Soulscorch

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  1. If the way your thinking about the change is correct, would it be better to talk about defense in a different manner so that it is understood by everyone more easily? Talk about it more in the same terms that resistance is talked about.

    What I'm trying to say is:

    If you have 25% defense, the bad guys will always hit you 25% less than he hits someone with no defense. The same way that a person with 50% resistance will take 50% less damage from a bad guy than someone with 0 resistance.

    Have they actually moved to the 1 Def = 2 Res?

    Overall, the defense person and the resistance person are taking the same damage from the same bad guys up to +5.

    If a "critter" swings 100 times with 50% acc, and hits for 100 damage:

    Then
    The person with 25% defense will take 2500 damage over the course of 100 swings.

    &

    The person with 50% resistance will take 2500 damage over the course of 100 swings.

    If they put defense and resistance on the same scale then do we really have to talk about the mobs to-hit chance anymore? Won't damage mitigation be normalized as far as defense and resistance are concerned?

    It just seems like there's a lot of confusion, and I agree, we need to wait for more information before finalizing our thoughts and feelings. But how in the world is the "average" player going to understand this? That's why I'm thinking we may need to talk about it in different terms than we have been talking about defense before. Instead of coming from a system of defense not scaling the same as resistance, perhaps we should begin to talk about it from the mindset that they are on the same scale, and mitigate damage similarly.
  2. Do you happen to have the name and location of the file for Death Shroud? Thanks for this work, it's great.
  3. I am wondering if running assault and tactics on my archer will allow him to remove the acc SO in each of his attacks, and add another damage SO, and be brought in line with other blasters.

    I figure with tactics 4 slotted (1 end, 3 tohit), and whatever slots I can spare in assault (not many probably) that should help me out some. With no hasten, I may not notice the end problem as much. Sad that I have to take 2 pool powers and 3 slots to maybe make up for archery's lack of power.

    PS. Good thing my secondary is fire, I have the power picks and slots to spare. I am the gimp of the gimp.