Smurphy

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  1. [ QUOTE ]
    So greatly adding to demand and marginally adding to supply causes prices to drop...

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    Explain to me how you came to this conclusion.
  2. [ QUOTE ]
    they will not go in between. the prices for high prices for things on blue that are cheaper on red will stay the same. the high prices for stuff on the red will transfer to the blue effectively raising the prices on that stuff now making it a higher price. all prices do is go up and not down.

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    Let's look at some City of Heroes examples and apply some rational thought.

    Miracle: +Recovery (Recipe) Level 40
    Blueside: 95 Bidding, 3 For sale; Last 5 65M, 65M, 66M, 60M, 60M
    Redside: 56 Bidding, 0 For sale; Last 5 100M, 100M, 90M, 65M, 95M

    Blueside Equilibrium Price is probably around 60-65M. At prices ABOVE 65M on Blueside more people are willing and able to sell than to buy. At prices BELOW 60M there are more people willing and able to buy than to sell.

    Redside Equilibrium Price is probably around 90-115M. At prices ABOVE 115M more people are like willing and able to sell than to buy. At prices below 90% more people are willing and able to buy than sell.

    Let's add some volume. Heroside there are probably 5-10 exchanges of Miracles a day. Currently there has only been 1 so far today. Villainside there are probably 2-3 a day. Yesterday and today have had 2 total.

    Now we can put this together and say on average about 7 people are willing and able to buy and sell at 65M Heroside. Somewhere above this price more are willing to sell than buy. Somewhere below the opposite. On villainside on average let's say there are 2 people willing and able to buy and sell at 95M. At some point above more sellers, at some point below more buyers.

    Now let's combine the markets. At a price of 95M we have at least 9 People willing and able to sell. We know there are 7 (seven) from heroside who would sell at 65 and 2 (two) from villainside who would sell at 95M. At a price of 95M we have only 2 people who we know are willing and able to buy at that price. Those two are from villainside. We know there are 7 people willing and able to buy at 65M. They might not be willing to pay 95M however.

    So we know 65M is likely "too low" because we have more certain buyers (9) than certain sellers (7). At a price of 95M we have more certain sellers (9) than certain buyers (2).

    Therefore, prices go between the two original prices.
  3. [ QUOTE ]
    "A few of these nine people will not be willing to pay as much as they must to obtain a widget." -Red Side with it's smaller population and disposable income

    "A few of them will, however." -Blue Side because they've both accumulated more wealth per account and have a larger population

    Learn
    Think

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    Are you making fun of yourself? Is this satirical? I don't understand what you are trying to say. What you ARE saying is that prices will go in between the two sides.
  4. How can people not understand "When there are more buyers than sellers at a certain price than competition causes prices to go up" and "when there are more sellers than buyers at a certain price than competition causes prices to go down"?

    Is that such a complicated process? Is that so difficult? Apparently so.

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    I'm saying that (a) peoples greed and (b) dislike of "losing" money, even if they'd potentially make more (aka, auction fees - something, by the way, tested in other non-game areas,) combined with (c) the larger and more active heroside market would trump his graphs and equations.

    Or as someone else put it - the heroside market would make the redside market a tasty snack before going on to business as usual.


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    (A) Players greed is what causes prices to go between the two markets. People want to buy as cheaply as possible. People want to sell for as much as possible. Eventually the two prices meet somewhere in the middle
    (B) Dislike of losing money is what causes prices to go between the two markets. Some people will get screwed over if they tried to keep the prices the same as they are now or higher. If the price is "too high" some people will try to sell and fail. Competition between these sellers makes prices go down.
    (C) That means prices will be closer to heroside than villainside.

