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Quote:Over half the league in Arcanaville's case was random people joining my league at that point.Besides (for the purposes of this thread) I would argue that any league disciplined enough to do the hospital trick for that badge probably couldn't be strictly called a pure PUG in the classical "totally random and zero organization" sense anyway.
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Quote:A player can be reasonably sure that this wouldn't happen. It wouldn't sell, and Paragon Studios knows it. I'm pretty sure that they'd not even price it at 800, as would be unlikely to sell.So presumably you'd be fine with the costume pack being in the store priced at, for example, 4,000PP?
I'm getting carpal tunnel just thinking about that. -
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Quote:I don't think Paragon Studios is evil, but yeah, the mechanism is nasty.Here's the thing though.
The people against the super-packs already think Paragon Studios are an evil corporation only after money, willing to do whatever nasty gambling tactic gets them the most.
Quote:Please don't post saying "I'm against the super packs, but I don't think that." it really doesn't matter, that's just the general feeling that's being given off. The important point is that there are negative feelings towards the game because of the super-packs.
Quote:Negative feelings don't just go away, the people spurned by the super-packs are always going to have a lesser opinion of this game now. Sure, there might be a few exceptions, but it's simply true that, for most people who were against the super-packs, the negative feelings are already there.
Releasing the costume set separately isn't going to magically change that.
However, releasing the costume set separately most certainly could annoy a whole load of new people.
You can reduce the negative feelings even if you don't eliminate them. Some player's opinions could change from negative ("they don't care about my money") to a positive ("It is good that they have things that bring them money from limited time exclusives, then everyone can get those later.").
Negative opinions can be changed into positive opinions, just like the opposite can happen.
Quote:The way I see it is that there's little to gain from releasing the costume set separately, but a whole lot of good will that's potentially lost.
Quote:Do you think Snow Globe is typical of the community at large? If so, why oppose their viewpoint? If not, why bring them up at all?
Quote:So - and perhaps you can understand why I am confused - you were earlier saying that a store option would be tolerable if it were priced high enough, and now you are saying it is impossible to price a store option high enough to be tolerable?- If a fixed price was too high, people will complain and be upset.
- If a fixed price was too low, people will complain and be upset.
Quote:Actually, I don't think I am all that unusual in my attitude towards other people getting things in this particular community. It has been my experience during previous incidents of costume availability increasing that there are a few individuals who complain about all of the 'work' they put into obtaining an item, and that it becoming generally available has ruined it for them. These people are usually laughed off by the general playerbase, not just some supposed philosophical upper crust.
This has always been my overriding goal no matter what reward is in the game (costumes, badges, incarnate stuff, etc.). -
Close enough:
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Quote:They were also told that the new costumes would be available as an add-on pack for those that bought it before it was released (which it was). Everyone was also told that the add-on pack would cost the difference between the pre-purchase and the full retail pack. The trade-off was 1 month of game time vs 7 months of use for Dual Pistols and 6 months use for Demon Summoning.This is largely what it comes down to. People HATE feeling like they got taken advantage of. Remember back when Going Rogue was coming out and it was revealed that people who had pre-ordered would not get the same goodies as people who bought it at the store (new costumes and a month of game time). Even though pre-ordering got you early access to Dual Pistols and Demon Summoning a lot of people were still pissed and demanded refunds.
I really don't have sympathy for those that didn't read the announcements before buying in that case.
Actually, no it doesn't. Instead of being told that the items will be available after the full release, we're being told "Our current position is that we're not going to release them separately. We might eventually decide differently, however we need to be convinced to do so."
Going Rogue items: Up front with potential customers saying that the customers will get advanced use of the power sets and would have the extras as the difference between pre-purchase and complete box by giving up the extra month from the retail box.
Super Pack Items: We may do it, but at this time we don't want to and have no plans to do so in the future. -
Quote:Super Pack 2 by the numbers by Arcanaville. It is in the beta section.Speaking of...Except for different costume/rare power, is everything from Pack 1 in Pack 2?
