
    Enhancements: Enhance Recharge Speed, Decrease Endurance Cost
    *Power Build Up: self +acc, +dmg, +special
    Recharge: Long
    Range= Recharge=180 Duration=15 Activation= Cost=
    Enhancements: Enhance ToHit Buff, Enhance Recharge Speed, Decrease Endurance Cost
    **Temp Invuln: toggle: self +resist (smash/lethal)
    Recharge:
    Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage Resistance, Enhance Recharge Speed
    ***Total Focus: melee, extreme dmg (smash/energy), foe disorient
    Recharge: Long
    Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance Recharge Speed, Enhance Disorient


    -Psychic Mastery:
    *Dominate: ranged, moderate dmg (psionic), foe hold
    Recharge: Moderate
    Range= Recharge= Duration= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Range, Enhance Accuracy, Enhance Hold, Enhance Recharge Speed
    *Mass Hypnosis: ranged (targeted AoE), foe sleep
    Recharge: Slow
    Range= Recharge= Duration= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Sleep, Enhance Range, Enhance Recharge Speed
    **Mind Over Body: toggle: self +resist (smash/lethal/psionic)
    Recharge:
    Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage Resistance, Enhance Recharge Speed
    ***Telekenesis: toggle: ranged (targeted AoE), foe hold, repel
    Recharge:
    Range= Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Recharge Speed, Enhance Range, Enhance Hold


    -Electricity Mastery:
    *Electric Fence: ranged, moderate DoT (energy), foe immobilize, -end
    Recharge: Fast
    Range= Recharge= Duration= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance Range, Enhance Immobilization, Enhance Recharge Speed
    *Thunder Strike: melee (AoE), heavy dmg (smash), foe disorient, knockback
    Recharge: Slow
    Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance Disorient, Enhance Knockback, Enhance Recharge Speed
    **Charged Armor: toggle: self +resist (smash/lethal/energy)
    Recharge:
    Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage Resistance, Enhance Recharge Speed
    ***Power Sink: PBAoE, foe -end, self +end
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements: Enhance Endurance Drain, Enhance Recharge Speed


    • SCRAPPERS

    -Body Mastery:
    *Conserve Power: self, endurance discount
    Recharge:
    Recharge=10 min Duration=80 Activation=1 Cost=
    Enhancements
    *Focused Accuracy: toggle: self +acc
    Recharge:
    Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance ToHit Buff, Enhance Recharge Speed
    **Laser Beam Eyes: ranged, moderate dmg (energy), foe -def
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance Range, Enhance Recharge Speed, Enhance Defense DeBuff
    ***Energy Torrent : ranged (cone), minor dmg (smash/energy), foe knockback
    Recharge:
    Range= Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance Cone Range, Enhance Recharge Speed, Enhance Knockback


    -Darkness Mastery:
    *Petrifying Gaze: ranged, foe hold
    Recharge:
    Range=50Ft Recharge=32 Duration=15 Activation=3 Cost=12
    Enhancements: Decrease Endurance Cost, Enhance Hold, Enhance Range, Enhance Recharge Speed
    *Torrent: ranged (cone), minor dmg (negative), foe knockback, -acc
    Recharge:
    Range=58Ft Recharge=15 Activation=1 Cost=20
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance Cone Range, Enhance Recharge Speed, Enhance Knockback, Enhance ToHit Debuff
    **Dark Blast: ranged, moderate dmg (negative), foe -acc
    Recharge:
    Range=76Ft Recharge=5 Activation=1 Cost=8
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Range, Enhance Accuracy, Enhance Recharge Speed, Enhance ToHit Debuff
    ***Tenebrous Tentacles: ranged (cone), moderate dmg (smash/negative), foe immobilize, -acc
    Recharge:
    Range=44 Recharge=20 Duration=18 Activation=2 Cost=25
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Cone Range, Enhance Accuracy, Enhance Recharge Speed, Enhance Immobilize, Enhance ToHit Debuff


    -Weapon Mastery:
    *Web Grenade: ranged, foe immobilize, -fly, -recharge
    Recharge:
    Range=56Ft Recharge=8 Duration=20 Activation=2 Cost=5
    Enhancements: Decrease Endurance Cost, Enhance Recharge Speed, Enhance Immobilize
    *Caltrops: Melee (location AoE), minor DoT (lethal), foe -spd
    Recharge:
    Range=23Ft Recharge=46 Duration=46 Activation=2 Cost=12
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Slow, Enhance Recharge Speed
    **Shuriken: ranged, minor dmg (lethal)
    Recharge:
    Range=79Ft Recharge=7 Activation=2 Cost=7
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Range, Enhance Accuracy, Enhance Recharge Speed
    ***Exploding Shuriken: ranged (targeted AoE), moderate dmg (lethal)
    Recharge:
    Range=74 Recharge=32 Activation=2 Cost=22
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Range, Enhance Accuracy, Enhance Recharge Speed


