Snow Globe

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  1. Quote:
    Originally Posted by Lothic View Post
    Besides (for the purposes of this thread) I would argue that any league disciplined enough to do the hospital trick for that badge probably couldn't be strictly called a pure PUG in the classical "totally random and zero organization" sense anyway.
    Over half the league in Arcanaville's case was random people joining my league at that point.
  2. Quote:
    Originally Posted by Mazey View Post
    So presumably you'd be fine with the costume pack being in the store priced at, for example, 4,000PP?
    A player can be reasonably sure that this wouldn't happen. It wouldn't sell, and Paragon Studios knows it. I'm pretty sure that they'd not even price it at 800, as would be unlikely to sell.

    Quote:
    Originally Posted by Mazey View Post
    Equally, you would surely still have the same problem if the super-packs were dropped in price to 1PP each and no other option was added?
    I'm getting carpal tunnel just thinking about that.
  3. Snow Globe

    1337 Badge

    Quote:
    Originally Posted by Sayaki View Post
    Just because it's fun (and funny), let us see when you hit LEET badges!
    Congratulations, and I'm well past it. I somehow doubt I'll have the ambition to match it on another character though.
  4. Quote:
    Originally Posted by Mazey View Post
    Here's the thing though.
    The people against the super-packs already think Paragon Studios are an evil corporation only after money, willing to do whatever nasty gambling tactic gets them the most.
    I don't think Paragon Studios is evil, but yeah, the mechanism is nasty.

    Quote:
    Originally Posted by Mazey View Post
    Please don't post saying "I'm against the super packs, but I don't think that." it really doesn't matter, that's just the general feeling that's being given off. The important point is that there are negative feelings towards the game because of the super-packs.
    Too bad, I'm going to say it. I want them to make money. However I also want them to release the items as widely as possible by other means as well. That means that once a period of exclusivity has ended, the costumes become available through other means.

    Quote:
    Originally Posted by Mazey View Post
    Negative feelings don't just go away, the people spurned by the super-packs are always going to have a lesser opinion of this game now. Sure, there might be a few exceptions, but it's simply true that, for most people who were against the super-packs, the negative feelings are already there.

    Releasing the costume set separately isn't going to magically change that.
    However, releasing the costume set separately most certainly could annoy a whole load of new people.
    The issue isn't that black and white. People's opinions are like this image:



    You can reduce the negative feelings even if you don't eliminate them. Some player's opinions could change from negative ("they don't care about my money") to a positive ("It is good that they have things that bring them money from limited time exclusives, then everyone can get those later.").

    Negative opinions can be changed into positive opinions, just like the opposite can happen.

    Quote:
    Originally Posted by Mazey View Post
    The way I see it is that there's little to gain from releasing the costume set separately, but a whole lot of good will that's potentially lost.
    Again, not black and white here. You'll have some that will be extremely ticked off, while others will just shrug it off and be glad it is more widely available, and you'll have people between those two extremes.

    Quote:
    Originally Posted by Tetsuko_NA View Post
    Do you think Snow Globe is typical of the community at large? If so, why oppose their viewpoint? If not, why bring them up at all?
    I think my viewpoint is generally typical of one person: me.

    Quote:
    Originally Posted by Tetsuko_NA View Post
    So - and perhaps you can understand why I am confused - you were earlier saying that a store option would be tolerable if it were priced high enough, and now you are saying it is impossible to price a store option high enough to be tolerable?
    I'm sure this would cut both ways:
    • If a fixed price was too high, people will complain and be upset.
    • If a fixed price was too low, people will complain and be upset.
    The trick is to annoy the least amount of people possible.

    Quote:
    Originally Posted by Tetsuko_NA View Post
    Actually, I don't think I am all that unusual in my attitude towards other people getting things in this particular community. It has been my experience during previous incidents of costume availability increasing that there are a few individuals who complain about all of the 'work' they put into obtaining an item, and that it becoming generally available has ruined it for them. These people are usually laughed off by the general playerbase, not just some supposed philosophical upper crust.
    There have been people that complain about badges being devalued (among other things), and yeah, the uproar dies quickly.

    Quote:
    Originally Posted by Tetsuko_NA View Post
    Lastly, I'm sorry if my honest desire for as many people as possible to have the things they want in some way offends you.
    This has always been my overriding goal no matter what reward is in the game (costumes, badges, incarnate stuff, etc.).
  5. Quote:
    Originally Posted by Ironblade View Post
    And yet they are NOT retiring the packs.
    Close enough:
    Quote:
    Originally Posted by DarkSideLeague View Post
    Actually in the Twitch Broadcast they said it was the PLAN to replace the SP1s in the T9VIP options with SP2s. This could change, but that part of Snow Globe's statement is true... for now. It could change, but it might not.
  6. Quote:
    Originally Posted by Adeon Hawkwood View Post
    This is largely what it comes down to. People HATE feeling like they got taken advantage of. Remember back when Going Rogue was coming out and it was revealed that people who had pre-ordered would not get the same goodies as people who bought it at the store (new costumes and a month of game time). Even though pre-ordering got you early access to Dual Pistols and Demon Summoning a lot of people were still pissed and demanded refunds.
    They were also told that the new costumes would be available as an add-on pack for those that bought it before it was released (which it was). Everyone was also told that the add-on pack would cost the difference between the pre-purchase and the full retail pack. The trade-off was 1 month of game time vs 7 months of use for Dual Pistols and 6 months use for Demon Summoning.

