Starsman

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  1. Quote:
    Originally Posted by Snowzone View Post
    Except there are other sets like Ice Control or Electric Control where Domination does little. For example, Ice Slick, Arctic Air, Shiver, Static Field, Jolting Chain, Conductive Aura and Synaptic Overload (only affects the first target). The only thing that skews the number of powers that are affected by Domination are the arguably pointless Immobilisation powers (I say they're pointless because they are easy enough to perma without the need of Domination, they don't actually help with survival that much unless you're purely ranged, and they can get you killed very quickly if you're on a team because the best thing they do is steal aggro).

    So I'd say there's no problem with Illusion Control and Domination. Maybe replace the Group Invisibility power because, unlike Spirit Tree, it does nothing for the user, but that's it.
    There are other things that I can think make it hard (not impossible) like the duration of the pets vz durations of holds. Doms mez is shorter lived than Controller's mez.

    You can in theory make the pets summons last a shorter window than the controller equivalent (since these pets are indirect mez effects,) but then doms are supposed to do more damage so you have to also rebalance all the pets to do more damage than the controller equivalents too, and somehow balance that with the shorter duration.

    Pet balancing is the hardest thing in this game, and the reason why there are so few mastermind sets.

    BTW, Electric Control's Jolt also work by summoning pets and both versions summon different pets appropiately balanced for the specific AT.

    Dont take me wrong, I would love to see such an effort placed, I'm just trying to clarify that Illussion control is not as easy to port as many think. There are a lot of design gotchas.

    Quote:
    You may as well say Illusion Control should be removed from Controllers because they don't benefit from Containment as much as other sets do.
    Just a side note here: Illussions is designed in a way that it does not need containment, the "bonus damage" is simply granted by pet damage instead. Containment was intentionaly designed to not help that set too much. Another thing that makes damage balancing of the port difficult.
  2. Quote:
    Originally Posted by Chyll View Post
    My personal guess includes some form of Water Control.

    The recent introductions of the slime and boils aura tell me there have been efforts to work on liquid animations/graphics...

    ...so I leap to conclusions for fun and profit.
    For a new set with new art, THAT would be awesome. Specially if they manage to also use the same FX to make enough ranged and melee attacks to make a water assault set to go with it.
  3. Quote:
    Originally Posted by Snowzone View Post
    Except there's already precedence for so-called "low hanging fruit" to have new powers with Electric Control. There were already some electric control powers in game prior to its release but a lot of them didn't make it. Instead we got a new and interesting set.
    And was part of a paid expansion. Although not sure how many electric "control" sets that existed didnt make it. I know of ST hold, and immob powers that did make it in. I'm very likely missing others, will have to go diging about to see what else I dont remember.
  4. Quote:
    Originally Posted by Obscure Blade View Post
    That seems implausible. Stalkers are a minority too, and they got Ice Armor. And the safe, minimum effort thing to do would have been to just port Illusion more-or-less as is to Doms.
    Illussion control, last time I heard, has big issues with Dominators. Mainly: domination does next to nothing for the set, since active pets are not affected by it. They would have to design (argue over, fight eachoter, settle for) some form of new mechanic that will take special advantage of Domination.
  5. Quote:
    Originally Posted by Talen Lee View Post
    If it was low-hanging fruit, they'd have given it to us. They've shown in the past that making dom secondaries is about as hard as making blaster secondaries, and blasters got a secondary just in the last round.

    They could have given us anything, and it'd have been more than what they gave us. It could be that this is a minority-of-a-minority effect, where, as such a small population, anything that is done has to be weighted against the fact that only a small number of players will be impacted by it positively, or it could be that they're planning for something that involves new art assets and significant new mechanics.

    I believe it is the former.
    Actually making Doms secondaries is "easy" since they are mostly attack. The problem lies in synergy. The only Assault set that was created that would not fit a primary was Elec Assault and its very likely Elec Control was already in the roadmap.

    If they were willing to port assault sets that did not tie-in with the primary, things would be insanely easy and doms would be able to have much more options for secondaries, if not primaries. I would like to see such a direction since most ATs dont have that conceptual lockdown.

    I would love to see things like Weapon based assault sets, fighting arts with ranged options (martial arts with shurikens and perhaps even a "chi blast") or a Kinetick Assault (all animations in the melee set work for ranged attacks, actually it feels like short range blast set.) I guess next time I poke the devs I will bring that one up and see if there is any reasoning there.