    • TANKERS

    -Energy Mastery:
    *Conserve Power: self, endurance discount
    Recharge: Very Long
    Recharge=10 min Duration=80 Activation=1 Cost=
    Enhancements: Decrease Endurance Cost, Enhance Recharge Speed
    *Focused Accuracy: toggle: self +acc
    Recharge: Slow
    Recharge=10 Activation=2 Cost=
    Enhancements: Decrease Endurance Cost, Enhance Recharge Speed, Enhance ToHit Buffs
    **Laser Eyes: ranged, moderate dmg (energy), foe -def
    Recharge: Fast
    Range= Recharge= Duration= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance Range, Enhance Recharge Speed, Enhance Defence Debuff
    ***Energy Torrent: ranged (cone), minor dmg (smash/energy), foe knockback
    Recharge: Slow
    Range= Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Cone Range, Enhance Recharge Speed, Enhance Accuracy, Enhance Knockback

    -Pyre Mastery:
    *Ring of Fire: ranged, moderate DoT (fire), foe immoblize
    Recharge: Fast
    Range= Recharge=10 Duration=10 Activation=2 Cost=
    Enhancements: Decrease Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Immobilization, Enhance Damage, Enhance Accuracy
    *Char: ranged, minor DoT (fire), foe hold
    Recharge: Moderate
    Range= Recharge=25 Duration=10 Activation=2 Cost=
    Enhancements: Enhance Hold, Decrease Endurance Cost, Enhance Range, Enhance Recharge, Enhance Damage, Enhance Accuracy
    **Fire Blast: ranged, moderate dmg (fire)
    Recharge: Fast
    Range= Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance Range, Enhance Recharge Speed
    ***Fire Ball: ranged (targeted AoE), moderate dmg (smash/fire)
    Recharge: Slow
    Range= Recharge= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance Range, Enhance Recharge Speed


    -Arctic Mastery:
    *Chilblain: ranged, moderate DoT (cold), foe immobilize, -recharge, -spd
    Recharge: Fast
    Range= Recharge=10 Duration=12 Activation=2 Cost=
    Enhancements: Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Immobilization, Enhance Damage, Enhance Accuracy
    *Block of Ice: ranged, moderate dmg (cold), foe hold, -recharge, -spd
    Recharge: Moderate
    Range= Recharge=25 Duration=10 Activation=2 Cost=
    Enhancements: Enhance Hold, Decrease Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy
    **Ice Blast: ranged, moderate dmg (cold/smash), foe -recharge, -spd
    Recharge: Moderate
    Range= Recharge= Duration= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance Range, Enhance Slow, Enhance Recharge Speed
    ***Ice Storm: ranged (location AoE), minor DoT (cold)
    Recharge: Long
    Range= Recharge= Duration= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance Range, Enhance Recharge Speed


    -Earth Mastery:
    *Stone Prison: ranged, moderate DoT (smash), foe immobilize, -fly, -def
    Recharge: Fast
    Range= Recharge=10 Duration=12 Activation=2 Cost=
    Enhancements: Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Immobilization, Enhance Damage, Enhance Accuracy
    *Salt Crystals: PBAoE, foe sleep, -def
    Recharge: Slow
    Range= Recharge=60 Duration=15 Activation=2 Cost=
    Enhancements: Decrease Endurance Cost, Enhance Sleep, Enhance Recharge Sleep, Enhance Accuracy
    **Fossilize: ranged, moderate dmg (smash), foe hold
    Recharge: Moderate
    Range= Recharge= Duration= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Range, Enhance Accuracy, Enhance Recharge Speed, Enhance Hold
    ***Stalagmites: ranged (targeted AoE), minor dmg (lethal), foe disorient, -def
    Recharge: Slow
    Range= Recharge= Duration= Activation= Cost=
    Enhancements: Decrease Endurance Cost, Enhance Damage, Enhance Accuracy, Enhance Range, Enhance Recharge Speed, Enhance Disorient, Enhance Defence Debuff
  19. basickeybinds.txt

