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Oh, I would think it is a bug. However even the Test Server has "Master of Back Alley Brawler's Task Force" and I just finish patching my Test Server install less than 5 minutes ago.
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Quote:Positron's Pal is not Positron's Ally/Betrayer.will positrons pal work like the badge for penny yin tf being awarded automatically if you have sis p tf badge?
Positron's Pal is the replacement for Statesman's Pal in the "A Heros Epic" arc. If you have previously done the "A Heros Epic" arc, you have to do it again to get Positron's Pal, and Statesman's Pal will not be removed from your character.
As far as I know, if you have the Sister Psyche's Comrade/Betrayer, you will NOT be awarded Penelope Yin's Friend/Betrayer. You have to run the Penny Yin TF to get that, even if you have Sister Psyche's Comrade/Betrayer. -
Not in the current patch on beta ( Build 2300.201205220319.1 )
Edit:
Also not in the current patch on Test either unless the Test Server patch notes are incomplete.
Edit 2:
I just this minute logged into the beta server... Still "Master of the Back Alley Brawler Task Force." -
Quote:Answer:With all the changes going in we lose a few badges. For example, what happens to the Recluse Victory Statesman and Sister Psyche badges?
Quote:Hello everyone!
I appreciate the feedback youve all been given here and on the beta forums. Ive just made the following changes:
1) Statesmans Pal will remain Statesmans Pal and will be given out when completing A Heros Hero, the original Maria Jenkins arc, in flashback
2) Positrons Pal will be given out when completing, A Heros Epic, the new Maria Jenkins arc
3) Sister Psyches Comrade will remain the same and be given out when completing Psyches task force in flashback once Issue 23 is launched.
4) Penelope Yins Friend will be rewarded when completing her new task force
5) The Task Force Commander badge will be rewarded by having either Penelope Yins Friend or Sister Psyches Comrade
Thanks again for all your feedback!
Dr. Aeon
Statesmans Pal - Fixed!
Positrons Pal - New! Good!
Sister Psyches Comrade - Fixed!
Penelope Yins Friend - New! Good!
Task Force Commander badge - Fixed!
Master of the Statesman TF - Renamed to Master of the Back Alley Brawler Task Force.
Oppressor - Defeating Statesman in Recluse's Victory awards the Oppressor Badge for villains. Changed to Ms. Liberty.
Interrogator - Defeating Sister Psyche in Recluse's Victory awards the Interrogator Badge for villains. Changed to Penelope Yin. -
It will be posted later today as I can't post it tomorrow as I have to take my mother to her first chemotherapy session.
For now though:
Consolidated Issue 23 Badge Info. -
Quote:Yes, as part of the announcement:On the official post there is a method to get the celestial set for those who were getting/purchasing tokens up until tuesday?
Quote:One very important note: Last week, many VIP players received an email advising them that the Celestial Armor Tier 9 VIP Paragon Reward would be retired from the Paragon Rewards Program on 6/5/2012. Because the launch of Issue 23 has been advanced, this date has also changed. This means that we will be introducing the new Tier 9 VIP Reward, The Mecha Armor costume set, on 5/31/2012 and phasing out the Celestial Armor costume set as a Tier 9 VIP Reward at the same time. As such, the Celestial Armor costume set will be unable to be claimed via the Paragon Rewards interface on this date.
For those Tier 9 VIP players planning on earning and redeeming Paragon Reward Tokens towards the Celestial Armor set before 6/5/2012 (whether through your monthly VIP subscription or through the purchase of Paragon Points); fear not, we have a solution for you! Tier 9 VIP players who earn Paragon Reward Tokens between this Thursday, 5/31/2012 and next Tuesday, 6/5/2012 who wish to redeem their tokens towards the Celestial Armor set should simply follow these steps:
- Purchase your Paragon Points (if applicable). Do NOT allocate the Reward Tokens you are awarded.
- Contact Customer Service by filing an in game petition. Be sure to mention the fact that you have just earned a Paragon Reward Token and that you wish for it to be allocated to the Celestial Armor reward option.