    I just know, for a fact, that assault sets are not harder to make than blast or melee sets.

    There IS the issue of testing time. Even if creating/proliferating the set was easy, Dominators are not extremely popular and their sets cant be shared with other ATs. Despite ease of putting the sets together, all sets take the same amount of balance testing. The devs get less bang out of their time by focusing in Dominators.

    As for dark proliferation, the devs have come out publicly to note why Dark had not been proliferated. They said clearly that it was because of power overlap. They want to be careful and avoid having AT's having multiple overlaping powers. Although they have not said it out loud, it's my understanding that every time this happened in the past (power overlap) it is considered a "mistake" or an "oversight".
  6. Quote:
    Originally Posted by Oathbound View Post
    Same was said about giving Blaster's a self heal (in the form of porting Dark Blast), but that happened, and in fact Life Drain got buffed while doing it.
    Not saying it's not going to happen but it seems less likely. I never considered it to be too controversial to give blasters a heal. There had never been a thematic set that waranted it before.

    With Doms, we already had a set that would thematically warant it, Earth Assault, and they didnt do it. I would not mind if they did, though.


    Quote:
    Yes it would be low hanging fruit, but as such low hanging fruit I'd have excepted it to get put into the last round of Powerset Proliferation*. It didn't. That gives me hope that if Dark Control is one of the "new powersets" that are Dev confirmed to be coming for Doms, it will be a real new powerset with new powers.

    *You can't say "Oh well it wouldn't be proliferation, cause the set doesn't already exist on another archetype," cause Blasters have gotten 2 Manipulation sets via PP, and those don't exist on other ATs either.
    I WOULD call it proliferation. I would also expect it to be free set. A brand new set will very likely be a premum set, just like Beem Rifle and Street Justice.

    BTW this cool idea crossed my mind this morning for a better pet power in Dark Controll: Shadow Theft. A target AoE that spawns a pet for every affected enemy, the pet will rank one rank bellow the affected target and die once that target dies.

    Example: Boss is hit, a Lt spawns. Minnion is hit, an underling spawns. AV is hit, an Elite Boss spawns.

    The "shadow" would be just a plain black humanoid, size based on the rank.
  7. I just noticed there is an ad for DCUniverse Online in the billboard on that last screenshot, in the construction site...
  8. Starsman

    Ratings

    Quote:
    Originally Posted by Durakken View Post
    1 Star = Garbage
    2 Star = Below Average (bad)
    3 Star = Average (meh)
    4 Star = Above average (good)
    5 Star = Great
    This is a semanthic argument many will disagree with. But lets just focus in one word: Average.

    Average is not "meh". "Meh" isn't even a proper word, but an expression of aphathy or indifference. Average is the middle of the road, and for me thats just plain "good". Above average is great and 5/5 would be amazing.

    So:
    • Way Bellow Average: Terrible
    • Bellow average: Bad
    • Average: Good
    • Above Average: Great
    • Way above average: Amazing
    It's a very subjectinve thing, though, and not sure if you can come up with a definition that could devend you in court for it's implications. Due to this I prefer when somewhere on their site, the reviewer describe what, for him, his scale means.
  9. Quote:
    Originally Posted by Lothic View Post
    Yes I was aware that the Babylon 5 pilot aired roughly a year before the show itself managed to take off. The fateful line of dialogue, "There is a hole in your mind" left me that whole year wanting to see more. I had forgotten exactly when DS9 started in relation to that pilot, but my main point that DS9 was on the air before Babylon 5 was still stands.

    Again as I implied before I'm one of those relatively weird people who like both shows. I actually had fun watching how they evolved and how at the time they almost seemed to feed off each other. Ultimately as someone who liked both shows I sometimes like to poke fun at people who are of the "loved one and hated the other" variety. It's usually pretty easy to get them riled up.
    Well I dont hate DS9 since I have not seen it . It's on my queue to watch but was hard to *cough* aquire. With it on Netflix that may change. Now if I was not so bussy with side projects...
  10. Quote:
    Originally Posted by Oathbound View Post
    I was rooting for Earth's Embrace in Earthen Assault too, especially when one of the devs described it as "tanky" alas no.
    I am not sure if the devs are willing to give any type of heal to doms in their assault sets.

