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Quote:Sorry, I omitted the smiley because I didn't want to be mistaken for another poster.Seriously? I ask an honest question and cite the most well-known and easy-to-find source and you have to cop an attitude and get in my face? You could have conveyed exactly the same information without being a jerk by saying, "Yes, per the patch notes here:".
And yes, you should have read the well-known and easy to find source. -
Quote:Corrected for accuracy.You should probably make it snappy, because Snow Globe's going to be pretty busy soon, and he gets cranky when my badge count gets more than a dozen away from of his.
Yes, because that kicks my need to help people I like to get badges into overdrive.
Quote:To my knowledge he only plays on Tri, but I am sure he will speak up here soon. I keep trying to get him and the rest of HUB to come Vir and meet new people, but they are stubborn. I love the people on Tri, they are like this community that lives in the great location. They just don't see how all of the surrounding neighborhoods being Gang Land is a bad thing, so they are not leaving!
Quote:Quote:Plz close this thread. Agree to disagree that you are each more astute and well-spoken as the poster before you. The "I impress you with my vocabulary through ranting" gets old quick." and doesn't work on me.
Quote:Me and SnowGlobe have had quite a vocal back/forth discussion here on the forums about the Trials in the past and after moving a 50 to Triumph I can see his point for wanting X level shifts on X trials.
Havent really had the time to stay up late [in my timezone] to join in on them in the last few weeks but hopefully will sometime in the next week or so. However one thing [if anything] that was discovered in the quite large [and friendly i might add] thread discussing iTrials was that quite a few servers have very different methods for each trial.
So before we all start slagging off eachothers leadership ability, we need to first realise that each servers tactics are quite a bit different to our own. Playing on a lower populated server like Triumph, you do need to go with the higher rate of success that their current tactics bring.
While yes it is quite easily possible to succeed with bringing a few non-shifted toons, the chance of failure is also much higher. The point being is that there are very little [from what i've seen anyway] iTrials being run on that server and so you do need to use a tactic which lowers the chance of failure the most.
Some of us [myself included] do get stuck in the mindframe that if we fail a trial due to a lack of level shifts, that we can simply do another that day or the next due to our server population numbers being a bit higher. A few servers lack that luxury.
Quote:I take your point that people are what they are, but when someone comes out and says "Yes! I fail more than fifty percent of MoMs!" there's a case to be made that they could do slightly better than that, you dig?
You know what? YOU could also come to Triumph and lead trials... There is absolutely nothing stopping you. Personally though, I would recommend that you have attitude looked at. Your post typifies elitism far more than my trial requirements do.
Quote:Also the only way I could significantly improve on Snow Globe's trial record would be to shoot all the bad players that show up, and clone the rest. And believe, me, to get Preservation Specialist the thought has crossed my mind, although it seems far easier to kill Synapse in his sleep and replace him with an imposter that lowers the badge requirements. -
Quote:I think I need to rest up... This sounds like a grueling schedule you have planned. Though I can think of a group of players that could help with MoLGTF, but the developers have to fix Khan before I run that again.Especially Undergrounds. That Preservation Specialist badge isn't going to just miracle itself into my badge tray, you know.
I think Snow Globe should practice first on some easier content, like Master of Lady Grey and Master of Fifth Column. And I will go along to observe and make sure he makes significant improvement before going back to lead trials.
And if that's not enough, then I think he should lead, hmm, twenty-four consecutive weekly strike forces and I will demorecord them to ensure there is a record of perfect execution of the content.
I can assure you that I will not rest until Snow Globe becomes the perfect league leading machine even if I he has to acquire every last badge I'm missing. And if even that's not enough, I have alts.
Quote:That discussion is over. Quit trying to pick a fight.
Wrong. Quit trying to pick a fight.
Wrong Quit trying to pick a fight.
Wrong Quit trying to pick a fight.
Wrong. That discussion is over. Quit trying to pick a fight.
Yeah... I'm getting that you don't get that you are coming across as telling people how to play.
