Snow Globe

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  1. Quote:
    Originally Posted by PrincessDarkstar View Post
    The very size of the league makes it more likely that you will have impatient people in the team who have no patience for you not knowing what you are doing.
    That is part of where "respect for the leader" comes in... If the player doesn't respect the leader, then they are ill-suited to being on that team. Either the impatient person finds another team or settles down.

    Quote:
    Originally Posted by PrincessDarkstar View Post
    If a newbie attacks Anti-Matter early they will get jumped by the rest of their team, that never used to happen.
    If they aren't functioning as a part of the team, it is the leader's responsibility to establish order by instruction. If instruction fails, then it is the leader's responsibility to remove them from the equation (ie. remove them from the trial and don't invite them back until they show that they can act as a part of a team).

    Quote:
    Originally Posted by PrincessDarkstar View Post
    And I still don't fully understand some timed phases of Keyes so could run out of time there without a leader and/or a few people who do know what to do.
    Have you ever bothered to ask? I'm serious here. Learning a trial is just as much your responsibility as a player as it is the leader's responsibility for leading the trial. One thing I nearly always do is ask if players have any questions before and after a trial. If someone walks away with not knowing how an aspect of the trial works, that is their fault, not mine.

    Quote:
    Originally Posted by PrincessDarkstar View Post
    Then there are always people who always make comments like 'If you don't know what to do with temp power A pass it along' which helps nobody, and 'why aren't you throwing that grenade at Marauder you noob'.
    Expecting detailed instructions during a timed phase is unreasonable. Especially basic instructions like use this Temp power on X. Everywhere else in the game has temp powers, and if people can't understand that by level 50, they really shouldn't be playing the game.

    On the flip side, that is no excuse for being rude about it. If the player, after being told how to use the temp power then still doesn't understand, then they SHOULD be told to pass it to someone else. After the trial, the person that doesn't know what the temp power is for should then ask the trial leader about it after the trial is over.

    Trial leaders are human, but so are you. If you want to do the content, you should at least familiarize yourself as to the basics of the trial. if you don't want to put that tiny bit of effort in, then you have no right to ask a league leader to make up for your deficiency.
  2. Quote:
    Originally Posted by PrincessDarkstar View Post
    How is anyone supposed to know off the bat that they need to go offsite to find guides for content when the rest of the content is intuitive?

    And honestly why should they have to? The very fact the content is that different to everything that made the game what it is today is poor design.
    The information I was talking about (team size) is, get this, IN THE GAME. You don't have to go to any other source (though it would be nice if you did).

    Click on any of the thumbnails for a larger version:



    Quote:
    Originally Posted by PrincessDarkstar View Post
    Did you ever feel the need to do prep when say the ITF was released? Or did you jump in and work out the last fight on the fly? I led a PUG on day 1 and it didn't even occur to me that I didn't know what I was doing because it didn't matter, even though with no knowledge the ITF was hard initially.
    And people are still dumb enough to try to form an ITF with less than 6 players. I avoid those leaders like the plague. Why? Because experience has shown me that this type of leader will make the ITF a 90+ minute task force with a strong chance of failure.

    Quote:
    Originally Posted by Smiling_Joe View Post
    Players shouldn't have to read player-made guides to accomplish anything in this game. Guides are for powergamers, and while there's nothing wrong with powergamers, one of the chief attractions to CoX over the years has been its accessibility. Not everyone who plays this game wants to spend a lot of time doing research in an internet forum when they could be playing the game.
    And what about the official documentation? Is that also "optional"? How about the in-game information (posted above)? At what point do you draw the line as to who is qualified to lead a trial?

    If the leader isn't willing or able to read the basic in-game documentation or the official documentation* for the trial, then they shouldn't lead it.

    * Official documentation sources:
    http://na.cityofheroes.com/en/news/game_updates/

    BAF:
    http://na.cityofheroes.com/en/news/g.../baf_guide.php

    Lambda:
    http://na.cityofheroes.com/en/news/g...ctor_guide.php

    Keyes:
    http://na.cityofheroes.com/en/news/g...land_guide.php

    Underground:
    http://na.cityofheroes.com/en/news/g...ound_guide.php

    MoM:
    http://na.cityofheroes.com/en/news/g...yhem_guide.php

    TPN:
    http://na.cityofheroes.com/en/news/g...mpus_guide.php

    Dilemma Diabolique:
    http://na.cityofheroes.com/en/news/g...tegy_guide.php

    The only incarnate Trial without an official guide is the Magisterium which is a combination of the previous trials.
  3. Interesting... the the video was extremely choppy on my laptop (but at least it didn't crash).
  4. Quote:
    Originally Posted by Pauper View Post
    Here's my problem -- *I* don't know this stuff, so if the person putting together the Lambda trial doesn't know it, I either don't know enough not to join the trial, or I don't know enough to start my own instead.
    There are numerous guides (the guides section, paragonwiki), official documents (both in and out of game), and people you can ask. Ignorance is fixable. However until you are willing to learn you can't fix it.

