Soul_System

Legend
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  1. I don't think this is primarily for stamina people....I think it makes the non-stamina game that much more viable.

    As for ED itself.

    I'd like to see only DMG, Recharge, end recovery, and end drain affected by ED. Those seem to be the major abuseables.

    This would leave def/res the same as it is now...and healing wouldn't be affected either.

    Recharges for powers such as maybe RA should be looked at with no perma-hasten in mind.
  2. [ QUOTE ]
    end result. defense is getting another nerf so these boosts won't even return values to i5 levels.

    bait and switch. thanks jack.

    [/ QUOTE ]

    This does fix a couple problems and I think it might play a role in future changes.

    [ QUOTE ]
    Quote:
    Stealth, Grant Invisibility, Invisibility,Combat Flight, Weave, Maneuvers, Vengeance, and Combat Jumping will grant a Defense bonus to Smashing and Lethal Attacks in addition to Melee and Ranged attacks.

    I added the same to Controller/Illusion/Group Invisibility.

    The result of this is that ALL defense builds will benefit from Pool powers. Previously, Ice Tankers suffered somewhat because the Pool defenses did not stack with their defense powers. This is now rectified.



    I am sorry you are incorrect.

    If an attack is made by the user of a power with these, or is attacked then the defense bonus is negated(supressed) as per the latest patch.

    In addition a user who uses these powers on another or is under the effects of these powers.....if they are currently using specific powers(such as toggles or ones that are considered attacks which is many of them in this game), then the stacking as you like to call it, will also be supressed.

    In essence you need to read your own notes.

    The Tanks will suffer due to....

    BAh bah bah bah...

    The inhearent taunt effect from their own shields which is considered an attack...therefore......those powers mentioned will not stack at all.

    Unless of course this is an added defense that does not supress....but i somehow doubt that.

    SOOOOOO

    The Ice Tanker still suffers as do all other Tanks.

    Thank you for playing.

    [/ QUOTE ]

    Only half of those are supressable...the stealth powers....the other powers would still stack in cases they wouldn't before....correct?
  3. Ouch poor states....never gonna get a break until he is no longer associated with COH :P.

    Nice change.

    There still might be some other issues to address but this definitely shows your listening and working on fixing them.

    I hope the overly negative posters realize this. Keep up the good work

    AND....when your done with the balancing of COH/COV take my advice and take a vacation :P....goodness knows your gonna need it.

    For now....onto more power fixes.
  4. The game is balanced around PVE with some selective PVP changes....still primarily PVE.


    Also I beleive on test Deflection bubble now provides melee def in addittion to it's other effects...and Insulation now provides ranged...Dispersion provides AOE def.

    Force Bubble had endurance costs reduced..and a chance of knockdown added.

    All about the bubbles is just what I have read not tested yet...but OOOoooOOO.

    That WOULD make them resistant to def debuffs ranged/melee/aoe if this exteneds to them :P.