Quote:Wrong. Sports teams go with the best because they are heading against other teams where they are going for the best bet, and in this case one team must lose to another. Trials run independently of each other, so there is absolutely no reason for one trial to hoard all of the higher levels. BTW, that discussion is over.
Teams win against other teams, where one's success necessitates the other's failure. Trials don't do that, or at least they don't need to do that. However I digress: that discussion is over.
Quote:So elitism isn't elitism if the elitist doesn't think they are elitist...
Oh, and I'm amused that you've accused Arcanaville of a logical fallacy that you are committing. -
Quote:I obviously didn't put a fine enough point on it earlier in the thread. Maybe you need to get better at leading UGs, MoMs and DDs.
Maybe I didn't put a fine enough point on my posts. You can take your opinion and do this:
You clearly demonstrate the elitism that Blood Red Arachnid is complaining about. -
Quote:If I don't ask for +3 (or even rarely +2), I get 1/2 to 3/4 of the league at +0 or +1, with a lot of those +0s without the alpha slot even unlocked.As mentioned above, UG, MoM and even DD are usually a 'bring what you want at whatever level of incarnate you want' most DD attempts are restricted to atleast +2 for a Master Of run or just for ease sake but I've seen people bring on a fresh level 50 to the various trials that you limit to +3 only.
Mind you, the entire LEAGUE isn't made up of freshly incarnated peoples, usually it's about 5 or 6.
So what? You aren't leading the trials I'm on. -
I don't have to pick a fight, you started it with saying that how my requirements to form leagues is elitist. At the core of your argument is that your way of forming a league is better than other players.
Quote:This is a classic issue in psychology that rears its head: no one ever thinks they are in the wrong for their actions. If you ask someone who, say, robs stores or beats their spouse or spray paints a neighborhood or sells drugs, they'll always have some sort of explanation for their action. Some will deny that such an action takes place and when pressured they'll join the others that deny that such an action is incorrect, and then when all are pressured further they'll say that their actions are justified through some circumstances. To this end, since elitism is undoubtedly viewed negatively here, it will follow the same line of reasoning. Merely saying "I'm not being elitist" doesn't accomplish much.
Quote:As far as that particular should-no-longer-be-being-discussed-between-us issue goes, other actions don't suddenly neutralize the requirements. The issue of perception is also another subjectivity, since by default an elitist perceives their actions as necessary for their perceived justifying circumstances. If someone consciously thinks they are going overboard, then they wouldn't abide by that standard because of its overboard nature.
Until you can come up with a concrete definition of "elitism" you are just throwing accusations around, nothing more.
Quote:Quote:You are being elitist by trying to impose your standards of how to form an incarnate trial onto other players leading trials.
Quote:Trials are not competitive between each other. The analogy doesn't apply.
The trials themselves are a competitive medium. You can win or lose, just like any sports team. In forming a sports team a coach wants the best players they can get. In the same fashion a trial leader who wants to win will also try to get the best characters they can get to succeed at a trial. Elitism isn't a factor.
However, and here is the sticking point, there is a difference between being a jerk excluding a character because of some bias against blasters/tanks/whatever and someone excluding a character because they are (in the league leader's opinion) not equipped for the trial the league is about to face.
Quote:No. Understand != agree. You're still going on about the previous discussion, which as I have said before is futile. The requirements were elitist, not the person.
No. Never said you were elitist. The whole time, and at every mention of elitism, I have been talking about the trial requirements. Now, granted others have said that you are elitist, but I am not somebody else. You're still beating a dead horse that you refused to listen about.
Then clearly state them. -
Quote:Yes, unless you somehow think the official patch notes are false:Are we sure it even has an improved chance? ParagonWiki makes no mention of that, although it DOES say that for Keyes Island.
Quote:Patch notes for build 2160.201111172202.1.
Introducing the TPN Campus Incarnate Trial
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Rewards
TPN Campus will award Physical Incarnate XP. Additionally, on completion it will award 2 Empyrean Merits. During the 20 hour cooldown, TPN Campus awards 1 Empyrean Merit for each completion. There is also a mid-event reward of 60 Incarnate Threads for those who drive Maelstrom from the battlefield at the end of Stage 3. Finally, TPN Campus offers an enhanced chance for Rare and Very Rare Incarnate Salvage in the end of trial rewards.