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Quote:I don't consider him saying that there are 600 point costume sets to be honest either. So his range is 1,000 to 1,440 for the set, leaning to the high end of that. That is 2.5-3.6 times a regular costume set (400 PP not on sale). Don't you think it is intellectually dishonest to call me out on my math when you don't do the same for a person that keeps claiming existing costume bundles are 1.5x more than they are?Because he only gave an option on the price he thought the costume set should be (and 1440 was his highest suggestion, not his lowest, does it not strike you as somewhat intellectually dishonest to only give one of the suggested prices, the one that looks worst on him and best on you, rather than the entire range he suggested?) while you made explicit mathematical statements that were provably contradictory and fallacious. Which is not something you can just wave away with "well, it was just my opinion".
I've at least made an attempt at explaining where I'm getting my values. I've also went back to clarify how I came to those numbers and to make it clear exactly how I was over-estimating individual parts.
Quote:I think that the costume set is probably worth 600 points same as other sets (the gun and backpack are worth a little bit more to me because I REALLY like them).
Quote:However at the moment with the super packs I would say that the Costume Set is costing around 1000 points when purchased through Super Packs (the ATEs and Catalysts are worth something but the inspirations and temp powers are pretty much worthless to me).
Now if it were a bundle of the 11 piece costume set and the black wolf, I could see that being around 600-800 points.
Quote:So I guess the point I'm making is that if the costume set was released on it's own for 600 points it's a pretty severe discount over what I perceive as the current cost of the costume (note: cost, not value) and that would kind of annoy me.
Quote:In any case the Super Pack mechanic itself has little appeal to me. If I regularly used consumables it might be fun as a semi-discounted way to get them but for the most part if I buy something from the market I want a permanent boost. The only real benefit that I derive from Super Packs is that other people buy them in large quantities to try and get the Black Wolf (or at least I assume that's what they want) which in turn means I can get ATEs cheaply for Inf rather than Paragon Points.
Quote:The costume parts and wolf should only be available separately if they retire the current super pack at a later date. You can't have them on the market at the same time because it would completely devalue the super pack
And yet they are retiring the packs from the Paragon Rewards Program either this month or next...
Quote:What will probably happen though is that when they do retire the current super pack they'll give one last discounted sale of it and make the EO/wolf rewards permanently unattainable once they are no longer for sale. I believe this as this is how they've treated the VIP costume packs which are of the same quality and there is more money to be had by forcing people to make a desperate buy knowing it will never be available again. -
Quote:And that is what I'm saying, thank you. The individual cards may vary, but the all the common cards are 44.2% of a 80 point pack. It is called a ball-park figure. I was never trying to say X card was exactly Y value, though many seem to be taking them that way. I look at my posts you mention, and I see that I used the word "approximately" an awful lot in them.You can say that all the common cards in a pack are worth 35.36 points.
Yes, I've said repeatedly now that I assigned the value of all the costume "cards" in a rarity tier one approximate value equal to the percentage of that rarity in the pack. I've repeatedly said so.
So I've assigned an approximate value of all the common cards in a pack to each of the common costume pieces. The actual cost per card is much lower, but nowhere near 1,440/11 that Adeon Hawkwood assigned to the set.
Quote:As others have mentioned, it is not 44.2% of the cost that is returned as common cards, but 44.2% of the cards that are common, those are NOT the same thing.
As has been shown by numerous examples from other people, your analysis simply does not add up.
Quote:No it isn't. It would be boring and time consuming, but no-where near impossible.
It would pretty easy compared to most probability problems. The hardest part would be keeping track of everything in a long calculation.
Quote:For that to be true, then each rarity of card would have to have the same value not different ones.
Quote:So, to reiterate, if you want to claim that you get 44.2% of the value of the packs in common cards, then that is a valid opinion to have
I agree, but for my point to Adeon Hawkwood, it was close enough for my purposes.
Quote:what it means is that you value every card in the pack equally, v.rare and common alike. More specifically, it means you assign a value of 16PP to each card.
I'm glad you have acknowledged the hidden disclaimer in all my posts: Every post I make is my opinion. I don't speak for others, I speak for myself. -
Quote:To my perspective, the 5 cards are what I get for the purchase. If a type of card is 44.2% of those 5 cards, then to me that rarity is 44.2% of the cost. Same goes for the other rarities. At this point, I don't expect others to agree with me.No, this is the part that doesn't work. 44.2% of the cards you get are commons. That doesn't mean they make up 44.2% of the value.
