Stalk_obot_EU

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  1. [ QUOTE ]
    [ QUOTE ]

    On a side note in case anyone doesnt know, domination pwns TK as its comprehensive mez and has repel res

    [/ QUOTE ]

    I didnt understand what you are trying to say here, can you clarify?

    [/ QUOTE ]

    Domination combats pretty much all status effects in the game including things like fear and confuse which are often the holes in other more conventional mez protections. Domination is (nearly) everything you can get from all of the other mez protections combined which means it has the repel resistence of entropy and unyeilding. The only thing that springs to mind that domination doesnt give is teleport resistence

    10000% Resistance(Knockback) to Self for 90 seconds [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
    10000% Resistance(Knockup) to Self for 90 seconds [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
    -5 Knockback to Self for 90 seconds
    Effect does not stack from same caster
    -5 Knockup to Self for 90 seconds
    Effect does not stack from same caster
    10000% Resistance(Repel) to Self for 90 seconds [Ignores Enhancements & Buffs]
    Effect does not stack from same caster
    -5 Repel to Self for 90 seconds
    Effect does not stack from same caster
    -8.304 Stun to Self for 90 seconds
    -8.304 Held to Self for 90 seconds
    -8.304 Sleep to Self for 90 seconds
    -8.304 Immobilize to Self for 90 seconds
    -8.304 Confused to Self for 90 seconds
    -8.304 Terrorized to Self for 90 seconds
  2. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    ice/ice dominators would chew /inv scappers up without a second thought, hwll most dominators will

    [/ QUOTE ]

    One time I had this duel with an inv brute on my Ice/Thorn, he said "No insps." His reason... he had a poorly slotted Intimidate.

    Suffice to say I destroyed him, and probably would have, insp or no

    [/ QUOTE ]

    Slows vs. melee = WIN

    the exception being those darned ice tanks and perma-eluders :P

    [/ QUOTE ]

    I dont find ice tanks much of a problem, pretty easy to stack over 60% slow res especially when my shiver runs at 125% slow before powerboost, SR is more of a problem with /ice lacking aim but just wait for a "elude" message to show over the head and pop FoN.

    On a side note in case anyone doesnt know, domination pwns TK as its comprehensive mez and has repel res
  3. ice/ice dominators would chew /inv scappers up without a second thought, hwll most dominators will
  4. Stalk_obot_EU

    Arch Nemesiss

    [ QUOTE ]
    TP works very very effectivley, and u can ET after droppinging into caltrops as it doesnt get interupeted

    Again TP for escape is amazing, your not getting hit by a defiance blaster as u run through trops. its an instant escape.

    TP + AS is just to avoid getting interupted, after the strike you can then follow up with anything, trops regardless.

    After trying it I wouldnt swap TP for anything now,, also gives u an instant attack time, the Second an enemy stops moving, Ur there,,, dont need to hope they stay still til u get to them

    =D

    [/ QUOTE ]

    TPs [censored] IMO and you are not going to hone your skills just by having an escape button, its that kind of mentality that just ruins PvP, the whole "I gotta live I gotta live" [censored]. None of us like dying but its part of the game, why not spec in phase shift too for ultimate survivabilty....

    TP is undynamic and Im not suprised that you are getting killed again and again by an ice/dev as it just doesnt allow for any changes of strategy or approach.
  5. Stalk_obot_EU

    Arch Nemesiss

    [ QUOTE ]
    Get stealth capped by buying a +stealth IO for your travel power that's lower than level 30. Stack that with Hide and Stealth from the Concealment pool and you should be fine.

    [/ QUOTE ]

    Lvl 50 stealth IOs work in any pvp zone, they are not level specific
  6. Stalk_obot_EU

    Arch Nemesiss

    [ QUOTE ]
    [ QUOTE ]

    pfft a good /dev always knows when theres a stalker

    [/ QUOTE ]

    Anybody can know when theres a stalker

    it might be late at that point though

    [/ QUOTE ]

    not really, if you actually stop and stand still you get a "bump" when they come to line up then its caltrops web nade and lots of damage.