...
Introducing the Minds of Mayhem Incarnate Trial
...
Rewards
Minds of Mayhem will award Psychic Incarnate XP. Additionally, on completion it will award 2 Empyrean Merits. During the 20 hour cooldown, Minds of Mayhem awards 1 Empyrean Merit for each completion. Minds of Mayhem also offers an enhanced chance for Rare and Very Rare Incarnate Salvage in the end of trial rewards. -
Quote:So do I with BAF, Lambda, Keyes, or TPN.Whereas Union has a staple of trial leaders (Damz is one of them) and they have a 'bring what you want' to the iTrials.
Quote:However that is because it is pretty much a consistent core of people who run the iTrials and, as mentioned above, a consist group of leaders.
@Snow Globe (myself)
@Kay Parfait
@Magenta Bolt
@Critical Ebon
@Sayaki
Not as frequently heard leading open trials on Triumph:
@Emerald Fusion (or anyone from the Fusion Force as they usually form as a group, but I haven't heard much from them lately on Triumph's main badge channel)
@Summoner Delmain
There you have it. The trial leaders of Triumph who frequently announce and lead open trials. As to who shows up for the trials, that depends on if it is an open or closed league. I know that I personally don't turn anyone down for BAF, Lambda, Keyes, or TPN. The opposite in fact. There are people that say "Keyes is too difficult for me because I'm on a new 50 that doesn't have a level shift." My response has always been "Keyes is easy, let me show you."
Quote:So different servers have different standards, hell on my +0 ill/Rad I managed a Keyes, a BAF and a Lambda one after the other which no problems because we were all following instructions.- BAF: Bring whatever character you want, as long as it is at least level 50.
- Lambda: Bring whatever character you want, as long as it is at least level 50.
- Keyes: Bring whatever character you want, as long as it is at least level 50.
- UG: Bring whatever character you want, as long as it is at least level 50+3.
- TPN: Bring whatever character you want, as long as it is at least level 50.
- MoM: Bring whatever character you want, as long as it is at least level 50+3.
- DD: Bring whatever character you want, as long as it is at least level 50+3.
And my typical response is "whatever you want" to BAF, Lambda, Keyes, or TPN. For the others, it is "Something that is +3, please." -
Quote:I've been on 4 non-bugged Keyes failures (plus one fail due to AM getting stuck in a catwalk) out of 106 Keyes trials on Triumph. At this point my TPN percentage is actually better: I've yet to see a failure on that trial. I actually don't expect that to always be the case as I've been hearing about more failures for TPN.Everyone experiences different success rates. Even on Triumph, I've had different success rates than Snow Globe has had, and that's even with a sizeable percentage of the trials I've been on actually having him on them (its not a big server). For example, I've *never* failed a Keyes. Ever. That's a combination of luck, and generally running it on leagues where a significant percentage of the players are known quantities. But I know Snow has been on failed ones. My impression of what's necessary will be different from his, because I haven't even seen a failure yet, even on low powered leagues.
Underground (50% fail overall), MoM (55% fail overall), and DD trials (42% fail overall) are a different matter entirely.
Edit for comparisons here are the failure rates I've seen for all the trials:
Overall Trial failure rate: 9.83%
Overall BAF failure rate: 6.75%
Overall Lambda failure rate: 8.14%
Overall Keyes failure rate: 5.00%
Overall Underground failure rate: 50.00%
Overall TPN failure rate: 0.00%
Overall MoM failure rate: 55.56%
Overall DD failure rate: 42.86%
I used to have an open-door policy as Blood Red Arachnid and others have suggested. I'm of the opinion that is why the failure rates of the 3 trials are so high. So my policy has changed to what it is now. -
My free points seem to be going towards costumes. I've actually only bought one power set: Beam Rifle. I'm having some fun with Dark Controllers though.
Yeah, Claws and the various weapons sets are kind of fixed. -
Good.