    Quote:
    Originally Posted by Pauper View Post
    It's almost supremely ironic that the generally proposed fix for not having enough trials, TFs, and the like running on a server is to take the initiative and start one yourself, yet if you do that without having an idea of how the trial, TF, or what-have-you is supposed to run, you're contributing to the problem of clueless, "stupid" leaders.

    This double-standard is exactly why I avoid running trials and task forces in CoX at nearly all cost, and I'd be willing to bet I'm not the only one who feels that way.
    Here is the thing though: That basic information (league size) is shown as you move your cursor over the trial in the LFG window. Not to mention numerous guides, official guides on the website and paragonwiki. For a leader to be ignorant of the league size shows an amount of willful negligence that borders on the insane. It also shows that the leader isn't willing to put forth minimal effort to understand content that is radically different from the rest of the game.

    Task forces and non-incarnate trial are far more tolerant of mistakes than the most basic Incarnate Trial. Treating an Incarnate Trial like the rest of the game is a recipe for disaster. Sure, you might get lucky, but chances are you won't. Worse, you won't know why the trial failed.
  5. Quote:
    Originally Posted by Energizing_Ion View Post
    While I wouldn't mind seeing this option I think it's not possible (at least for TFs since itrials technically do it only if the cutscene happens at the beginning of the itrial).
    I'm talking about mid-trial cutscenes as well here. And the same check that allows the cutscene to be skipped could automatically trigger whatever comes next. That is elementary school programming, and if they couldn't do that, I'd question their capacity for doing the job they are paid for.

    Quote:
    Originally Posted by Energizing_Ion View Post
    Or maybe it was, "if you're in a team and you have the movies disabled but the other 7 members are watching it..." type of thing?
    I remember them saying what you did in the edit, but that isn't what I'm talking about here.

    Example of what I'm saying:
    I start an ITF with a timer (30 minutes, 60 minutes, etc), number of deaths, various debuffs, and set "Enable Cutscene" to "Disabled".

    During the ITF instead of hearing what Romy is going to do to our lands and seeing him get combined with a Nictus, the WHOLE TEAM doesn't see the cutscene. No one. It wouldn't be played at all. There wouldn't be an issue where one player didn't see the cutscene and seven others did.
  6. Cutscenes, after a few dozen times, get annoying. As a suggestion, how about adding a checkbox to disable the cutscene when the TF/Trial is started?

    Call it "Enable Cutscenes". When ENABLED, cutscenes display normally. When DISABLED, all cutscenes for that team/league are suppressed. This setting needs to be set before entering the queue for the TF or Trial.
  7. Quote:
    Originally Posted by Ukaserex View Post
    Off the top of my head, I think a trial leader should either be a very fast typist or have a good working knowledge of macros and binds.
    Yes, either/both of those help.

    Quote:
    Originally Posted by Ukaserex View Post
    They should know that a lambda cannot be run with more than 16 players.
    They should know that you need at least 12 to run a magi.
    Basic stupidity check for trial leaders. If they don't know these, do not join their groups. Instead make your own group and invite them to your own (or find something else to do). This information is available in the LFG window, if they can't be bothered to read the help text for the trial they are launching, the trial will have an extreme chance of failure.

    Quote:
    Originally Posted by Ukaserex View Post
    They should be at least familiar enough with the purple patch to know that an unshifted toon is 8% effective against tyrant. (and should really think twice about allowing them to join said trial, and encourage the unshifted to switch)
    I have to get stronger in my discouragement of people trying to join tougher trials with unsuited toons.

    Quote:
    Originally Posted by Ukaserex View Post
    I think they should have a solid understanding of the damage types the league/team will encounter and be able to look at the league (players and powersets) and discern if the league is capable of succeeding the trial.

    More helpful is a broad experience in powersets and ATs.
    This is a learning process.

    Quote:
    Originally Posted by Ukaserex View Post
    What do you all think? What should a trial leader know to be successful?
    • Communication.
    • Knowledge of the trial.
    • Being observant. Be on the lookout for potential problems, and try to minimize them before they fail the trial.
    • Being respected (maybe not liked, but that helps) enough for people to actually listen to your instructions.
    • Be firm with people trying to disrupt the trial due to lack of listening to instructions (when they are clear) or purposely griefing the league.
    Quote:
    Originally Posted by gameboy1234 View Post
    1. Get consensus from the League what will be done: badges, iXP run, speed, etc.

    2. Ask if anyone is new and needs explanations. Don't ask if everyone knows what to do, you'll never get everyone to respond. Ask who wants some help.