- Your Paragon Point purchase or VIP Reward Token allocation will be verified by Customer Service and rewarded accordingly. Please allow up to two business days for this request to be processed.
We do apologize for any inconvenience that this change in dates may cause anyone!
For a full overview of all of the Issue 23 content, please be sure to check the overview page here! -
Quote:A) The cheapest way to do it is to buy $100 worth of points at a time (gives bonus token)A) Cheapest way to do this? I'd prefer to add VIP time though.
B) If I say, bought a year, do I get access to the entire bundle of tokens, or are they dished out at an interval like the old vet badges?
C) If I buy something like the celestial set, and it vanishes with the next issue for mech armor, do I still retain celestial?
B) You get 1 token/month (at the end of the month) for 12 months if you buy a year's VIP status. It is less expensive than buying $15 of Paragon Points per month though.
C) You retain anything you have unlocked. You can find out all Paragon Market and Paragon Reward items you have unlocked by using the /mypurchases command (for more info see this guide: A guide to finding out what you have unlocked from the market)
Edit:
You need to read the following, if you missed it:
Quote:The shadows of Night Ward are cold, dark and terrifying…and this Thursday they’re coming to a server near you!
We will be bringing all live servers offline at 6:00 AM CDT (7:00 AM EDT/4:00 AM PDT/12:00 PM BST) on Thursday, 5/31/2012 for the deployment of Issue 23: Where Shadows Lie. At this time we anticipate that all servers will be back online no later than 2:00 PM CDT (3:00 PM EDT/12:00 PM PDT/8:00 PM BST). We do apologize for any inconvenience this may cause.
One very important note: Last week, many VIP players received an email advising them that the Celestial Armor Tier 9 VIP Paragon Reward would be retired from the Paragon Rewards Program on 6/5/2012. Because the launch of Issue 23 has been advanced, this date has also changed. This means that we will be introducing the new Tier 9 VIP Reward, The Mecha Armor costume set, on 5/31/2012 and phasing out the Celestial Armor costume set as a Tier 9 VIP Reward at the same time. As such, the Celestial Armor costume set will be unable to be claimed via the Paragon Rewards interface on this date.
For those Tier 9 VIP players planning on earning and redeeming Paragon Reward Tokens towards the Celestial Armor set before 6/5/2012 (whether through your monthly VIP subscription or through the purchase of Paragon Points); fear not, we have a solution for you! Tier 9 VIP players who earn Paragon Reward Tokens between this Thursday, 5/31/2012 and next Tuesday, 6/5/2012 who wish to redeem their tokens towards the Celestial Armor set should simply follow these steps:
- Purchase your Paragon Points (if applicable). Do NOT allocate the Reward Tokens you are awarded.
- Contact Customer Service by filing an in game petition. Be sure to mention the fact that you have just earned a Paragon Reward Token and that you wish for it to be allocated to the Celestial Armor reward option.
- Your Paragon Point purchase or VIP Reward Token allocation will be verified by Customer Service and rewarded accordingly. Please allow up to two business days for this request to be processed.
We do apologize for any inconvenience that this change in dates may cause anyone!
For a full overview of all of the Issue 23 content, please be sure to check the overview page here! -
Quote:Sorry for not getting back to you sooner. Yes, I've at least 2 characters on both Triumph and Virtue with the mission. I don't expect that to change soon.That'd be awesome Snow Globe, let me know if you find something and we could try to work something out. I'm sure there are others that would like a shot at this too.
Grats! -
Quote:I would think that if the player with the name logged into the account at day 29 that the next time the player that wanted the name would get the "Sorry, this name is in use by another active account." message. If harassment follows, the GMs can, and will, deal with the harasser.I'm.... wary of some of those, to be honest. The last two to me are fine. The first one would be invisible - the person would just have the name. The ones in the middle should just be limited to "Name in use." No timers or anything.
I know the wariness sounds a little odd, perhaps, but I just wouldn't want to see people pestered if someone, say, saw a name would be "available in 30 days," had the owner log in 15 days later (they were at school and break started, or some such) and then start getting harrassed by the person who wanted it or whatnot.
Would the "taken" messages be better phrased as "Sorry, this name is already in use by an account. Please see the naming policy as to when the name might be available."?