However I think that your response to Arcanaville bears some scrutiny.
Basically what you are saying is that you don't perceive what others are doing as fair, and you are upset about that. You are trying to push your standards of right and wrong onto others.
The problem with your "litmus test" is that player skill is a subjective assessment, which is not a strictly defined standard.
[Edit]
The difference is that what I'm asking for is an objective measurement (level shift) that matches the objective (again, level shift)+subjective (overall difficulty) statistics of a trial. You are basing your opinions mostly on a subjective measurement (player skill). While I factor that in, I don't solely rely on the subjective aspect of someone joining one of my trials.
[/Edit]
Quote:I am also not talking about mere preferences. The key feature of elitism that I use in the litmus is exclusion applied to other players. If a team needs a tank and they don't let you join because you can't fill that role that as a blaster, this isn't based upon exclusion. To reach such a predicament, it would require them to include many others who already cannot fill that role. By contrast, if a player is forming a team and doesn't let you join as a blaster because "Blasters suxxorz", then that is a completely different predicament.
Quote:Elitism in practice requires that players who possess the skills are not being used, and this is done by excluding those players.
Quote:Though if there is a better way to determine elitism that doesn't involve the very tool elitists use to enforce elitism, I would love to use it.
Quote:Though honestly I think we've been using the same definition for elitism. I have a habit of describing things by their results, so I think this is where the confusion is coming from.
You believe that everyone should have an equal opportunity to do the trials. Well, I agree with that. However there is a difference between having an equal opportunity and not having the required skills. You wouldn't make charges of elitism against a sports team that cut a player for not being able to keep up, right? You wouldn't question the fairness of the rules of the sport and you wouldn't question that only the appropriate players are on that sports team, even though for all intents, the remaining players would be the elite of the team.
Because how to from an incarnate trial team with is completely subjective, we have a disagreement as to what constitutes merit. So you are flinging accusations of "elitism" at me. You have your own standards because building teams for incarnate trials is a subjective team. Because you don't understand my (or other player's) subjective standards, you fling disparaging terms around without accepting the the fact that your standards are not shared by everyone.
By calling someone "elitist", you are saying there are universal standards where none exist. By saying that I'm elitist, you are saying that I'm unfairly discriminating against players. If that were true, I would not be helping players get the level shifts that I think a character should have by my standards for a difficult trial. That you are making charges of elitism when you are just as guilty, if not more so, is laughable. You complain about my rules while you try to put in place your own.
Not everyone can succeed without level shifts, you've said so yourself. At that point some selection process has to occur. The question is, "Which one?" At this point everyone knows mine: 50+0 to 50+3 for BAF, Lambda, Keyes, or TPN and +3 for UG, MoM, and DD. We know your's as well: Include everyone, even 50+0 to any incarnate trial. People will gravitate towards what will work. For Triumph, that likely means people will continue to join trials that I host. I can't say what will or will not work on another server. -
Quote:So what? Allow some of those animations to be used for existing sets. I don't see the issue that Synapse is making.I had a discussion with Synapse about this not long ago. My stance was that we need new animations for old powers as much as we need new power sets. He didn't really agree, and said that it only takes about a week longer to make a full power set than it does to just do alternate animations.
Quote:Then I look at Street Justice, which is my all time favorite set, and wonder if those animations had been offered as alternates for MA if the set would have been needed? I think yes, and Street Justice was a good call.
Quote:So I am curious as to what others think. Would you want to see more all new powers, or alternate animations for current power sets?
Quote:I would even be willing to pay for alternate animation sets in the store. Say 600 points for a pack that has alternate animations for all of the claws powers, or power of your choice. Yes, yes I want to get stuff for free, but I also see where things are more likely to get done if we pay for it. That is just how the world works, sorry. -
Quote:Agreed on all points, and the developers need to get their act together because it is only fueling threads like this one.The problem is the unverified intention is to run the easier trials and move 'upwards' but they still allow 50s into any Incarnate trial. But they add NPC shifts to the later enemies which makes it harder for 50s to do anything....