    I really don't have sympathy for those that didn't read the announcements before buying in that case.

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    The same basic principle applies here.
    Actually, no it doesn't. Instead of being told that the items will be available after the full release, we're being told "Our current position is that we're not going to release them separately. We might eventually decide differently, however we need to be convinced to do so."

    Going Rogue items: Up front with potential customers saying that the customers will get advanced use of the power sets and would have the extras as the difference between pre-purchase and complete box by giving up the extra month from the retail box.

    Super Pack Items: We may do it, but at this time we don't want to and have no plans to do so in the future.
  7. Quote:
    Originally Posted by M_I_Abrahms View Post
    Speaking of...Except for different costume/rare power, is everything from Pack 1 in Pack 2?
    Super Pack 2 by the numbers by Arcanaville. It is in the beta section.
  8. Quote:
    Originally Posted by Mazey View Post
    Because he only gave an option on the price he thought the costume set should be (and 1440 was his highest suggestion, not his lowest, does it not strike you as somewhat intellectually dishonest to only give one of the suggested prices, the one that looks worst on him and best on you, rather than the entire range he suggested?) while you made explicit mathematical statements that were provably contradictory and fallacious. Which is not something you can just wave away with "well, it was just my opinion".
    I don't consider him saying that there are 600 point costume sets to be honest either. So his range is 1,000 to 1,440 for the set, leaning to the high end of that. That is 2.5-3.6 times a regular costume set (400 PP not on sale). Don't you think it is intellectually dishonest to call me out on my math when you don't do the same for a person that keeps claiming existing costume bundles are 1.5x more than they are?

    I've at least made an attempt at explaining where I'm getting my values. I've also went back to clarify how I came to those numbers and to make it clear exactly how I was over-estimating individual parts.

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    I think that the costume set is probably worth 600 points same as other sets (the gun and backpack are worth a little bit more to me because I REALLY like them).
    Repeat after me: There are no costume bundles that are 600 points for the complete set... All costume bundles on the Paragon Market are priced at 400 points.

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    However at the moment with the super packs I would say that the Costume Set is costing around 1000 points when purchased through Super Packs (the ATEs and Catalysts are worth something but the inspirations and temp powers are pretty much worthless to me).
    While I sympathize in this reasoning (and I fully agree the consumables are pretty much worthless), you can't really expect a costume set to be the same price as a stand-alone purchase.

    Now if it were a bundle of the 11 piece costume set and the black wolf, I could see that being around 600-800 points.

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    So I guess the point I'm making is that if the costume set was released on it's own for 600 points it's a pretty severe discount over what I perceive as the current cost of the costume (note: cost, not value) and that would kind of annoy me.
    Early adopters generally pay a higher price for owning something first.

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    In any case the Super Pack mechanic itself has little appeal to me. If I regularly used consumables it might be fun as a semi-discounted way to get them but for the most part if I buy something from the market I want a permanent boost. The only real benefit that I derive from Super Packs is that other people buy them in large quantities to try and get the Black Wolf (or at least I assume that's what they want) which in turn means I can get ATEs cheaply for Inf rather than Paragon Points.
    This much, I agree with you.

    Quote:
    Originally Posted by Turbo_Ski View Post
    The costume parts and wolf should only be available separately if they retire the current super pack at a later date. You can't have them on the market at the same time because it would completely devalue the super pack
    I don't think anyone in this thread has said the costume parts and wolf should be available separately while the super pack they are in is available.

    Quote:
    Originally Posted by Turbo_Ski View Post
    and it's still too new to be retired within the year.
    And yet they are retiring the packs from the Paragon Rewards Program either this month or next...

    Quote:
    Originally Posted by Turbo_Ski View Post
    What will probably happen though is that when they do retire the current super pack they'll give one last discounted sale of it and make the EO/wolf rewards permanently unattainable once they are no longer for sale. I believe this as this is how they've treated the VIP costume packs which are of the same quality and there is more money to be had by forcing people to make a desperate buy knowing it will never be available again.
    If you are talking about the Celestial Set, Zwillinger's post disagrees with you. The other limited time costume sets will be coming back, or so they have promised.
  9. Quote:
    Originally Posted by Hopeling View Post
    You can say that all the common cards in a pack are worth 35.36 points.
    And that is what I'm saying, thank you. The individual cards may vary, but the all the common cards are 44.2% of a 80 point pack. It is called a ball-park figure. I was never trying to say X card was exactly Y value, though many seem to be taking them that way. I look at my posts you mention, and I see that I used the word "approximately" an awful lot in them.

    Yes, I've said repeatedly now that I assigned the value of all the costume "cards" in a rarity tier one approximate value equal to the percentage of that rarity in the pack. I've repeatedly said so.

    So I've assigned an approximate value of all the common cards in a pack to each of the common costume pieces. The actual cost per card is much lower, but nowhere near 1,440/11 that Adeon Hawkwood assigned to the set.