    [ QUOTE ]
    button4 "+down"
    esc "powexec_unqueue$$unselect"
    f1 "powexec_slot 1"
    f2 "powexec_slot 2"
    f3 "powexec_slot 3"
    f4 "powexec_slot 4"
    f5 "powexec_slot 5"
    f6 "powexec_slot 6"
    f7 "powexec_slot 7"
    f8 "powexec_slot 8"
    f9 "powexec_slot 9"
    f10 "powexec_slot 10"
    f11 "powexec_altslot 1"
    f12 "powexec_altslot 2"
    sysrq "powexec_altslot 3"
    scroll "powexec_altslot 4"
    pause "powexec_altslot 5"
    insert "tell $name, <scale .6><bgcolor black><color yellow>+ACC$$inspexec_name insight$$inspexec_name keen insight$$inspexec_name uncanny insight"
    delete "tell $name, <scale .6><bgcolor black><color red>+DAM$$inspexec_name enrage$$inspexec_name focused rage$$inspexec_name righteous rage"
    home "tell $name, <scale .6><bgcolor black><color green>+HP$$inspexec_name resurgence$$inspexec_name dramatic improvement$$inspexec_name respite"
    end "tell $name, <scale .6><bgcolor black><color blue>+END$$inspexec_name second wind$$inspexec_name take a breather$$inspexec_name catch a breath"
    pageup "tell $name, <scale .6><bgcolor black><color purple>+DEF$$inspexec_name luck$$inspexec_name good luck$$inspexec_name Phenomenal Luck"
    pagedown "tell $name, <scale .6>RESIST EFFECTS$$inspexec_name discipline$$inspexec_name strength of will$$inspexec_name iron will"
    rctrl+insert "tell $name, <scale .8><bgcolor black><color yellow>+33% ACC$$inspexec_name keen insight"
    rctrl+delete "tell $name, <scale .8><bgcolor black><color red>+33% DAM$$inspexec_name focused rage"
    rctrl+home "tell $name, <scale .8><bgcolor black><color green>+33% HP$$inspexec_name dramatic improvement"
    rctrl+end "tell $name, <scale .8><bgcolor black><color blue>+33% END$$inspexec_name take a breather"
    rctrl+pageup "tell $name, <scale .8><bgcolor black><color purple>+33% DEF$$inspexec_name good luck"
    rctrl+pagedown "tell $name, <scale .8>STRENGTH OF WILL$$inspexec_name strength of will"
    ralt+insert "tell $name, <bgcolor black><color yellow>+50% ACC$$inspexec_name uncanny insight"
    ralt+delete "tell $name, <bgcolor black><color red>+50% DAM$$inspexec_name righteous rage"
    ralt+home "tell $name, <bgcolor black><color green>+50% HP$$inspexec_name resurgence"
    ralt+end "tell $name, <bgcolor black><color blue>+50% END$$inspexec_name second wind"
    ralt+pageup "tell $name, <bgcolor black><color purple>+50% DEF$$inspexec_name Phenomenal Luck"
    ralt+pagedown "tell $name, IRON WILL$$inspexec_name iron will"
    numpad1 "+lookup"
    numpad2 "camreset"
    numpad3 "+lookdown"
    numpad4 "+turnleft"
    numpad5 "+backward"
    numpad6 "+turnright"
    numpad7 "+left"
    numpad8 "+forward"
    numpad9 "+right"
    numpad0 "powexec_name sprint"
    divide "++autorun"
    multiply "follow"
    subtract "powexec_unqueue$$unselect$$autorun 0$$target_enemy_near$$follow$$powexec_name X$$powexec_auto X$$tell $name, <color red><bgcolor black><scale .6>Targeting $target!"
    add "target_enemy_near"
    decimal "say Beginning/Ending Rest$$powexec_name rest"
    ` "target_friend_near"
    1 "team_select 1"
    2 "team_select 2"
    3 "team_select 3"
    4 "team_select 4"
    5 "team_select 5"
    6 "team_select 6"
    7 "team_select 7"
    8 "team_select 8"
    9 "target_friend_next"
    0 "target_friend_prev"
    Backspace "autoreply"
    q "say <scale 1.25>$target, You Want Some Of This???$$emote taunt2"
    w "say Waiting...$$emote newspaper"
    e "say Every Hero should have their own Theme Music!$$emote boombox"
    r "autoreply"
    t "say Thank you$$emote thanks"
    y "say <bgcolor green><border green><color white>Yes$$emote nod"
    u "say You're welcome$$emote yourewelcome"
    i "say I sense a disturbance in the force...$$emote burp"
    o "say <bgcolor darkorange>One moment please$$emote yoga$$manage"
    p "emote roar"
    a "say <color green><bgcolor white>Acknowledged$$emote salute"
    s "say <bgcolor red><color white>Stop!$$emote stop"
    d "say Goodbye$$emote wave"
    f "say Check these out$$emote flex1"
    g "say <bgcolor green><color white>Good to go!$$emote thumbsup"
    h "say Hello$$emote hi"
    j "say One, Two, Three, Four, Five$$emote jumpingjacks"
    k "emote sings:$$say Everybody Was$$say <scale 1.25>KUNG-FU FIGHTING!$$emote kata"
    l "say <scale 1.25>Level Up!!!$$emote winner"
    z "lfg$$broadcast <bgcolor blue><color white><scale 1.25>$name, $level $origin $archetype looking for team.$$search"
    x "say <scale 1.25>Good job!$$emote score10"
    c "say <scale 1.25>$target, Come Get Some!!!$$emote taunt1"
    v "say <scale 1.25>Victory!!!$$emote victory"
    b "say <scale 1.25>$battlecry"
    n "say <color crimson>No$$emote no"
    m "say I'll just sit here and wait.$$emote sit"
    shift+q "chat_cyle"
    shift+w ""
    shift+e "manage"
    shift+r "toggle supergroup"
    shift+t "toggle team"
    shift+y "tray"
    shift+u "toggle clue"
    shift+i "toggle inspirations"
    shift+o "toggle contacts"
    shift+p "powers"
    shift+a "emote boombox$$say afk$$afk"
    shift+s "screenshot"
    shift+d "menu$$contextmenu 23"
    shift+f "toggle friends"
    shift+g "target"
    shift+h "menu$$contextmenu 16"
    shift+j "lfg"
    shift+k "toggle costume"
    shift+l "show chat$$beginchat /bind_load_file c:\kb\keybinds.txt"
    shift+z "toggle mission"
    shift+x "++disable2d"
    shift+c "toggle chat"
    shift+v "third"
    shift+b "menu$$contextmenu 18"
    shift+n "nav"
    shift+m "map"
    enter "show chat$$beginchat /say "

