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[quoteAnyway.. this has already been explained as a bug.
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A bug since launch, April 28th, 2004.
I guess it was not on top of the bug correction list... -
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They also start throwing lower echelon heroes at you around then as well (I've taken out the Sea Witch, and at least one other who's name I can't remember, plus Ms. Shock from the cape mission).
[/ QUOTE ]There are not words to express how irritated I am that villains get to fight costumed super heroes but super heroes don't get to fight costumed super villains other than arch-villains.
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My Spino-sense (tm) tells me this could come as well for heroes soon (tm) -
I tried twice today to completely skip Mercy.
Out out the Zig, I jumped the citadel and swimmed straight south to the boat (I had to put some distance between me and these longbow agents)
When I arrived in Port Oakes, I spoke to my broker and did newspaper missions until I hit Threat Level 5, where I can get heist missions.
Tip: Try to choose snakes or skulls missions, these are often set in caves around the island and can be reached by swimming, without running into purple mobs.
Annoying thing: Every three mission, you have to go back to the broker...who doesn't have hanything for you before you reach heist level. -
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It all comes down to this: hardcore PvPers like the easy preys and the not challenging game.
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....buh? o.O
um... I thought the appeal was the opportunity to face difficult, thinking opponents instead of static AI. At least, that's me. Easy prey = boring.
PvPer's and gankers aren't the same.
Please understand this and do not make such incorrect generalizations about those who love PVP. Thank you.
P.S.- Just a random thought, I enjoyed playing Zerg in Starcraft, but HATED rushing anyone.
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Thank you for this precision.
I appreciate this valuable input.
My point was most of the posters who argued with me seemed to defend the fact that one shoting a hero( or villain depending your side) who was already almost dead was fun, just because it's PvP and they could do it.
Your opinion is a relief to me, and I finaly see that some PvPers are not griefers. -
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Tell me in the history of crime, at least a name of serial killer who killed anything else than helpless people.
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Stalin. Hitler. Vlad Tepes.
You don't have to be a psychopathic whackjob serial killer lurking in an alleyway, to be a psychopathic whackjob serial killer. The alleyway is entirely optional.
It all boils down to this: CAVEAT EMPTOR. Also stated as "you pays your money and you takes your chances." In other words, by entering a PVP zone, you assume the risk of being ganked at the LEAST (for you) opportune moment!
That's the way the PVP zones WORK. Be glad it's guaranteed that EVERY other player-controlled entity in the zone will be EXACTLY the same level as you are (due to the forcible sidekick/exemplar mechanic).
Some stalker named "733+ N1Nj4 d00d" ganks you when you're low on health? Buy up lots of inspirations to give yourself some +perception, fly back out there, FIND him if you can, and kill the low-down rat bastid back. It's a PVP zone, that's just the name of the game.
If you can't stand the heat - stay the heck outta the kitchen.
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I ask for serial killers names and I get Dictators names ?
Can't you do better.
It all comes down to this: hardcore PvPers like the easy preys and the not challenging game.
One shoting an almost dead character is no PvP, it lacks the "versus" part. -
Fuzzy Chainsaw, your last post in the most wel thought I've seen in this thread.
Thank you for putting the effort to give so detailed point of view.
There is syill one flaw imho: when you talk about reward of defeating a human player, I wholly agree with you BUT I still don't see the reward in defeating an ALMOST DEAD human player. The players who are happy with this kind of reward look for the same challenge than those who only fight grey mobs.
I will go in PvP zone because I am not against it, don't get me wrong.
I know a portion of PvP players will be [censored], end of story. -
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I will play a villain as villainous as possible.
According to that definition we aren't really villains.
It sounds exactly like coh. No room to be villainous.
I fully intend to stop anyone from doing anything in the pvp zones. Except deal with me!
It is my goal to harass every toon that comes within eyesight.
I RP a maniacal serial killer. What do ya want.
Just ban me now if I can't really be evil.
Save us both some money.
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LOOOOOOL
Tell me in the history of crime, at least a name of serial killer who killed anything else than helpless people.
If you RP a serial killer, stay in, a lowbie zone and kill helpless citizen.
A serial killer don't seek risk. -
I think this will be my last post in this thread.
I've learned two things here:
1. The risk vs reward as no value for PvPers if they insist on hitting the weakened enemies.
And don't give me the council in striga crap, they are AI and they are coded to attack.
