Stefanie

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  1. Quote:
    Originally Posted by DrMike2000 View Post
    I found my MA/SR scrapper more survivable than my BS/SD scrapper.
    :O Really?? I decided to make a Shields toon because my db/sr and fire/sr (both 50's and io'd out w/ soft cap!) irritate me 'cause when I get hit..I get hit HARD. I wanted something I could softcap easily but still have enough resistance that 2 hits doesn't = dead.


    Having said that, SR, imo, does NOT suck... I love it! And after working on a bs/sd, I may stick with SR... we shall see.

    SR sure did spoil me though ... I swear I'll probably end up making a dark/sr...or a bs/sr (if the shield doesn't work out)...or an ma/sr...or a kat/sr...or... >.>
  2. okie.. how's this?

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Stefie Girl: Level 50 Magic Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Hack -- C'ngImp-Acc/Dmg:35(A), C'ngImp-Dmg/EndRdx:35(11), C'ngImp-Dmg/Rchg:35(13), C'ngImp-Dmg/EndRdx/Rchg:50(39), C'ngImp-Acc/Dmg/EndRdx:35(43), Achilles-ResDeb%:20(43)
    Level 1: Deflection -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(37), LkGmblr-Rchg+:50(40), Aegis-ResDam/EndRdx:50(40), Aegis-ResDam:50(40), Aegis-ResDam/Rchg:50(43)
    Level 2: Slice -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(3), Oblit-Dmg/Rchg:50(3), Oblit-Acc/Dmg/Rchg:50(15), Oblit-Acc/Dmg/EndRdx/Rchg:50(17), Oblit-%Dam:50(34)
    Level 4: True Grit -- Mrcl-Heal:40(A), Mrcl-Heal/EndRdx:40(5), Mrcl-Heal/Rchg:40(5), S'fstPrt-ResDam/Def+:30(13)
    Level 6: Battle Agility -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(7), LkGmblr-Def/EndRdx:50(7), LkGmblr-Def/EndRdx/Rchg:50(9)
    Level 8: Combat Jumping -- LkGmblr-Rchg+:30(A), LkGmblr-Def:50(9), Zephyr-ResKB:50(11), Zephyr-Travel/EndRdx:50(45), Zephyr-Travel:50(45)
    Level 10: Active Defense -- HO:Membr(A)
    Level 12: Swift -- Run-I:50(A)
    Level 14: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(15), RgnTis-Regen+:30(45)
    Level 16: Super Jump -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(17)
    Level 18: Whirling Sword -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(19), Sciroc-Dmg/Rchg:50(19), Sciroc-Acc/Rchg:50(25), Sciroc-Acc/Dmg/EndRdx:50(31), Achilles-ResDeb%:20(31)
    Level 20: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(21), P'Shift-EndMod/Acc:50(21), P'Shift-EndMod/Rchg:50(46)
    Level 22: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(23), GSFC-ToHit/Rchg/EndRdx:50(23), GSFC-Rchg/EndRdx:50(25), GSFC-ToHit/EndRdx:50(46), GSFC-Build%:50(46)
    Level 24: Against All Odds -- EndRdx-I:50(A)
    Level 26: Disembowel -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(27), Mako-Dmg/Rchg:50(27), Mako-Acc/EndRdx/Rchg:50(29), Mako-Acc/Dmg/EndRdx/Rchg:50(29), Mako-Dam%:50(31)
    Level 28: Phalanx Fighting -- Ksmt-ToHit+:30(A)
    Level 30: Kick -- Empty(A)
    Level 32: Head Splitter -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34)
    Level 35: Shield Charge -- Oblit-Dmg:30(A), Oblit-Acc/Rchg:30(36), Oblit-Dmg/Rchg:30(36), Oblit-Acc/Dmg/Rchg:30(36), Oblit-Acc/Dmg/EndRdx/Rchg:30(37), Oblit-%Dam:30(37)