... it needs sorting out. Either remove the shifts or block out the players. The shifts being removed would be better for the health of the trials but there'd be complaints of dumbing them down (as opposed to the constant complaints about them being gimmicky) but blocking out players would castigate them entirely. Sadly I don't see anything like the passover that was done for Keyes happening anytime. -
Quote:The highlighted portion is a false assumption. As that false assumption is the basis for your entire argument, your whole premise falls apart. I know at least 30 players on Triumph with multiple 50+3 characters. Of those, I know at least 10 that have over five 50+3 characters on Triumph. It takes me, at most, 20 trials to be 50+3. Why? I use Astrals and Empyrean Merits to fund my character's progression. I know one player that most of his 20+ level 50+3s were +1 without stepping foot in an Incarnate trial (I think he got to the point that some of the later ones became +3s before entering trials) because he used the Astral/Empyrean Merit vendors to transfer farmed shards/astrals/empyrean merits to his new 50s.No. It assumes that the player has only one level 53 character that they are trying to get better salvage for, and/or they have the time to run the trial with that one character. This, a very safe assumption, since level constraints and time constraints are quite real, and I have come into conflict with these while hosting trials countless times. I've already made mention of the exception several times now, but exceptions are just that; not the general flow of the players.
Quote:This is also a very safe assumption. If you run a trial and then run it again immediately afterward, the vast majority of the players quit. I did it just last night when I hosted two consecutive UG trials. Want to know how many out of the original 16 others that formed the trial with me stayed?
Quote:The rewards are like a constant pressure that mold people toward a certain behavior, and this creates a general trend requiring effort to go against. In this sense, you are talking a lot about people wasting your time, but expecting others to run the trial more than once without the rewards is a time waster for that person themselves. These are in direct conflict with each other: Either you care about people wasting your time, or you do not care about people wasting your time
Quote:The players that are concerned about the rewards table run the BAF and LAM over and over again. They do not run MoM over and over again. They don't even run UG over and over again, and that guarantees a rare and 60 threads on completion. No, they run the UG for experience, and they run the MoM/DD trial for their Emp reward. Once that reward is granted, they go do other things. This should be self evident: you say yourself that an UG forms once every couple of months. Little hint: If players enjoyed the trial so much that they would run it over and over again, then it wouldn't be that rare.
TPNs are faster than the UG, have the 60 threads as a mid-trial reward, the 2 Emps for the first run, 1 Emp for the successive runs, a higher than BAF/Lambda chance at a Rare/Very Rare, is far quicker to form, far quicker to run through, and without the higher chance of failure. To put it simply, Undergrounds SUCK.
Quote:Keyes and TPN do not give guaranteed rares like the UG and the easily obtainable MoDD does. TPN only gives double Emp merits once, so it is more efficient to run MoM and DD once that day and then run the other trials more often than that. The UG is one of the best ways to unlock slots and get shifts, since it combines so many things together in a single trial. The fact is that if you host a trial and exclude someone who is trying to make progress on their toon because they don't have the level shift, then you are hindering their progress. It is because of the iXP and drops and astrals and inf that even a failed trial gives progress. BTW, this whole one trial = another trial analogy is useless because it actually doesn't give a scale to how hard things truly are.
I can form and run both a TPN -and- a Keyes in the same time it takes to form and do a UG Trial. That is two higher than BAF/Lambda chances at Rares/Very Rares, the same amount (if not far greater) of threads and Astral Merits, and one more Empyrean Merit.
The Underground, and I've said this before, only has better rewards in potential.
Quote:Because letting more players get into these trials to progress further is selfish...
However the reverse IS true: If, when offered help, players refuse that help and petulantly stamp their feet like whiny little children that they should be included in whatever they feel like despite clear warning. At that point they are being selfish. Stop painting these people as victims. They aren't. Other options are being given to them, but they are refusing those options. At that point they are being selfish.
If I somehow managed to convince everyone on the server to not play with someone because they ticked me off, that would be blocking their progress. Even then they'd have outlets (DA arcs, server transfers) that I could not control. Get a clue, I can't do that. No one can. The only people that can are the GMs.
