Snaggle_Victory

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  1. Yeah, i found out about the 5x bonus after i posted

    I have considered changing the IO in Spooky, but he will take a little hit in accuracy, but it should be doable for now, and the set is dirt cheap.

    Hopefully the prices on purples will go down a little in i16 like alot of people predict.

    Atm, the 2 purple sets i can use cost between 1-1,5 billion which will take a little time to get.
  2. Trying to get rid of the last 2 sec gap i have to get truely perma PA without gimping myself too much, as i occationally get owned in the little downtime there currently is on AV´s

    My current build features 196.xx%

    The changes should give 212.xx but for some reason i dont get the bonus from Positrons blast (frost breath) in Mids planner, but it should be there ingame.

    Also, i could dump Hibernate to get room for another LoTG recharge putting me around 220%, and even more if i ever get 1+ billion to spend on a single purple set, but for now ill live without.

    Also, with this amount of recharge i could prob even pull a slot from Hasten to use elsewhere, but it will be somewhat close then, so its a last resort =)

    So, decent build or completely useless ?

    Hero Plan by Mids' Hero Designer 1,401
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Flight
    Ancillary Pool: Ice Mastery

    Hero Profile:
    Level 1: Spectral Wounds -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(3), Decim-Build%:40(5), Decim-Acc/Dmg/Rchg:40(5), Dev'n-Acc/Dmg/EndRdx/Rchg:50(42)
    Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(7), Dct'dW-Heal:50(7), Dct'dW-Heal/EndRdx/Rchg:50(9), Dct'dW-EndRdx/Rchg:40(9)
    Level 2: Blind -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(11), G'Wdw-Acc/Rchg:50(11), BasGaze-Acc/EndRdx/Rchg/Hold:30(13), BasGaze-Rchg/Hold:30(13), G'Wdw-Acc/Hold/Rchg:30(15)
    Level 4: Accelerate Metabolism -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(15), Efficacy-EndMod/Acc/Rchg:50(17), Efficacy-EndMod/EndRdx:50(17), Efficacy-EndMod/Acc:50(19), Efficacy-Acc/Rchg:50(19)
    Level 6: Deceive -- CoPers-Conf:50(A), CoPers-Conf%:50(21), CoPers-Conf/EndRdx:50(21), CoPers-Acc/Conf/Rchg:50(23), CoPers-Conf/Rchg:50(23), CoPers-Acc/Rchg:50(25)
    Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(27)
    Level 10: Superior Invisibility -- LkGmblr-Rchg+:50(A), RedFtn-Def:30(27), RedFtn-EndRdx/Rchg:50(29), RedFtn-Def/EndRdx/Rchg:50(29), RedFtn-Def/EndRdx:50(33), RedFtn-EndRdx:50(34)
    Level 12: Radiation Infection -- DarkWD-ToHitDeb/EndRdx:50(A), DarkWD-ToHitDeb:50(31), DarkWD-ToHitdeb/Rchg/EndRdx:50(31), DarkWD-Rchg/EndRdx:50(45)
    Level 14: Enervating Field -- EndRdx-I:50(A), EndRdx-I:50(33)
    Level 16: Swift -- Run-I:50(A)
    Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(33)
    Level 20: Stamina -- P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(31), P'Shift-EndMod/Acc:50(34), P'Shift-End%:50(34)
    Level 22: Phantom Army -- ExRmnt-Acc/Dmg:50(A), ExRmnt-Dmg/EndRdx:50(36), ExRmnt-Acc/Dmg/Rchg:50(36), ExRmnt-EndRdx/Dmg/Rchg:50(37), S'bndAl-Acc/Rchg:50(37), S'bndAl-Dmg/Rchg:50(37)
    Level 24: Hover -- LkGmblr-Rchg+:50(A), Zephyr-ResKB:50(39)
    Level 26: Spectral Terror -- Abys-Acc/Rchg:50(A), Abys-EndRdx/Fear:50(39), Abys-Acc/EndRdx:50(39), Abys-Fear/Rng:50(40), Abys-Acc/Fear/Rchg:50(40)
    Level 28: Fly -- Zephyr-Travel/EndRdx:50(A)
    Level 30: Lingering Radiation -- Acc-I:50(A)
    Level 32: Phantasm -- ExRmnt-Acc/Dmg:30(A), ExRmnt-Dmg/EndRdx:50(42), ExRmnt-Acc/Dmg/Rchg:50(42), ExRmnt-EndRdx/Dmg/Rchg:50(43)
    Level 35: Flash -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(36), BasGaze-EndRdx/Rchg/Hold:30(40), BasGaze-Rchg/Hold:30(43)
    Level 38: EM Pulse -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(45), BasGaze-Rchg/Hold:30(45), BasGaze-Acc/EndRdx/Rchg/Hold:30(46)
    Level 41: Ice Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(43), Decim-Dmg/Rchg:40(46), Decim-Acc/EndRdx/Rchg:40(48), Decim-Acc/Dmg/Rchg:40(48)
    Level 44: Frost Breath -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:30(46), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50), Posi-Dmg/EndRdx:50(50)
    Level 47: Hibernate -- Mrcl-Heal:40(A), Mrcl-Heal/Rchg:40(50)
    Level 49: Frozen Armor -- LkGmblr-Rchg+:50(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- QckFt-EndRdx/RunSpd:50(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
  3. Thanks for quick reply

    I havent seen it in live myself before today. Now it happens ALOT though.

    Will just have to comfort myself with my new Katana moves
  4. My heals, hasten, etc appear to be fully charged when i look at the icon, yet it takes a while after that before they are truely ready.

    Sucks when you think your heal is ready and it's not

    I first saw this on TEST, but now after issue 2 has gone live, i see it again.

    Anyone else have this and if so, how do you report it ?