    Quote:
    Originally Posted by Mazey View Post
    As others have mentioned, it is not 44.2% of the cost that is returned as common cards, but 44.2% of the cards that are common, those are NOT the same thing.

    As has been shown by numerous examples from other people, your analysis simply does not add up.
    And like others, you are so focused on "here is what I think he said" vs what I did say. So who's more at fault here? Here is the sad fact that you (and others) are intentionally missing: By using the all the commons in a pack as a price value that I'm inflating the numbers by a factor of 3. This means that while I've inflated the price for the costume pieces, Adeon Hawkwood's value of 1,440 is at least 7 times more than the value I've assigned them above. So why aren't you bothering him?

    Quote:
    Originally Posted by Mazey View Post
    No it isn't. It would be boring and time consuming, but no-where near impossible.

    It would pretty easy compared to most probability problems. The hardest part would be keeping track of everything in a long calculation.
    Boring and time consuming in a fiddling little matter = impossible to convince me it is worth the effort to go to the trouble. I do try not to be that pedantic, despite what people may think.

    Quote:
    Originally Posted by Mazey View Post
    For that to be true, then each rarity of card would have to have the same value not different ones.
    And I've repeatedly have said I don't care to find out the individual value of cards. If you find that fun though, knock yourself out. For my illustration to Adeon Hawkwood, it was enough just to price out the rarity value and use that as a basis for determining an approximate (if inflated) value for the costume pieces.

    Quote:
    Originally Posted by Mazey View Post
    So, to reiterate, if you want to claim that you get 44.2% of the value of the packs in common cards, then that is a valid opinion to have
    And that is all I've meant in these posts. All other assumption's are other player's, not mine.

    Quote:
    Originally Posted by Mazey View Post
    but it does not mean that each common card is 44.2% of 80PP
    I agree, but for my point to Adeon Hawkwood, it was close enough for my purposes.

    Quote:
    Originally Posted by Mazey View Post
    what it means is that you value every card in the pack equally, v.rare and common alike. More specifically, it means you assign a value of 16PP to each card.
    Actually I don't think that at all. In reality, Very Rare > Rares > Uncommons > Commons. Like I said though, it makes for decent shorthand.

    Quote:
    Originally Posted by Mazey View Post
    And, importantly, that is still just your opinion on the value of the cards.
    I'm glad you have acknowledged the hidden disclaimer in all my posts: Every post I make is my opinion. I don't speak for others, I speak for myself.
  10. Quote:
    Originally Posted by Hopeling View Post
    No, this is the part that doesn't work. 44.2% of the cards you get are commons. That doesn't mean they make up 44.2% of the value.
    To my perspective, the 5 cards are what I get for the purchase. If a type of card is 44.2% of those 5 cards, then to me that rarity is 44.2% of the cost. Same goes for the other rarities. At this point, I don't expect others to agree with me.

    The developers could assign any value they want to the individual items, but in the end the breakdown of what a player gets for their 80 points is divided by what they get. Some items may be more or less valuable to the players than the developers.

    Quote:
    Originally Posted by Hopeling View Post
    To illustrate further, a pack contains 5 cards. On average, with Arcanaville's percentages, that's 2.21 commons, 1 uncommon, 1 rare, and .79 very rares. By your method, this would mean that the average super pack is worth 2.21*44.2% + 1*20% + 1*20% + .79*15.8% = 150.1% of a pack. Your method leads to the conclusion that a Super Pack is worth more than a Super Pack, which is quite clearly not true.
    Actually, that is your method, not mine or Arcanaville's. It is also clearly wrong because you are multiplying each number by itself.

    I like how you multiplied the rarity by itself though.

    2.21 = 44.2% of 5
    1 = 20% of 5
    1 = 20% of 5
    0.79 = 15.8% of 5

    And people accuse me of having bad math skills.

    35+16+16+13 = 80.

    44.2% of 80 (2.21/5) is 35.
    20% of 80 (1/5) is 16.
    20% of 80 (1/5) is 16.
    15.8% of 80 (0.79/5) is 13.
  11. Quote:
    Originally Posted by Tetsuko_NA View Post
    It has been bandied about a goodly bit that a reason to not release the EO Costume parts separately is the bad will it would generate with the people who have already bought Super Packs in the hopes of getting the EO Costume.
    It is an obvious draw, and the Studio knows it.
    May I ask, directly: if you bought the Super Packs, would you be unhappy about the EO pieces being released as a bundle at some point?
    Not at all. I feel the same way about the Collector's Edition bonuses: Others get to enjoy them later, the people on the bleeding edge get to use the items first.
    Would you feel slighted or cheated in any way?
    It was an added cost to use it sooner than everyone else.
    Would you feel your expense - of whatever sort - was a waste?
    In as much as I did not want the revives, restores, other consumables, yes. I made sure that I didn't spend real money to get them though. Even so, the packs represent a waste of potential.
    As a corollary, would you be less enthusiastic about buying the next round of Super Packs if you knew the costume set would not remain exclusive to it forever?
    Actually, while the next costume set (super pack 2) is ok, it isn't to my taste, especially bundled with the consumables. I liked a lot of the EO set, and would have bought the full set straight up.