    Really? How is this difficult to understand?
    Educate yourself:"This is a bit of a problem, however. If at $2 the market demands 12 widgets and only 3 are produced, they’ll be 9 people without widgets. There is a shortage in the marketplace. Widgets are scarce. Because those nine people know they will not get a widget unless they pay more, they bid up the price. A few of these nine people will not be willing to pay as much as they must to obtain a widget. A few of them will, however. This process eventually leads to an equilibrium price and quantity, where the suppliers produce exactly how many the market demands at a set price. "
    Learn
    Think
  5. [ QUOTE ]
    *looks at the steady rate luck charms and other salvage have gone up.*

    Yeah. OK, you keep playing with your formulas, then. Have fun. I'll actually watch what people (who aren't in Cells F11-G25) do.

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    Obviously there is nothing in economics that could possibly describe a situation such as this one. Obviously, pricing slowly rising proves Supply and Demand don't work. You describe "Inflation." Inflation is the general level of the prices. Inflation can also be understood as the ratio of currency to goods. That number can be definable and does not negate the uses of Supply and Demand.

    If you cannot understand the concept that at one price there are more buyers than sellers therefore forces likely cause the price to go up. Another price there are more sellers than buyers, therefore the price will likely go down. There's nothing about spreadsheets here. No fancy math. Just simply "there's more of you than of us." All you have to do is be capable of understanding that in either of those situations someone gets screwed over. Someone likes the current price but either can't sell or can't buy. Those someones will take actions of raising or lowering their prices to rectify the situation.

    For some reason you can't or won't believe that.

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    So, for villians to compete with heroes they have to be lvl 44+ vs. a lvl 10+ for heroes.

    No, no inequality at all.

    Plus, I have yet to be on a treespec that wasn't 25-35 minutes.

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    It has already been stated that in a 1-50 comparison heroes make more merits. It has already been stated that in a Time per merit comparison, which is the important one and the one that matters, that heroes and villains are roughly the same. I've never been to Australia. That doesn't mean Australia doesn't exist. Do you need pictures and an instructional video?

    Do you need pictures of the times to complete of each and every Strike Force? What evidence would be needed that shows you "Heroes and villains got it the same?" You can sway my opinion with facts and relevant data. Can I sway your opinion with facts and relevant data? The game has a system where the reward has been calculated based on time to completion. You don't believe this is true or fair because.... what? Yes, in the journey from 1-50 heroes produce more. However the more important number is time per merits. Time per merit is more important because that's how much time you had to spend and how much reward you got.

    I understand there are many rational reasons not to merge the markets. What I don't understand is how people can be determined to keep irrational reasons that have no basis in the world of reality nor City of Heroes.
  6. [ QUOTE ]

    And some will realize that, hey, they still have this massive hero market used to buying the item at the price they want, and leave it *right* where it is... as you say, "faith that people are greedy."

    I think you just argued against your own point.

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    What you "think" I've said and what I have actually said are very different. I use logic, reason, math and rational thought.

    Let's apply these concepts and see what I said. Let's go back and look at two markets and how I merged them together. This post here is where I put them together. Let me sum it up for you.

    Equilibrium Price of one market was $3. Equilibrium Price of the other market was $5. A price of $5 will not be sustained in a merged market because at a price of $5 there are 61 sellers and 21 buyers. 40 Buyers are unable to sell their item at the price they wish to sell their item. They might think "hey I can wait longer" but every day more buyers and more sellers will appear. Equilibrium Price is the balance price over a period of time. Every day more sellers are going to show up. The price may never rise enough for these sellers to unload their item for money.

    So when you say ...."And some will realize that, hey, they still have this massive hero market used to buying the item at the price they want, " you are simply wrong. There is no other word than "wrong."

    On heroside there may be 10,000 buyers and 10,000 sellers at a price of 500 every day. On villainside there may be 2,000 buyers and 2,000 sellers at a price of 200 every day. If these are the Equilibrium Prices... and yes... most salvage prices are very close to EP... than the resulting price will be between 10,000 and 2,000. Heroes CANNOT rely on the massive hero market. There are now 12,000 people willing to sell at a price of 500. There are not 12,000 willing to buy at a price of 500. Some of those 2,000 villain sellers will not be willing and able to pay 500. Some sellers will NOT sell their item.