The developers could assign any value they want to the individual items, but in the end the breakdown of what a player gets for their 80 points is divided by what they get. Some items may be more or less valuable to the players than the developers.
Quote:To illustrate further, a pack contains 5 cards. On average, with Arcanaville's percentages, that's 2.21 commons, 1 uncommon, 1 rare, and .79 very rares. By your method, this would mean that the average super pack is worth 2.21*44.2% + 1*20% + 1*20% + .79*15.8% = 150.1% of a pack. Your method leads to the conclusion that a Super Pack is worth more than a Super Pack, which is quite clearly not true.
I like how you multiplied the rarity by itself though.
2.21 = 44.2% of 5
1 = 20% of 5
1 = 20% of 5
0.79 = 15.8% of 5
And people accuse me of having bad math skills.
35+16+16+13 = 80.
44.2% of 80 (2.21/5) is 35.
20% of 80 (1/5) is 16.
20% of 80 (1/5) is 16.
15.8% of 80 (0.79/5) is 13. -
Quote:It is an obvious draw, and the Studio knows it.It has been bandied about a goodly bit that a reason to not release the EO Costume parts separately is the bad will it would generate with the people who have already bought Super Packs in the hopes of getting the EO Costume.
May I ask, directly: if you bought the Super Packs, would you be unhappy about the EO pieces being released as a bundle at some point?
Not at all. I feel the same way about the Collector's Edition bonuses: Others get to enjoy them later, the people on the bleeding edge get to use the items first.
Would you feel slighted or cheated in any way?
It was an added cost to use it sooner than everyone else.
Would you feel your expense - of whatever sort - was a waste?
In as much as I did not want the revives, restores, other consumables, yes. I made sure that I didn't spend real money to get them though. Even so, the packs represent a waste of potential.
As a corollary, would you be less enthusiastic about buying the next round of Super Packs if you knew the costume set would not remain exclusive to it forever?
Actually, while the next costume set (super pack 2) is ok, it isn't to my taste, especially bundled with the consumables. I liked a lot of the EO set, and would have bought the full set straight up.
The Costume Creator is the core feature of the game. They knew exactly what they did when they put the costumes in the pack. They were aiming the EO and Space Pirate stuff directly at players that bought costumes to get them to buy the super packs. -
Quote:In aggregate, Arcana's numbers are saying 44.20% Common, 20.00% Uncommon, 20.00% Rare, 15.80% Very Rare. That is the average over a sample size of 600,000 packs. So each pack can be expected to have a distribution of 44.20%/20.00%/20.00%/15.80%. Not guaranteed, but close enough to a baseline. About the only thing I did wrong is to combine 2-3 commons, 0-2 uncommons, 0-2 rare, and 0-1 very rare.The problem is that your maths is completely wrong.
You can't take how common a card is and multiply that by the price of a pack to get the value of the card.
Approximately 44.20% of a Super pack cost is returned in common cards.
Approximately 20.00% of a Super pack cost is returned in uncommon cards.
Approximately 20.00% of a Super pack cost is returned in rare cards.
Approximately 15.80% of a Super pack cost is returned in very rare cards.
Given that duplicate cards appear in multiple categories (ATOs are exactly duplicated in both rare and very rare for instance), it is almost impossible to place a value on an individual card in the way you suggest.
Quote:You have to take the predicted value of the card, multiply that by how common they are can check that the sum across all rarities totals 80PP.
If I did as you suggest, the discounted value of each card would be far less than I stated.
Quote:Which is a completely different process to what you were doing, and one that allows multiple different values to each rarity of card.
Quote:Further, you have to account for the fact that different items with-in each rarity might be worth different amounts, and that they have different probabilities of occurring too.
Quote:I agree that items in packs are clearly discounted. But the numbers you started with just tell you how many of each card you get (on average). It says nothing of how much those cards are worth. Your analysis says the Commons in super packs are worth more than the Rares and Very Rares combined.