    Level 38: Tough -- Aegis-ResDam:40(A), Aegis-ResDam/EndRdx:40(39), Aegis-ResDam/EndRdx/Rchg:40(39)
    Level 41: Weave -- LkGmblr-Rchg+:40(A), LkGmblr-Def:40(42), LkGmblr-Def/EndRdx:40(42), LkGmblr-Def/EndRdx/Rchg:40(42)
    Level 44: Conserve Power -- RechRdx-I:50(A)
    Level 47: Physical Perfection -- P'Shift-End%:50(A), P'Shift-EndMod:50(48), P'Shift-EndMod/Acc:50(48), Mrcl-Rcvry+:40(48), Mrcl-Heal:40(50)
    Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    Set Bonus Totals:
    • 14.5% DamageBuff(Smashing)
    • 14.5% DamageBuff(Lethal)
    • 14.5% DamageBuff(Fire)
    • 14.5% DamageBuff(Cold)
    • 14.5% DamageBuff(Energy)
    • 14.5% DamageBuff(Negative)
    • 14.5% DamageBuff(Toxic)
    • 14.5% DamageBuff(Psionic)
    • 9.88% Defense(Smashing)
    • 9.88% Defense(Lethal)
    • 13.6% Defense(Fire)
    • 13.6% Defense(Cold)
    • 9.25% Defense(Energy)
    • 9.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 16.8% Defense(Melee)
    • 15.5% Defense(Ranged)
    • 14.9% Defense(AoE)
    • 50% Enhancement(RechargeTime)
    • 52% Enhancement(Accuracy)
    • 15% FlySpeed
    • 180.7 HP (13.5%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 5.5%
    • MezResist(Stun) 6.6%
    • 10% (0.17 End/sec) Recovery
    • 62% (3.47 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 25% RunSpeed
    ------------
    Set Bonuses:
    Crushing Impact
    (Hack)
    • MezResist(Immobilize) 2.2%
    • 15.1 HP (1.12%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Deflection)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Aegis
    (Deflection)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Obliteration
    (Slice)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Miracle
    (True Grit)
    • 2.5% (0.04 End/sec) Recovery
    • 25.1 HP (1.87%) HitPoints
    Steadfast Protection
    (True Grit)
    • 3% Defense(All)
    Luck of the Gambler
    (Battle Agility)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.56 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Combat Jumping)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    • Knockback Protection (Mag -4)
    Numina's Convalescence
    (Health)
    • 12% (0.67 HP/sec) Regeneration
    Blessing of the Zephyr
    (Super Jump)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Scirocco's Dervish
    (Whirling Sword)
    • 10% (0.56 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Gaussian's Synchronized Fire-Control
    (Build Up)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Mako's Bite
    (Disembowel)
    • MezResist(Immobilize) 3.3%
    • 20.1 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Obliteration
    (Head Splitter)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Obliteration
    (Shield Charge)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Aegis
    (Tough)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Luck of the Gambler
    (Weave)
    • 10% (0.56 HP/sec) Regeneration
    • 15.1 HP (1.12%) HitPoints
    • 9% Enhancement(Accuracy) (Exceeded 5 Bonus Cap)
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Physical Perfection)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 25.1 HP (1.87%) HitPoints
    Miracle
    (Physical Perfection)
    • 2.5% (0.04 End/sec) Recovery