    As for the ops problem stop trying to AS with your em stalker, its a poop attack in pvp, for squishies BU run in, crit bonesmasher and ET takes them out in 2 seconds. Dont be scared of caltops, if they are standing in them then they are not prepared for u to run in and smack them up, 90% of the time you can get those attacks off before mines detonate.
  7. [ QUOTE ]
    Grind Katie more or something?

    [/ QUOTE ]

    no katie on vills
  8. Stalk_obot_EU

    Arch Nemesiss

    [ QUOTE ]
    In fact... what is ice/dev good for now that they can't see stalkers till it's too late either?

    [/ QUOTE ]

    pfft a good /dev always knows when theres a stalker
  9. [ QUOTE ]
    Looking good Stalk!

    Do you think +67.5% will be enough +Recharge to keep Domination perma between Hasten cycles?
    I make your 6-slotted Hasten about 9-10 secs from perma (counting animation) and Domination (counting animation) only has about 4.5 secs to spare. Not a large gap, but maybe enough to cause mez issues?

    You could free up another slot by lifting the +Stealth IO out of SuperSpeed and sticking it in Sprint. Would just have to be toggled on-and-off once every 120 Secs for the +stealth, or can leave it on 24/7 with Superspeed.



    [Edit:]

    On closer examination, there's two other things I find sort of odd about the build:

    (i) Why use Entropic Chaos rather than Decimation in Ice Bolt? Same +rech, better % numbers.

    (ii) Why not use 5 Decimations in "Bitter Ice Blast" instead of 4? You're only on 4x +6.25% recharge bonuses and that would put you on +73.8%. You wouldn't lose much with a Devastation Acc/Dam/End/Rech in the 6th slot.

    [/ QUOTE ]

    Thats the build Im currently using and perma dom is pretty easy to maintain

    as for your questions

    i) acc/end/rech decimations are NEVER EVER for sale on the Black Market

    ii) acc/end/rech decimations are NEVER EVER for sale on the Black Market

    If I could get them I would slot them even if they cost me 100million
  10. [ QUOTE ]
    [ QUOTE ]
    Which is fine and dandy after level 35, getting to there with your end bar running out all the time isn't fun though

    [/ QUOTE ]

    And thus one of the other great advantages of Dark Armor comes to light. Getting an endurance recharger at level 18 is just golden.

    Oh and good luck with the Stone Melee. Very smashy and fun to watch...and don't skip out on Fault. Besides being a nice way to scatter a mob (which is useful sometimes, despite some people's hatred of all think KB) it looks infinitely smooth.
    -jared

    [/ QUOTE ]

    fault is Knock UP not knockback so just throws them in the air and doesnt scatter and its dark melee with the endurance recharge power, dark armour has the mega heal (in terms of heal and end cost)
  11. not really due to the draw animation and I wouldnt use anyway as the chain doesnt allow

    Regardless Glaciers gone now replaced by jack at 50 with 3 acc/dams and better mobility

    Villain Plan by Mids' Villain Designer 1.20
    http://www.honourableunited.org.uk/mhd.php

