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Quote:you make my brain bleeeedddmog gives a better def bonus than shadow meld does
mog has a base 71.3 while shadow meld has a base of 20.3...the only downside i see with mog is that it gives no psi def..but shouldnt be too hard to survive..u shuld have enuff time to jump into hiber or invis/phase away.. -
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Quote:Pretty much what mac said, except TF don't get it its terrible aweful bad bad bad bad bad bad bad .... bad power.1. Snipe can be useful for both set bonuses and for tagging someone who's running away and thinks they're safe.
2. Cold is your best bet for a zone (and arena, these days) build.
3. Depends on your build goals: many people use 5 Adjusted Targeting (and a Rectified Reticule +perception IO in one of the two) for the +dam and +rech set bonuses.
4. Power Thrust, Build Up, Boost Range, Total Focus (be careful about using TF in zone though, as it'll make you a Stalker magnet). Argument could be made for Power Boost if you're Sonic, Rad, or Archery primary.
EDIT: How long have you been gone? If it's been since before I13, that's a whole new can of worms. -
Quote:GratzView Post Today, 05:08 PM
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Quote:Heh I especially like it when people on these forums lie.. A lot, not that 1v1's mean much, I only brought it up because you said you don't die, which you do... Unfortunatly quite often, so I'd be happy to rematch your very bad regen and show you again how badly you got beat, or you can sit here and lie - i'm going to guess you'll be going with the latter. - EDIT: It just so happens to be that 2 of my friends watched both duels btw. the one vs your MA/regen was pretty hillarious. you're terrible end off.I read like the first 3 words of that post and then decided...this again? no ty..waste..i Added barrier to my ignore list like immediately after that post lol, ignore > all of you. Sad part is that you all think this means anything here on these forums, video game my friends.
If this is psycho jas or w/e, i beat ur psy blaster 1-0 and then u cried about greens not working lol ive been here before tho, just gonna add all of u to my ignore to avoid this forum pvp and get back to rv...GG -
Quote:ive tried both and clearly phase is the survivor's choice, and I do not die but in a arena match or whatever phase just seems to slow the match down as opposed to getting results where everyone has hibernate anyways and phase is two minutes apart. But if it ever gets tough I simply have the choice of stepping out of the action. Most things can't stop me when i'm actually moving on a regen scrapper but at the same time I won't kill them either where as tough allows me to stand my ground a bit longer and hopefully get the killQuote:Misread, but I can assure you that my English is better than yours. You seem so angry every time I find you on these forums, maybe get outside, and hit up a gym sometime or are you just rping an overweight dude with badskin? Lol this game is so serious. Take a chill pill kiddo, it's just a video game.
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Rad/EM build ran on EU:
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
long neck: Level 50 Magic Blaster
Primary Power Set: Radiation Blast
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Neutrino Bolt- (A) Touch of Lady Grey - Chance for Negative Damage
- (3) Shield Breaker - Chance for Lethal Damage
- (3) Apocalypse - Chance of Damage(Negative)
- (5) Gladiator's Javelin - Chance of Damage(Toxic)
- (5) Gladiator's Javelin - Accuracy/Damage
- (7) Gladiator's Javelin - Accuracy/Damage/End/Rech
- (A) Kinetic Crash - Damage/Knockback
- (7) Kinetic Crash - Accuracy/Knockback
- (9) Kinetic Crash - Recharge/Knockback
- (9) Kinetic Crash - Recharge/Endurance
- (43) Kinetic Crash - Accuracy/Damage/Knockback
- (46) Kinetic Crash - Damage/Endurance/Knockback
- (A) Gladiator's Javelin - Chance of Damage(Toxic)
- (11) Shield Breaker - Chance for Lethal Damage
- (11) Touch of Lady Grey - Chance for Negative Damage
- (13) Gladiator's Javelin - Accuracy/Damage
- (13) Gladiator's Javelin - Accuracy/Damage/End/Rech
- (15) Gladiator's Javelin - Damage/Recharge
- (A) Adjusted Targeting - To Hit Buff
- (17) Adjusted Targeting - To Hit Buff/Recharge
- (34) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (34) Adjusted Targeting - Endurance/Recharge
- (36) Adjusted Targeting - Recharge
- (A) Jumping IO
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (37) Recharge Reduction IO
- (A) Adjusted Targeting - To Hit Buff