Players have common sense and chose to attack weakened players (would they even bother hitting a NPC enemy if his health was down to 5% ? no, because there is no xp for this)
2. PvPers don't want other players in "their" zones. So, instead of asking no pvpers not to come, why don't they ask developpers to not put any PvE content in their precious zone ? -
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So your saying that i find a hero doing his working cleaning the crime element but I a stalker want to kill him since his a enemy... and if I do kill him as I should( a nija to put it in my favorite subject) Im a griefer for killing knowing that Im weak and my job for God's sake is to stalk and assasinate ( please people they what the word assasin stalker means) Im still a griefer... I think if you want know griefing just go have a nice session on Lineage2 and then talk me about real griefing... besides there's a warning sign saying your entering a pvp zone.../sarcasm I think it means go in have a nice cup of coffee with the next brute that was going to hit me before I offer him coffee...or just invite the stalker to play hide and blast!!... no,no pvp zone means partial vicinity for parties?/sarcasm off: you were change that attitude of mano a mano fights beacuse if i remember Dr.octopus doesn't wait for spider-man to get ready to fight...
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Next time you will be trying to get meteorite samples and your HP will be at 10% because the Shivans won't let you do, I'll be there to give you the final strike.
If PvP means acting like morons, I guess I can do that to meet your standarts. -
Carbon Devil, I understand that you want to play your stalker as it is intended to, but still, if I'm engaged with a NPC lieutenant and my HP is already at 25%, and then you strike me, I think it's coward from you.
Maybe coward is what stalkers are intended to be in PvP.
You want to hit me ?
Hit me when I'm healthy.
Once again, if I'm not against a NPC and in already a bad position, I will not feel griefed.
And last: the devs always said that PvP would be consensual, a free for all zone is nothing but consensual, it's...free for all.
But again, they also saif that they were done with major changes... -
I've not read the whole thread but I will state what could be griefing in my experience of CoV:
A player is in a PvP zone, ENGAGED outdoor against NPC's.
Attacking him at this moment would be griefing imho.
Attacking him stealthed would be griefing AND cowardice.
I don't care if the zone is so called free for all.
Now, if the player is in a PvP zone and not engaged, I have no problem if he is attacked.
2 examples:
I was fighting a shivan lieut in bloody bay, and this stalker (three fingers was his name) constantly came to me stealthed to assassin strike me and run away, I consider it griefing.
Still in bloody bay, I was stupid enough to stop and watch some henchmen dancing on a roof, another stalker attacked me...no problem, I should have been more careful. -
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Ok, so we were told that we would be getting bases when CoH came out, and all these great things would be coming. Now it looks like you cant get this content without having CoV. How is this fair to your longterm player base? I can have everything if I just buy CoV, or I can continue paying for a game that has less features? Maybe I should have just waited for CoV and not wasted all this time and money on CoH. Making you buy CoV is a good marketing ploy, but shows very poor ethics. Guess it comes down to " is $50 bucks worth paying just to get a little added content if you dont want to play a villain" I wouldnt even be considering it if I didnt already have CoH, I would just buy CoV.. why pay for two games when I can pay for one? Its the same darn game, one is just upgraded over the other. If I were a new player I could be satisfied just buying CoV, CoH would leave me unsatisfied due to less content.
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If you really feel you have wasted your time with CoH, don't even consider buying CoV.
Now if you want only one game, you can also be happy with your past year and switch to CoV.
The fact that you want one game, had nothing to do with what you have done this year, right ? -
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There are, however, many of us that do not mind being in SG mode. Well considered, well designed and well planned Super Groups don't look silly in their costumes...
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You are mixing two points here: SG mode and prestige concept, separately, prestige is fairly acceptable, but what you propose here is to alter the hero original costume -either in its very design or by tweaking the chest emblem- to not look silly in SG mode, and what defines a hero's identity is his costume and chest emblem for most of us.
I am not against the prestige idea, like many others, I think it can be a neat idea.
What most of people complain about is not the prestige, it is that you have to be in SG mode, the simple fact that the most proposed solution is to choose for SG mode not to change your own colours demonstrates how SG mode is flawed.
Your solution just negates the SG mode use, while trying to make it unnoticeable. -
So you didn't keep a character from beta, but a character from head start.