At that point, they could add a name watch list so that if the name is freed up, the player gets a notification that it is available. -
Quote:After several years of account inactivity (edit: in other word they aren't supporting the game), they have forfeited all rights to the names. They are not supporting the game in any shape or form. If they were seriously valuing the time, effort, and love into their characters they would log into their account now that the game has gone Free to Play. If they can't be bothered to do so, then it is obvious that they don't care.I would also caution some of the people calling for less restrictive policies for names. Regardless of how long a player has been gone, most of them put serious time, effort and love into their characters, and having their names poached while they were gone would be very upsetting not just to them but also to those of us who knew and played with them. In the case of level 50s, the names should be inviolate. Those characters have earned recognition, and honoring their names as such seems very appropriate.
Also, if you were serious about recognizing level 50 characters, then there should be a spot where people could see a list of characters that have reached that goal.
However you are talking about less than 100 hours of playtime these days, and that isn't even trying very hard. Less than a month's play (or even a single Day Job badge) doesn't deserve to be treated as inviolate. Also, what happens when the player tries to rename their level 50? Does that get prevented? If not, then the name is just like any other. -
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Quote:And you missed *my point* that your points are immaterial next to having a clearly stated policy showing that names will be freed up. After that, if a player can't get the name then they KNOW that another active player has the name. They wouldn't *have* to guess. At that point, they could have a reasonable expectation that they might be able to contact the other player in hopes to possibly negotiate. They might not get the name still, but at least the player isn't left guessing if the name is taken by an active player or not.All that and you missed the point of what I said completely.
My *point* is going more toward the people complaining (or otherwise "assured") that their oh so must have name would be freed by doing this.
My *point* is that the number of people who do know there's a name with no global they want have got to be *miniscule.* And that everyone else who makes this complaint is *guessing.*
Maybe the name holder reserved the name on other servers that they aren't playing on, who knows. All I do know is that players would at least know that someone might be actively using the character as opposed to rotting in a digital limbo.
Quote:Unless, of course, they know the player personally, in which case they can ask them to go through the whole "get in touch with CS, reset your PW, log in and delete the character" instead of making threads complaining.
Quote:I am *not,* and never *have* said they need to know "where the name comes from."
I *am* saying "currently active players looking for a name they want" - who ASSUME this sort of thing, regardless of parameters, will free up the name they *have* to have - are *assuming* in most cases, and that's not something to base an action or even suggestion like this on.- If the account is considered as long term inactive, then the name seamlessly finds a new home.
- If the account is considered to be short term inactive, the player should be told "Sorry, this name is in use by a currently inactive account. You may try this name again in XXX days."
- If the account is considered active, the player should be told "Sorry, this name is in use by another active account."
- If the name is on the censored list, the player should be told "Sorry, this name is a violation of the EULA. If you attempt to bypass this warning with a similar name, your account may be acted upon in accordance with the EULA." (with link).
- If the name is on the copyrighted list, the player should be told "Sorry, this name is a violation of the EULA. If you attempt to bypass this warning with a similar name, your account may be acted upon in accordance with the EULA." (with link).
Quote:Mind you, I agree that if a name is *blocked* the player should be told instead of given the generic message they get now, and that banned accounts - after a reasonable appeal period (60 days max to start the process) should get purged. -
Quote:Except that I know the current blocked lists (censored and copyrighted names lists). I don't need to assume a name isn't being blocked by Paragon Studios.Corrected form:
It ticks off a very few currently active players who are inflexible on a specific name and assume it's taken by an inactive account (as opposed to someone they never see, blocked for other reasons, etc.)
Even going beyond that, I agree that the name check needs to have a clearer message. If the name is being blocked due to the game censor, the game should say so. If the name is being blocked due to copyright issues, the game should say so. Either of these cases should bring up a warning explaining that the name violates the EULA and that if the player tries to get around the censor list that their account could be permanently closed.
However if the name is being taken by a long-inactive account (again, 3+ years), then the game should free the name for use by the active player.