    Simple...
    12,000 sellers and LESS THAN 12,000 buyers.
  7. [ QUOTE ]
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    You still have the issue of blue side constant buyers being fine with their prices and just eating red side's supply for a tasty snack before business as usual.

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    ... which was what I was saying. He thinks it'll go *down.*

    I have no faith that people will be happy in making less INF than they did before.

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    The only thing you need to have faith in is greed. Tell me where you fall off the train of rational thought.

    1) As prices goes up the quantity demanded goes down and as prices goes down the quantity demanded goes up.
    2) As prices goes up quantity supplied goes up and as price goes down the quantity supplied goes down.
    3) The price where the quantity supplied is equal to the quantity demanded is called "Equilibrium Price."
    4) Prices above "Equilibrium Price" have more people trying to sell than to buy.
    5) Prices below "Equilibrium Price" have more people trying to buy than to sell.
    6) At prices above Equilibrium Price some sellers who are willing and able to sell at the price are unable to sell their item.
    7) Being unable to sell their item causes some sellers to lower their price.

    [ QUOTE ]
    Which is weird considering his signature.

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    If you don't sell your item, you've got no gold. You've just got an item sitting in your market inventory doing nothing. The price is "too high."

    So when you say...[ QUOTE ]
    I have no faith that people will be happy in making less INF than they did before.

    [/ QUOTE ]
    ... I don't think you need to have any faith in people other than your faith that people are greedy. Some of those heroes won't sell their item at all. Some of them will realize that if they want any money they have to lower their price.
  8. [ QUOTE ]
    Did we not already do the flipping experiment where someone showed they could buy and sell and control price.


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    The experiment was done and it showed that one could NOT buy and sell and control price and retain a profit.

    *EDIT* The experiment worked because of the same reasons that you can't make people get 'used to higher prices." Players can only earn so much money in the game. Players only have so much money to spend. You can't make players get used to paying a price they are unwilling or unable to pay. If earning is the same and the price of one item goes up the price of another item must go down (or if you want to get technical the rate of saving verse spending could change).

    Prices are where they are on the City of Heroes markets because of Supply and Demand. If the price was higher more people would want to sell than buy. Some sellers would get stuck with the items. Sellers don't want to get stuck with their item so they compete with each other and list items at lower prices to sell. If the price was lower more people would want to sell than buy. Some buyers want to pay but can't obtain the item. Buyers compete and raise their bids to try and get the item.

    Apply this concept to a market merger. Imagine the price on heroside side is 100 and the price villainside side is 50. If the price was 100 on villainside more people would wish to sell than to buy. There are "economic forces" trying to push the price lower when the price is 100 on villainside. These forces exist because sellers want to sell their items and need to compete to do so. Thus, if the markets merged there are more buyers than sellers at a price of 50. There are more sellers than buyers at a price of 100. Somewhere in the middle there is balance.

    The quantity demanded and the quantity supplied at certain prices does not change in a market merger because people "get used to the price" or "feelings" nor "faeries" nor "gnomes" nor any other silly theories. People only have so much money to spend. Players are only "willing and able" to spend so much money. You cannot spend money you don't have.
  9. So why aren't prices trading higher villainside now?
    Maybe, just MAYBE, Supply and Demand work.

    If you want to test the theories of Supply and Demand I will GLADLY give you a huge pile of money and you can play with some common salvage. Go buy lots of it and try to normalize the price higher. See if you purchase more than you sell or purchase as many as you can sell. For example pick an item trading for 10,000. Put in TONS of bids at 15,000 then sell the item at 15,000. Just flush MY money down the toilet. If you purchase more than you sell at 15k by definition that price is "too high." Then stop flipping, stop playing with the price and see if the price drops back to where it was before you started.

    I'm willing to put MY MONEY where YOUR MOUTH is to show you that Supply and Demand work.