If I were only running Undergrounds, MoMs, and DDs without running the easier trials, then I would be selfish. However I'm not just running those trials.
Only by ignoring that I'm running the easier trials can you even begin to make the claim that I'm being elitist or selfish. At this point you are committing a logical fallacy that you can drive a truck through.
Quote:And I have been saying that this is wholly incorrect on account of many people being able to successfully form their trials without those stringent requirements, and that failures on these trials are never from lacking those stringent requirements. Since success does happen, once again you have to explain away this wizardry that lets people win these things without an elite team of 53+.
Quote:It isn't about the raw numbers. It is a proportional example. Of course, this ignored the whole "getting rewards from those trials" thing, which I mentioned above, so you're dodging the point.
Quote:I'm talking with Aracanaville about what classifies as elitism. Though it isn't directed toward you, you're welcome to join in on the discussion.
Quote:That doesn't make sense. You are saying that you aren't working for a goal during your play unless there is someone who isn't optimally suited for your play. Does the goal only exist once that player shows up? If not that, then you're saying that you are always working while playing the game, and this constitutes a problem in itself.
Quote:(Note, this paragraph has been relocated slightly for writing purposes. It was originally below the next one).
My failure rate with mixed teams is not only less than 100%. I'd argue it is far less than 20%, especially when I am hosting. Now, in all seriousness, have you considered the possibility that, just maybe, Triumph is doing something wrong during these trials?
Quote:I suppose that liberators from a dictatorship are themselves just being selfish in contrast to what their dictators want to do. If you do something for someone else sake, then that is not selfish. My playstyle does just that, so by definition it can't be selfish.
Quote:What I am doing is giving these trials to more than the 1%.
Quote:This info may have been lost, but it isn't just you and you alone that is causing this problem. I get into arguments on my own server about this.
Quote:Your statement is that players who aren't level shifted are only so because they're being lazy, and that is just plain incorrect.
What I've been saying is that "Some content is more difficult than other content, and if you want to do the more difficult content please bring a character appropriate to the challenge. If you don't have a character that is appropriate to the challenge, join one of my other hosted incarnate trials so that you can bring something appropriate. However, if you don't want to put forth that much effort, then find someone else willing to take you because I won't take you on that harder content."
Of course, that would take someone actually reading what I post.
Quote:I have been talking about your play style asking for certain things in the league that are a detriment to others, and how the trials aren't themselves necessitating these requirements.
Quote:You can't say that level requirements are necessary than say it is just a preference that doesn't need justification, then keep bringing up how the trials are supposedly to be too hard. You can't say that this needs no justification in the face of the fact that it is far from necessary to have these requirements while still saying that it is necessary to have these requirements. You can't say that other trials that succeed without these requirements needs no explanation in contrast to the argued necessities of the unfair system.
At the end of the day, asking players to bring characters appropriate to the content isn't being elitist, it is being practical. -
Quote:Actually, the better example in my opinion would be bringing along half the team at 45 to a Lord Recluse Strike Force led by a level 50 under the old sidekicking rules. An elite team that was perfectly balanced for the strike force could do it, but I sure wouldn't do it with what amounts to a PUG.Poor example IMHO. Better example:
STF with old SKing rules. Bring along some 47s, but don't have enough people to mentor. You could do it, but it wouldn't be wise and I don't believe anyone would be against a leader not agreeing to form such a team.
Quote:Another example, is it wrong to make all participants of a TMTF or Apex have alpha slotted?
Exactly. -
Quote:A little story. I was mooching in Pocket D on Defiant and asked if any trials were forming. oh yes a MoDD run, to which I replied, sorry, only +1 here so can't help, oh join anyway we only need a few and your buffs will be welcome (I was on my Sonic Def). So I joined and we completed it, and it put me on the road and gave me actual impetus to get my character to +3 so I could do the tougher stuff.
Is it such a bad thing to actually help fellow players even though they may only be +1 or +2, in the end you will end up with a larger pool of precious +3s. Not every +3 is equal either, I was in a similar discussion with someone in a global channel who stated that anything below +3 was useless, it turned out that person still only used SOs, which to my mind made his assertion pointless as he was deliberately hampering his characters by not slotting IOs.
