Smurch

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  1. Quote:
    Originally Posted by UnicyclePeon View Post
    Speaking for myself, farming is fun. I'm not one of the ones that finds it boring. However, it isnt the farming itself that I find fun, but the repetitive nature of doing something I like (zapping bad guys) over and over. The AE lets me have all the variety I need (if I even need any) without moving my location. Effectively, this results in farming (repeating behavior with a loot benefit) even though the primary purpose/result is fun. ZAP BANG POW.

    In fact, when I settle in for a bit of AE play, it IS relaxing, and fun. I wouldnt do it if it werent. Side bonus: mega-tickets!
    Are you running the same AE missions over and over or are you trying different missions? The first one is farming. The second one is not.

    I think we have a terminology problem here: farming is run Mission X, reset Mission X, Run Mission X, reset Mission X, etc etc etc.

    If you're doing: Run mission X, run mission Y, run mission Z, that's not farming.

    I like running AE missions too. I LOVE tickets. Neither has anything to do with farming.
  2. Quote:
    Originally Posted by Perfect_Pain View Post
    I enjoy farming, when I am in the mood.

    There are other days where I am in the mood to badge hunt.

    Do you also feel bad for badge hunters?
    Sometimes, yeah.
    Mostly when they're farming for a badge.
  3. Quote:
    Originally Posted by TonyV View Post
    *whoosh...* There goes the point, right over your head.

    The point, of course, is that "Make it really easy and leave it up to the players to make it as hard as they want" is not a practical MO. No matter how easy you make it, there will always be someone who wants it to be even easier, and it doesn't take long before you start making the game less fun, not more.
    No, I got the point entirely. I think your premise is flawed. I don't think anyone was advocating "make a god mode for the game and let players choose to turn it on or not", which is exactly what you're implying. And that implication is reductio ad ridiculum. What people ARE saying is if you find QoL features in the game, like jetpacks (which was in fact the example cited), to make the game "too easy" for you (compared to what, I wonder) then don't use one.

    I use jetpacks as soon as I can get one, and it doesn't make any of my missions "easier".

    And second, allowing players to make the game as hard as they want is not only something that players want, it's something we DEMANDED, and we're finally getting in I-16 with the difficulty sliders.

    Quote:
    So if you think it's a strawman, then answering my original question shouldn't be too terribly difficult for you. Are you willing to accept the premise that there is such a thing as making the game too easy?
    I don't accept that your question was, in fact, relevant in the first place given the topic at hand, as it's just moving the goalposts to set yourself up for a win. That's the very definition of making a straw man. I don't consider quality of life improvements like jetpacks, or being able to choose rewards, like tickets, to make gameplay any easier in any significant way. So the question of "easier" is irrelevent, because none of the changes so far have anything to do with ease of PLAY. Mobs just don't fall over when on CL5 because someone got a jetpack. It's a false dichotomy.
  4. Quote:
    Originally Posted by PhiloticKnight View Post
    Man, I've been waiting MONTHS to find the most appropriate place to use that analogy!
    We can tell!
  5. Quote:
    Originally Posted by ClawsandEffect View Post
    The reason I don't farm is it bores the hell out of me. I have zero desire whatsoever to spend my time playing a video game that I play for enjoyment, only to be bored while I'm playing.
    Exactly. I cannot even comprehend the farming mindset.

    Quote:
    Even a lot of the farmers I have talked to admit that it's boring. Apparently it's about the rewards and not about the fun you're having (or not having as the case may be).
    And Fun is the most valuable reward of all!

    Quote:
    My characters are barely IOed, in fact I only have one who's build is close to finished. I found that when I acquire things over time I appreciate them more, and I get to see my character gradually become more powerful.
    Eh, I usually can get my characters IO'd out pretty fast (I dabble a little, quite casually, in marketeering. If we had Branding for items we sold on the market, you'd find alot of stuff branded SmurchCoâ„¢ out there. It's my in-game black market corporation, being run out of Smurch's closet) but I'm slow to do it because it involves a couple of hours to poking at the market and caching in tickets, etc to get everything I need. But I usually just buy and craft an entire set at a time. Its something I do in my "down time".

    I've generally been able to get whatever sets I wanted. But yeah I'm not in a big hurry. I don't even start making IOs until well into the 30s now... levels just fly by too fast to make it worthwhile at lower levels. If I've been waiting 35 levels for a set, waiting a little longer to track down that one elusive recipe isn't a big deal anymore.

    Quote:
    I'm not even going to ask for the draw to be explained to me, I've asked before and it's been explained before and I still don't see the appeal.