    *EDIT* This goes for any of the "Supply and Demand" don't work crowd. If you think I'm wrong step up and prove me wrong. Fortunately, thanks to my understanding of Supply and Demand and its actual and true application to the market I've got money to burn.
  10. Treespec Trials. 45 Merits in 60 minutes. That beats both Positron and Citadel.
  11. [ QUOTE ]
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    Do you see the disconnect? You're sitting there in theory pointing at graphs saying "Don't do that, it's bad, this will happen!" while *I* am sitting here, looking at my TVs (or recipes) gathering dust at single digit prices and going "Uh... yeah. Riiiiiight."

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    No, I don't see the disconnect. Why don't you give me some in game examples of such recipes where people list items low, don't sell them, and I call that item "in a shortage"?

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    Look, I said that was what I was doing. YOU came along and said that would cause a shortage. No examples of specific recipes were given, I said *flat out* what I was doing and you went off on this "causing a shortage" nonsense. While, in the meantime, the recipe at under 10 inf *sat.*

    Hell, to me, listing an in *demand* recipe and having it sell isn't causing a shortage, it's lessening it, as someone who wanted it now *has* it. But that's *not* what I got from you.

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    I said there is a "Shortage" when there are transactions in the recent history yet none are available for sale.

    What you are describing is a "Surplus". A surplus is the opposite of a shortage. A "surplus" is a price where more people are willing to sell than willing to buy. *EDIT* Excuse me: A surplus is a price where more items are willing to be sold than bought; not the number of people. Sorry for the lack of clarity.
  12. The price will go between 15k and 20k. More and more items keep coming to the market. I don't particularly care about the items already listed. I care more about the rate of items appearing on the market. You need to add two more facts. How many are bought and sold on an average day villainside and how many are bought and sold on an average day heroside.

    The items will keep flowing into the market. Let's say there are usually 100 sales a day Heroside and 25 villainside.

    Pre-merger we have 100 willing to be bought Heroside at 20k. Pre-merger we have 25 willing to be bought villainside at 15k.
    Pre-merger we have 100 willing to be sold heroside at 20k.
    Pre-merger we have 25 willing to be sold villainside at 15k.

    So post merger, at a price of 20k there are 125 willing to be sold: the 100 from heroside and the 25 from villainside at 15k are willing to sell at 20k.
    Post merger there may NOT be 125 willing and able to buy at 20k. We have 100 from heroside willing to buy at 20k. We have 25 from villainside willing to buy at 15k. Not all of these 25 may willing to buy at 20k.

    See how this works? It's a balance. 21k is "Too high". More are willing to sell than to buy. 14k is "too low." More are willing to buy than to sell. "Just right" is somewhere between 15k and 20k.
  13. [ QUOTE ]
    Do you see the disconnect? You're sitting there in theory pointing at graphs saying "Don't do that, it's bad, this will happen!" while *I* am sitting here, looking at my TVs (or recipes) gathering dust at single digit prices and going "Uh... yeah. Riiiiiight."

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    No, I don't see the disconnect. Why don't you give me some in game examples of such recipes where people list items low, don't sell them, and I call that item "in a shortage"?
  14. [ QUOTE ]
    Hmm.

    Let's see. Price on heroside, price on villainside.

    Heroside price is higher. Historically and currently.

    Merge the two.

    Villains end up having to pay higher prices because the people used to listing items at the higher prices didn't follow some mathematical formula, but said "I want X INF for it."

    mmkay. yeah. Nobody redside's going to see higher prices. Certainly nobody would raise them *farther* because of more people wanting the same stuff... No, that must simply be imagination. Everyone will be given a slide rule and graph paper to determine what lower price they "should" be pricing things at, instead of "I got this much before, I'll set it so I get this much again."

    Like I said, excuse *me* for actually using English. I didn't realize I'd moved to the country of Mathematica where "too much of something put up cheaply that people won't buy" is a "shortage," we walk on the "sky" and turn off the calendar to read a book... er, wait, not read a book, what's the mathematica phrase... oh yeah, drive a telephone.

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    I don't understand what you said. I will tell you what I think you said. This is my understanding of what you said:

    "Prices on heroside are different than prices of villainside. Prices on heroside are higher than prices on villainside. If the markets are merged the price will be between the prices of villainside and heroside or at the heroside price. Thus villains will have to pay more in a merged market than they have to pay in an unmerged market."