Super Packs are guaranteed one Rare or Very Rare with each set of cards flipped. The other four cards will be a mixture of Common, Uncommon, and Rare, with there always being at least two Common cards. The following table lists the card set types and their (approximate) chance of being drawn, with data provided by Arcanaville in a post on the Issue 21 beta forums which has since been hidden from non-Paragon Studios access.
Given that 2-3 card are common, the combined value of commons in an un-discounted super pack is approximately 35 PP (44.20% of 80 PP).
Code:Chance Rarity Card Sets 00.5% Common, Common, Common, Uncommon, Rare 04.0% Common, Common, Common, Uncommon, Very Rare 04.0% Common, Common, Common, Rare, Rare 04.0% Common, Common, Uncommon, Uncommon, Rare 12.5% Common, Common, Common, Rare, Very Rare 12.5% Common, Common, Uncommon, Uncommon, Very Rare 12.5% Common, Common, Uncommon, Rare, Rare 50.0% Common, Common, Uncommon, Rare, Very Rare
Given that 0-2 card are uncommon, the combined value of uncommons in an un-discounted super pack is approximately 16 PP (20.00% of 80 PP).
Given that 0-2 card are rare, the combined value of rares in an un-discounted super pack is approximately 16 PP (20.00% of 80 PP).
Given that 0-1 card are very rare, the combined value of very rares in an un-discounted super pack is approximately 13 PP (15.80% of 80 PP).
Quote:The same math could subdivide cards into their specific contents and would lead you to "conclude" that 25 reward merits are worth more than 100 reward merits.
Quote:I know I'm coming into this thread rather late, so possibly I missed an explanation of this earlier; if so, a link or post number will suffice. At a glance, at least, I'm not convinced of this. 5 cards for 80 points would suggest 16 points per card, but that only holds if all the cards have the same value, which they don't. Specifically, inspirations appear only on Common cards, which are the least valuable kind.
Complete Paragon Market listing (http://boards.cityofheroes.com/showthread.php?t=271665), look at the bottom of the page and you'll see that Large Dual or Team Insps are 10-15 PP, so you're getting "overcharged" for the inspirations in the packs. -
Quote:I would like to know how else you could assign the "discounted" value to the items in the packs. It is crystal clear that they are discounted compared with the store, as you can see the "full" prices of some of the items that are available outside of the packs, only it isn't the same value across the rarity layers (ie. all of the common "cards" aren't discounted the same).I don't particularly object to Elemental Order being sold as a costume pack for 400 points, but this is a really bad way to measure the value of Super Pack cards.
To put it another way: Each card has a percentage value based on drop rate. That percentage is compared with the cost of the pack. The result is the value of that type of card when compared with the cost of a pack. -
Quote:Okay, I've looked at Arcanaville's breakdown of the 600,000 packs (3 million cards) that was announced at the Player Summit:In any case, selling the entire set for 400 points seems rather insulting to people who bought packs just to get it. Setting the price at somewhere between 900 and 1440 would seem a lot fairer.
Quote:During the Pummit, I believe it was announced that NCSoft sold over 600,000 super packs (aka three million cards). Based on the best information we have available for super pack content, I can estimate how much "stuff" has been delivered to players in superpacks. For those that like number blizzards, here's my super pack results:
Estimated number of cards by type:
Common: 1,326,000
Uncommon: 600,000
Rare: 600,000
Very Rare: 474,000- 44.20% Common (1,326,000/3 million)
- 20.00% Uncommon (600,000/3 million)
- 20.00% Rare (600,000/3 million)
- 15.80% Very Rare (474,000/3 million)
Now here is where it gets interesting:- In a single pack (80 PP) commons have a value of approximately 35 PP (44.20% of 80 PP).
- In a single pack (80 PP) uncommons have a value of approximately 16 PP (20.00% of 80 PP).
- In a single pack (80 PP) rares have a value of approximately 16 PP (20.00% of 80 PP).
- In a single pack (80 PP) very rares have a value of approximately 13 PP (15.80% of 80 PP).
Given the Elemental Order set contains:- 2 commons
- 3 uncommons
- 3 rares
- 3 very rares
Now comparing that with the other costume sets on the market, they can charge 400 PP and it would be appropriate in my opinion. -
Quote:Even if 1 more is pleased than displeased, then I would be right. That isn't "a hell of a lot more".
