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Quote:I did. They are still based "the fall of humanity". I seriously don't care if that is the starting point for the greatest comedy of all time, it is still based on ****.And such worlds can be comedic rather than depressing, or didn't you read the entry you linked to?
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And the comedy "derived" from such worlds is usually in the form of Comedic Sociopathy. Most such "comedy" is watching someone or something getting hurt. That, to me, is never funny. -
May 1-7 is the 2nd respecs.
I'm guessing that it will be followed by Sutter/Kal, Apex, Khan/Cuda, STF/RSF. -
Quote:You are suggesting that the Post-Apocalyptic genre is not depressing, yet the site you send me to is black, dark, and full of dingy scenery with gas-masked fully covered "people" that would make the 5th column seem nice at first glance? Not to mention that you can make that "outfit" right now in the character creator if you so desired?You might want to take a look at Romantically Apocalyptic. This webcomic is everything, but not depressing
Give me a break.
Quote:When I think "post apocalyptic", the first two things that come to mind are Fallout and Gamma World, both of which have a humorous bent.
Quote:is a crappy post-apocalyptic wasteland, where 200 years after nuclear holocaust the civilization is still fighting for survival. Attractions include, but are not limited to: Chaos and anarchy, bandits, mutated animals (and not only animals), killer robots, radiation, crazy religious cults, outdated technology that will most likely fail you and plenty of deadly diseases. Also, the only food that you will find are either 200 year old frozen dishes or meat of unknown origin. Either way, the best option is cannibalism.
Quote:And John McClane was just a dude with a gun and no shoes having a really bad day. More than once.
Dr. Henry Jones, Jr was just a dude with a whip fetish and a penchant for running afoul of Nazis.
Alex Murphy was just a good cop who happened to be in the wrong place at the wrong time.
And let's not get into the depressing life of Martin Riggs.
Many action heroes have (or have had) tough lives.
Quote:My point is that I've only rarely run across a post-apocalyptic setting that manages to *be* depressing, regardless of what may or may not be implied. -
Quote:tvtrope's City of Heroes listing.I have been reading through the TV Tropes list of stereotypes for heros and villains.
http://tvtropes.org/pmwiki/pmwiki.ph...n.CityOfHeroes -
Quote:You do realize that you could have suggested ballet costumes and still would have come out ahead, right? I'm positive that who was presenting the ideas actually factored into the audience approval of the suggestions.On a more serious note, I wanted to thank everyone who liked my proposal for the Post-Apoc set. I am honestly shocked it made it to the final 3, considering some amazing concepts were put up there. In all honesty, I thought Aztec / Mayan was going to get it. I felt it would have fit thematically as a follow-up to Imperial Dynasty.
Quote:Actually, it combined a pretty wide scope of visually distinctive peices combined with pretty flexible uses - which is something that the other 2 sets didn't offer.
I'm actually shocked and dismayed that Fabulous had put forth such a tired and cliched trope. Especially since it is almost always portrayed with drab and muted earth/dirt tones.
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If there is one genre that I despise, it has to be "post apocalyptic". It is almost uniformly depressing. The whole artistic movement has people with no imagination other than to see how much blood can be splattered or how much the human race has been "wrong" about whatever the artist has a beef over. -
Quote:It was as much a "social space" as a guys urinal at a stadium. It has always been a place to go, get your business done, then leave.I'm not sure where y'all are getting the notion that the market isn't supposed to be a social space when that's *exactly* what it's been since the invention system was introduced.
Quote:Maybe this is just a thing that happens on smaller population servers, but the markets on Pinnacle and Liberty appear to be the exact opposite of a "social space." The most chatter you'll see is from the NPCs that pass by.
Yeah, that has always been my impression. -
They keep their mod status, yes, but they can't actually mod the channel. All channel mod commands are VIP-Only.
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Quote:As the person that posted that guide, I'd like to thank you for moving your rant out of the guide. You also seem to have completely missed the point of that guide. It was for what PREMIUMS get at various tiers, not what VIPs get at various tiers.I found a great post describing what a Premium member gets at the various Tiers, if they decide they never want to spend any more money, either in the store, or on a subscription.
Quote:I felt myself thinking that eventually a person should be able to achieve Incarnate status as a Premium member, and honestly, that nothing should be encouraging a person to spend money at a certain point except on items from the store.
Quote:Okay, so devs, ask yourself: Is this model maybe a bit TOO greedy? I'm going to suggest the answer is yes, and explain why. Feel free to offer your counterpoints, if you have any. I'm sure many would be interested in what you have to say.