    [/ QUOTE ]

    A bind file with quite a few custom binds: mxkeybinds.txt

    [ QUOTE ]

    subtract "powexec_abort$$unselect$$autorun 0$$target_enemy_near$$follow$$powexec_name shadow maul$$powexec_auto shadow punch$$tell $name, <color red><bgcolor black><scale .6>Targeting $target!"
    decimal "say <color white><bgcolor black><scale .6>Beginning/Ending Rest$$powexec_name rest"
    Backspace "show chat$$beginchat /tell $target, <color white><bgcolor black><scale .6>"
    q "say <color white><bgcolor black><scale .6>$target, You Want Some Of This???$$emote taunt2"
    w "say <color white><bgcolor black><scale .6>Waiting...$$emote newspaper"
    e "say <color white><bgcolor black><scale .6>Every Hero should have their own Theme Music!$$emote boombox"
    t "say <color white><bgcolor black><scale .6>Thank you$$emote thanks"
    y "say <color white><bgcolor black><scale .6>Yes$$emote nod"
    u "say <color white><bgcolor black><scale .6>You're welcome$$emote yourewelcome"
    i "say <color white><bgcolor black><scale .6>I sense a disturbance in the force...$$emote burp"
    o "say <color white><bgcolor black><scale .6>One moment$$emote yoga$$manage"
    a "say <color white><bgcolor black><scale .6>OK$$emote nod"
    s "say <color white><bgcolor black><scale .6>Stop!$$emote stop"
    d "say <color white><bgcolor black><scale .6>Goodbye$$emote wave"
    f "say <color white><bgcolor black><scale .6>Check these out$$emote flex1"
    g "say <color white><bgcolor black><scale .6>Good to go!$$emote thumbsup"
    h "say <color white><bgcolor black><scale .6>Hello$$emote hi"
    j "say <color white><bgcolor black><scale .6>One, Two, Three, Four, Five$$emote jumpingjacks"
    k "emote sings:$$say <color white><bgcolor black><scale .6>Everybody Was$$say <color white><bgcolor black><scale .6>KUNG-FU FIGHTING!$$emote kata"
    l "say <color white><bgcolor black><scale .6>Level Up!!!$$emote winner"
    x "say <color white><bgcolor black><scale .6>Good job!$$emote score10"
    c "say <color white><bgcolor black><scale .6>$target, Come Get Some!!!$$emote taunt1"
    v "say <color white><bgcolor black><scale .6>Victory!!!$$emote victory"
    b "say <color white><bgcolor black><scale .6>$battlecry"
    n "say <color white><bgcolor black><scale .6>No$$emote no"
    m "say <color white><bgcolor black><scale .6>I'll just sit here and wait.$$emote sit"
    shift+a "emote boombox$$say <color white><bgcolor black><scale .6>afk$$afk"
    enter "show chat$$beginchat /say <color white><bgcolor black><scale .6>"


    [/ QUOTE ]