    Level 50 Magic Dominator
    Primary Power Set: Ice Control
    Secondary Power Set: Icy Assault
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Medicine
    Power Pool: Leaping
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Block of Ice -- HO:Nucle(A), HO:Nucle(3), HO:Nucle(3)
    Level 1: Ice Bolt -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(5), Entrpc-Dmg/Rchg(5), Entrpc-Dmg/EndRdx/Rchg(15), Entrpc-Heal%(19)
    Level 2: Ice Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(31), C'ngImp-Acc/Dmg/Rchg(31), C'ngImp-Acc/Dmg/EndRdx(34), C'ngImp-Dmg/EndRdx/Rchg(34)
    Level 4: Chilblain -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(37), Enf'dOp-Immob/Rng(37), Enf'dOp-Acc/Immob/Rchg(40), Enf'dOp-Acc/Immob(43)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7), RechRdx-I(9), RechRdx-I(9), RechRdx-I(15)
    Level 8: Hurdle -- Jump-I(A), Jump-I(27)
    Level 10: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(11), Decim-Dmg/Rchg(11), Decim-Acc/Dmg/Rchg(13), Decim-Build%(13), Dev'n-Acc/Dmg/Rchg(17)
    Level 12: Aid Other -- Heal-I(A)
    Level 14: Super Speed -- Clrty-Stlth(A), HO:Micro(46)
    Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(17)
    Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
    Level 22: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(29), Dct'dW-Rchg(29), IntRdx-I(31)
    Level 24: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(25), Ksmt-ToHit+(25), Jump-I(27), Jump-I(46)
    Level 26: Ice Slick -- RechRdx-I(A)
    Level 28: Super Jump -- HO:Micro(A)
    Level 30: Acrobatics -- EndRdx-I(A)
    Level 32: Shiver -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(33), TmpRdns-Rng/Slow(33), TmpRdns-EndRdx/Rchg/Slow(33), TmpRdns-Acc/Dmg/Slow(34)
    Level 35: Greater Ice Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(37)
    Level 38: Bitter Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(39), Decim-Dmg/EndRdx(39), Decim-Acc/Dmg/Rchg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(40), Dev'n-Acc/Dmg/Rchg(40)
    Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), RedFtn-Def(42), RedFtn-Def/EndRdx(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def/Rchg(43), RedFtn-EndRdx(43)
    Level 44: Arctic Air -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(45), Mlais-Acc/Conf/Rchg(45), Mlais-Acc/EndRdx(45), Mlais-Dam%(46)
    Level 47: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Jack Frost -- HO:Nucle(A), HO:Nucle(50), HO:Nucle(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+4.5% DamageBuff[*]+2.5% Defense(Lethal)[*]+7.65% Max Endurance[*]+23% Enhancement(Accuracy)[*]+2.5% Enhancement(Confused)[*]+4% Enhancement(Heal)[*]+3% Enhancement(Immobilize)[*]+67.5% Enhancement(RechargeTime)[*]+1.5% Enhancement(Slow)[*]+54.2 (4.5%) HitPoints[*]+Knockback (Mag -4)[*]+MezResist(Confused) (Mag 2.75%)[*]+MezResist(Immobilize) (Mag 12.1%)[*]+MezResist(Terrorized) (Mag 2.2%)[*]+6.5% Recovery[*]+22% Regeneration[*]+4.1% Resistance(Fire)[*]+4.1% Resistance(Cold)[*]+1.88% Resistance(Negative)[/list]


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  12. Impale is the best scrapper attack untill level 26 of any set AND is ranged (40ft, it used to be an incredible 80ft which was more than blasters top ST attack) Spines is a solid set, the slows do effect opponents significantly but the combination of spines and regen has been more than done to death, its got to be the most popular combination in the game. You will probably get more abuse for rolling a spines/regen in the pvp zones than if you were running a stalker, they are just that much of a fotm, simple solution is to turn off villain chat.

    That said I love heroes with /regen, they are so easy to destroy
  13. oh god not another spines/regen.....

    Regen is easiest to level early game simply due to QR, SR as I said is a late bloomer but its pretty easy to get almost infinate endurance with IOs from the mid 20s. Regen is obvious mitigation but everyone rad/dark/cold/poison and others will tear you apart. Its pretty easy work though and you shouldnt have much of an issue getting used to pvp
  14. Stone is lots of smashtastic noise and visuals, seizmic smash is a mag 4 hold which means you can hold bosses with it with one blow and tear them apart in seconds, no other attack from the other sets can do this.

    IOs fix the end and recharge issues
  15. Stalk_obot_EU

    Nerf Dom's!!!

    check my build I just posted in this section, I only have 2 in the build and can manage with just one.

    LoTGs are a boon to def based sets which are a little borked still IMO, I dont see them changing as they were unique in beta but changed as were underperforming, if they go unique I expect a boost in the +recharge and in that case it wouldnt effect me at all
  16. Stalk_obot_EU

    Nerf Dom's!!!

    [ QUOTE ]
    Sombody duel me with a permadom domi plz.

    Would be funny if it was some other primary than mind though.