Quote:It's come to my attention that your Premium customers are not getting anything close to a full value for their investment, whether they are starting today, or have been subscribing for years. Here's why:
Quote:Let's say for a minute that you've been playing since day 1, never let your subscription lapse, have everything you can possibly think of in terms of game items, and still continue to pay for whatever new doodad they come up with in the Store. This person is your cash cow. They aren't going anywhere, and many might feel they have had good reason to leave over the years, but still they remain loyal. Then you tell them that, even though they have what, 40 tokens leftover (I have no idea how many would be left after you fill Tier 9), they still cannot play their Incarnates unless they subscribe, which is a minimum of $12 or so a month, if they pay a year at a time, and $16ish for the "common man" who pays month to month because he/she wants to keep the lights on.
Quote:I guess what I'm saying is that nothing that you're offering to VIPs is all that special, apart from being an Incarnate, and the rest adds up to far less value than whatever they are paying a month.
Quote:I doubt you'll take me seriously when I tell you this, and that's fine.
Quote:There's an organic, cooperative way to do business, then there's the wrong way. If you feel like your subscriber base is suddenly slipping
Quote:Symptoms such as these often distract from the core problem, which I think in this case is not realizing that people have already spent quite a bit of time and money on this game, and should, at some magical dollar amount, be able to play their Incarnates at full power.
Quote:I don't argue that Signature Story Arcs are fine to place in the store, and as I write this, they are on sale (all seven) for 1200 points. This is EXACTLY the way to go about it. $5 is maybe a little high for some, but eventually if a person is patient, they can get it for less than half that.
Quote:There absolutely no reason not to implement this strategy, preferably at Tier8, and lump that lame Large Inspiration bonus in at some lower Tier.
Quote:PS: Content was slightly edited from my original post, but the core message is the same. Again, I invite someone in a position to debate these arguments to show me why this model would not net you as much or more money than you could ever expect to get with your existing one. Every company, including this one, says they value their long-standing customers, but they never quite implement a model that backs it up. Talk is cheap. Let's see some action. -
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Quote:Each account can only buy 1 of any specific costume, 1 of any specific power set, and hundreds of packs. If a player had to buy the costume for each character or the power set for only a specific character, you'd still not equal the number of units moved potential of super packs (even without the trickery of "cards sold" vs "packs sold"). When some players have opened 500 packs (2,500 cards to use Paragon Studios' claim) on live, there is no way possible to compare sales of any account wide purchases with the consumable items. Only consumable items with dismal performance records should be lower than the account wide item sales.I think that a more important question would be how a group that's claimed to be only subset of the player base managed to force the Superpacks to the top of the sales chart above every single power set and costume bundle, when those apparently generate far more hype and anticipation, and require quite a few less units to be sold to make the same amount as the Superpacks have made - they need to sell 8 Superpacks just to match the amount they make from the sale of one power set.
The fact that things like enhancement boosters, store bought inspirations, and store bought enhancements aren't performing as well as costume parts or power sets should be red flags shouting to the marketing and business groups that the items are far too overpriced for their performance in the players view.
Also, partly this:
Quote:That's simple. Super packs are cheap and designed to be purchased in bulk. If 10 players buy the same power set, that's only 10 units sold. If only 5 players buy 5 super packs, that's 25 units sold. So it's extremely easy for superpacks to outstrip everything in terms of quantity sold.
Quote:Hey thanks for the info. I guess he didn't provide any sort of timetable.
Quote:I am all for tier 9 rewards etc but when it's some of the best stuff they've made then it really is a piss off. I'll likely never get there and I am a subscriber/VIP. So odd. I think these packs would make a killing at the store. Also, tier 9s shouldn't be too annoyed at having these costumes in the store since they're getting them for FREE and before the rest of us (non-tier 9s)!
Nope. I expected that they would (a) sell a lot of them to a percentage of the players and (b) have to inflate numbers ("cards" vs "packs") to justify more. Basically they sold 1 card for every character created 5 years ago (actually in 2007 they had 3.6 million characters created). -
Quote:Yeah, that is what I was getting at:Not I, what I want to know more is how many accounts have bought multiple, how many accounts owned by the same person/family bought them to see if they are wide sellers or by small group?
How many master accounts buying how many Super Packs broken into Paragon Points vs Paragon Rewards would paint a true picture of the Super Packs health. By saying 3,000,000 cards (not packs, but cards) they are going out of their way to portray the packs in the best possible light. What, exactly are they trying to hide? That only a subset of players/accounts are bothering with these?
Quote:I can't believe they didn't mention of non-tier 9 VIPs will be able to buy the mech and celestial costume sets. These have to be some of their best work ever and beats stuff like retro sci-fi and other recent costume packs.
I don't think anyone could do that. -
Quote:Faulty premise. People got the /ah command specifically to avoid the situation that you want, so /unsigned.I really love /ah and wouldn't trade it for anything.
But I miss being able to pop in to Wentworths and find a bunch of folk hanging out doing their thing. IMHO the game needs *more* public gathering places where your character can feel like part of an actual CITY of Heroes.