    A bind file with only a few changes: cfkeybinds.txt

    [ QUOTE ]

    esc "powexec_abort$$unselect$$powexec_auto boxing"
    b "say <bgcolor #FF4500><color #00FF00><scale 1.25>Kick me!!!™$$powexec_auto taunt"
    subtract "powexec_abort$$unselect$$autorun 0$$target_enemy_near$$follow$$powexec_name jab$$powexec_auto boxing$$tell $name, <scale .6><bgcolor black><color red>Targeting $target!"
    c "powexec_name taunt$$say <bgcolor #FF4500><color #00FF00><scale 1.25>$target, Come Get Some!!!"
    q "powexec_name taunt$$say <bgcolor #FF4500><color #00FF00><scale 1.25>$target, You Want Some Of This???"
    a "say <color green>Okey-dokey!!!$$emote clap"
    h "say Yo$$emote hi"
    z "lfg$$broadcast <bgcolor blue><color white><scale 1.25>$name, $level $origin $archetype looking for team to smite evil and eat cake.$$search"
    m "say I'll just sit here and contemplate my navel.$$emote yoga"
    t "say Thank you$$emote praise"
    u "say You're welcome$$emote shucks"


    [/ QUOTE ]

    A much shorter custom keybind file: innocencekeybinds.txt

    [ QUOTE ]

    b "say <scale 1.25>$battlecry$$emote cheer"
    subtract "powexec_abort$$unselect$$autorun 0$$target_enemy_near$$follow$$powexec_name power blast$$powexec_auto power bolt$$tell $name, <color red><bgcolor black><scale .6>Targeting $target!"
    t "say Thanks$$emote thumbsup"
    o "say <bgcolor yellow>One second$$emote yoga$$manage"
    a "say <color green>OK$$emote thumbsup"
    h "say Hi$$emote hi"


    [/ QUOTE ]
  20. This is how I do it: YMMV

    Start new character. Say he's named Mister X.

    Type in /bind_load_file c:\kb\basickeybinds.txt

    This loads in the generic binds I have (movement, chat shortcuts for Yes, No, Hello, Goodbye, etc., Inspirations, Power trays, etc.).

    I alt-tab to my c:\kb\ directory. I create a text file called mxkeybinds.txt.

    I open basickeybinds.txt and copy/paste the entire file into mxkeybinds.txt. I close basickeybinds.txt.

    I cut all the things I want to remain the same on this character as every other alt. (all movements stays the same, all my inspirations are called the same way, all my powers are activated from the same keys, etc.)

    Of the remaining lines, I customized them. For example, instead of saying Hello, I want this character to say Hi. Instead of saying Thank You and emoting fancybow, I want to say Thanks and emote praise.

    After I have finished customizing mxkeybinds.txt, I save and close it.

    I then go back into CoH and hit shift+L (which in my bind files calls the following: "show chat$$beginchat /bind_load_file c:\kb\keybinds.txt" ) I backspace in front of keybinds.txt in the string and add the mx and hit enter.

    Ta-dah!

    I now have a bind file I can use for every character and I have a special file I use for that one character only.

    Change something in your basickeybinds.txt file a few weeks back and log into an alt you haven't played in months?

    Hit shift+L, and backspace to add "basic" in front of "keybinds.txt" and hit enter. Hit shift+L again and backspace to add "mx" in front of "keybinds.txt" and you've reloaded the custom binds for this character (Hi instead of Hello etc.)

    I'll post my basickeybinds.txt file again after this post and a few example of character specific bind files.
  21. I have the following line in my basickeybinds.txt file.

    shift+l "show chat$$beginchat /bind_load_file c:\kb\keybinds.txt"

    I hit shift+l, backspace in front of keybinds.txt and type basic or amaranth or cf or whatever bindfile name I want to load.
  22. I got my tanker to 41, so I have had a chance to try the first two powers of every Tanker APPs. Those powers have most of the new information.

    Further information to fill in the gaps is always appreciated.
  23. Updated with corrected information 12/15/04.

    Desired information is:

    * Confirmation of power names, spelling and order
    * Confirmation of power type (ranged vs. PBAoE, etc.)
    * Types of enhancement available to be placed on the power
    * Qualatative descriptions on damage and recharge (very fast, very long, slow, extreme, minor, etc.),
    * Quantative (numerical) data on recharge time, activation time, range and endurance cost



    -----EPIC POWER POOLS-----

    • BLASTERS

    -Cold Mastery:
    *Snow Storm: toggle: ranged (targeted AoE), foe -spd, -recharge
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements:
    *Flash Freeze: ranged (targeted AoE), minor dmg(cold/lethal), foe sleep
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements
    **Frozen Armor: toggle: self +def(smash/lethal), +res(cold)
    Recharge:
    Range= Recharge= Activation= Cost=
    Enhancements
    ***Hibernate: toggle: self invulnerable +regeneration
    Recharge:
    Range= Recharge= Activation= Cost=
    Enhancements