Okay, I agree that I don't know how many people will be ticked off if the costumes are released separately. On the other hand, more people are speaking against this developer choice in this thread (and other people I've talked to) than are not. -
Quote:Not without something incredibly spectacular, and I mean well above the Retro Sci-Fi set in terms of quality or bundling a temp power into it. They have already said that they have set targets for pricing and that they won't change those targets unless they have a strong reason to do so. For an 11 piece set, they don't.Just because we don't have a set for 600 points doesn't mean we never will.
I've been very, very careful of making any quantitative claims in this thread. I've been especially wary of claiming a majority of anything. The largest claim I made in this thread is that "a lot of goodwill is going to be lost". Guess what? A lot of my goodwill towards this company has been lost over this choice. On the other hand, you have claimed more customers are happy with this choice than are ticked off:
Quote:Does the status quote please everyone?
No.
Did is please more customers than it ticked off?
Yes.
Is the Elemental Order costume items premium costume pieces? Yes or No
Is the Super Booster I: Cyborg costume items premium costume pieces? Yes or No
Is the Super Booster II: Magic costume items premium costume pieces? Yes or No
Is the Super Booster III: Superscience costume items premium costume pieces? Yes or No
Is the Super Booster IV: Martial Arts costume items premium costume pieces? Yes or No
Is the Super Booster V: Mutant costume items premium costume pieces? Yes or No
Is the Justice/Sinister costume items premium costume pieces? Yes or No
Is the Wedding Pack costume items premium costume pieces? Yes or No
Is the Mac Special Edition's costume items premium costume pieces? Yes or No
Is the Going Rogue Complete Collection's costume items premium costume pieces? Yes or No
Is the Origins Pack costume items premium costume pieces? Yes or No
Is the Animal Pack costume items premium costume pieces? Yes or No
Is the Steampunk Pack costume items premium costume pieces? Yes or No
Is the Barbarian costume items premium costume pieces? Yes or No
Is the Circle of Thorns costume items premium costume pieces? Yes or No
Is the Carnival of Light costume items premium costume pieces? Yes or No
The answer to all the above is "yes", by the way.
Quote:Oh good, you finally got around to it.
You know what, Superman, Batman, Spider Man, Iron Man and Darkseid are all exactly alike, except for one thing....Darkseid wants to wipe out all sentient life so he can get down with Death.
Quote:So it's a terrible cash grab until someone says "hey look at all the cash they grabbed!", then there are all these other ways to get them?
Amazing how little it takes to make you recognize existing alternative methods of attainment!
Yup, I would have bought points to buy the set day 1. Now, I'd be willing to buy the last piece of the set that I'm missing.
Quote:As I'm mostly just turning your unsupported arguments on their head here, that's not the zinger you probably think it is.- People would like to buy the costume set outside of the packs.
- It will cost Paragon Studios less than a day's work to put the items in the market.
- There are no further development costs associated with putting the Elemental Order costume set onto the market (besides making market entries).
- Paragon Studios is going to generate ill-will by locking costume pieces away when the phase out super pack 1.
Quote:and this is from another post, but it too hilarious to just pass over:
Quote:Name one 600 point costume set. Doesn't exist.
Oh wait...yes it does, they added it while I was gone for a year!
Huh, I wonder what that has to do with the point values of junk on the market? I have this nagging feeling there's a connection....
Paragon Studios' business team have already found their price points for most of the categories of items on the market, including sale prices. Costume sets are 400 points, power sets are 800 points, etc. -
Quote:Name one 600 point costume set. Doesn't exist. As to the Tier 9 VIP area, we've been told that they do NOT equate to 400 points.Yeah, I really don't see them doing it for 400 points. The way I look at it costume sets come in three levels. Basic sets which go for about 400-600 points, Rarer sets which sell for a Premium or come in Super Packs and Very Rare sets which turn up in the Tier 9 VIP area.
Reference:
Quote:1 Reward Token does not = $15.00. You pay your VIP subscription, and the Reward Token is only a part of what you're getting in return. Same goes for PP purchases. You still get $15 in value out of your PP, Reward Tokens are just something extra.