    [/ QUOTE ]

    My ice/ice is in permadom spec now and only fears defence god modes and rad, sadly its on freedom
  17. I was running a build for permadom including the stealth pool for slotting LoTGs but feared the downtime of no aid self so went back to the drawing board and managed to squeeze out the relevant numbers to run permadom in a build I would have made anyway (almost)

    With 3 less LoTGs than my stealth build I had to drop a lot of the manouverability that I normally dial in (lost the jumps from CJ and hurdle and a micro from ss) but this seems a pretty fair trade off. Not happy about losing Jack as he is pretty useful now but I cant fit him in and spare any slots, well after thinking about it now I could pull out 3 more slots (some of the recharges) and 4 slot jack for level 50 I think, will need to play around a bit.

    Villain Plan by Mids' Villain Designer 1.20
    http://www.honourableunited.org.uk/mhd.php

    IceScykle.: Level 50 Magic Dominator
    Primary Power Set: Ice Control
    Secondary Power Set: Icy Assault
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Medicine
    Ancillary Pool: Mace Mastery

    Villain Profile:
    Level 1: Block of Ice -- HO:Endo(A), HO:Endo(19), HO:Endo(21), RechRdx-I(21)
    Level 1: Ice Bolt -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(3), Entrpc-Dmg/Rchg(3), Entrpc-Dmg/EndRdx/Rchg(5), Entrpc-Heal%(5)
    Level 2: Ice Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(7), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Acc/Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(9)
    Level 4: Chilblain -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(25), Enf'dOp-Acc/EndRdx(25), Enf'dOp-Immob/Rng(27), Enf'dOp-Acc/Immob/Rchg(27)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11), RechRdx-I(23), RechRdx-I(23), RechRdx-I(29)
    Level 8: Hurdle -- Jump-I(A)
    Level 10: Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(13), Decim-Dmg/Rchg(13), Decim-Build%(15), Decim-Acc/Dmg/Rchg(15), Dev'n-Dmg/Rchg(19)
    Level 12: Ice Slick -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(46)
    Level 14: Super Speed -- Clrty-Stlth(A), HO:Micro(33)
    Level 16: Power Boost -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
    Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(31)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(31)
    Level 22: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(29), Ksmt-ToHit+(33)
    Level 24: Super Jump -- HO:Micro(A)
    Level 26: Acrobatics -- EndRdx-I(A)
    Level 28: Aid Other -- RechRdx-I(A)
    Level 30: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-Heal(34), Dct'dW-EndRdx/Rchg(34), Dct'dW-Heal/Rchg(37), Dct'dW-Heal/EndRdx/Rchg(46), IntRdx-I(48)
    Level 32: Shiver -- TmpRdns-Acc/Slow(A), TmpRdns-Acc/EndRdx(33), TmpRdns-Rng/Slow(34), TmpRdns-EndRdx/Rchg/Slow(40), TmpRdns-Acc/Dmg/Slow(50)
    Level 35: Greater Ice Sword -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36), C'ngImp-Acc/Dmg/EndRdx(36), C'ngImp-Dmg/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(37)
    Level 38: Bitter Ice Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/Dmg/Rchg(39), Dev'n-Acc/Dmg/EndRdx/Rchg(40), Dev'n-Acc/Dmg/Rchg(40)
    Level 41: Scorpion Shield -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(42), RedFtn-Def/Rchg(42), RedFtn-Def(42), RedFtn-EndRdx(43), RedFtn-Def/EndRdx/Rchg(43)
    Level 44: Arctic Air -- Mlais-EndRdx/Conf(A), Mlais-Acc/EndRdx(45), Mlais-Acc/Conf/Rchg(45), Mlais-Dam%(45), Mlais-Conf/Rng(46)
    Level 47: Frost Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Glacier -- Acc-I(A)
    ------------
    Level 1: Brawl -- RechRdx-I(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+4.5% DamageBuff[*]+2.5% Defense(Lethal)[*]+7.65% Max Endurance[*]+23% Enhancement(Accuracy)[*]+2.5% Enhancement(Confused)[*]+4% Enhancement(Heal)[*]+3% Enhancement(Immobilize)[*]+67.5% Enhancement(RechargeTime)[*]+1.5% Enhancement(Slow)[*]+54.2 (4.5%) HitPoints[*]+Knockback (Mag -4)[*]+MezResist(Confused) (Mag 2.75%)[*]+MezResist(Immobilize) (Mag 12.1%)[*]+MezResist(Terrorized) (Mag 2.2%)[*]+6.5% Recovery[*]+22% Regeneration[*]+4.1% Resistance(Fire)[*]+4.1% Resistance(Cold)[*]+1.88% Resistance(Negative)[/list]