    If this is your view, than I agree. Prices will go between current Hero and Villain prices.
  15. [ QUOTE ]
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    Then again, as mentioned, I seem to recall you being part of the conversation where "Putting something on the market cheaply hurts supply.

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    Putting something on the market too cheaply does not "hurt supply". Putting something on the market too cheaply may cause a "Shortage." A "Shortage" is a price where more people are willing and able to purchase than willing and able to sell. In a shortage there is low availability. There is low availability because there are people willing and able to pay the prevailing price but unable to obtain the item.

    I consider shortages "bad".

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    More "Red means blue."

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    Then let's try it again.

    A retail store has trucks that arrive once a week with stuff to sell. That is "Supply." A retail store has items on the shelves. That is "availability."

    Listing items for low prices does not affect the trucks arriving with items to sell. Thus, listing items for low prices does not affect "Supply." Listing items for low prices does affect the number of items on the shelves. If you list TVs for $5 there won't be any on the shelves. TVs will still show up in the trucks if you list them for $5. Supply is unaffected. Availability is affected.
  16. I am sorry that refuse to understand the rational and logical reasons provided that demonstrate that there is no inflation due to a merged market because of "jargon."
  17. [ QUOTE ]
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    Honest question to you Smurphy-

    Why do you think the Devs have NOT merged the markets yet?

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    Merging the market requires doing something. Not merging the market requires nothing. Also, a long time ago in a post long eaten by the forum monster Ex Libris stated that she enjoyed a "dynamic" market. I believe those were her words.

    That is a rational and logical opinion. A dynamic market where the prices change frequently can be more fun and more game like. A merged market would be more stable and less dynamic. A merged market would function more like a store than an flea market where bargains can be found. Perhaps the dev team has the "we like dynamic environment" attitude towards the markets.

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    Thanx for the answer.

    As usual, my answer to this suggestion is INCREASE the earning capability on redside to compete with blueside then merge the markets....

    We might be "almost" there with AE.

    Time will tell.

    [/ QUOTE ]

    From all signs I have seen the earning capacity is roughly the same in a merit per time or inf per time comparison from redside to blueside. Synapse has stated the Merits per 1-50 is higher blueside. That doesn't necessarily mean Merits per hour though.

    Redside farmers are similarly capable as blueside farmers.
  18. [ QUOTE ]
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    Then again, as mentioned, I seem to recall you being part of the conversation where "Putting something on the market cheaply hurts supply.

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    Putting something on the market too cheaply does not "hurt supply". Putting something on the market too cheaply may cause a "Shortage." A "Shortage" is a price where more people are willing and able to purchase than willing and able to sell. In a shortage there is low availability. There is low availability because there are people willing and able to pay the prevailing price but unable to obtain the item.

    I consider shortages "bad".

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    More "Red means blue."

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    No it is not.

    You thought I said this. That is a picture of decreased Supply. Note how P(t), the new price is higher than P(0), the original price. Listing items cheaply does not cause that.

    I said this. Note how the word "Shortage" is below where the lines meet. Notice how the "Y" axis, the one that goes up and down, is designated "P". That means "Price." Notice how listing items "too cheaply" or in other words "below Equilibrium price" or in other words "below where the lines meet" means "SHORTAGE."
  19. [ QUOTE ]
    Honest question to you Smurphy-

    Why do you think the Devs have NOT merged the markets yet?

    [/ QUOTE ]

    Merging the market requires doing something. Not merging the market requires nothing. Also, a long time ago in a post long eaten by the forum monster Ex Libris stated that she enjoyed a "dynamic" market. I believe those were her words.