    -Force Mastery:
    *Personal Force Field: toggle: self +def, + resist (all)
    Recharge:
    Range= Recharge= Activation= Cost=
    Enhancements
    *Repulsion Field: toggle: PBAoE, foe knockback
    Recharge:
    Range= Recharge= Activation= Cost=
    Enhancements
    **Temp Invuln: toggle: self, +resist (smash/lethal)
    Recharge:
    Range= Recharge= Activation= Cost=
    Enhancements
    ***Force of Nature: self +resist(all dmg except psionic), +recovery
    Recharge:
    Range= Recharge= Activation= Cost=
    Enhancements


    -Flame Mastery:
    *Bonfire: ranged (location AoE), minor dmg(fire), foe knockback
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements
    *Char: ranged, moderate DoT(fire), foe hold
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements
    **Fire Shield: toggle: self +resist(smash/lethal/fire/cold)
    Recharge:
    Range= Recharge= Activation= Cost=
    Enhancements
    ***Rise of the Phoenix: self rez, +special, invulnerable, foe disorient
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements


    -Munitions Mastery:
    *Body Armor: self +res(smash/lethal)
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements
    *Cryo Freeze Ray: ranged, ? dmg (cold?), foe hold, -recharge, -spd
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements
    **Sleep Grenade: ranged, minor dmg (?), foe sleep
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements
    ***LRM Rocket: ranged (targeted AoE), sniper, ? dmg (smash/lethal)
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements


    • CONTROLLERS

    -Stone Mastery:
    *Hurl Boulder: ranged, heavy dmg (smash), foe knockback
    Recharge: Moderate
    Range= Recharge= Duration= Activation= Cost=
    Enhancements
    *Fissure: ?, moderate dmg (smash?), ?
    Recharge: Slow
    Range= Recharge= Duration= Activation= Cost=
    Enhancements: Damage
    **Rock Armor: toggle: self +def (smash/lethal)
    Recharge:
    Range= Recharge= Activation= Cost=
    Enhancements
    ***Earth's Embrace: self heal, +max hp, +res (toxic)
    Recharge: Very Long
    Range= Recharge= Duration= Activation= Cost=
    Enhancements


    -Fire Mastery:
    *Fire Blast: ranged, moderate dmg (fire)
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements
    *Fire Ball: ranged (targeted AoE), moderate dmg (smash/fire)
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements
    **Fire Shield: toggle: self +resist (smash/lethal/fire/cold/disorient)
    Recharge:
    Range= Recharge= Activation= Cost=
    Enhancements
    ***Consume: PBAoE, minor DoT (fire), self +end
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements


    -Ice Mastery:
    *Ice Blast: ranged, moderate dmg (cold/smash), foe -recharge, -speed
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements
    *Hibernate: toggle: self invulnerable, +regeneration
    Recharge:
    Range= Recharge= Activation= Cost=
    Enhancements
    **Frozen Armor: toggle: self, +def (smash/lethal), +res (cold)
    Recharge:
    Range= Recharge= Activation= Cost=
    Enhancements
    ***Ice Storm: ranged (location AoE), minor DoT (cold)
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements

    -Primal Forces Mastery:
    *Power blast: ranged, moderate dmg (energy/smash), foe knockback
    Recharge: Moderate
    Range= Recharge= Duration= Activation= Cost=
    Enhancements
    *Conserve Power: self endurance discount
    Recharge: Very Long
    Range= Recharge= Duration= Activation= Cost=
    Enhancements
    **Temp Invuln: toggle: self +resist (smash/lethal)
    Recharge:
    Range= Recharge= Activation= Cost=
    Enhancements
    ***Power Boost: self +special
    Recharge: Long
    Range= Recharge= Duration= Activation= Cost=
    Enhancements


    -Psionic Mastery:
    *Mental Blast: ranged, moderate dmg (psionic), foe -recharge, -spd
    Recharge: Fast
    Range= Recharge= Duration= Activation= Cost=
    Enhancements
    *Indomitable Will: self, +resist (sleep, hold, disorient)
    Recharge: Very Long
    Range= Recharge= Duration= Activation= Cost=
    Enhancements
    **Mind Over Body: toggle: self, +resist (smash/lethal/psionic)
    Recharge:
    Range= Recharge= Activation= Cost=
    Enhancements
    ***Psionic Tornado: ranged (targeted AoE), moderate DoT (psionic), foe - recharge, -spd
    Recharge: Slow
    Range= Recharge= Duration= Activation= Cost=
    Enhancements