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  18. BS/SR is a awesome tool, when headsplitter crits you hit for more than Assassin Strike ever will, properly slotted you will have a chain of just Hack, Disembowel and Headsplitter with parry used periodically to annoy melee opponents. Its burst damage is massive, yes lethal is largely resisted but criticals are 100% irresistable so you will still churn out huge globs of damage, I have taken down Inv tanks through unstoppable before, SR resists debuffs, has slow resists, awesome god mode in elude and built in +perception for finding everyone in the zones as literally everyone has stealth IOs running. You can slot an insane amount of +recharge with all the defence powers and can run at 40%+ with ease with correct slotting that should make pve a breeze and pvp fun.

    However defence can be bypassed and when hit you are hit for 100% damage, the build is restrictive as you need fitness and aid self for sure and conventional wisdom states that you need speed and leaping pools also.

    Its not easy street though, lack of range can hurt, its more of an advanced toon, harder work but the rewards are there.

    Ice/Cold is amazing strong in PvP, no +percept but with a stealth IO and artic fog you are invisible to normal players, your debuffs are crazy and you will annoy many many players with them, infridgidate is one of the best powers in the game unlike many other tier 1s.

    You will die fast though and often but hey, thats just part of the game and you will hate kinetics as one SB ruins all of your slows and makes life that much harder.

    Both are very good toons, both will serve you well, the BS/SR is harder to get into a great spec. SR is very fast moving so you can usually catch people (taking weapon mastery for web nade will help) and not much can escape from a /cold corr

    It basically comes down to what you want
  19. [ QUOTE ]
    [ QUOTE ]

    I have a BS/SR and it will devour your blaster, its not remotely difficult to avoid a blaster for the 10 seconds when aim and BU is popped, neither is it hard to see or to fire off aid self when you see the TF icon land in your buff bar and heal back all the damage that TF is going to do before it even lands.


    [/ QUOTE ]

    While the statement is true, theres nothing there that a SR can do that Regen can't... Both toons need to run from BU animation, but regen will have more opportunities of going toe-to-toe with the blaster.

    Well, thats my opinion, and I havent seen matches to convince me otherwise yet.

    [/ QUOTE ]

    powerboosted slows criple regen, elude can be up for 9 minutes of a 10 minute match
  20. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    I can hit through Elude with no real trouble, Power Boost is not really needed. The problem I see with with SR is, on my blaster I will BU, Aim, TF which as an SR has no real mez protection, they are left stunned and at about half health. Then its BS and another stun, to keep the toggles from coming back up. Then just kite until dead. Or another TF if it has come back quick enough. I know people are going to say that SR as practiced brawler, but Im sorry thats not real mez protection, a clicky that cant be used to BF is just silly in my opinion.

    [/ QUOTE ]

    oh please, you have already stated that you are not good at PvP and your total lack of knowledge on SR clearly illustrates this.

    Heres practiced brawler - you get held over your mez protection your mez protection is STILL ON and you will break free FAR faster than with a toggle as once held your mez protection is OFF. Practiced Brawler is the BEST mez protection type in the game for PvP. You really dont have a clue about the game dynamics.

    I have a BS/SR and it will devour your blaster, its not remotely difficult to avoid a blaster for the 10 seconds when aim and BU is popped, neither is it hard to see or to fire off aid self when you see the TF icon land in your buff bar and heal back all the damage that TF is going to do before it even lands.

    I could write plenty more but I will become far less diplomatic than I am now, it kinda annoys me when people state something as fact when they are not in command of the facts.

    [/ QUOTE ]

    I am a competent PvPer, I dont pretend to be able to fight along side the best, but I can hold my own. And when did a knowledge of SR make a good PvPer?

    Given a regen or an SR to fight, I would take the SR every time. I apologise if I have upset you by my comments on SR and your right I don't have a full knowledge of it. I was only saying how I see it.