    Quote:
    I kind of doubt the Mire thing though, since dwarf Mire is itself a tweaking of Soul Drain, which we know we won't get two of. Ultimately we're probably stuck with Power Boost again. Oh well.
    What about a Soul Drain that instead of boosting damage did a small per target power boost?

    Bit of "same old" with a spice of new.
  11. Quote:
    Originally Posted by Oathbound View Post
    Honestly I would be incredibly disappointed with that Dark Control set. That amounts to powerset proliferation, not a new powerset. There's 1 new power (and a modified pet) the rest is just a rehash of stuff we've already had for years.
    That's why it's a "low hanging fruit". If you want the most likely thing to happen, that would be it. If you want a new set, it's more likely they would spend the time making a new set instead, something like Radiation Control or a gadget based control set.

    Quote:
    Not true. Electric Assault gets Build Up. (But yeah, Dark Assault can't get Soul Drain, and honestly I wouldn't be surprised if Dark Assault got Lifedrain or Siphon Life as it's "Utility" power.)
    Wait... they did? I missed that one.... hmmm...
  12. Quote:
    Originally Posted by Jagged View Post
    If we are talking about legacy then I think for the sake of balance it should be said that his vision is also leading consumer electronics in a very unhealthy direction of restricted consumer rights and uncompetitive practices.
    Horrible missconception.

    Jobs was always a big proponent of consumer rights. He managed to get music studios to get rid of DRMs. He made software distribution remove device limiting licenses.

    Apple is still working on doing what they did with music, for TV and Movies.

    You may think an iPhone (the device in the mind of any that claim this) is locked down, but compared to what? I was never able to get any software into my old Blackjack Win Mobile phone. Never was able to upgrade a phone's OS without being forced into buying a new one, still true outside of Apple. Look at Android phone manufacturers that add specialized chips to restore or lock down if they detect a rooted OS.

    Look at it as a gaming device and say it's more locked down than a Nintendo Wii, Xbox or PS3.

    Apple's "battle" against Jailbreaks has always been extremely weak and just barely enough to make sure grannie can't accidentally have her phone jailbroken and starts getting viruses and other malware.

    I don't think this is the thread to discuss these things, but I would like at least to make sure the man is seen in perspective and try to dismiss the myth of him being against consumer rights. I can think of fewer people in positions of power that are truthfully as pro-consumer rights as he was.

    Edit to add:
    He also was the biggest proponent of consumer privacy rights there is in the industry. In a tech world, where companies are either neutral or pro extremist tracking, his stance is one that I hope Apple continues to hold.
  13. Quote:
    Originally Posted by Durakken View Post
    Ironically the only thing that the Apple company has every really pioneered is the one thing that most people completely ignore and that is the App store or iTunes... everything else as been tying the app store to a product to make it stream better from developer to client...
    App stores existed before the iPhone one did, so did digital music distribution.

    It was not about the core concepts, but more about the delivery. Too large of a topic to go into here. Jobs was just great at getting together, and leading, the right people to streamlilne processes and products for mass consumption, and always knew when to set a firm foot and not allow something to go through until it was streamlined well enough.
  14. Quote:
    Originally Posted by Lothic View Post
    DS9 was not technically a "remake" of Babylon 5 because DS9 actually got started several years before Babylon5 finally did. But the evidence is indisputable that JMS effectively gave Paramount the idea for a show -like- what became DS9 years before either of them got produced.

    Ultimately I think both shows had their strengths and weaknesses. I'm actually glad they -both- got made. But it's always going to be an interesting footnote in Sci-fi TV history that one show spawned its own "copy-cat" even before it itself existed.
    I may be a bit off on this, but my understanding is that DS9 production was kickstarted around the same time WB announced they started production on Babylon 5. The production of both shows started at so close dates that the pilot for both broadcasted within a month.

    I rememer reading that WB was going to toss the towel after the pilot, thinking there was no way to compete with a Star Trek branded show. It took a lot of convincing to keep the ball rolling into the show, and even then it was hit by a delay of almost a year. Many fans think B5 started at least a "year later" due to this, forgetting the air date of the original pilot.

    This entire controvercy is something I grew facinated with, specially since I only got to start watching B5 about a year and a half ago and gubled it all up in a month or two. It seems there is just mentions of it in the wikis (perhaps fans of both shows kept rewriting the other's wikis? ) but the entire thing is heavily documented in many other sites.