    Quote:
    Originally Posted by Tetsuko_NA View Post
    So - and I want to make sure I'm not misunderstanding you - you aren't interested in the SuperPack mechanism per se, just what's in the packs. You'd be just as happy with the merchandise if it was offered as a bundle or as a SuperPack, yes?
    The Costume Creator is the core feature of the game. They knew exactly what they did when they put the costumes in the pack. They were aiming the EO and Space Pirate stuff directly at players that bought costumes to get them to buy the super packs.
  12. Quote:
    Originally Posted by Mazey View Post
    The problem is that your maths is completely wrong.

    You can't take how common a card is and multiply that by the price of a pack to get the value of the card.
    In aggregate, Arcana's numbers are saying 44.20% Common, 20.00% Uncommon, 20.00% Rare, 15.80% Very Rare. That is the average over a sample size of 600,000 packs. So each pack can be expected to have a distribution of 44.20%/20.00%/20.00%/15.80%. Not guaranteed, but close enough to a baseline. About the only thing I did wrong is to combine 2-3 commons, 0-2 uncommons, 0-2 rare, and 0-1 very rare.

    Approximately 44.20% of a Super pack cost is returned in common cards.
    Approximately 20.00% of a Super pack cost is returned in uncommon cards.
    Approximately 20.00% of a Super pack cost is returned in rare cards.
    Approximately 15.80% of a Super pack cost is returned in very rare cards.

    Given that duplicate cards appear in multiple categories (ATOs are exactly duplicated in both rare and very rare for instance), it is almost impossible to place a value on an individual card in the way you suggest.

    Quote:
    Originally Posted by Mazey View Post
    You have to take the predicted value of the card, multiply that by how common they are can check that the sum across all rarities totals 80PP.
    No, I take a predicted value of a pack (without discounts of any kind), and can say the combined common cards in a pack on average have X value, and the same principle can be applied to the other rarities. Is it perfect? No. Is it close enough, yes.

    If I did as you suggest, the discounted value of each card would be far less than I stated.

    Quote:
    Originally Posted by Mazey View Post
    Which is a completely different process to what you were doing, and one that allows multiple different values to each rarity of card.
    Oh, you mean like in the store itself? I didn't see the need to be exact, as that value is mutable. That is why I kept using the word "approximately". You know what that word means, right?

    Quote:
    Originally Posted by Mazey View Post
    Further, you have to account for the fact that different items with-in each rarity might be worth different amounts, and that they have different probabilities of occurring too.
    That is an unneeded complication in this case. More to the point, if I did that, the relative value of the items would be far less numerically.

    Quote:
    Originally Posted by Hopeling View Post
    I agree that items in packs are clearly discounted. But the numbers you started with just tell you how many of each card you get (on average). It says nothing of how much those cards are worth. Your analysis says the Commons in super packs are worth more than the Rares and Very Rares combined.
    From paragonwiki, also from Arcanaville's notes:
    Super Packs are guaranteed one Rare or Very Rare with each set of cards flipped. The other four cards will be a mixture of Common, Uncommon, and Rare, with there always being at least two Common cards. The following table lists the card set types and their (approximate) chance of being drawn, with data provided by Arcanaville in a post on the Issue 21 beta forums which has since been hidden from non-Paragon Studios access.

    Code:
    Chance	 Rarity Card Sets
    00.5%	Common, Common, Common, Uncommon, Rare
    04.0% 	Common, Common, Common, Uncommon, Very Rare
    04.0% 	Common, Common, Common, Rare, Rare
    04.0% 	Common, Common, Uncommon, Uncommon, Rare
    12.5%	Common, Common, Common, Rare, Very Rare
    12.5%	Common, Common, Uncommon, Uncommon, Very Rare
    12.5%	Common, Common, Uncommon, Rare, Rare
    50.0% 	Common, Common, Uncommon, Rare, Very Rare
    Given that 2-3 card are common, the combined value of commons in an un-discounted super pack is approximately 35 PP (44.20% of 80 PP).

    Given that 0-2 card are uncommon, the combined value of uncommons in an un-discounted super pack is approximately 16 PP (20.00% of 80 PP).

    Given that 0-2 card are rare, the combined value of rares in an un-discounted super pack is approximately 16 PP (20.00% of 80 PP).

    Given that 0-1 card are very rare, the combined value of very rares in an un-discounted super pack is approximately 13 PP (15.80% of 80 PP).

    Quote:
    Originally Posted by Hopeling View Post
    The same math could subdivide cards into their specific contents and would lead you to "conclude" that 25 reward merits are worth more than 100 reward merits.
    Not what I'm saying. What I am saying is that the combined value of the common cards in a pack are more than uncommons and rares in a pack, which in turn have a combined value that exceeds the very rares in a pack.

    Quote:
    Originally Posted by Hopeling View Post
    I know I'm coming into this thread rather late, so possibly I missed an explanation of this earlier; if so, a link or post number will suffice. At a glance, at least, I'm not convinced of this. 5 cards for 80 points would suggest 16 points per card, but that only holds if all the cards have the same value, which they don't. Specifically, inspirations appear only on Common cards, which are the least valuable kind.
    Precisely due to the fact that the contents of the packs are, as you say, inseparable is the reason I chose to present an approximate value rather than a literal value.