- (37) Adjusted Targeting - To Hit Buff/Recharge
- (37) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (39) Adjusted Targeting - Endurance/Recharge
- (39) Adjusted Targeting - Recharge
- (A) Sting of the Manticore - Damage/Endurance/Recharge
- (40) Sting of the Manticore - Accuracy/Damage
- (40) Sting of the Manticore - Damage/Endurance
- (40) Sting of the Manticore - Accuracy/Interrupt/Range
- (43) Sting of the Manticore - Damage/Interrupt/Recharge
- (A) HamiO:Microfilament Exposure
- (15) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Miracle - +Recovery
- (17) Numina's Convalescence - +Regeneration/+Recovery
- (A) Touch of Lady Grey - Chance for Negative Damage
- (19) Shield Breaker - Chance for Lethal Damage
- (19) Devastation - Accuracy/Damage/Endurance/Recharge
- (27) Devastation - Accuracy/Damage
- (29) Devastation - Accuracy/Damage/Recharge
- (31) Devastation - Damage/Recharge
- (A) Performance Shifter - Chance for +End
- (21) Performance Shifter - EndMod/Accuracy
- (21) Performance Shifter - EndMod
- (25) Performance Shifter - EndMod/Recharge
- (27) Performance Shifter - EndMod/Accuracy/Recharge
- (A) Karma - Knockback Protection
- (23) Kismet - Accuracy +6%
- (23) Luck of the Gambler - Recharge Speed
- (31) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (25) Unbounded Leap - Endurance
- (46) Unbounded Leap - Jumping
- (50) Unbounded Leap - +Stealth
- (A) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (29) Karma - Knockback Protection
- (A) Recharge Reduction IO
- (31) Recharge Reduction IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (46) Endurance Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (39) Karma - Knockback Protection
- (A) Fortunata Hypnosis - Sleep/Endurance
- (42) Fortunata Hypnosis - Sleep
- (42) Fortunata Hypnosis - Sleep/Recharge
- (42) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (43) Fortunata Hypnosis - Accuracy/Recharge
- (A) Steadfast Protection - Knockback Protection
- (45) Numina's Convalescence - Endurance/Recharge
- (45) Numina's Convalescence - Heal/Recharge
- (45) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (48) Luck of the Gambler - Endurance/Recharge
- (50) Karma - Knockback Protection
- (50) Steadfast Protection - Knockback Protection
- (A) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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Set Bonus Totals:- 17.5% DamageBuff(Smashing)
- 17.5% DamageBuff(Lethal)
- 17.5% DamageBuff(Fire)
- 17.5% DamageBuff(Cold)
- 17.5% DamageBuff(Energy)
- 17.5% DamageBuff(Negative)
- 17.5% DamageBuff(Toxic)
- 17.5% DamageBuff(Psionic)
- 4.06% Defense(Energy) (in PvP)
- 4.06% Defense(Negative) (in PvP)
- 3.44% Defense(Ranged) (in PvP)
- 42% Enhancement(Accuracy)
- 65% Enhancement(RechargeTime)
- 15% Enhancement(Range) (in PvP)
- 10% FlySpeed
- 171.7 HP (14.2%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -39)
- Knockup (Mag -39)
- MezResist(Confused) 10% (in PvP)
- MezResist(Held) 10% (in PvP)
- MezResist(Immobilize) 10% (in PvP)
- MezResist(Sleep) 10% (in PvP)
- MezResist(Stun) 10% (in PvP)
- MezResist(Terrorized) 10% (in PvP)
- 14% (0.23 End/sec) Recovery
- 52% (2.62 HP/sec) Regeneration
- 2.5% Resistance(Smashing)
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 2.52% Resistance(Energy)
- 2.52% Resistance(Negative)
- 13% RunSpeed
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Quote:Yeah tbh considering you're not gonna have the pvp damage proc in will dom for a while you can get away with leaving the placate proc in there, but when it comes to team matches I switch it for another acc/dam - but thats cas I have a glad jav in there.Thanks man, wasn't certain how much that run me either, similar to my build but with some changes I'd like
Yea, I had the same 2 conundrums as you, but I think I'll stick with placate proc just incase I feel like dueling, plus CP can help in duels and I don't need the extra kb protection or to spend the money on an extra luck atm -
Well this is the build i'm running on live atm, as it stands its around a 5-6 billion inf build, but thats cas of the 4 pvp dmg procs, so just swap them out for acc/dam IO's/Hami-O's whatever you prefer/can afford. Also if that toon is only gonna be used for 8v8's or KB's take out the placate proc. if you're patient this build without the pvp dmg procs shouldn't cost more then 1.1/1.2 billion inf.
If you can't afford it straight away, first get the KB prot neccessary then the purple dmg proc/LoTG's.
Taking conserve power is debatable, I took it for the occasional therms fight, can swap it out for vengeance for more KB prot/LoTG.