((and in response to the WoW analogy, yes it is pretty much the same thing, all they care about over there is Gearscore, equating your ability with a number, which is exactly what oinly requiring +3s does))Quote:And, yet. SG finds runs with his requirements that are a clear step down the road toward it... I'd say the evidence counters what you say here quite well.
Edit:
Also, how many open trials do you host and how often? I'm guessing that you only get a core of people you regularly play with and at that point fill with others. My open trials are open, meaning that I start with myself and announce on at least 3 global channels that I'm forming a trial. -
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Quote:Getting near -any- troop portal in Khan will crash everyone on the map.Was running the Blue Side Reichsman Task Force, full team of 8, and the entire team has now crashed 3 times in the first two missions. If it was just 1 or 2 random players I could write it off as coincidence but, all 8 of us seems like something wrong with that Task Force.
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Quote:Actually, it does mean that I don't meet the description. For me to meet the description, I have to meet all the description.Just because you don't require EVERYTHING top-tier doesn't mean you don't meet the description.
No, just you at this point. I treat people with equal respect to the respect that they treat me with. In your case, I'm actually treating you better than you are treating me. -
Quote:If I wanted to bring the WoW mentality to this game I'd demand that each player to bring a specific Archetype, level shift, and specific Incarnate powers.Well, thanks for doing your part to bring the WOW mentality to this game!
As to your other post, I'm not requiring "top tier requirements. If I was, I'd ask everyone to bring fully Tier 4'd characters to all incarnate trials.
So put a sock in it.
Edit:
Oh, yeah... If people want me to invite 50+0s to any trial, then they'd have better luck getting the developers to drop the level shifts on the trials themselves.
If Underground were +0 (and had a few other changes), I'd not ask for level shifts.
If MoM were +0 (and had a few other changes), I'd not ask for level shifts.
If DD were +0, I'd not ask for level shifts.
I don't know if the developers will budge, but they are more likely to than I am over this subject.
Yeah... Helping others to get level shifts to meet my requirements is patronizing...
No, that is a free service I provide to those that engage in posting without thinking. -
Quote:So you want to selfishly insist that I change how I run trials so that you run them the way that you want.I can't run trials the way I want to because of the way they run trials!
You want to ignore the fact that I help to get people to my requirements so you can selfishly run them the way that you want. -
By any chance are you using the nVidia 280.XX drivers?
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Quote:That assumes several factors:If you host a MoM/DD/UG with only 53s, then you have removed those 53s from any other league being formed for the next 20 hours. Simultaneous hosting is far from the issue. Of course, I'm not talking exclusively about Triumph, either.
- That the player only has one level 53 character.
Like I said, I've got at least 10 of my own at +3. I know several other players with more. - That the player isn't willing to do a trial more than once on the same character in the same day.
I've done this plenty of times. I know several other players that do the same. Even in your post you mention that players you team with do so. - That the player is not interested in the reward table instead of Empyrean Merits.
For some players the reward table means more to them than the Empyrean Merits.
Quote:The UG gives a guaranteed rared/VR, which is often the hurdle that a player needs to climb in order to get a level shift. MoM gives 2 Emps and if run with a knowledgeable league can go quite fast. The ease of which DD gets it's MO badge, which grants a rare upon reward, makes it rewarding enough, let alone it's higher chance to give better rewards.
Oh, and after seeing several failed DD trials, my opinion of that matches Underground: It doesn't matter what the potential reward is when the trial fails. Trial failure means no rewards, therefore no progress.
Quote:But you are saying that it isn't your fault, and that you need to host these with those requirements. If you want to go back on that, I'll understand. Level shifts themselves serve as a tool to increase the durability and danger of an AV without having to resort to massive resists and ridiculous damage output. Because of this, it is quite possible that AVs are built with level shifts while not requiring them. And finally, whenever someone hosts a non-required trial, it is undoubtedly a benefit to have a mix of 53s along with everyone else, mostly for the primary damage dealers. So if I want to host a non-limited trial, then this means that whomever hosted the limited trial has taken away from my leagues performance.