    Complete Paragon Market listing (http://boards.cityofheroes.com/showthread.php?t=271665), look at the bottom of the page and you'll see that Large Dual or Team Insps are 10-15 PP, so you're getting "overcharged" for the inspirations in the packs.
  13. Quote:
    Originally Posted by Hopeling View Post
    I don't particularly object to Elemental Order being sold as a costume pack for 400 points, but this is a really bad way to measure the value of Super Pack cards.
    I would like to know how else you could assign the "discounted" value to the items in the packs. It is crystal clear that they are discounted compared with the store, as you can see the "full" prices of some of the items that are available outside of the packs, only it isn't the same value across the rarity layers (ie. all of the common "cards" aren't discounted the same).

    To put it another way: Each card has a percentage value based on drop rate. That percentage is compared with the cost of the pack. The result is the value of that type of card when compared with the cost of a pack.
  14. Quote:
    Originally Posted by Adeon Hawkwood View Post
    In any case, selling the entire set for 400 points seems rather insulting to people who bought packs just to get it. Setting the price at somewhere between 900 and 1440 would seem a lot fairer.
    Okay, I've looked at Arcanaville's breakdown of the 600,000 packs (3 million cards) that was announced at the Player Summit:

    Quote:
    Originally Posted by Arcanaville View Post
    During the Pummit, I believe it was announced that NCSoft sold over 600,000 super packs (aka three million cards). Based on the best information we have available for super pack content, I can estimate how much "stuff" has been delivered to players in superpacks. For those that like number blizzards, here's my super pack results:

    Estimated number of cards by type:

    Common: 1,326,000
    Uncommon: 600,000
    Rare: 600,000
    Very Rare: 474,000
    That means the following breakdown:
    • 44.20% Common (1,326,000/3 million)
    • 20.00% Uncommon (600,000/3 million)
    • 20.00% Rare (600,000/3 million)
    • 15.80% Very Rare (474,000/3 million)
    Total 3,000,000 cards

    Now here is where it gets interesting:
    • In a single pack (80 PP) commons have a value of approximately 35 PP (44.20% of 80 PP).
    • In a single pack (80 PP) uncommons have a value of approximately 16 PP (20.00% of 80 PP).
    • In a single pack (80 PP) rares have a value of approximately 16 PP (20.00% of 80 PP).
    • In a single pack (80 PP) very rares have a value of approximately 13 PP (15.80% of 80 PP).
    (Edit: The above numbers represent the collective, approximate value of all the cards in a give rarity. They are not representative of an individual card.)

    Given the Elemental Order set contains:
    • 2 commons
    • 3 uncommons
    • 3 rares
    • 3 very rares
    (Edit: This a would mean that the costumes are valued at less than 200 PP in the packs for the set.)

    Now comparing that with the other costume sets on the market, they can charge 400 PP and it would be appropriate in my opinion.
  15. Quote:
    Originally Posted by Mazey View Post
    This is a direct quote from you:
    Quote:
    Originally Posted by Snow Globe View Post
    Will this please everyone? No. Will it please more customers than it ticks off? Yes.
    That's a hell of a lot more than "a lot of goodwill is going to be lost".
    Even if 1 more is pleased than displeased, then I would be right. That isn't "a hell of a lot more".

    Quote:
    Originally Posted by Mazey View Post
    Neither of you can prove whether more people will be "ticked off" or not, but you're the only one who demanded someone else prove their claim while you failed to prove your own.
    Okay, I agree that I don't know how many people will be ticked off if the costumes are released separately. On the other hand, more people are speaking against this developer choice in this thread (and other people I've talked to) than are not.
  16. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Just because we don't have a set for 600 points doesn't mean we never will.
    Not without something incredibly spectacular, and I mean well above the Retro Sci-Fi set in terms of quality or bundling a temp power into it. They have already said that they have set targets for pricing and that they won't change those targets unless they have a strong reason to do so. For an 11 piece set, they don't.

    Quote:
    Originally Posted by Nethergoat View Post
    You didn't have any, why the double standard?
    I've been very, very careful of making any quantitative claims in this thread. I've been especially wary of claiming a majority of anything. The largest claim I made in this thread is that "a lot of goodwill is going to be lost". Guess what? A lot of my goodwill towards this company has been lost over this choice. On the other hand, you have claimed more customers are happy with this choice than are ticked off:
    Quote:
    Originally Posted by Nethergoat View Post
    Does the status quote please everyone?
    No.
    Did is please more customers than it ticked off?
    Yes.
    So who, exactly is making wildly unsubstantiated claims here? It sure doesn't seem to be me.

    Quote:
    Originally Posted by Nethergoat View Post
    No it isn't.
    Is the Elemental Order costume items premium costume pieces? Yes or No
    Is the Super Booster I: Cyborg costume items premium costume pieces? Yes or No
    Is the Super Booster II: Magic costume items premium costume pieces? Yes or No
    Is the Super Booster III: Superscience costume items premium costume pieces? Yes or No
    Is the Super Booster IV: Martial Arts costume items premium costume pieces? Yes or No
    Is the Super Booster V: Mutant costume items premium costume pieces? Yes or No
    Is the Justice/Sinister costume items premium costume pieces? Yes or No
    Is the Wedding Pack costume items premium costume pieces? Yes or No
    Is the Mac Special Edition's costume items premium costume pieces? Yes or No
    Is the Going Rogue Complete Collection's costume items premium costume pieces? Yes or No
    Is the Origins Pack costume items premium costume pieces? Yes or No
    Is the Animal Pack costume items premium costume pieces? Yes or No
    Is the Steampunk Pack costume items premium costume pieces? Yes or No
    Is the Barbarian costume items premium costume pieces? Yes or No
    Is the Circle of Thorns costume items premium costume pieces? Yes or No
    Is the Carnival of Light costume items premium costume pieces? Yes or No

    The answer to all the above is "yes", by the way.

