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A few early posters metioned the Blasters are the better melee over scrappers? What a crock!
First thing there are only two types of blasters that have good melee Energy and Elec. Second, very rarely do you see a blaster using 100% melee for ALL thier damage. Especialy against a melee AT. Third, A blasters few melee powers base recharge are slower than alot of scrappers unless they slot up for it or have hasten.
You cannot say that blasters/blappers are clearly the best meleers. You can maybe say that blasters melee do have better bonuses/effectiveness to them. -
I say its not such a bad thing.
My sg uses the sg mode and finds the whole "too matchy" uniform thing kinda boring anyway. By the way, you can still have a totaly matching uniform by using sg mode and adjusting one of your costume slots. Is it really that big of a deal? Doesnt sound like it to me -
for the most part AoE in general is not overpowered. It is the extra little defenses that allow it to happen: such as inviso/ss/sg.
Trust me I know first hand being a fire/elec blaster with hover as an only defense. I have to be delegate very differently in order to not be taken down very quikly. I still have to stay on the ground mostly for aoe and elec to be effective. Only using hover as an escape from heavy melee.
I get alot of use out of my elec secondary because of no extra defenses. I have to do some melee and mass dissorients and holds to stay alive when situations get hairy.
It all depends on your build/defenses as to what you can take out fast and effectively. Thats why SG is getting changed becuase it seemed to be working better than it should. especialy sg combined with inviso/ss is an uber build for aoe blasters.
So of course 80% of blasters wnated to be like sheep and follow each other and have the same thing because it worked.
So lets not blame it strictly on AoE, Thanx.