    3. Now that you asked who needs help, did you research the trial first so you can help them? Yes it helps to know what you are doing.

    4. Be clear up front what each phase entails, and also give reminders as the trial progresses. Don't expect people to remember everything you talked about in the beginning, but don't expect folks to adjust if you spring new information on them at the last minute.

    5. Be polite, fair and complimentary. You'll get a better response than if you are bossy or insulting. Remember that typing doesn't convey emotion or tone, so watch carefully what you type. I find it's best to use full and correct English as shortening the language or "l33t sp34k" can come across as flippant, rude or ignorant.

    Beyond those generalities it depends on the Trial you are running. Seen #3: know the trial.
    1. Actually the consensus I get is by announcing what type of trial I'm running then letting people decide if they want to join.
    2. I do that frequently. I still find new people from time to time.
    3. Yes, it does help if you know what you are doing. I generally try to read up on the trial and do a few trials where I'm not the leader to get a feel for the trial before leading.
    4. I do a mix of both. For the Underground, I don't even bother giving up front detailed instructions as I figure people will have forgotten them when they are going to be useful.
    5. After repeated blatant acts of rebellion on a players part as well as a number of warnings (by not only myself as league leader, but also by other players), I will tend to call for a kick vote. I've done this less than 5 times. At that point I also -stop- leading trials after the current run so that I can calm down. You can only be polite to a point. After that, if a player is causing a disruption, they need to be dealt with in a firm manner.

    Quote:
    Originally Posted by Arcanaville View Post
    What should all trial leaders know?
    [images]
    Also, it helps if you actually know how to run the trial in question.
    My response:





    http://www.youtube.com/watch?v=m_MaJDK3VNE
  8. Quote:
    Originally Posted by Vitality View Post
    I'm wondering if there is anyway to set up a controller to work like this...

    Buttons 1, 2, 3 being mapped to three powers.

    Hold in the right trigger...and buttons 1, 2, 3 are now mapped to three different powers.

    Is there a way to do this...either in the game through binds...or through 3rd party programs?
    Check out this paragonwiki link for possible bind hooks:
    http://wiki.cohtitan.com/wiki/List_of_Key_Names
  9. Quote:
    Originally Posted by SolarSentai View Post
    I agree with this 10x fold. Unless the league leader is asking for help or suggestions, please keep the chatter and suggestions to a minimum while they're giving the instructions. After they've said their peace (or is it piece?) then offer tips and suggestions. It becomes way too confusing when you have 5 or 6 people who think they know the best way to handle things. I'm sure the intentions are well enough, but as they say, too many chefs spoil the soup.
    Tried 2 regular badge runs of Magi on Triumph tonight with both being hit by this. The second run someone deliberately ignored the league leader's instructions, and they likely won't be invited back to any trial badge runs when we find the person(s). Thankfully someone had a demorecord.
  10. Quote:
    Originally Posted by Garble View Post
    It seems like a neat idea, until you realize how many memes are based on copyrighted material from pop-culture and would technically violate the terms of agreement.

    Then the SFW requirement knocks out a lot of the remaining memes.
    And thus the challenge of this. I've already made 2 different memes and will likely come up with more before the contest. I've thought of a bunch more that I refuse to make (My Little Ponies) and I am likely going to have to throw out a few more concepts that fit the parameters of the contest.
  11. Assume the party escort submission position or you will miss the party.
  12. There is a closer marker though.
  13. Quote:
    Originally Posted by StellarAgent View Post
    edit: "The Cake is a lie"? never heard of that statement/comeback line.
    http://knowyourmeme.com/memes/the-cake-is-a-lie
  14. Quote:
    Originally Posted by Arcanaville View Post
    You know, his plans never work.
  15. Quote:
    Originally Posted by Sevenpenny View Post
    a science monster? Wha???
    Just remember, there will be cake.
  16. Quote:
    Originally Posted by Texas Justice View Post
    My post had nothing to do with your issues, it was a response to Energizing_Ion's post directly before mine.
    I know. I was just pointing out that resetting wasn't working for me.
  17. Quote:
    Originally Posted by Zwillinger View Post
    This is correct.

    There's science to be done and experiments to run.

    Never fear though, for it is entirely likely that Freebie Friday will return Soon™.
    I think we can put our differences behind us... for science... you monster.
  18. Quote:
    Originally Posted by Zwillinger View Post
    I heard a cursory answer back from Twitch indicating that it might be a Flash related issue. Nothing more as of yet.
    I'm getting that. Thank you very much for following this up!

    My current Plan "B" if all else fails is to view the stream with my laptop and use my IRC client on my desktop. I might do that anyway as it allows me to surf the forums while watching.

    Quote:
    Originally Posted by Arcanaville View Post
    I run Win7 ultimate x64.