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  3. Hey guys.. wondering if you could critique this and tell me if I'm missing anything?? I found a build scrounging thru the forums and tweaked it a little to fit my playstyle! Thanks!!!!

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Stefie Girl: Level 50 Magic Scrapper
    Primary Power Set: Broad Sword
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Hack -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(11), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Knock%(43), Achilles-ResDeb%(43)
    Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(37), LkGmblr-Rchg+(40), Aegis-ResDam/EndRdx(40), Aegis-ResDam(40), Aegis-ResDam/Rchg(43)
    Level 2: Slice -- Oblit-Dmg(A), Oblit-Acc/Rchg(3), Oblit-Dmg/Rchg(3), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(17), Oblit-%Dam(34)
    Level 4: True Grit -- Mrcl-Heal(A), Mrcl-Heal/EndRdx(5), Mrcl-Heal/Rchg(5), S'fstPrt-ResDam/Def+(13)
    Level 6: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx(7), LkGmblr-Def/EndRdx/Rchg(9)
    Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(9), Zephyr-ResKB(11), Zephyr-Travel(48), Zephyr-Travel/EndRdx(48)
    Level 10: Active Defense -- HO:Membr(A)
    Level 12: Swift -- Run-I(A)
    Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), RgnTis-Regen+(45)
    Level 16: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(17)
    Level 18: Whirling Sword -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Acc/Rchg(25), Sciroc-Acc/Dmg/EndRdx(31), Achilles-ResDeb%(31)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(46)
    Level 22: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(46), GSFC-Build%(46)
    Level 24: Against All Odds -- EndRdx-I(A)
    Level 26: Disembowel -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(29), Mako-Acc/Dmg/EndRdx/Rchg(29), Mako-Dam%(31)
    Level 28: Phalanx Fighting -- Ksmt-ToHit+(A)
    Level 30: Kick -- ExStrk-Dmg/KB(A), ExStrk-Dam%(45), ExStrk-Acc/KB(48)
    Level 32: Head Splitter -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 35: Shield Charge -- Erad-Dmg(A), Erad-Acc/Rchg(36), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-%Dam(37)
    Level 38: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(39), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39)
    Level 41: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/EndRdx(42), LkGmblr-Def/EndRdx/Rchg(42)
    Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)
    Level 47: Conserve Power -- RechRdx-I(A)
    Level 49: Physical Perfection -- P'Shift-End%(A), P'Shift-EndMod(50), P'Shift-EndMod/Acc(50), Mrcl-Rcvry+(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit



    Code:
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  4. Hey..you want to take a look at some of the changes I made to the build you gave me? I'll post 'em both so it'll be easy to open and compare. Thanks! <3

    Mine:

    Code:
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    Yours:

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  5. Stefanie

    Dark/Elec ?

    Yes..I'm back..with a different combo. (sorry!)

    Just curious.. anyone done this combo? I searched forums a lil bit, but couldn't really find anything.. how does it play, etc. I want to play Dark/ but the st dmg is little intimidating to me; although it still looks awfully fun... (I don't like big huge groups/farming, anyway..I have a fire/kin for that!) I do like running into large groups and being able to pound away w/o faceplanting though! ...

    I played my friend's dark/elec brute and had a blast!

    Thanks.
  6. ....and behold, Starr. is born. :P <3



    2 hours later and level 5.... yeah, this one's a keeper... >.> :P
  7. wow... that build is pure win. I just changed it up a lil for katana.. I made a dark/dark but idk, after lookin' at those numbers...I might just haveta remake into kat/dark. w00t! ty dahlin. <3 p.s. I got my aoe to 44.5.
  8. LOL! thanks for that!! I did slot that in my build speaking of builds..here is a dark/dark I was working on.. PLEASE help! I'm not going for anything in particular, except for as much defense I can get while still making it playable. have fun, guys. thanks in advance for everything. <3