    Interestingly, other than statements from Rick Berman and Michael Piller saying they never saw the B5 Bible, I never found any statement denying the show was designed on request by the executive staff that had it, and thats what he always accused Paramount of doing.

    This is all that is in the B5 wiki (emphasis mine.) The DS9 contains a very similar and brief chunk:
    The pilot episode of Star Trek: Deep Space Nine (DS9) aired just weeks before the debut of Babylon 5. Babylon 5 creator J. Michael Straczynski indicated that Paramount Television was aware of his concept as early as 1989,[57] when he attempted to sell the show to the studio, and provided them with the series bible, pilot script, artwork, lengthy character background histories, and plot synopses for 22 episodes "or so planned episodes taken from the overall course of the planned series".[58][59] Paramount passed on Babylon 5, but later announced Deep Space Nine was in development after Warner Bros. announced its plans for Babylon 5. Straczynski has stated on numerous occasions that, even though he's confident that Deep Space Nine producer/creators Rick Berman and Michael Piller did not see this material, he thinks Paramount may have used his bible and scripts to steer development of Deep Space Nine.[60][61]

    In the end, yes. I twas good that both shows got produced. Thats one of the reasons Straczynski gave to not bother suing, he is, too, a ST fan after all. But DS9 almost killed B5 and had we been talking about some one with less pull and less contacts than he had, the show would had vanished. These "rippoffs" can often, and do ofte, have the nasty consequence of depriving the consumers of great stories and content. This is just one of many similar stories we never have, nor will, find out about.
  15. Quote:
    Originally Posted by GavinRuneblade View Post
    I would consider paying my friends in the russian maffia to kill any dev that gives us dark assault without the PBAoE +Dam power whose name I always forget.

    Well, no I wouldn't. But I do want that one in the set very very very much.
    That power is already available in the patron pools.

    Dominators dont get access to "melee boost powers" (Build Up or Soul Drain) by design outside their patrons.

    They get Aim or Power Boost instead.
  16. Quote:
    Originally Posted by Nox__Fatalis View Post
    Great guy, great genius, all that.

    But....
    Jobs was never an inventor and he never took credit for being one. What he was was a visionary with a rare talent: the ability to recognize potential. He also was a great marketeer.

    He discovered great inventors and gave them the proper direction.

    Only ignorant people think he invented the Apple products they love.

    The world would be very very different had he not created Apple.
  17. At lack of better words, will quote the message from Apple.com:
    Apple has lost a visionary and creative genius, and the world has lost an amazing human being. Those of us who have been fortunate enough to know and work with Steve have lost a dear friend and an inspiring mentor. Steve leaves behind a company that only he could have built, and his spirit will forever be the foundation of Apple.


    Link to Steve Jobs Stanford Commencement Speech 2005
    http://www.youtube.com/watch?v=D1R-jKKp3NA
  18. Quote:
    Originally Posted by Captain_Photon View Post
    I thought Extremis was a big mistake at the time, and nothing has yet happened to convince me otherwise. After spending his entire career struggling to keep Iron Man and Tony Stark separate in his head, including a sort of "wilderness" period wherein he had to confront that very issue head-on and find peace with it, Tony suddenly ups and decides, "You know what, it's time not just to step across that carefully, painfully drawn line, but erase it altogether"? Next thing you know, he's building his armor into his bone marrow, getting all Lawnmower Man with spy satellites, talking to people through their cellphones while he's standing in the room with them, and just thinking it's funny that it freaks them out? And to do all that, he cheerfully assimilates and pimps himself out with a technology he didn't even invent?
    Wait... this actually hapened????

    And then people ask why I dont read comics anymore...
  19. Quote:
    Originally Posted by CaptainFoamerang View Post
    Unfortunately, they've expanded on that with extremis and the whole "futurist" angle to make him uber 24/7.
    I don't know what they doing with the character these days, but in the past, Stark would make nuclear bombs out of his handcufs and some gum, if you leave him long enough unsupervised.

    He is the McGuiver of the marvel universe, he just happeend to have come up with a darn well rounded all purpose weapon the day he had to first escape captivity and has since itterated on it over and over again.

    If the writers cared, it would be easy to justify him making a new rudimentary armor or even just a mechanical arm exoskeleton to get out of a bind. In fact, you would have to explain heavily why he would not do so.
  20. Quote:
    Originally Posted by ultrawatt View Post
    Too bad tanks suck. :'(
    They dont suck, they bite.
  21. I dont think any new control set created would be exclusive for dominators.

