Smurch

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  1. Quote:
    Originally Posted by Nethergoat View Post
    If you can't find an interesting, fun MA story to run in a couple of minutes, you're doing it wrong.
    This. And if you're still having trouble, there's whole threads of reviews available.
  2. Quote:
    Originally Posted by Desmodos View Post
    Perhaps a drop was to diminutive an analogy. Compared to their flag ship games
    Lineage I (23%) and Lineage II (31%), CoH (6%) comprises a rather small portion of NCsofts income. That's before accounting for Aion (34%) which hasn't even gone global yet.
    Comparatively small, perhaps, but by no means insignificant. 6% is a pretty big chunk of change for corporations. If NCSoft's earnings dropped by 6%, it'd hurt their stock price fairly significantly. That'd be a HUGE drop. It may account for the smallest share of earnings amongst their other titles, but it's still a very significant part of their earnings.
  3. Quote:
    Originally Posted by Desmodos View Post
    Today, finding subscriber numbers is REALLY difficult (unless someone knows a place I'm not looking). Even NCSoft no longer includes it in it's quarterly earnings reports. Have subscriber numbers become completely obsolete for evaluating MMORPGs?
    If you know the earnings from CoX, specifically, you can guesstimate the numbers pretty closely. I'm not sure if NCSoft offers that level of detail in their reports, but if so, you can come probably within a reasonable margin of error.
  4. Quote:
    Originally Posted by KaliMagdalene View Post
    But in my experience, the dev's choice arcs I've tried have been fairly good. I actually named two above.
    On the other hand, I've not really found many of the dev's choice arcs to be very good. I think there are much, much better arcs in the MA than most of the dev's choice. Granted, SOME dev's choice are really awesome, but that's been a minority for me. Maybe they should say WHICH dev approved an arc. This way if you find you like Positron's Picks, for example, you can filter for those, where if you're a BaB's Choice fan, you can focus in on those, and if you absolutely KNOW you can't stand anything chosen by <random dev here> then you can avoid those.
  5. Smurch

    City of Rewards

    Quote:
    Originally Posted by Samuel_Tow View Post
    I can't quite follow what you guys are arguing about. Since I can't really glean any one central point from the thread and so put my finger on the argument, it sounds like you both agree and are arguing semantics.
    It seems to be par for the course for us, in particular, so yeah probably. But really this whole discussion kinda hinges on semantics. It's impossible to discuss rewards without costs, and to discuss costs without value. And it's impossible to define any of that without identifying what those things ARE.

    Quote:
    I think we can all agree that, playing for the sake of looking at cool fights (nothing wrong with that, mind you), the game comes back to rewards of a certain value that come at a certain cost. What formulates the cost is a combination of static circumstances (e.i. what you have to do to earn it) as well as subjective opinion as to how "costly" that static cost actually is. As mentioned, for some people time is cheap and effort costly, for others effort is cheap and money costly, and for still others money is cheap an everything else costly. The value of a given reward is, itself largely subjective. The statistics of reward strength and rarirty aside, it comes down to how much one needs, and indeed how much one wants, a specific reward.
    I agree, provided we also add in the "immeasurable" rewards into that equation, things which don't have direct fungible analogs.
  6. Smurch

    City of Rewards

    Quote:
    Originally Posted by Nethergoat View Post
    No, I wouldn't.
    I want to play, so I play.
    If I wanted to level fast while I did something else, I'd doorsit.
    When I had surplus time, I'd do both.
    If you have a Surplus of time, time would have less VALUE. But that doesn't reduce the COST, just your willingness to pay it. You don't do both now, because time is scarce. Hence, for you, it's value has increased. Therefore the cost associated with doorsitting is currently more than you're willing to pay. If you have a surplus of time, the value of time is lower, thus you'd be more willing to pay the cost.

    Of course, this isn't even comparing the values of doorsitting and play, which we'd need to in your case, since that directly translates to your situation.

    However, the cost is still there.