    Quote:
    Originally Posted by Nethergoat View Post
    Oh good, you finally got around to it.

    You know what, Superman, Batman, Spider Man, Iron Man and Darkseid are all exactly alike, except for one thing....Darkseid wants to wipe out all sentient life so he can get down with Death.
    Wow, a red herring fallacy. This is completely irrelevant in an attempt to divert attention from the issue. Nice try.

    Quote:
    Originally Posted by Nethergoat View Post
    So it's a terrible cash grab until someone says "hey look at all the cash they grabbed!", then there are all these other ways to get them?

    Amazing how little it takes to make you recognize existing alternative methods of attainment!
    All those alternate methods come with a cost. Even with no extra cost to the player, some players do not value the consumables. It really isn't that difficult a concept to understand, is it?

    Quote:
    Originally Posted by Nethergoat View Post
    you'd be happy to pay 400 points!
    Yup, I would have bought points to buy the set day 1. Now, I'd be willing to buy the last piece of the set that I'm missing.

    Quote:
    Originally Posted by Nethergoat View Post
    As I'm mostly just turning your unsupported arguments on their head here, that's not the zinger you probably think it is.
    Oh please... The arguments I've been making in this thread:
    • People would like to buy the costume set outside of the packs.
    • It will cost Paragon Studios less than a day's work to put the items in the market.
    • There are no further development costs associated with putting the Elemental Order costume set onto the market (besides making market entries).
    • Paragon Studios is going to generate ill-will by locking costume pieces away when the phase out super pack 1.
    Quote:
    Originally Posted by Nethergoat View Post
    and this is from another post, but it too hilarious to just pass over:

    Quote:
    Name one 600 point costume set. Doesn't exist.
    Name one powerset where you use GIGANTIC ANIME SIZED MELEE WEAPONS. Doesn't exist.

    Oh wait...yes it does, they added it while I was gone for a year!

    Huh, I wonder what that has to do with the point values of junk on the market? I have this nagging feeling there's a connection....
    I'm sure you are trying to be witty, but you haven't really got any thing to say to this.

    Paragon Studios' business team have already found their price points for most of the categories of items on the market, including sale prices. Costume sets are 400 points, power sets are 800 points, etc.
  17. Quote:
    Originally Posted by Adeon Hawkwood View Post
    Yeah, I really don't see them doing it for 400 points. The way I look at it costume sets come in three levels. Basic sets which go for about 400-600 points, Rarer sets which sell for a Premium or come in Super Packs and Very Rare sets which turn up in the Tier 9 VIP area.
    Name one 600 point costume set. Doesn't exist. As to the Tier 9 VIP area, we've been told that they do NOT equate to 400 points.

    Reference:
    Quote:
    Originally Posted by Zwillinger View Post
    1 Reward Token does not = $15.00. You pay your VIP subscription, and the Reward Token is only a part of what you're getting in return. Same goes for PP purchases. You still get $15 in value out of your PP, Reward Tokens are just something extra.
    So that argument is out as well.

    As for the lesser value, a person that is getting the costume set alone is not getting the extra stuff in the packs, and shouldn't be charged for the extra stuff. I have to ask you what makes you think that players that object to the extra stuff should have to buy the extra stuff? With your reasoning, they actually get less, because with the current set up they might (I stress might) eventually use the junk.

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    In any case, selling the entire set for 400 points seems rather insulting to people who bought packs just to get it. Setting the price at somewhere between 900 and 1440 would seem a lot fairer.
    They paid the premium to have use of the costume earlier (long established precedent in this game) and get the consumables in the packs. Eventual discounts happen, just like every other sale in this game and for that matter in the real world of trade. What you are suggesting is nothing less than to penalize people for not wanting the chaff in the super packs.

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    For what it's worth I'd have no objection to them setting a streak-breaker in the system where after opening X packs all future packs are guaranteed to contain costume cards until you have all the costume parts (set X to whatever seems fair, 15 is a decent number).
    I'd agree, but from the sounds of things, practically impossible.

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    My main reason for saying no to individual parts is that people getting the costume through Super Packs don't get to choose specific parts so people buying it directly shouldn't either.
    Neither did people that bought:
    • Super Booster I: Cyborg
    • Super Booster II: Magic
    • Super Booster III: Superscience
    • Super Booster IV: Martial Arts
    • Super Booster V: Mutant
    • Good Versus Evil Edition's in-game bonuses were available as an item pack.
    • The Wedding Pack, also called the Valentine Pack.
    • Mac Special Edition's in-game bonuses were available as an item pack.
    • Going Rogue Complete Collection's in-game bonuses were available for those who purchased the basic expansion.
    • Party Pack
    • Origins Pack
    • Animal Pack
    • Steampunk Pack
    So the reasoning that "Just because people that bought the super packs couldn't choose, that people that want the costume separately shouldn't be able to either" is also faulty.