Quote:Really, the only people who can say with anything CLOSE to certainty that doing this "inactive account name purge" bit would give them the name they HAVE to have are those that *know* the name is on an account with no global.- Is if the name is available or not?
- Does Paragon Studios have a policy in place to free up names from the following types of accounts:
- Permanently banned accounts. There shouldn't be any issue for these accounts to be purged. Add the offensive names to either the censored list or the copyrighted list and purge the account after 60 days. That effectively should deal with all servers at the same time.
- Long inactive trial accounts.
- Long term inactive accounts.
Quote:And they don't know if it's since been blocked for other reasons. It may get "freed up" (or rather, currently be other than being on that account) only to be on a block list implemented later. Which means, of course, that even with the name script mentioned run, it will always (on that server at least) be shown as "owned" by a name with no global.
Additionally, the name should be checked vs all servers at the time of being blocked and the following actions taken:- If the same name is on other servers, those characters get the generic/ban hammer applied.
- The name gets put onto one of the two mentioned lists and included with the next available patch (they are simple text files).
- After 60 days (2 months), the names should be already patched and the characters already made generic or renamed by the GMs.
- If the account has been perma-banned, the characters on the account should be purged.
Quote:Now, those same accounts with no global have *already* had any names under 35 nuked - and that's where the majority of characters are. Globals came in in either issue 3 or 4.
So we're looking at the top 15 levels (in some cases, just 5, as some of those accounts may well have gone inactive before the level cap was brought up to 50 heroside) ...
How many names freed is secondary to an open policy stating that names will be freed up on long-term inactive accounts on a regular basis. -
Quote:It ticks off currently active players looking for a name they want.Regarding character names, embracing the status quo leads has no down side.
Entirely subjective. You don't, others do. Nothing quantifiable.
Quote:Names are largely a "black box"- other than devs, nobody knows what names belong to what account, active or inactive.
Quote:No player, not even the ones screaming about the tyranny of the evil name-squatters, will hurl their toys at the wall and stomp off because they didn't get a first choice name. They'll come up with another name they like and continue playing.
Quote:Meanwhile purging names will definitely antagonize returning customers to zero benefit.
Quote:And that's a bad idea, however you feel about the rights of inactive vs current accounts.
Quote:An invisible, intangible benefit you get no credit for vs. a concrete harm visited on potential future customers is no contest.
You are in the same position you declare others are in: you are trying to prove an intangible.
I'm not saying that. I'm saying that, based on the evidence I can see, I think that the potential costs aren't equally important as the potential benefits. Paragon Studios would get some good PR with their active players at a cost of a small portion of the players that have basically abandoned the game. -
Quote:So do I. However we seem to have different definitions of the term "customer".I want all customers treated equally well, whether currently subscribed or not.
I use the dictionary version: "a person who buys". You use the term to mean "anyone who has ever bought and might never return".
After 3 years of not buying, they aren't a customer anymore. They aren't even on the radar for being a potential customer.
Quote:We've had long absent returnees saying otherwise, demolishing your pretense of omniscience.
Quote:Fortunately you're not running this show or the current anniversary party would more likely be a wake.
Quote:Which is more likely, some people who haven't subscribed in many years coming back to check it out for free, or NOBODY EVER coming back after some arbitrary cutoff date?
Would some people be upset over having to change name or change servers to get the same name? Possibly. Would these same people think that Paragon Studios keeping names reserved for up to 3 years of inactivity is generous? More than likely.
Quote:The statement "nobody will ever come back after 3+ years" is ridiculous, whatever your personal opinion of the validity of individual forum posts.
I also did say is that after 3 years of being absent, they have ceased to be a customer and preference should be given to active players (especially subscribers) over former customers. I stand by that comment.
Quote:I've already pointed out that former customers aren't the same thing as non-customers. Not sure why this is hard for some of y'all to understand.- We agree that active subscribers are, in fact, customers.
- We agree that inactive, but still paying, subscribers are, in fact, customers. Basically if their subscription hasn't run out, they are still customers.
- We agree that active F2P & Premium players are, in fact, potential customers.
Quote:The patent unreality of an opinion like "nobody who's ever been away three or more years will ever come back" does the "demonizing" for me.