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strictly large arena matches?
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Quote:Pretty much. with rad you can slot 4 damage procs into an attack with like a 1 second recharge, its crazy. I think energy lacks something to it, fire has a sick, quick flow of high damage, sonic can hit for crazy damage too, except shout can get annoying to use after a while, psy.. well we all know what the story is with psy, delayed dmg = spike, rad like we've all ready gathered easily procable.. so yeah unless you're rather experienced OP, i'd stick to fire psy sonic or rad.I say rad trumps arch for its procablity along with the stun built into the attack. Possibly nrg since you can slot it with the smashing procs for extra damage, but thats up for debate. Another drawback of arch is the redraw issue since it uses a weapon. Not a huge concern if you know what you're doing but its still there.
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On paper archery's damage might look quite good, but over all Psy sonic and fire, maybe even rad, all perform better.
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same, and take the snipe, in team duels that + will dom are well used for spike damage.
I can't even tell you how many downs ive killed in RV with snipe aswell.
on a side note, true dark lord psy isn't the best because of placate proc go out and pvp and you'll see the other, more obvious reasons.
edit: you must be really stupid if you think psy/em's leave the placate proc in for the league and big 6v6 - 8v8 matches. -
Quote:wowhmmm
i dont llike any of those builds at all. Noob you have to many attacks lose Shockwave and Spin for starters. Your regen is far to high you only need about 500% and even then its overkill. the other builds lack ACC so if oyur fighting anyone that has decent defense... your dead. Since you dont have BU you need to get better ACC so you can double stack FU and not have any problems with your attacks connecting.
As for all the ranged attacks you gave in the build for claws y not just make a Blaster? i mean you got rid of the best DPS attack in the build Evicerate! id go for somthing Strike, Slash, FU, Focus Eviserate... Focus only for those bunny hoppers in RV. Put the chance of Hold proc from Devastation in so you can maybe hold them and attack away. Work on that for now and i llok foward to seeing your new build -
Quote:I quit on you? I quit on you? I quit on you? I quit on you? I quit on you? Do you make these things up when you wake up or something? I'm talking about my psy/em blaster here, i've never dueled Mage on it, and no I didn't forget to mention my duels with Rice. But again when did I ever duel you on my psy/em?If you call beating on some random SOed katana scrapper a win then i really don't know what to say...also you forgot to mention all the duels vs mage, rice etc that you simply quit...oh and you quit on me too..
daaamn son, if i started to count all the duels i won......so pro -
Very similar to the build I posted earlier on just put one end red in boost range other then that it looks pretty good.
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Quote:If the person you're fighting hasn't got enough KB prot to protect themselfs from power thrust then you should probably win the match either way, going into melee is stupid both ways, the only time i'd ever use power thrust in the history of ever is if the person is right next to me, don't forget while you're animating TF, your oponent can still attack you - lastely if you're getting TF for that orgasmic feeling of killing someone in hiber then you're wasting a whole power slot on something pretty stupid.I agree that having TF in the tray sometimes is a detriment as you get caught trying to follow with melee instead of spamming ranged attacks, however power thrust to total focus makes it worth it in my opinion. Hitting TF and having them hiber only to die when the damage hits from activation is a great feeling.