    • DEFENDERS

    -Dark Mastery:
    *Oppressive Gloom: toggle: (ranged AoE), foe disorient, self minor dmg (special)
    Recharge:
    Range= Recharge= Activation= Cost=
    Enhancements
    *Dark Consumption: melee (AoE), moderate dmg (negative), self +end
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements
    **Dark Embrace: toggle: self +resist (lethal/smash/negative)
    Recharge:
    Range= Recharge= Activation= Cost=
    Enhancements
    ***Soul Drain: melee (AoE), moderate dmg (negative), self +acc, +dmg
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements


    -Power Mastery:
    *Conserve Power: self endurance discount
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements
    *Power Build Up: self +acc, +dmg, +special
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements
    **Temp Invuln: toggle: self +resist (smash/lethal)
    Recharge:
    Range= Recharge= Activation= Cost=
    Enhancements
    ***Total Focus: melee, extreme dmg (smash/energy), foe disorient
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements


    -Psychic Mastery:
    *Dominate: ranged, moderate dmg (psionic), foe hold
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements
    *Mass Hypnosis: ranged (targeted AoE), foe sleep
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements
    **Mind Over Body: toggle: self +resist (smash/lethal/psionic)
    Recharge:
    Range= Recharge= Activation= Cost=
    Enhancements
    ***Telekenesis: toggle: ranged (targeted AoE), foe hold, repel
    Recharge:
    Range= Recharge= Activation= Cost=
    Enhancements


    -Electricity Mastery:
    *Electric Fence: ranged, moderate DoT (energy), foe immobilize, -end
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements
    *Thunder Strike: melee (AoE), heavy dmg (smash), foe disorient, knockback
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements
    **Charged Armor: toggle: self +resist (smash/lethal/energy)
    Recharge:
    Range= Recharge= Activation= Cost=
    Enhancements
    ***Power Sink: PBAoE, foe -end, self +end
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements


    • SCRAPPERS

    -Body Mastery:
    *Conserve Power: self, endurance discount
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements
    *Focused Accuracy: toggle: self +acc
    Recharge:
    Range= Recharge= Activation= Cost=
    Enhancements
    **Laser Beam Eyes: ranged, moderate dmg (energy), foe -def
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements
    ***Energy Torrent : ranged (cone), minor dmg (smash/energy), foe knockback
    Recharge:
    Range= Recharge= Duration= Activation= Cost=
    Enhancements


    -Darkness Mastery:
    *Petrifying Gaze: ranged, foe hold
    Recharge:
    Range=50Ft Recharge=32 Duration=15 Activation=3 Cost=12
    Enhancements
    *Torrent: ranged (cone), minor dmg (negative), foe knockback, -acc
    Recharge:
    Range=58Ft Recharge=15 Activation=1 Cost=20
    Enhancements
    **Dark Blast: ranged, moderate dmg (negative), foe -acc
    Recharge:
    Range=76Ft Recharge=5 Activation=1 Cost=8
    Enhancements
    ***Tenebrous Tentacles: ranged (cone), moderate dmg (smash/negative), foe immobilize, -acc
    Recharge:
    Range=44 Recharge=20 Duration=18 Activation=2 Cost=25
    Enhancements


    -Weapon Mastery:
    *Web Grenade: ranged, foe immobilize, -fly, -recharge
    Recharge:
    Range=56Ft Recharge=8 Duration=20 Activation=2 Cost=5
    Enhancements
    *Caltrops: Melee (location AoE), minor DoT (lethal), foe -spd
    Recharge:
    Range=23Ft Recharge=46 Duration=46 Activation=2 Cost=12
    Enhancements
    **Shuriken: ranged, minor dmg (lethal)
    Recharge:
    Range=79Ft Recharge=7 Activation=2 Cost=7
    Enhancements
    ***Exploding Shuriken: ranged (targeted AoE), moderate dmg (lethal)
    Recharge:
    Range=74 Recharge=32 Activation=2 Cost=22
    Enhancements


    • TANKERS

    -Energy Mastery:
    *Conserve Power: self, endurance discount
    Recharge: Very Long
    Recharge=10 minutes Duration=80 Activation=1 Cost=
    Enhancements: Decrease Endurance Cost, Enhance Recharge Speed
    *Focused Accuracy: toggle: self +acc
    Recharge: Slow
    Recharge=10 Activation=2 Cost=
    Enhancements: Decrease Endurance Cost, Enhance Recharge Speed, Enhance ToHit Buffs
    **Laser Eyes: ranged, moderate dmg (energy), foe -def
    Recharge: Fast
    Range= Recharge= Duration= Activation= Cost=
    Enhancements
    ***Energy Torrent: ranged (cone), minor dmg (smash/energy), foe knockback
    Recharge: Slow
    Range= Recharge= Duration= Activation= Cost=
    Enhancements