My position, that some really old accounts will return to the game, is vastly more credible than its opposite.
Quote:When guessing, I like to err on the side of not alienating potential customers.
Quote:Especially when the supposed "benefit" would be completely invisible to current subscribers.
Quote:Some old accounts will come back.
Gamers being how they are, if their names get jacked they'll be pissed.
There goes that potential ongoing revenue stream.
I know I was. Then again, I'm pretty much always happy when I get a name that I want on the first try. -
Quote:In my experience (and I'm talking about a thousand+ ITFs on Triumph), here is what Triumph seems to mostly think:Speedy = Hop from Objective to Objective, doing only what's needed - least amount of time possible.
Shardy/XP/Steamroll/Regular = Kill mostly what's in the way, don't go terribly out of your way to get additional mobs. Generally spending an hour or so on a run.
Kill Everything In Sight = Pretty much self explanatory. Could take hours+
Speed = Try for less than 30 minutes. This is a normal run for some players.
XP/Shard/Steamroll Run version 1 = For the above players it matches your description "kill most stuff, but don't need to take out everything". This would be a "regular" run for the group below:
XP/Shard/Steamroll Run version 2 = For others it means "kill everything in sight".
Plow/Kill Everything In Sight = The regular speed runners will try to reach through the monitor to slap the people that weren't clear when they announced the ITF.
It is relative. -
Quote:By keeping the current naming policy, the company is saying that they value long absent players more than current players.I'm sorry but I'm not seeing how treating absentee players exactly the same as active players, is treating them better.
Quote:The naming policy is currently first come first serve and no one currently gets priority access to a name based on the last time they logged in.
Quote:As Bill has himself confirmed we've been seeing people return to the game after 3+ years. We even see some of them posting on the forums asking to be updated on all the changes since they left.
Quote:And for a company that isn't very good at business because they've refused to free up a handful of names (Yes it is a handful of names compared to the millions of combinations of names that are available) , they've sure been making a lot of money. What was they made on Super Packs? Half a million? I wish I was that bad at business.
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Quote:I think "no, thanks." Especially with Freedom, as I'm running into people fairly regularly who are coming back saying "I haven't played in quite some time." We want to keep them.
I *do,* however, think something like that should apply to:
- Old trial accounts. Their globals were all renamed "trial *random string*" so they're not that hard to find. Pop up a message for when they log in, IF they do, asking them to pick a global name (or have it revert to whatever the first character is, then give the message.) 90 days and they get freed up.
- Banned accounts. Given I still have a list full of spammers, and I doubt most people want oluiadf89234... still, those should just be completely cleared.
Quote:Also:
- Accounts that haven't been on in a year get an email. "Come back. If you don't plan to, please free up your names, click here."
Almost all accounts are old enough to have a global name. The first script was run when people have global names. After 2 automated attempts to convince players to come back (one at 1-2 years, one 90 days after the first attempt), then the names should be freed up. If the email is dead, free the name immediately. -
I think I have the missions on a couple of characters. I might even have it on Virtue. I'd have to check.
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Quote:Accusing people of being selfish and unreasonable:I notice that you like demonizing those that disagree with you, just like you are accusing others of doing. Hypocritical much?
Quote:And if they keep coming back with ever more selfish, outrageous demands?
Quote:Benefit a small group of people who're too lazy to come up with their own name.
Quote:Post confidence levels that what you're proposing will ACTUALLY have the effect you're expecting, not just blind faith assertions.
Until that time, this is just the iceberg shipping scheme from Brewster's Millions.
Quote:You're promoting a plan to make someone remove something from possession of others that doesn't belong to you, ostensibly so you can hopefully obtain it.
Quote:I stated my point in exactly the manner required. If the portrait it paints in your mind is less than flattering...
Like hell it doesn't. People who're too lazy to simply create another name are basically demanding that others be forcibly vacated from the names they want.
There's countless TRULY unflattering comparisons I could make to that. But I think I'll just leave it there. I'm sure a few will pop into your head for you.
Always easier to demonize those who have what you (in the generic, not YOU specifically) want. Makes it easier to justify taking it from them doesn't it?