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Aight heres the build I use to run around with before I joined the herd of sheeps and rolled a Psy/EM - I didn't take TF because it's a piece of **** and you've got issues if you're keeping it in your tray, by the time it finishes animating you can probably spam flares 3 times. replace dmg procs that you can't afford/general IO's you can't afford accordingly.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Long neck leik giraffe: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Energy Manipulation
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Cold Mastery
Hero Profile:
Level 1: Flares- (A) Devastation - Chance of Hold
- (39) Devastation - Accuracy/Damage
- (40) Devastation - Accuracy/Damage/Endurance/Recharge
- (40) Devastation - Accuracy/Damage/Recharge
- (40) Apocalypse - Chance of Damage(Negative)
- (43) Gladiator's Javelin - Chance of Damage(Toxic)
- (A) Kinetic Crash - Damage/Knockback
- (43) Kinetic Crash - Accuracy/Knockback
- (46) Kinetic Crash - Recharge/Knockback
- (46) Kinetic Crash - Recharge/Endurance
- (46) Kinetic Crash - Accuracy/Damage/Knockback
- (50) Kinetic Crash - Damage/Endurance/Knockback
- (A) Gladiator's Javelin - Chance of Damage(Toxic)
- (3) Devastation - Accuracy/Damage/Endurance/Recharge
- (3) Devastation - Accuracy/Damage
- (37) Devastation - Accuracy/Damage/Recharge
- (37) Devastation - Damage/Recharge
- (39) Gladiator's Javelin - Accuracy/Damage
- (A) Adjusted Targeting - To Hit Buff
- (5) Adjusted Targeting - To Hit Buff/Recharge
- (5) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (7) Adjusted Targeting - Endurance/Recharge
- (7) Adjusted Targeting - Recharge
- (A) Jumping IO
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (9) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (11) Karma - Knockback Protection
- (11) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Adjusted Targeting - To Hit Buff
- (13) Adjusted Targeting - To Hit Buff/Recharge
- (13) Adjusted Targeting - To Hit Buff/Endurance/Recharge
- (15) Adjusted Targeting - Endurance/Recharge
- (17) Adjusted Targeting - Recharge
- (A) HamiO:Microfilament Exposure
- (15) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Miracle - +Recovery
- (17) Numina's Convalescence - +Regeneration/+Recovery
- (A) HamiO:Centriole Exposure
- (19) Devastation - Accuracy/Damage/Recharge
- (19) Devastation - Accuracy/Damage
- (21) Devastation - Accuracy/Damage/Endurance/Recharge
- (21) Devastation - Damage/Recharge
- (25) Gladiator's Javelin - Chance of Damage(Toxic)
- (A) Performance Shifter - Chance for +End
- (27) Performance Shifter - EndMod/Accuracy
- (27) Performance Shifter - EndMod/Accuracy/Recharge
- (29) Performance Shifter - EndMod/Recharge
- (29) Performance Shifter - EndMod
- (A) Unbounded Leap - Endurance
- (23) Unbounded Leap - Jumping
- (23) Unbounded Leap - +Stealth
- (25) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Knockback Distance IO
- (A) Sting of the Manticore - Damage/Endurance/Recharge
- (34) Sting of the Manticore - Accuracy/Damage
- (34) Sting of the Manticore - Damage/Endurance
- (34) Sting of the Manticore - Accuracy/Interrupt/Range
- (36) Sting of the Manticore - Damage/Interrupt/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (37) Karma - Knockback Protection
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (33) Rectified Reticle - Increased Perception
- (A) Luck of the Gambler - Recharge Speed
- (33) Karma - Knockback Protection
- (A) Recharge Reduction IO
- (36) Recharge Reduction IO
- (36) Endurance Reduction IO
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Fortunata Hypnosis - Sleep/Endurance
- (42) Fortunata Hypnosis - Chance for Placate
- (42) Fortunata Hypnosis - Sleep/Recharge
- (42) Fortunata Hypnosis - Accuracy/Sleep/Recharge
- (43) Fortunata Hypnosis - Accuracy/Recharge
- (A) Numina's Convalescence - Endurance/Recharge
- (45) Numina's Convalescence - Heal/Recharge
- (45) Numina's Convalescence - Heal/Endurance/Recharge
- (45) Steadfast Protection - Knockback Protection
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (48) Luck of the Gambler - Defense
- (50) Steadfast Protection - Knockback Protection
- (50) Karma - Knockback Protection
- (A) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
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Set Bonus Totals:- 21% DamageBuff(Smashing)
- 21% DamageBuff(Lethal)
- 21% DamageBuff(Fire)
- 21% DamageBuff(Cold)
- 21% DamageBuff(Energy)
- 21% DamageBuff(Negative)
- 21% DamageBuff(Toxic)
- 21% DamageBuff(Psionic)
- 0.94% Defense(Energy)
- 0.94% Defense(Negative)
- 1.88% Defense(Ranged)
- 65% Enhancement(RechargeTime)
- 7.5% Enhancement(Range) (in PvP)
- 42% Enhancement(Accuracy)
- 10% FlySpeed
- 180.7 HP (15%) HitPoints
- 14% JumpHeight
- 14% JumpSpeed
- Knockback (Mag -39)
- Knockup (Mag -39)
- 20% Perception
- 11.5% (0.19 End/sec) Recovery
- 76% (3.82 HP/sec) Regeneration
- 2.5% Resistance(Smashing)
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 2.52% Resistance(Energy)
- 2.52% Resistance(Negative)
- 13% RunSpeed
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Might want to reconsider your epics then, force mastery can do well in team pvp setting with phase shift taken instead, but I think tactics is somewhat mandatory, or a form of perception, leadership/cold mastery combination might offer you a better deal, all comes down to personal prefrences, lol-divine rolls with force but thats because his blaster is team pvp settings, but yeah just talk to barrier i'm sure he'll inform you a hella lot more then I am. I have no idea who you are but welcome back =]