    That is a rational and logical opinion. A dynamic market where the prices change frequently can be more fun and more game like. A merged market would be more stable and less dynamic. A merged market would function more like a store than an flea market where bargains can be found. Perhaps the dev team has the "we like dynamic environment" attitude towards the markets.
  20. [ QUOTE ]
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    And yes, I get tired of people wanting to redefine words. Have since Clinton insisted on questioning the definition of "is." So if you're reading *every ounce of scorn* I have for that into this, congrats, you're reading it correctly. You want to use jargon, use it in an economics class. There's a time and place for it, and *this isn't it.* You want to tell me "When I talk, and I say red, I mean blue. You meaning 'red' by red? Pshaw!" ... don't even bother replying.


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    Fine. Mathematically in your little spreadsheet, you get some nice median price, blah blah blah.

    Meanwhile, the markets here get merged. There's no "nice median price." There's "Hey, cheap salvage from redside!" *buy* *raise price because people are used to 50-60k." And a bunch of people sitting on bids that will not get filled, period.

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    So if Hero prices are "A" and villain prices are "B" then merged market prices are somewhere at or between "A" and "B". I fail to see how you have said anything in opposition to that statement.

    In your scenario it could be "A" = 60,000 and "B" = 1. Then merged it is 60,000.
  21. [ QUOTE ]
    Then again, as mentioned, I seem to recall you being part of the conversation where "Putting something on the market cheaply hurts supply.

    [/ QUOTE ]

    Putting something on the market too cheaply does not "hurt supply". Putting something on the market too cheaply may cause a "Shortage." A "Shortage" is a price where more people are willing and able to purchase than willing and able to sell. In a shortage there is low availability. There is low availability because there are people willing and able to pay the prevailing price but unable to obtain the item.

    I consider shortages "bad".
  22. [ QUOTE ]
    Or are you going to try to sell that bit of snake-oil and have us believe that there's going to be this massive attack of "Oh ma gorsh, we'd better pull down those high cost pieces, eat the fee, and reprice them lower!"

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    If you call reason, logic and mathematics "Snake Oil" then yes, I am going to use "Snake oil." This thread needs some basic Economics 101 Lessons.

    Basics of Supply and Demand:"The Law of Demand holds that other things equal, as the price of a good rises, its quantity demanded will fall, and vice versa." The key information from this link is the graph and the data representing Demand and the graph and the data representing Supply:

    <font class="small">Code:[/color]<hr /><pre>Example: renting videos
    Price Quantity Demanded
    $5 10
    $4 20
    $3 30
    $2 40
    $1 50</pre><hr />

    This concept cannot be applied simply to City of Heroes. One player was confused and misapplied this concept : "Ancient Bone. 680 bidding, 1689 for sale. 6-15k *each.* Better than 2:1 supply to demand." This scenario does NOT mean there is a demand of 680. This scenario does NOT mean there is a supply of 1689. Supply and Demand are rates that exist at a specific price. There is not necessarily a demand of 680 at a price of 6k nor 15k. The way this scenario should be interpreted is there is a price somewhere. One does not know what value that price is exactly (but the last 5 history may be a good clue). There are 1689 items listed for sale ABOVE that price. There are 680 bids for purchase BELOW that price. These bids and sales are "outstanding". "Outstanding" means that a buyer and seller have not mutually agreed to a certain price. When a buyer and seller both mutually agree a transaction occurs. In City of Heroes such a mutual agreement occurs when a buyer places a bid above or equal to the reserve price of a seller. Note how in this example the outstanding bids and sales mean that none of the 680 bids is above any of the 1689 listing prices.

    Now let's apply our knowledge of Supply and Demand and see what happens when we combine two "markets." We'll go back to our Basics

    First we have Demand:
    <font class="small">Code:[/color]<hr /><pre>Example: renting videos
    Price Quantity Demanded
    $5 10
    $4 20
    $3 30
    $2 40
    $1 50</pre><hr />

    Then we have Supply:<font class="small">Code:[/color]<hr /><pre>Example: renting videos
    Price Quantity Supplied
    $5 50
    $4 40
    $3 30
    $2 20
    $1 10</pre><hr />

    Equilibrium Price is the price where Supply and Demand meet. At a price of $3 there are 30 willing and able to be bought and 30 willing and able to be sold.