They never let testers keep beta charatcers, don't start spreading false informations. -
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My highest level hero has been around since the CoH beta days and when CoH went live I did not have to start him over. They allowed all beta heroes to continue on if you upgraded your account with the paid for game just like they most likely will when CoV goes live. We had to restart our SG's but not our heroes so it will not be a completely level playing field, some villians will till be around when CoV goes live That was our reward for beta testing CoH and it most likely will be the same with CoV.
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This is BS, or you're the only one who kept a beta hero.
I and many others I know have beta tested, and none have kept a hero from beta test.
Only headstart players (pre-orders) kept their characters from the 3 days headstart. -
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Bungee, in the post I quote, there is this :
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You CAN (in the settings) make your supergroup mode costume exactly the same as your normal costume.
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with the word exactky and no mention of the chest emblem, if you have to swap your chest emblem, your costume is not exactly the same as your normal costume.
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The emblem is the only thing that has to change. And you don't even have to use the SG's colors, if you had colors on that slot.
My scrapper does *not* do the SG colors, but he's always in SG mode if the SG is together. His chest symbol changes from a diamond to the rampant lion.
That's the only difference.
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Two examples, imagine I have a guys called the Ace of Spades and his SG emblem is the diamond, why should he wear SG uniform, even with his own colours ? Would that make sense for the Ace of Spades to wear a diamond emble ?
No I have a hero who goes bare torso, here he is, would that make sense that a sg emblem magicaly appears on him ?
These two heroes of mine NEVER go to SG mode and never will as long as the SG mode stay the way it is currently.
Don't try to explain me that is ONLY the chest symbol, these two guys simply CAN't go SG mode. -
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SG colors are nothing. You can leave them defaulted to the costume. My SG's colors are bright red and orange.
For example, my level 50 uses the blacks on her default costume color, brighter reds from the SG mode and a very small dash of the orange. (belt and logo.)
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I know that, and lucky for us, when we once created the SG we choosed to match the chest emblem with our current one, and we picked two shades of blue as colours, that we don't have to use.
But the fact is since day one we stayed in our personal outfit.
If there was a mention somewhere of prestige, we could easily have use SG mode with our own colours AND emblem, but the fact is there was no mention of it before yesterday, and there will be datamining.
If the idea is to give SG a reward for thing done together, well, the New Breed only work wiht the New Breed, it's a weekly SG, and there never is teaming outside of SG (except when we have new members who need to catch up with the level 20 we all are, in that case the new one team his heroes a complete week in pickups to catch up) -
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Personally, I think they should give all members of SG's a special costume slot that can only be used if you're in an sg. Sure we can still have SG mode if we just want to change the color scheme of our current costume, but give us a special slot so we dont' have to use one of our 4 and then datamine the use of that slot!
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Agreed, since the beginning I would have preffered matching costumes over matching colours only.
That's why I like the lonestars idea (SG I didn't know before today), or why we created the New Breed from two posts above with matching costumes. -
Bungee, in the post I quote, there is this :
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You CAN (in the settings) make your supergroup mode costume exactly the same as your normal costume.
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with the word exactky and no mention of the chest emblem, if you have to swap your chest emblem, your costume is not exactly the same as your normal costume.
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To add something similar to the Lone Stars problem, let me talk about the New Breed. This team was decided between vrious members of our main SG and added some outsider players to us.
We started in outbreak wearing Similar uniforms. These uniform where made since the beginning, one design common to all but Colours unique to each individual.
We ALWAYS play only together, we are around level 26 and do all the available TF as we reach their level ranges and we've do the TV respec together.
Problem is, we never go in SG colours, we already have a SG uniform, but it's also our individual uniform, on the opposite of many SG, at level 20 we created individual outfits, which we barely use. -
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Not sure if its been pointed out, as this will aleviate those who have an SG but don't want to wear SG colors (As opposed to those that don't have a Supergroup)
You CAN (in the settings) make your supergroup mode costume exactly the same as your normal costume. It does allow you to default to the color it already is.
That is all, thank you
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Not true.
That is all.
Thank you. -
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Purely hypatheticel (with no facts to back it up) but a smoking gun that the dev's may intentionally fail to mention is that prestige can only be earned while raiding or defending base. Which they could do if they gave each SG an initial base fund of x amount of prestige.
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?
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So...in order to get prestige, and a base, you would have to raid or...defend a base you don't have yet ?
Who gets the first base and by doing what ?
I'm confused... -
Come on !
The JLA has a base in space with lots of high tech stuff, and they don't even have a SG uniform !