    Try going to a flash video site that works, say youtube, and right click on a video there. Select Settings, and uncheck hardware acceleration. Then open a different browser tab to twitch.tv. It should still be disabled. See if that helps.

    Note: its settings, not global settings, and its set in the applet, not in the control panel.
    Yeah, I looked in the global settings.

    Edit:
    This seems to have worked. I hope it works for the live stream as well.

    Edit 2:
    Sigh... Yup, nvidia/flash 10 hardware acceleration issue.

  19. Quote:
    Originally Posted by Arcanaville View Post
    How about turning off hardware accelerated video in the flash player?
    That I haven't tried yet. I'll do that.

    (edit: Vista & Win 7 don't allow that setting.)

    Quote:
    Originally Posted by Texas Justice View Post


    I've hung this next to several monitors at work as a reminder to that user to reboot before they put in a work order.

    99% of the time they don't need me after that.
    The BSoD kindly did that for me 3 times.
  20. Quote:
    Originally Posted by Arcanaville View Post
    Have you tried:

    1. Reinstalling Windows
    2. Switching internet providers
    3. Stealing a neighbor's computer and using that
    4. Moving physically closer to twitch.tv's main data center
    5. Having some children and asking them look at the problem when they reach the age of five
    6. Standing outside Zwillinger's window and viewing the broadcast live

    If none of these work, I believe you should consider escalating to level 2 tech support.
    #1: At some point, it is going to happen anyway.
    #2: No.
    #3: In a worst-case scenario, I'll abduct the computer I just built for my parents.
    #4: I'm not sure I know where that is.
    #5: As per the Evil Overlord rule list, I always have a 5 year old advisor. Note: I don't pay them, but keep them around for testing ablative shielding.
    #6: I'm sure that would violate the 959 mile restraining order. (I'm in the process of getting my Passport. )

    I'm pretty sure the memory isn't an issue as CoH routinely uses all available memory (and more) without the same signs.
  21. Quote:
    Originally Posted by NekoNeko View Post
    Nyan Cat?

    I thought about it, then decided I didn't want the hassle of a DMCA complaint. It'd probably get generic'ed as well. Besides. there are no Pop-Tart costume parts.
    Nope, that wasn't it.

    Edit:
    Much, much older meme.
  22. Snow Globe

    Enriche Recipe

    Quote:
    Originally Posted by OneWhoBinds View Post
    Enriche is unflavored vitamin water that might include some kind of tasteless mind control and/or intelligence dampening drug in extremely low doeses.
    So, vodka soda?
  23. I was surprised when a certain meme wasn't taken as a name on Virtue...
  24. Quote:
    Originally Posted by Hit Streak View Post
    O Hai, players!

    Yes, yes you can has! O RLY? YA RLY! So dust off your Fig Leaves and YATTA! your way out and Get Down to Pocket D on the Virtue Server! If not, you may end up Forever Alone. You can find us doing a barrel roll on the floor across from all your base portals.
    Wow, you might have found a way to clear out Virtue's Pocket D (a wretched hive of scum and villainy ). But is it 20% cooler?
  25. Quote:
    Originally Posted by Velvet Elvis View Post
    Obviously, since Statesman has died, as well as Sister Psyche, they don't spawn anymore in RV. Sadly, I waited around too long to get them done as a villain - so I'll never get them.

    My question is, did the folks that did earn them keep them, or did they change into whatever the equivalent badge is for clobbering Ms Liberty and Penelope Yin? (Oppressor and Interrogator)
    This, and more info, was in the "Consolidated Issue 23 Badge Info." thread...

    http://boards.cityofheroes.com/showthread.php?t=290403

    Quote:
    Originally Posted by Snow Globe View Post
    Changes to existing badges:
    • Revised the description of the Level 30 and Level 40 Praetorian badges to reflect the possibility that a Praetorian may not have left Praetoria to earn these levels.
    • Statesman's Pal will now only be rewarded through the flashback, "A Hero's Hero"
    • Positron's Pal will be awarded through running the current Maria Jenkin's arc, or the arc, "A Hero's Epic"
    • Sister Psyche's Comrade will now only be rewarded by running Sister Psyche's arc through flashback
    • The Task Force Commander accolade can be achieved by having either Sister Psyche's Comrade or Penelope Yin's Friend
    • The version of Adamastor encountered in the Portal Corp. missions will now award the Keeper of Secrets badge.
    • Master of Statesman's Task force will -briefly- be changed to "Master of Back Alley Brawler's Task Force" then fixed to "Master of Ms. Liberty's Task Force".
    • Oppressor - Defeating Statesman in Recluse's Victory awards the Oppressor Badge for villains. Changed to Ms. Liberty.
    • Interrogator - Defeating Sister Psyche in Recluse's Victory awards the Interrogator Badge for villains. Changed to Penelope Yin.