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    SoulStarr: Level 50 Magic Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Dark Armor
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Shadow Punch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(13), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(43)
    Level 1: Dark Embrace -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(3), TtmC'tng-EndRdx/Rchg(13), TtmC'tng-ResDam/EndRdx/Rchg(15), TtmC'tng-ResDam(37), TtmC'tng-EndRdx(42)
    Level 2: Smite -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(5), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(21), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(43)
    Level 4: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(5), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(43)
    Level 6: Death Shroud -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(7), Oblit-%Dam(11), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(40)
    Level 8: Siphon Life -- Theft-+End%(A), Nictus-%Dam(9), Nictus-Acc/EndRdx/Rchg(9), Nictus-Acc/EndRdx/Heal/HP/Regen(31), Nictus-Acc/Heal(42), Nictus-Heal(42)
    Level 10: Obsidian Shield -- S'fstPrt-ResKB(A)
    Level 12: Combat Jumping -- Ksmt-ToHit+(A), Zephyr-Travel(46), Zephyr-Travel/EndRdx(46), Zephyr-ResKB(46)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45), Zephyr-ResKB(45)
    Level 16: Dark Regeneration -- Theft-+End%(A), Nictus-%Dam(17), Nictus-Acc/EndRdx/Rchg(17), Nictus-Acc/EndRdx/Heal/HP/Regen(31), Nictus-Acc/Heal(33), Nictus-Heal(37)
    Level 18: Dark Consumption -- P'Shift-End%(A), P'Shift-EndMod/Acc(19), P'Shift-Acc/Rchg(19), P'Shift-EndMod/Acc/Rchg(33), P'Shift-EndMod/Rchg(33), P'Shift-EndMod(34)
    Level 20: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(34)
    Level 22: Swift -- Run-I(A)
    Level 24: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(25), RgnTis-Regen+(25)
    Level 26: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(27), P'Shift-EndMod(27)
    Level 28: Soul Drain -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(29), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Rchg(34)
    Level 30: Murky Cloud -- Aegis-ResDam(A)
    Level 32: Boxing -- Empty(A)
    Level 35: Tough -- Aegis-ResDam(A), Aegis-Psi/Status(36), Aegis-ResDam/EndRdx(36), Aegis-ResDam/EndRdx/Rchg(36), Aegis-ResDam/Rchg(45)
    Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
    Level 41: Focused Accuracy -- Empty(A)
    Level 44: Physical Perfection -- P'Shift-End%(A)
    Level 47: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(48), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48), KntkC'bat-Knock%(50)
    Level 49: Cloak of Fear -- Cloud-Acc/EndRdx/Rchg(A), Cloud-ToHitDeb/EndRdx/Rchg(50), Cloud-Acc/ToHitDeb(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit



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  9. Thanks for the advice! <3 I am working on a dark/dark build right now, just to see what kind of numbers I can come up with ... really hoping/thinking I can have fun with this toon though! Never really played either one.
  10. SoulStarr is created! Now I'll probably level her to 8 and then make a new one. fingers crossed that I don't!
  11. whoah.. dark=win!

    (he has a dark/elec brute) w00t :O

    I'd play elec armor if I could stand the stupid graphics. but can't turn em off sooo.
  12. lol! thanks.. I might haveta try it. Maybe I just didn't like it paired with regen.. :P I should just stop being skerred that I won't like it and make it and try it! <3
  13. p.s. I am sort of curious about katana..never really thought I liked it before, but idk.. at least it would be different. I wish dark melee had more than 3 "attacks" because I love it and wish I could just make a dark/dark. I once made a dark/regen and leveled it to 24 during double xp weekend (years ago) and then deleted it because it started boring me! blah. anyway. going to rwz to play a little bit..
  14. uh. I didn't have enough time to do any attack chain at all.. hah! :x he is only like 13.88% defense though .. >.> lol
  15. wow ... against a group of cimerorans... fail =x
  16. I'm playing my friend's lvl 50 kat/dark right now ... but he's not built for defense.. so we'll see.
  17. You have no idea how awesome that build is! Thank you so much for taking the time to do it for me... I was thinking ALL DAY about what you said about katana/dark, and have been torn between fire, katana, db, or dark! I know I want a dark toon .. it's just SO hard for me to fathom how it'll play end-game being that I'm so used to /sr! grr.. anyway, I have been playing around with builds all day... probably going to make some toons and see what I like.. I figured I'd end up going with fire though since it's what I always seem to come back to. 8-)
  18. Quote:
    Originally Posted by Doomguide View Post