    Let's create another "market", find that markets Equilibrium and then add the two together. Remember, Supply and Demand don't need to be flat. I'll be making up some slanted and crazy curves.

    <font class="small">Code:[/color]<hr /><pre>Example: renting videos IN HELL!
    Price Quantity Demanded
    $5 11
    $4 25
    $3 35
    $2 38
    $1 45</pre><hr />

    <font class="small">Code:[/color]<hr /><pre>Example: renting videos IN HELL!
    Price Quantity Supplied
    $5 11
    $4 9
    $3 6
    $2 3
    $1 1</pre><hr />

    Equilibrium Price $5. Eleven wish to be purchased and sold at a price of $5.

    Now let's mash Hell and Reality together and see what happens:
    <font class="small">Code:[/color]<hr /><pre>Example: renting videos Reality + Hell
    Price Quantity Demanded
    $5 21 (11 + 10)
    $4 45 (25 + 20)
    $3 65 (35 + 30)
    $2 78 (38 + 40)
    $1 95 (45 + 50)</pre><hr />

    <font class="small">Code:[/color]<hr /><pre>Example: renting videos IN HELL!
    Price Quantity Supplied
    $5 61 (11 + 50)
    $4 49 (9 + 40)
    $3 36 (6 + 30)
    $2 23 (3 + 20)
    $1 11 (1 + 10)</pre><hr />

    Equilibrium Price is somewhere between $3 and $4. At a price of $3 more wish to be purchased (65) than sold (36). At a price of $4 more wish to be sold (49) than purchased (45).

    So Equilibrium Price in reality was $3. In Hell it was $5. In our combined world is is between $3 and $4.

    Go ahead, try it yourself. Come up with two Demand graphs where "as the price of a good rises, its quantity demanded will fall, and vice versa." Then come up with two Supply graphs where "as the price of a good rises, its quantity supplied will rise, and vice versa." Pair up your Supply and Demand graphs and create two markets. Then combine your two markets and see what happens.

    Go ahead, try it. Show me if you can make one where the price "Inflates" above either of the originals.
  23. [ QUOTE ]
    Most of the anti-merger crowd fall into 2 groups. The Role players that wouldn't sell to the other faction and the exploiters that don't want to lose out on the opportunity for profiteering.

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    Most of the anti-merger crowd falls into a 3rd group. What would be the most polite way to categorize that group?

    "Wary"
    "Skeptical"

    The words I am thinking of are much more... uh... not good.
  24. Merging the markets would NOT cause inflation. The prices in a merged market would be between the prices of the two current markets. If you would like I can use simply forms of ADDITION to show you how and why this is true.

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    Ancient Bone. 680 bidding, 1689 for sale. 6-15k *each.* Better than 2:1 supply to demand. Shouldn't that be down near vendor level? Same with circuit boards (same ratio and 5-11k price range.)

    [/ QUOTE ]

    That is not "Supply" to "Demand" ratio. Your understanding of "Supply and Demand" does not correspond to the economic concepts of Supply and Demand.

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    If the markets merge, the only winner will be JoJo.

    [/ QUOTE ]

    Actually, due to increased competition, flippers lose in a merged market.

    Ignoring that merging the market requires the devs to figure out the logistics of how to do it... the "Merge" verse "Don't Merge" arguments comes down to this...

    If you want stable prices, more competition, and more availability then you want a MERGED market.
    If you want unstable prices, less competition, less availability then you want an UNMERGED market.

    Flippers wants unstable prices. In the interest of flipping an unmerged market is the most profitable.
  25. The mission spawns for how many players are on the Task Force to a minimum of two players. At one player Task Forces dissolve. "Players on the Task Force" means players who don't quit the team. Logging off does not affect team size on Task Forces. So if you start with 6 on an ITF, and 4 quit the team, the missions will spawn for 2. If you start with 6 and 2 quit and 2 log off, the TF will spawn for 4.

    AVs on Task Forces always spawn as AVs. Their difficulty is not affected by team size.