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    The compromise I'd like to see there is that you always have to buy the "complete" but if you already have some parts the price is discounted as a percentage of the number of parts you have (so using the 1440 price above each piece you own would reduce the price to complete the set by 130 points) but I doubt that's a feasible option.
    You aren't asking for a compromise, you are saying that people that don't want the consumables should have to pay for the consumables and not get them if they only want the costume set. This is also a load of garbage.

    More to the point, I don't think that their store provider can do what you are suggesting.

    Edit:
    And for reference, here is a breakdown of the drop percentages:
    https://docs.google.com/spreadsheet/...0RtVHJyQmZ1Znc
  18. Quote:
    Originally Posted by Nethergoat View Post
    Making the main draw available in some other way detracts from what makes the packs work so well- as such, I don't see it being in the best business interests of Paragon Studios.
    If they are being made "not available", then there is nothing to detract from the non-existent sales. This is also one of my objections to not putting the DVD collectors stuff out (and I have them).

    Quote:
    Originally Posted by Nethergoat View Post
    Does the status quote please everyone?
    No.
    Did is please more customers than it ticked off?
    Yes.
    Any proof?

    Quote:
    Originally Posted by Nethergoat View Post
    An absolutely binary situation.

    Whether or not you like the costume is irrelevant as they won't be changing the (spectacularly successful) distribution channel.

    It's a premium set and you're not willing to pay that premium.
    It is a premium set just like the Carnival of Light set, the Circle of Thorns set, the Barbarian set, the Retro Sci-Fi set, the Steampunk set, or any of the other sets out there except for one aspect: all the rest are available either on a per piece basis or as a bundle. The only costumes that aren't bundled cost less than 400 points total.

    Quote:
    Originally Posted by Nethergoat View Post
    Given how much fun they're having rolling around in the stacks of cash generated by super packs I doubt they can even hear the sound of a lone malcontent cutting of their nose to spite their face.
    Hah, not even Arcanaville would be willing to say exactly how much cash this generated. Especially with the stipends, bonus points, or paragon reward tokens out there.

    And given some of the posts in this thread, I'm not alone in thinking this is a bad choice.

    Quote:
    Originally Posted by Nethergoat View Post
    Every decision they make improves relations with some players and erodes relations with others.

    In this case whatever pain is being caused by the scorn of a vocal minority can be healed by applying a huge poultice of cold, hard cash.
    Cuts both ways.

    Quote:
    Originally Posted by Nethergoat View Post
    Well, except for the majority who really enjoyed the super packs and loved that they made buying a costume set a fun, interactive mini game.
    Making the costume parts & pet available after the "print run" does nothing to change that.

    Quote:
    Originally Posted by Nethergoat View Post
    But, narcissism noted.
    Pot, meet Kettle.

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    Out of curiosity, how much (in points) would you (or other people who dislike the packs) be willing to pay for the costume on it's own?
    For an 11 piece set? 400 points... exactly like the Carnival of Light set.

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    I don't know the exact drop rates for the costumes but empirical evidence suggests that if you buy 24 Super Packs you have a pretty good chance of getting the costume. So to that end would you be willing to spend 1440 points to get just the costume?
    Given that Zwillinger on UStream said 15 packs on average for most players, I think that should be the baseline... Guess what? I got those 15 packs and not the complete set. Even if, as you say 24 packs, shouldn't everyone buying 24 packs automatically get the set, even if they don't roll them? I've heard up to 35 packs before some players got the complete set.

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    Personally I don't mind the packs however I feel that if the costume were released on it's own the price should be set so that it's the same as the cost to buy enough packs to have a good chance (about 80%) of getting all of the pieces randomly with no option to buy individual pieces.
    I disagree to the last, is someone has got a partial set, they should be able to buy just the remaining pieces.
  19. Quote:
    Originally Posted by Snow Globe View Post
    I was surprised when a certain meme wasn't taken as a name on Virtue...
    For those that were curious: The meme name I got was "All Your Base", without any tricks at all.

    Quote:
    Originally Posted by Zwillinger View Post
    Thanks to everyone who came out and participated tonight!
    Thanks for taking the time to show off my whole skit with the drones.
  20. Quote:
    Originally Posted by Smiling_Joe View Post
    And it's a damned good thing I love it, because of the six times I've run the thing on four different characters over two days I've gotten SIX of the Damage/Recharge/Endurance enhancements.
    I haven't go that one yet in 10 runs.

    My results so far:
    Code:
    Total		Enhancement
     4		Damage/Chance for Knockdown/Knockback to Knockdown
     2		Accuracy/Damage/Endurance
     2		Endurance/Recharge
     1		Accuracy/Damage
     1		Accuracy/Damage/Endurance/Recharge
    10		Grand Total
    Quote:
    Originally Posted by Smiling_Joe View Post
    EDIT - oh right. The question. Is the reward random, or performance based? Maybe I'm doing a crappy job....
    Seems to be random, but Arcanaville thinks the game is trying to bribe me...
  21. Quote:
    Originally Posted by Agent White View Post
    I think the numbers prove you dead wrong and put you in the minority.
    The numbers could very likely mean the opposite: That there is a minority of players spending hundreds of dollars on the packs. Or it might mean that every account bought 10 packs.