    -Pyre Mastery:
    *Ring of Fire: ranged, moderate DoT (fire), foe immoblize
    Recharge: Fast
    Range= Recharge=10 Duration=10 Activation=2 Cost=
    Enhancements: Decrease Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Immobilization, Enhance Damage, Enhance Accuracy
    *Char: ranged, minor DoT (fire), foe hold
    Recharge: Moderate
    Range= Recharge=25 Duration=10 Activation=2 Cost=
    Enhancements: Enhance Hold, Decrease Endurance Cost, Enhance Range, Enhance Recharge, Enhance Damage, Enhance Accuracy
    **Fire Blast: ranged, moderate dmg (fire)
    Recharge: Fast
    Range= Recharge= Duration= Activation= Cost=
    Enhancements
    ***Fire Ball: ranged (targeted AoE), moderate dmg (smash/fire)
    Recharge: Slow
    Range= Recharge= Duration= Activation= Cost=
    Enhancements


    -Arctic Mastery:
    *Chilblain: ranged, moderate DoT (cold), foe immobilize, -recharge, -spd
    Recharge: Fast
    Range= Recharge=10 Duration=12 Activation=2 Cost=
    Enhancements: Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Immobilization, Enhance Damage, Enhance Accuracy
    *Block of Ice: ranged, moderate dmg (cold), foe hold, -recharge, -spd
    Recharge: Moderate
    Range= Recharge=25 Duration=10 Activation=2 Cost=
    Enhancements: Enhance Hold, Decrease Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Damage, Enhance Accuracy
    **Ice Blast: ranged, moderate dmg (cold/smash), foe -recharge, -spd
    Recharge: Moderate
    Range= Recharge= Duration= Activation= Cost=
    Enhancements
    ***Ice Storm: ranged (location AoE), minor DoT (cold)
    Recharge: Long
    Range= Recharge= Duration= Activation= Cost=
    Enhancements


    -Earth Mastery:
    *Stone Prison: ranged, moderate DoT (smash), foe immobilize, -fly, -def
    Recharge: Fast
    Range= Recharge=10 Duration=12 Activation=2 Cost=
    Enhancements: Reduce Endurance Cost, Enhance Range, Enhance Recharge Speed, Enhance Immobilization, Enhance Damage, Enhance Accuracy
    *Salt Crystals: PBAoE, foe sleep, -def
    Recharge: Slow
    Range= Recharge=60 Duration=15 Activation=2 Cost=
    Enhancements: Decrease Endurance Cost, Enhance Sleep, Enhance Recharge Sleep, Enhance Accuracy
    **Fossilize: ranged, moderate dmg (smash), foe hold
    Recharge: Moderate
    Range= Recharge= Duration= Activation= Cost=
    Enhancements
    ***Stalagmites: ranged (targeted AoE), minor dmg (lethal), foe disorient, -def
    Recharge: Slow
    Range= Recharge= Duration= Activation= Cost=
    Enhancements
  24. [ QUOTE ]
    All binders will want to know this, in issue 3 YOU CAN SPECIFY TO TURN A TOGGLE POWER ON OR OFF IN THE BINDS. Can't remember the details, think it's a different command, "powtoggle_name 1 sprint"

    [/ QUOTE ]

    Some new keybinds and macros I made using the new toggle on-off commands.

    /macro +DEF "powexec_toggleon maneuvers$$powexec_toggleon Invincibility$$powexec_toggleon Weave$$powexec_auto taunt"

    Defense mode for when my tanker takes on creatures that do psionic or untyped damage, when damage resistance is not a factor. Also useful for providing maximum defense against creatures that have mez effects I don't want to suffer. Changing my autofire power to Taunt conserves my END and allows me to recharge while maintaining maximum +def.

    /macro SOLO "powexec_toggleon Assault$$powexec_toggleon Tactics$$powexec_toggleoff sprint"

    When I'm not teaming, I have enough personal defenses to handle most missions. I use these two powers (and sometimes Invincibility) to increase my offensive potential. I also turn off sprint to lower end usage.

    /macro Leadership "powexec_toggleon Assault$$powexec_toggleon Tactics$$powexec_toggleon maneuvers"

    One tray slot to activate all three leadership powers.

    numlock "powexec_toggleon Invincibility$$powexec_toggleon Assault$$powexec_toggleon Tactics$$powexec_toggleon maneuvers$$powexec_toggleon tough$$powexec_toggleon Weave$$powexec_toggleon Temp Invulnerability$$powexec_toggleoff sprint"

    This bind turns on all of my toggle powers, readying me for combat with a team. It also turns off sprint to save end. This would also be the key to repeatedly press after being mezzed to bring all toggles back up quickly.