Oh, and if I've painted an unflattering image of you, you only have yourself to blame. These posts are all your own words, not mine.
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Quote:You also can't provide any proof that some names that will be freed up will not be desired. Will there be some junk names from spammers? Yes. Will some good names be freed up? Possibly. I know for a fact that after the first round of names being freed up that I got the name "Strobe" for my Peacebringer. I think anyone actively playing the game should get the same chance.Quote:I never said I had proof that some of the names freed up will not be desired.
I said that nobody here could prove that any of the names freed up WILL be desired. There's a big difference.
But you don't know. Yet you continue to argue as if it were certainty.
Given that I got a name I desired after the first purge ("Strobe" was taken on Triumph before the purge), I can say that there was at least one name that was desired and was freed with the name purge. If there is one, then it stands to reason that there will be more, provided they put some proper controls over the purge. Not by level, but by extended inactivity. -
Quote:You want long-term inactive players to be treated better than active players.How is not jacking the names of inactive players being treated "better" than me? It seems we both enjoy the same protections, which is as it should be.
You want long-term inactive players to be treated better than active SUBSCRIBERS. That is a good way to lose customers, not gain them.
After being allowed to play FOR NOTHING, if any account is still inactive for 3+ years then they aren't coming back. They've had 4-6 free weekends and over 9 months to play for free. There comes a point where you write off someone as even a potential customer. If you fail to do so you aren't very good at business. -
Quote:After some research, I don't think that they are fixing the name-space issue. More likely he was keeping silent because of Issue 21.I'm with you on this. Which is why I'm willing to wait and see what it is they "won't" tell us right now.
Quote:We are following this thread and taking your feedback into account all.
However, to be perfectly clear: We are not currently planning another name purge in the near future. There are reasons for this, which I am not at liberty to discuss at the moment. -
Quote:As another poster mentioned, the line needs to be drawn at whether the customer is valuable or not.Quote:
- Acquiring a new customer can cost 6 to 7 times more than retaining an existing customer
- Over a 5 year period customer attrition rates could reach as high as 50% if databases are left dormant
- Businesses which boosted customer retention rates by as little as 5% saw increases in their profits ranging from 5% to a whopping 95%.
Quote:
As Forbin has pointed out the development resources have already been spent for the script.
Quote:- Benefit a small group of people who're too lazy to come up with their own name.
- Benefit nobody because the names taken aren't the ones desired.
You also can't provide any proof that some names that will be freed up will not be desired. Will there be some junk names from spammers? Yes. Will some good names be freed up? Possibly. I know for a fact that after the first round of names being freed up that I got the name "Strobe" for my Peacebringer. I think anyone actively playing the game should get the same chance.
Hopefully that reason why will make this issue meaningless. -
Quote:
- Could do what you claim (bring in LOTS more money)
- Could fall short of your claims (bring in more money but barely enough to offset the labor costs and the people who drop).
- Could do NOTHING (doesn't bring in any extra money or any new money is COMPLETELY offset by those who're disgusted and leave, etc)
- Could lose them money (They invest the time and effort and nobody new gloms on, same, and more people could leave in disgust, etc, etc)
- Care to back up any of the highlighted claims?
- Care to show the monetary value for your conjecture?
- How much money are they are going to lose if the non-paying players never return? Oh wait... They weren't getting money from them before.
- How many players do you think will leave if an account that is over 3 years loses names on the account?
As another poster mentioned, the line needs to be drawn at whether the customer is valuable or not. After 3+ years, they aren't valuable and the developers should focus on keeping active subscribers as they are more valuable. -
Quote:The only time I've heard of that was someone that had a character in the initial beta. The player literally forgot they even had the character (wasn't on a server they normally play on after an absence).Just like to point out that the way the system records the dates since last logged in has always been a little wonky. On more than one occasion I've seen it claim characters have been offline longer than the game existed. So before I'd put any trust in it I'd want the devs to make damn sure it's working correctly.
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You know, I've been thinking about this since finding it again (and preparing to back up CoH). You should be able to avoid the re-download by following the test server-type install with the main game.
Of course, exporting registry entries also helps.