    I'm not an anti-farmer, or a pro-farmer, I'm just a non-farmer.
    I'm in the same boat. I actually feel kind of bad for the farmers. I don't know what makes someone do something they find so boring just so they can get some imaginary money or imaginary item in an imaginary world. I feel bad for them that they can't just relax and enjoy playing the game, secure in the knowledge that the rewards will come.
  6. Quote:
    Originally Posted by Laevateinn View Post
    Personally I've not seen many complaints about things like these, whether on the forums or in-game.

    Most of the grouses I have seen revolve around the game getting harder: how they can no longer afford purples, how X power or Y powerset was nerfed, how this or that change made their farming less lucrative or their drops less frequent, etc.
    Some people think the game is too easy (I'm one of those, but the upcoming difficulty slider will solve my issues)

    Some people think the game is too hard.

    This means that the game is probably pretty well balanced.
  7. Quote:
    Originally Posted by TonyV View Post
    Yeah, but where do you stop? You could make the exact same arguments for stuff like:

    Want the challenge of earning your levels? Just don't use /make_me_50.

    Want to earn influence instead of just having it handed to you? Just don't use /billion_inf.

    Want to actually challenge yourself and see the enemies you're defeating? Just don't use /complete_mission.

    Want to actually fulfill requirements the hard way? Don't type /all_badges.

    This isn't all theoretical.
    No, not theoretical. The correct phrase is "reductio ad ridiculum". Maybe a little bit of a Straw Man too.
  8. Quote:
    Originally Posted by Mental_Giant View Post
    People say this about every MMO, PK.

    You should have heard the screaming in LOTRO when freakin' quest arrows were added. Veterans were incensed that you would no longer need to read the NPC quest chat to figure out where the boars that you need to slaughter are. It was the beginnging of Easy Mode!
    Well on the one hand, quest arrows don't sound like that big of a deal...

    On the other hand, anything that further encourages the encroaching illiteracy of Americans is problematic.

    So... I think I have to side with the LotR vets on that one, albeit not necessarily for the same reasons.
  9. Quote:
    Originally Posted by slaveteri View Post
    That's a requirement, for me, when i'm in an RP group.
    And for me... even when I'm not!
  10. Smurch

    Wtb rp

    Quote:
    Originally Posted by Agonus View Post
    Drop me a line @The New Black about the coalition you mentioned earlier with the Supreme Society. We're starting a major RP thing tonight, but we can at least look into things.
    I'll have my people contact your people. :-)
  11. Quote:
    Originally Posted by mousedroid View Post
    but striking a balance between RPing, and actually playing is definitely the key
    And RPing WHILE actually playing!
  12. Quote:
    Originally Posted by Merry_Mint View Post
    Lately I've been really dissatisfied with RP. I'm looking for stories more than personal relationships, but I seem to only find the latter. Being a part of a small, static RP team would be ideal, but it seems impossible to coordinate.

    Have you ever been a part of a satisfying, long-term static RP team?
    Static team, no. But our SG coalition back on Protector before everyone eventually moved on was great. We were story focused RP all the way; who's snogging who was a minor detail at best. Unfortunately, some moved away and couldn't be online as much, others had real life implode, some were lured away by shiny new games (including me and the wife) only to come back to find the groups gutted, people having long since moved on.

    That was when we pulled up stakes and moved our little corner over here to virtue. While we eventually decided not to try to revitalize the SG, we were still hoping we'd find that kind of RP here like we did there, back then. Sad to say, it's been sparse here at best. It seems hardly anyone RPs for stories, rather they just want to play Let Me Tell You My Life Story or worse, Kissyface RP.

    So now I just usually RP in PUGs and save the story RP for the wife and our few remaining SG mates.
  13. Quote:
    Originally Posted by Nethergoat View Post
    Farmers also enjoy the content
    Not according to the OP who said:

    Quote:
    Originally Posted by HotFlash View Post
    The problem is that I have become hooked on it and I am missing out on the cool content of the game.
    so I was presenting to him a solution to his dilemma: run story arcs. Cool content? Check. Lots of Tickets? Check. Win/Win.

    Quote:
    And of course there's always that "other" way for people to earn vast sums in a short while- the market, friend of farmer, RPer and story arc addict alike.
    Indeed.
    I <3 the market.
  14. Quote:
    Originally Posted by Perfect_Pain View Post
    I fail to see how 100million on any character is alot of $.
    It's not. That was kinda the point.
  15. Quote:
    Originally Posted by ransim View Post
    He asks then if I had increased my difficulty. I said no, not that I know of. He checks my mission listing and sure enough its set to Relentless. He asks me again and I insist no I hadn't. He then asked if I had talked to a Fateweaver and I said yep and when she asked how my characters reputation I said she's definitely Relentless. I hadn't read what the fateweaver was actually doing I just though it was a cool title.
    I did this one when I first started playing too! I didn't understand why my level 6 Stalker was suddenly having so much trouble fighting bosses.