    Saying I don't have s clue about game mechanics is total [censored]. In fact the only thing you have to disagree with is over this issue of PB. which your getting just a little bit over excited about. Come on my comments didn't warrant such an annoyed response from you. Oh and you saying PB is the best mez protection for PvP, was that an opinion stated as fact? Is this a case of the pot calling the kettle black?

    Ill happily meet you in the arena any time you want?

    [/ QUOTE ]

    your mindset is totally vanila PvP and your comments contradictory, first you say you are not a good pvper and then you claim to be competant. Not having knowledge of powersets means you are what I would term a less than competant pvper, simply because you dont know how to deal with a changing environment, you dont approach A in the same way as you approach B.

    My comment on practiced brawler is fact backed up by facts as illustrated by my earlier example, letme try again for you.

    Toggle mez protection, holds stack over the mez protection level the toggle falls, user has no mez protection fighting the hold effects and has only suppression to look forward too.

    Clicky mez protection (ala PB), always on, 100% of the time, often overlapping giving further protection, the past drawback of this form of mez protection was rooting but that has now been removed. Holds stack over click mez protection the protection is still on even when held allowing the player to break free much more effectively than a toggle mez player.

    The best way to think of PB is as an auto mez protection, tell me a pvper who doesnt want that.

    It greatly annoys me when a person is asking about powersets and people who dont know anything about them make all sorts of erroneous comments as the OP wont know that its total bullcrap. Talk about what you know.

    And yeah, I will happily fight you in arena
  21. [ QUOTE ]
    I can hit through Elude with no real trouble, Power Boost is not really needed. The problem I see with with SR is, on my blaster I will BU,Aim,TF which as an SR has no real mez protection, they are left stunned and at about half health. Then its BS and another stun, to keep the toggles from coming back up. Then just kite until dead. Or another TF if it has come back quick enough. I know people are going to say that SR as practiced brawler, but Im sorry thats not real mez protection, a clicky that cant be used to BF is just silly in my opinion.

    [/ QUOTE ]

    oh please, you have already stated that you are not good at PvP and your total lack of knowledge on SR clearly illustrates this.

    Heres practiced brawler - you get held over your mez protection your mez protection is STILL ON and you will break free FAR faster than with a toggle as once held your mez protection is OFF. Practiced Brawler is the BEST mez protection type in the game for PvP. You really dont have a clue about the game dynamics.

    I have a BS/SR and it will devour your blaster, its not remotely difficult to avoid a blaster for the 10 seconds when aim and BU is popped, neither is it hard to see or to fire off aid self when you see the TF icon land in your buff bar and heal back all the damage that TF is going to do before it even lands.

    I could write plenty more but I will become far less diplomatic than I am now, it kinda annoys me when people state something as fact when they are not in command of the facts.
  22. [ QUOTE ]
    [ QUOTE ]
    Its not as easy to level as a regen but I love mine far more than my regens

    [/ QUOTE ]

    Yeah, that makes sense

    [/ QUOTE ]

    What are you trying to say? People cant enjoy other sets than regen?
  23. [ QUOTE ]
    I see multiple referances to the BS/SR scrapper and after hecking Super Reflexes options it seems it is quite fitting a melee character with passive slow resistances and passive/active speed boosts to help with kiting. It also seems to have quite multiple mitigation toggles for just about everything but psi... and Elude seems to be much stronger than MoG.

    Maybe I should actually try BS/SR then? Any experienced opinions on BS/SR here?

    [/ QUOTE ]

    yes

    Its not what I would call a beginners tool as defence based sets kinda suck till 22 and you will need to integrate aid self into the build.

    quickness helps resolve the slow recharge of broadsword (as do IOs)

    Using Parry with SR allows you to attain elude levels of defence in melee combat

    Elude can theoretically be brought down to a mere 20 second downtime with IO slotting

    SR is positional defence not typed so avoids psi attacks for the most part, the exception being the untyped psi powers that work on the "mind" like dominate which totally ignore your defences (but still need a tohit roll)

    Its not as easy to level as a regen but I love mine far more than my regens