Quote:So, how to incentivize players actually using the actual market locations?
Quote:Well, I'm glad you asked...
A convenience fee on remote transactions!
In a world were banks happily charge you $2 to pull $20 out of their ATM, surely the Market deserves to gouge for the unparalleled utility of the remote AH screen!
A small, flat fee would make the physical market more attractive without putting a serious dent in the utility of /ah. Also, INF SINK!
Say, 5 or 10 inf per transaction?
This has got to be one of the worst suggestions I've seen on these forums. -
Quote:Still need to see how many unique accounts. They also could tell us the average number of packs needed to get the full costume set (it isn't the first 15 packs) or the black wolf pet.I thought it was quite interesting that Superpacks are the number 1 seller in the market, ahead of any power set or costume pack.
They have access to that information.
The reason why I'm asking that is that if players are getting the full costume and then buying more packs, that means that they shouldn't have a problem releasing the costumes after a period of time.
They could do this:- 0-6 Months exclusive to Super Packs.
- Next 3-6 months on the market for VIPs only.
- Next 3-6 months on the market for everyone.
I know a few players that spent over $200 on the packs. However that isn't a lot of players. A lot of people I've talked to haven't bought any. A few players have bought a couple packs, one or two with Paragon Reward Tokens (not with points). -
3,000,000 Cards from super packs... So they sold 600,000 packs. However they should be looking at the number of unique accounts buying the packs. Now, for those that haven't bought the packs, what plans are they going to put in place for players to get the costumes/etc from the packs?
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Actual badge name highlighted. Yes, it is a meme, but that is the actual badge name.
Blondeshell has said the badge name... -
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What yacht was the despot's subplot? Nemesis mascot "Garrote" was within earshot. Distraught, the big-shot wrought a plot for naught. The upshot of the handwrought plot by the crackpot was an ascot with an inkblot that was brought to Foxtrot. The robot remains uncaught.
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Quote:Not so odd when you consider what I was making a homage of:Is it me or does this remind me of a anime where you have to get in the suits naked. Sorry that one picture with skin makes it look like she isn't wearing anything under the suit, which isn't that odd with some of the animes out there.
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Solution: don't use the web-based ustream chat.
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Quote:My setup for UStream:Normally I watch the Ustream on my phone while on lunch at work. Not today. Last week I spent the whole time fighting Ustream to get chat, voice, OR some sort of video... I could manage one, but not two and all three was Ustream laughing in my face as it kept logging me out.
Firefox 3.5.8 with Adblock Plus. I don't see video ads at all.
I use a free separate chat client, Icechat. Icechat is a generic IRC client. I only have to log in once, and I see the chat that gets disrupted by the UStream web chat client forgetting the login.
Quote:Generally it takes me 30 minutes to get going merely because of how the Ustream ads work and show up on the screen.
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How to set up an IRC client with Ustream.
IRC clients are not officially supported by Ustream, but you can configure them to sign in.
The benefits are many:
Once you've got it set up, you don't have to mess with Ustream's web chat client logging you out randomly.
You don't have to worry about not being seen by the Ustream chat.
Able to have the IRC client sit on a top window while surfing the forums.
Able to customize your chat stream preferences (ie. colors).
Able to go buffer more of the chat stream.
Able to save the chat stream for later.
There are a few downsides though:
No fancy Ustream icons unless you get an IRC client that also does emotes. *
A bit complicated to set up.
* I use IceChat7, which does allow you to use emotes, and add custom emotes so you can get similar emotes with what Ustream has. However that is even more complicated than just setting up the client.
What you need to know:
Your Ustream Nickname and Password. Sign up to ustream first if you haven't got a ustream account.
IRC Server: chat1.ustream.tv
Chat Server Port: 6667
Channel name: #paragon-studios
Your nickname: Your Ustream Nickname
Server Password: Your Ustream Password -
Zwillinger said they wont likely be in Super Packs as they cease being incentives to buy the packs if the suck... erm... paying customer already has the incentive item.
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2, 4, and 5.
Picture #3, the pilot fits in the chest, and there is an opening in the neck to look out.
Reference for scale:
The reason I included this one was that the main character (female) was literally in love with her mech.
I love the series for the near future portrayal of mecha. Though I wonder why they have a revolver or shotgun for main weapons.
Quote:This is probably a minor point, but after the dust up about Robots Master Minds not getting the new Beam Rifle skins I feel it's important to note that the Assault Rifle *is* available for Robots and Mercs and the Pistols are available for Thugs.
Beam = Beam Rifle.
Pulse = Pulse Rifle (aka Bots Master Minds).
Pistols are pistols, so it doesn't matter if the power set is Dual Pistols or Thugs MMs.