    I think the main reason we see so many melee sets added is that 4 ATs can use them, 2 of these (Scrappers and Brutes) are 2 of the 3 most popular ATs.

    Ranged sets can only be used by 3 ATs, with one of them (Blasters) being the most popular AT.

    Buff sets can only be used by 3 ATs that are not extremely popular.

    Control sets are limited to only 2 ATs.

    The devs get to satisfy many more players going for ranged and melee ATs.

    In theory doms can get an easy set path if you forefeit sinergy with primaries. Crazy example: a dual wielding crazy set that holds a sword in one hand and a gun in the other. There would be no control set ever to tie up with such a power set, but it would be something amazing for dominators to get. I would guess its possible to pull without doing a single new animation too. Another issue is that constant use of control powers will mean weapon redraw hell.
  22. Quote:
    Originally Posted by Oathbound View Post
    Dark control wouldn't really be as easy as people think, because it's part of that horribly tangled web of Dark themed sets.

    You can't* steal (many) powers from Dark Miasma for it, because eventually Controllers will get Dark Miasma. You can't steal too many powers from Dark Blast or Dark Melee, cause many of those powers are likely to go into Dark Assault.
    But controllers dont have Dark Misma yet! There is no reason why a Controlelr version of Dark Misma has to be identical to the defender version. Look at what they did to Ice Armor.

    Also, you can create all new powers without much work. Dark is a "simple" set type with a simple secondary effect that does not need much thinking. Whatever you do, just add -tohit and fluffy dark FX.

    Quote:
    Edit: Not to mention that I'd prefer Dark Miasma get ported to controllers with as few tweaks as possible (though I do expect Fearsome Stare to drop to Mag2 and get a longer recharge). If we're going to get Dark Control as a "new set" than damnit I want a New Set, not just the same powers put into a different order.
    There I think is the problem. It's very unlikely a controller dark misma will be as heavy in control as the current defender version because there would be too much stacking with any control set.


    This is what I would do for controller version of Dark Misma:
    1. Twilight Grasp stays
    2. Tar patch stays
    3. Darkest Night stays
    4. Howling Twilight stays
    5. Shadow Fall stays
    6. Fearsome Stare changes to Terrifying Stare cone -recharge
    7. Petrifying Gaze changes to Horrifying Gaze -dmg, -res (ST) NEW
    8. Black Hole stays
    9. Dark Servant stays
    This is what I would do for Dark Control:
    1. Penumbral Grasp ST immob from Dark Manipulation
    2. Petrifying Gaze Single target hold from Def Dark Misma
    3. Tenebrous Tentacles Immob cone from Dark Blast
    4. Fearsome Stare cone fear from Dark Misma
    5. Death shroud dmg aura from Dark Armor
    6. Dark Pit Foe Disorient (aoe) from Dark Blast
    7. Nightmare AoE Hold New power.
    8. Oppressive Gloom stun aura (self harm) from Dark Armor
    9. Lich from Mastermind Necromancy
    This is what I would do far Dark Assault (warning, have not benhchmarked what this power combination and recharge times and damage rations may require readjusting for it to work decently within the set.):
    1. Smite from Dark Melee
    2. Dark Blast from Dark Blast
    3. Shadow Maul from Dark Melee
    4. Gloom from Dark Blast
    5. Power Boost from... all over the place.
    6. Umbral Torrent from Dark Blast (blaster)
    7. Whirling Darkness new power
    8. Darkest Night from Dark Misma
    9. Midnight Gasp from Dark Melee
    I think this leaves Controller version of dark misma very recognizable with very few powers taken out of it.
  23. Quote:
    Originally Posted by sturm375 View Post
    I beg to differ with those snubbing Voyager. I loved that show, in fact thought it was the best of the Star Trek Series. IMnotsoHO DS9 was Star Trek's attempt to bring in a more modern audience hungry for more violence. Hated DS9 for that almost as much as I disliked Enterprise. But that's just me.
    Hmmm, I guess I can see that. As much as fans love to quote every bit of trivia and "continuity" in the Star Trek saga, the series has mostly been an episodic show throughout history.

    DS9 may had been a solid sci fi show, but its an odd ball in the entire Star Trek series. Can see anyone that liked the formula being alienated.
  24. Darn job blocking photobucket... will have to get home to see those.