Wing_Leader put it more succinctly:
Quote:I find it interesting that the problem is seen to lie entirely with the player base, and not the trials themselves. I would argue that the nature of the trial designs, in their misguided approach to providing "a challenge", have produced these antagonistic conditions. They create a perceived need to filter out certain characters, be it by level shift, IO build, AT, or whatever. If they weren't so gimmicked out the butt, with this level shift nonsense as a cruch mechanic, I don't think we'd be in this position (of either having to filter, or having to argue for/against it in a forum).
The developers putting level shifts on the later trials is a blatant crutch that compounds trial gimmicks to the point where failure due to a few players is more certain. To combat that chance of failure, I ask for higher level shifts.
Quote:Your definition of leeching is that they don't have the levels that you are requiring, so lets not surgar coat it. Now, I am aware that it is my problem, and my way to resolve this problem is to argue with you to convince you and the others that these requirements are not necessary and thus it will be beneficial for everyone.
Quote:Now, let me explain this "everyone" part. Lets assume for this example that there are 32 players, 16 fully shifted and 16 not fully shifted. If a team that is half and half between the groups can easily succeed at a trial (DD or MoM for this example), then running the trial with the 16 +3s makes it so the 16 other players won't be able to succeed at the trial should someone take their volition to host another one. However, running it at half and half makes it so all 32 players get to go on those trials, to the benefit of everyone. This is also part of the reason why it is I am asking for justification: the level requirement is excluding other players, and the normal justification for this is that the trial cannot succeed without those requirements. But if it isn't necessary to succeed and the level requirement is just a personal preference, then this means that the personal preference is just malicious toward the rest of the player base.
Quote:Probably not. I'm using "elitist" as a means of saying that peak conditions for success are a requirement, and as a way to continually convey the same message without it getting stale through repetitive vocabulary.
Quote:I ran a successful no-limit UG after DXP weekend that succeeded with only one clarion. That seems like a pretty easy requirement to fulfill.
Quote:The whole case I've been building is that this does infringe on other people's playstyle. This goes far beyond just how you play the game. Work and playtime are antonyms, and if you don't enjoy playing the game for the game's sake then this is a problem in itself.
This is why I ask for people to bring characters worthy of the trial they are facing. What a shock. The fallacy that you are putting forth is that I don't enjoy playing the game. Far from it. What I don't enjoy is players bringing characters to content that they are not suited which in turns wastes my play time.
Quote:A big problem with elitism is this demonstrated "It's all about ME ME ME" attitude. It is detrimental, no fun to be around, and creates a shield that prevents someone from seeing how their actions affect others. Justifying your actions only by saying you are free to do them is along the same lines of saying that you are free to do any evil action if it is allowed by the system. Ultimately it is selfish, malicious, and a detriment to the community.
The same attitude you describe in this quote applies equally to players that want on any trial without restriction. It is ultimately selfish, malicious, and a detriment to the community to give into their selfish demands that they join a league where they aren't willing to put forth enough effort (despite being given the opportunity to gain those level shifts) to meet some
Quote:As long as your success rate is higher than 50% this is a net gain over the requirements.
Quote:I know SnowGlobe can be a bit pedantic, but I've never seen one of his trials last more than fourteen, fifteen hours max including instructions.
Quote:We shouldn't be criticizing the players for trying to compensate for bad game design/mechanics. We should be criticizing the mechanics for fostering harsh divisions of character/player capabilities. In the standard 1-50 game, differences in level is mitigated by the sidekicking system. But there is nothing equivalent in the Incarnate system that mitigates the differences between 50s and 50+3s on the same league. It is a mechanical rift that can't be compensated for mechanically; one can only hope that some combination of player skill and non-combat AT benefits will make up the difference. Good luck with that given how most trials run with at least half the league composed of melee characters whose primary value is in either dishing out or taking massive amounts of damage. - That the player only has one level 53 character.
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