    Although I swear that back then they didn't yet have the explanation that this will change your difficulty in the text.
  16. Quote:
    Originally Posted by TheShattered View Post
    Realizing that you could actually have the same kind of enhancment slotted twice on a power (Which i only found out very recently)
    I didn't realize that at first when I started playing either (back around I7). It wasn't until reading the forums and hearing people complain about ED that I realized you could.

    See QQing is good for something! ;-)
  17. Quote:
    Originally Posted by Chase_Arcanum View Post
    Star Wars Galaxies.
    And look at how successful that turned out to....

    ...oh. Nevermind.
  18. Quote:
    Originally Posted by _____ View Post
    it will be a good thing if going rogue does not emulate stargate worlds
    Especially the part where they ran out of money.
  19. Quote:
    Originally Posted by Schismatrix View Post
    If not for occasionally teaming with players who are obsessed with fulfilling the trinity it would probably be almost totally ignored. Most of the people i team with regularly don't really care what AT's are brought to the team as long as there's some buff/debuff capability and most of the players are competent.
    Actually the only requirement I have is that last one: that most of the players are competent. Otherwise I don't even pay attention to team composition. It really doesn't matter as long as *most* of the team knows what they're doing and the others aren't SO bad that they get everyone else killed. If you have a couple of noobs, that's fine, the rest of the team can cover for them. But really it doesn't matter much beyond that.
  20. Quote:
    Originally Posted by HotFlash View Post
    Actually, I never once complained about farming. My thought was if that was how you wanted to play the game, go for it, it did not affect anything that I did in the game. All I was saying was that because of tickets I now have large amounts of influence that I never had before. I can pretty much buy what I want on the market and sell stuff to make it back. The problem is that I have become hooked on it and I am missing out on the cool content of the game.
    Did you know that Story Arcs give out tickets too? It's true! I've got a character I am running primarily through the MA alone (only doing badge missions and cape/aura stuff outside the MA) just because I'm enjoying exploring the various story arcs. He has THOUSANDS of tickets at any given time (until I decide I want something and invest in reward rolls, sell what I dont want, buy what I do and go back to playing).

    I'm enjoying the content, getting alot of tickets, making a ton of infamy. No farming required!
  21. Quote:
    Originally Posted by HotFlash View Post
    I have over $100 million on most of my heroes.
    I have over $100 million on most of my villains... and I don't farm.
  22. I will often read guides to see what others think of various power choices when I am undecided about what I want. I will look at the numeric details of the power in the enhancement window when deciding what to slot.

    I choose IO sets based on the laboratory of Actual Play rather than any serious number crunching: if it seems like I'm always low on END, I get +recovery and +endurance set bonus sets, if I am chewed up by psychics, I get +psychic defense sets, etc.

    I guess I can see the theoretical value of things like Mid's but where the rubber meets the road, things don't always line up the way theorycrafting says it should. The all important human element is never taken into account by such programs and number crunching (nor can it be). Playstyle has as big an impact on effectiveness as does slotting (up to a point: someone with a reasonable selection of SOs who plays well will always out perform a lousy player tricked out with the best sets).

    So I'm somewhere in the middle of the two extremes: I do look at guides and numbers, but I am not ruled by them. They do weigh into my decisions, but they're not the sole (or even most important) measure.
  23. Quote:
    Originally Posted by Sin_Salvation View Post
    I get what you are saying and I agree. When someone works my nerves in MMO's, I never ignore them.. because setting them on ignore will NOT stop them from ignoring me. The only thing worse than hearing a annoying little puke spew out jack-hole statements is not being able to hear it and hearing everyone else snicker about what you DIDN'T hear. That works my nerves even more...
    You're an internet troll's wet dream.
  24. Quote:
    Originally Posted by Ximmy View Post
    And common decency? Can that please become commonplace once more? Seriously.
    You're ignoring the Gabriel Effect:
    http://tinyurl.com/5ve3a
  25. Smurch

    Wtb rp

    Quote:
    Originally Posted by Agonus View Post
    For example, a few weeks ago, the Supreme Society intercepted the Justice Guard for a planned encounter in D. Threats were made for a while, and we ended up shifting to the Arena for a little brief RPvP. After the fight, there was some wrap-up RP before everyone had to log for the night. We're now in the process of splitting up to attend to more personal rivalries between the two groups.
    And THAT'S the kind of thing I'd actually like to find more of.