As for the lesser value, a person that is getting the costume set alone is not getting the extra stuff in the packs, and shouldn't be charged for the extra stuff. I have to ask you what makes you think that players that object to the extra stuff should have to buy the extra stuff? With your reasoning, they actually get less, because with the current set up they might (I stress might) eventually use the junk.
Quote:In any case, selling the entire set for 400 points seems rather insulting to people who bought packs just to get it. Setting the price at somewhere between 900 and 1440 would seem a lot fairer.
Quote:For what it's worth I'd have no objection to them setting a streak-breaker in the system where after opening X packs all future packs are guaranteed to contain costume cards until you have all the costume parts (set X to whatever seems fair, 15 is a decent number).
Quote:My main reason for saying no to individual parts is that people getting the costume through Super Packs don't get to choose specific parts so people buying it directly shouldn't either.- Super Booster I: Cyborg
- Super Booster II: Magic
- Super Booster III: Superscience
- Super Booster IV: Martial Arts
- Super Booster V: Mutant
- Good Versus Evil Edition's in-game bonuses were available as an item pack.
- The Wedding Pack, also called the Valentine Pack.
- Mac Special Edition's in-game bonuses were available as an item pack.
- Going Rogue Complete Collection's in-game bonuses were available for those who purchased the basic expansion.
- Party Pack
- Origins Pack
- Animal Pack
- Steampunk Pack
Quote:The compromise I'd like to see there is that you always have to buy the "complete" but if you already have some parts the price is discounted as a percentage of the number of parts you have (so using the 1440 price above each piece you own would reduce the price to complete the set by 130 points) but I doubt that's a feasible option.
More to the point, I don't think that their store provider can do what you are suggesting.
Edit:
And for reference, here is a breakdown of the drop percentages:
https://docs.google.com/spreadsheet/...0RtVHJyQmZ1Znc -
Quote:If they are being made "not available", then there is nothing to detract from the non-existent sales. This is also one of my objections to not putting the DVD collectors stuff out (and I have them).Making the main draw available in some other way detracts from what makes the packs work so well- as such, I don't see it being in the best business interests of Paragon Studios.
Quote:Does the status quote please everyone?
No.
Did is please more customers than it ticked off?
Yes.
Quote:An absolutely binary situation.
Whether or not you like the costume is irrelevant as they won't be changing the (spectacularly successful) distribution channel.
It's a premium set and you're not willing to pay that premium.
Quote:Given how much fun they're having rolling around in the stacks of cash generated by super packs I doubt they can even hear the sound of a lone malcontent cutting of their nose to spite their face.
And given some of the posts in this thread, I'm not alone in thinking this is a bad choice.
Quote:Every decision they make improves relations with some players and erodes relations with others.
In this case whatever pain is being caused by the scorn of a vocal minority can be healed by applying a huge poultice of cold, hard cash.
Quote:Well, except for the majority who really enjoyed the super packs and loved that they made buying a costume set a fun, interactive mini game.
Pot, meet Kettle.
Quote:Out of curiosity, how much (in points) would you (or other people who dislike the packs) be willing to pay for the costume on it's own?
Quote:I don't know the exact drop rates for the costumes but empirical evidence suggests that if you buy 24 Super Packs you have a pretty good chance of getting the costume. So to that end would you be willing to spend 1440 points to get just the costume?
Quote:Personally I don't mind the packs however I feel that if the costume were released on it's own the price should be set so that it's the same as the cost to buy enough packs to have a good chance (about 80%) of getting all of the pieces randomly with no option to buy individual pieces. -
Quote:For those that were curious: The meme name I got was "All Your Base", without any tricks at all.I was surprised when a certain meme wasn't taken as a name on Virtue...
Thanks for taking the time to show off my whole skit with the drones. -
Quote:I haven't go that one yet in 10 runs.And it's a damned good thing I love it, because of the six times I've run the thing on four different characters over two days I've gotten SIX of the Damage/Recharge/Endurance enhancements.