    Until Paragon Studios publishes the numbers of unique accounts that bought super packs and average number of packs sold to accounts, all you (and everyone else here that isn't working for the company) are doing is speculating sales figures where you've only been given total "sales" (loose term, as it could include stipends and reward token redemption).
  22. Quote:
    Originally Posted by Nethergoat View Post
    When "random" is weighted in your favor, it ain't that random.
    It doesn't matter how random it is or is not... The fact remains that there is no non-random method of buying these items, yet there is for most of the consumables in the packs.

    Quote:
    Originally Posted by Nethergoat View Post
    And as with every other game reward, it is impossible for the distribution system to please everyone.
    Not asking that if pleases everyone. What is being asked for is that when a pack gets replaced, the items get a different distribution system. Not only that, but the next distribution system doesn't have to involve "just giving them away".

    Will this please everyone? No. Will it please more customers than it ticks off? Yes.

    Does Paragon Studios still get money (or eliminate stipend "debts")? Yes.

    Quote:
    Originally Posted by Nethergoat View Post
    Don't like 'em, don't buy em.
    Not a binary situation. I would like to buy the costume parts. I'm telling the company I'd like to buy the costume parts. However I'm also telling them that I do NOT like the distribution method, and that is in turn COSTING them money. Every time I think I'd buy some points for something in the market, I think of the super packs and DO NOT BUY THE POINTS because of how I feel about the super packs. That is me not giving them money.

    I didn't think that way about the previous costume packs (up to the Pocket D pack) the same as I do the super packs. That good will towards the company when lost, multiplied by a number of players (I don't think I'm alone on this, though I might be), should be scary.

    Again, you don't go into business to annoy your potential customers and that is the only thing being accomplished here.
  23. Quote:
    Originally Posted by Nethergoat View Post
    It's way to deterministic to be considered "gambling".
    Once again, with the seeming exception of the black wolf pet.

    The way they weighted this thing, you ARE going to get ALL the costume junk without a massive expenditure.

    If it were really random, okay you'd be taking an actual chance.
    But it's not- the whole thing is weighted fairly heavily in the player's favor.
    Being weighted doesn't take away the fact the the process is still random. Can a player "open" 100 packs and not get the complete costume set? Yes. Is is likely? No, not really. That doesn't change the fact that it is possible. Arcanaville pegged the odds of the Black Wolf at 1 in 420 packs. Does this mean that for every 420 packs sold that a wolf gets "picked" or that there can't be 420 players opening 1 pack getting the pet? No, as people have a fondness of saying, "random is random."

    Programmers weight randomness all the time and you can see it in many places in this game. From the enhancement/salvage/etc. drop tables to tables at the end of trials to critter spawn groups are all weighted random tables. The difference is that super packs involve real money.

    Quote:
    Originally Posted by Nethergoat View Post
    In the sense that a roulette wheel that paid off 3/4ths of the time is 'random', sure.

    Its predictable payoff of "the good stuff" undermines the complaints of those using "random" in a pejorative sense. It isn't completely deterministic, but it is far from capricious.
    Never studied slot machines and video poker, huh? Predicted amount of "good stuff" doesn't even enter into the equation.

    Quote:
    The payback percentage for Las Vegas (and all Nevada) slot machines are a known factor. Because they are taxed, all machines are strictly controlled and keep track of "coin in" and "coin out" which, overall, is a matter of public record. Manufacturers program each machine to payback a specific percentage which is based on a span of ten million handle pulls! Any slot can (and does) pay out more or less over a shorter period. It might pay out 400% today ...or 20% for a week.
    As you can see, the parallels exist.

    Quote:
    Originally Posted by Kheprera View Post
    Quote:
    Originally Posted by CactusBrawler View Post
    Quote:
    Originally Posted by Kheprera View Post
    So...

    If the costume bits and ultra super rare item (black wolf pet) were, instead, craftable recipes that *could*
    • drop more than once
    • require salvage to craft
    • be traded or sold in the auction house
    • possibly require more superpacks than 30 to acquire a full costume set

    Then would this sit better with the entire player base? It's a compromise.
    They could do it how CO do their super packs?

    The costumes are actually an item, you right click it you bind it to your account and unlock the costume piece, alternatively you can sell the piece on the market, trade with other players for a piece you do want.

    Rather than it be "Did you get what you want? No, buy another pack." repeated until you get lucky.
    If it's tradeable/sellable on the market, couldn't you do that anyway?
    Actually, no. The way you are suggesting for costume bits is actually significantly worse for players.

    In that other game, any parts you've unlocked, you've unlocked account wide. In this game, that isn't possible with the existing code. Additionally, the developers do not have a means to remove an account-wide unlock. You can see what happens with the last part of your suggestion with ATOs, as they already act that way.

    Overall though, I'd agree with CactusBrawler.
  24. Quote:
    Originally Posted by DarkSideLeague View Post
    I should've said realistically rather than theoretically.
    Realistically: 0-2.