    Biggest changes were to 6 slot Dark Regen and Physical Performance and drop what was left of BU (admittedly I didn't like doing that and if I started from scratch it would almost certainly get back in there). It's not quite as much Melee Defense (37% vs 44%), but I honestly think you sacrificed too much getting there. While certainly a capped defense is very sweet you have zero DDR (Defense Debuff Resistance) so the first Council burst (a ranged attack to boot), Cimeroran sword (their Pilums are also ranged and debuff I want to say), Arachnos Tarantulas (again vs ranged) or other debuffer that lands a blow and you'll be rapidly loosing all that defense. Hence more slotting in Dark Regen to improve its overall performance. That's also partly why I 4 slotted the 3 LotG sets in the build to improved your global accuracy making everything thing hit more reliably against higher cons including your Dark Regen. Next is where most of the loss of +defense happens, swapped the Titanium Coatings for the Impervium Armor and 4 slotted to get those slots back I needed for DR and PP. The Imperviums have a nice large +max end as well as +recovery which combined make life much easier for your blue bar (I suspect they are also pricier and harder to come by though I haven't check lately).
    I don't really like BU anyway! :x hehe
  19. Quote:
    Originally Posted by ClawsandEffect View Post
    You're actually almost better off going for typed defense on a Fire/Dark. You CAN softcap a Dark Armor to all 3 positions.....but you need one of the sword sets to do it (Broadsword or Katana)

    There's a tank build that softcaps S/L/E/N defense while still being playable. It will be harder to pull that off with a scrapper, but should be doable. I'll check out your build when I get home today (I'm at work, so no Mid's), and see what I can do with it.

    okie...I'll check when I get home from work tonight. thanks!

    and I know katana would be better...but I like fire! I couldn't get into katana (or bs) :/ blah. <3
  20. you know what...that actually looks like a pretty good build! I am a little nervous about playing a non-soft capped toon since that is what I've gotten myself used to playing, BUT...to me, /sr was always lacking (of course) in the resistance department, so...I'm hoping I will be able to enjoy this. It's interesting to know what kind of build I'll be able to have! ty!!!! <3
  21. ok, I changed a couple of things... I was actually able to get melee soft cap :O

    I took the end red out of maneuvers and put that slot in phys perf so I could put 4 perf shift's .. along w/ the perf shift +end proc (can I have 2 per build or just one??) either way, it ends up being pretty much the same thing... 3.86rec 1.82use instead of 3.77rec 1.74use, but I will put the end red back if you think that is better??

    I wish I didn't have to use maneuvers period! grrrr. anyway, here it is

    I replaced your acc io in dark regen with a nucleolus?

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  22. just saw that, sorry! I did change the numina heal to miracle heal!
  23. ok, I made the changes you suggested.. I THINK. tell me if it's wrong or not. (sorry, I'm slow..) I only did the one perf shift+end in stamina because I thought you could only have one of them on your toon! >.> hehe

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Sinfullie: Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Dark Armor
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Scorch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(40)
    Level 1: Dark Embrace -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(5), TtmC'tng-EndRdx/Rchg(9), TtmC'tng-ResDam/EndRdx/Rchg(15), TtmC'tng-ResDam(45), TtmC'tng-EndRdx(46)
    Level 2: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(40)
    Level 4: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(43)
    Level 6: Death Shroud -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(48)
    Level 8: Combat Jumping -- Krma-ResKB(A)
    Level 10: Obsidian Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(11), TtmC'tng-ResDam/Rchg(13), TtmC'tng-EndRdx/Rchg(37), TtmC'tng-EndRdx(45), TtmC'tng-ResDam/EndRdx/Rchg(50)
    Level 12: Swift -- Run-I(A)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Dark Regeneration -- Theft-+End%(A), Theft-Acc/EndRdx/Heal(17), Theft-Acc/EndRdx/Rchg(17), Nictus-Acc/EndRdx/Heal/HP/Regen(31), Nictus-Acc/EndRdx/Rchg(33)
    Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19), Numna-Heal(19)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21)
    Level 22: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(42), Oblit-Acc/Dmg/EndRdx/Rchg(50)
    Level 24: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
    Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(37)
    Level 28: Murky Cloud -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(29), TtmC'tng-ResDam/EndRdx/Rchg(29)
    Level 30: Boxing -- Acc-I(A)
    Level 32: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(45)
    Level 35: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(36), Aegis-ResDam/EndRdx(36), Aegis-Psi/Status(36)
    Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
    Level 41: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(42)
    Level 44: Conserve Power -- RechRdx-I(A)
    Level 47: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(48), P'Shift-EndMod/Acc(48)
    Level 49: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit



    Code:
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  24. P.S. Why do I not see that many /darks running around? I am LOVING this! I've wanted to make a darkie for so long now, but have been so obsessed with making fotm's (fire/sr, db/sr, fire/sd, etc.) ....because I figured they are better end-game, so I'd probably love them..WRONG! They bore me. I am curious for those who are experienced (Desmodos...) how /dark fares up against, say, Rularuu. just curious. Thanks again, guys. <3
  25. Hey all..just rolled a fire/dark... was wondering if anyone could take a look at this and tell me where it sucks and why. (I'm not good at builds at all!!!)

    Was trying to get as much defense as possible... I will admit I have a problem trying to build for defense while still making sure the toon is playable. >.> I hate manuevers, but..it's like 3% sooo.. I don't really HAVE to be soft cap...I just really want as much defense as possible while still having some resis too. I may get rid of Scorch, not sure yet.. anyway. Open to suggestions!

    I DID have 500mil to work with (if this is the toon I decide to put all my inf into and not my fire/shields...) but I bought a LotG +Rech (it's in this build though!) :P

    Thanks guys! <3

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Sinfullie: Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Dark Armor
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Scorch -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(7), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dam%(40)
    Level 1: Dark Embrace -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam/Rchg(5), TtmC'tng-EndRdx/Rchg(9), TtmC'tng-ResDam/EndRdx/Rchg(15), TtmC'tng-ResDam(45), TtmC'tng-EndRdx(46)
    Level 2: Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(40), T'Death-Dam%(40)
    Level 4: Cremate -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(5), T'Death-Dmg/Rchg(11), T'Death-Acc/Dmg/EndRdx(31), T'Death-Dmg/EndRdx/Rchg(42), T'Death-Dam%(43)
    Level 6: Death Shroud -- Oblit-Dmg(A), Oblit-Acc/Rchg(7), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(46), Oblit-Acc/Dmg/EndRdx/Rchg(46), Oblit-%Dam(48)
    Level 8: Combat Jumping -- Krma-ResKB(A)
    Level 10: Obsidian Shield -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(11), TtmC'tng-ResDam/Rchg(13), TtmC'tng-EndRdx/Rchg(37), TtmC'tng-EndRdx(45), TtmC'tng-ResDam/EndRdx/Rchg(50)
    Level 12: Swift -- Run-I(A)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Dark Regeneration -- Nictus-Heal(A), Nictus-Heal/HP/Regen/Rchg(17), Nictus-Acc/Heal(17), Nictus-Acc/EndRdx/Heal/HP/Regen(31), Nictus-Acc/EndRdx/Rchg(33)
    Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19), RgnTis-Regen+(19)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21)
    Level 22: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(23), Oblit-Dmg/Rchg(23), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(42), Oblit-Acc/Dmg/EndRdx/Rchg(50)
    Level 24: Cloak of Darkness -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(25)
    Level 26: Incinerate -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(27), Mako-Dmg/Rchg(27), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34), Mako-Dam%(37)
    Level 28: Murky Cloud -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(29), Aegis-ResDam/EndRdx/Rchg(29)
    Level 30: Boxing -- Acc-I(A)
    Level 32: Greater Fire Sword -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(33), Mako-Dmg/Rchg(33), Mako-Acc/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(43), Mako-Dam%(45)
    Level 35: Tough -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(36), Aegis-ResDam/EndRdx(36), Aegis-Psi/Status(36)
    Level 38: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39)
    Level 41: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(42)
    Level 44: Conserve Power -- RechRdx-I(A)
    Level 47: Physical Perfection -- Adrenal-EndMod(A), Adrenal-EndMod/Rchg(48), Adrenal-EndMod/Acc/Rchg(48)
    Level 49: Maneuvers -- LkGmblr-Def(A), LkGmblr-Rchg+(50)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit



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