My results so far:
Code:Total Enhancement 4 Damage/Chance for Knockdown/Knockback to Knockdown 2 Accuracy/Damage/Endurance 2 Endurance/Recharge 1 Accuracy/Damage 1 Accuracy/Damage/Endurance/Recharge 10 Grand Total
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Quote:The numbers could very likely mean the opposite: That there is a minority of players spending hundreds of dollars on the packs. Or it might mean that every account bought 10 packs.I think the numbers prove you dead wrong and put you in the minority.
Until Paragon Studios publishes the numbers of unique accounts that bought super packs and average number of packs sold to accounts, all you (and everyone else here that isn't working for the company) are doing is speculating sales figures where you've only been given total "sales" (loose term, as it could include stipends and reward token redemption). -
Quote:It doesn't matter how random it is or is not... The fact remains that there is no non-random method of buying these items, yet there is for most of the consumables in the packs.When "random" is weighted in your favor, it ain't that random.
Quote:And as with every other game reward, it is impossible for the distribution system to please everyone.
Will this please everyone? No. Will it please more customers than it ticks off? Yes.
Does Paragon Studios still get money (or eliminate stipend "debts")? Yes.
Not a binary situation. I would like to buy the costume parts. I'm telling the company I'd like to buy the costume parts. However I'm also telling them that I do NOT like the distribution method, and that is in turn COSTING them money. Every time I think I'd buy some points for something in the market, I think of the super packs and DO NOT BUY THE POINTS because of how I feel about the super packs. That is me not giving them money.
I didn't think that way about the previous costume packs (up to the Pocket D pack) the same as I do the super packs. That good will towards the company when lost, multiplied by a number of players (I don't think I'm alone on this, though I might be), should be scary.
Again, you don't go into business to annoy your potential customers and that is the only thing being accomplished here. -
Quote:Being weighted doesn't take away the fact the the process is still random. Can a player "open" 100 packs and not get the complete costume set? Yes. Is is likely? No, not really. That doesn't change the fact that it is possible. Arcanaville pegged the odds of the Black Wolf at 1 in 420 packs. Does this mean that for every 420 packs sold that a wolf gets "picked" or that there can't be 420 players opening 1 pack getting the pet? No, as people have a fondness of saying, "random is random."It's way to deterministic to be considered "gambling".
Once again, with the seeming exception of the black wolf pet.
The way they weighted this thing, you ARE going to get ALL the costume junk without a massive expenditure.
If it were really random, okay you'd be taking an actual chance.
But it's not- the whole thing is weighted fairly heavily in the player's favor.
Programmers weight randomness all the time and you can see it in many places in this game. From the enhancement/salvage/etc. drop tables to tables at the end of trials to critter spawn groups are all weighted random tables. The difference is that super packs involve real money.
Quote:In the sense that a roulette wheel that paid off 3/4ths of the time is 'random', sure.
Its predictable payoff of "the good stuff" undermines the complaints of those using "random" in a pejorative sense. It isn't completely deterministic, but it is far from capricious.
Quote:The payback percentage for Las Vegas (and all Nevada) slot machines are a known factor. Because they are taxed, all machines are strictly controlled and keep track of "coin in" and "coin out" which, overall, is a matter of public record. Manufacturers program each machine to payback a specific percentage which is based on a span of ten million handle pulls! Any slot can (and does) pay out more or less over a shorter period. It might pay out 400% today ...or 20% for a week.
Quote:Quote:Quote:So...
If the costume bits and ultra super rare item (black wolf pet) were, instead, craftable recipes that *could*- drop more than once
- require salvage to craft
- be traded or sold in the auction house
- possibly require more superpacks than 30 to acquire a full costume set
Then would this sit better with the entire player base? It's a compromise.
The costumes are actually an item, you right click it you bind it to your account and unlock the costume piece, alternatively you can sell the piece on the market, trade with other players for a piece you do want.
Rather than it be "Did you get what you want? No, buy another pack." repeated until you get lucky.
In that other game, any parts you've unlocked, you've unlocked account wide. In this game, that isn't possible with the existing code. Additionally, the developers do not have a means to remove an account-wide unlock. You can see what happens with the last part of your suggestion with ATOs, as they already act that way.
Overall though, I'd agree with CactusBrawler. -