    Quote:
    Of course, the motivation was much greater in the old days- real debt, no xp smoothing, no Oro, no base teleporters...heck, no BASES.

    It was a much more appealing prospect that it is today, with all our modern conveniences.
    So, we've seen, in your case, an increase in the value of time and a decrease in the value of door-sitting, so the reason you don't door sit is because the value paid (cost) is no longer worth the value received (reward).

    The cost is, however, still there.

    It's really all just economics. You're making an economic decision, whether you realize it or not.
  7. Quote:
    Originally Posted by Nethergoat View Post
    I don't know him from Adam, he's just some dude on a forum.
    I don't know anyone with cancer. Therefore, people with cancer don't exist.

    Quote:
    Wait, are you implying that some anonymous stranger on the internet might be less than truthful?
    I don't see his motivation to lie in this case.

    I do, however, see your motivation to want him to be a liar.

    Quote:
    There's nothing knee-jerk about my reactions, they've been smelted in the fiery furnaces of a generation of farming threads.
    So this thread touched a sore spot with you to the point that you're taking things out of context and going "RAWR! FARMING GOOD!" without any concern for the actual subject at hand? Got it.

    Quote:
    That's no more a problem for the game than a gambling addict is a problem for a casino.
    As long as they can pay up, anyway.
    In this case, as long as they continue to pay up. If they stop, it's a problem for the game.

    Quote:
    Then leave them to it.
    Your humanity is staggering.

    Quote:
    It's ridiculous to pretend they'd stick around and be ideal customers IF ONLY they weren't presented with the AWFUL TEMPTATION of farming.
    No, there's definitely other psychological factors at work, ones which the temptation of farming plays right into. Since the OP started a whole thread on the topic, and went out of his way to express he's less than happy about it, I was attempting to offer him a compromise and I expressed my sympathies for him and people like him. In other words, I was trying to be both helpful and constructive. Both of which you are not being, and seem to take active offense at.

    Quote:
    You're never going to turn those types of gamers into "good" customers though. So just take what you can get from them and be thankful.
    Again, you obviously haven't read the whole thread, nor the OP. The OP *was* a good customer for years prior to the AE. He is now convinced that the rewards from farming are so good it's the only way he can make any infamy now and he can't go back to not farming without losing those, but he find farming boring.

    My suggestion, which you'd know had you bothered to read the entire thread, was that he should try running non-farm AE story arcs. He can still earn the tickets he's grown to love earning, but he may have more fun than what he described as a "boring" option that he saw as the only one.

    I presume you don't have a problem with that? Or do you?
  8. Smurch

    City of Rewards

    Quote:
    Originally Posted by Nethergoat View Post
    You can watch TV, or do the dishes, or chat with friends, or make dinner, or whatever while you doorsit.

    I'm at a point now where my time is so limited I want to actually play when I'm logged in, so doorsitting is off my menu.
    See, that's exactly my point! You're unwilling to pay the cost for the "free" rewards: giving up your time. In your case the "free" rewards have a cost attached of taking away the limited time you have to log in and play. Hence they're not "free" at all! If it wasn't costing you anything, then by your own argument, you'd be doing it.

    The only truly free rewards are those that random players will just hand you as they're running by as a nice gesture. All others have a cost attached somewhere.
  9. Quote:
    Originally Posted by Nethergoat View Post
    That's his problem, not mine.
    But that's exactly what this thread is about. If you're not interested in discussing THIS PARTICULAR CIRCUMSTANCE... why are you posting here? Because everything being said here is being said in the context of the OP.

    You knew that right?

    Quote:
    And he's operating on a logical fallacy- anything he can grind out in MA I can get from the market in less time with less effort. So could he, if he visited the market forum and took some notes.
    You know, it's funny because that's the exact point I made two pages back!

    So... what are we arguing about again? Is it that I feel sorry for the OP and people like him and you basically don't? I'm ok with that. I still feel sorry for them, and no one is asking you to.
  10. Quote:
    Originally Posted by Nethergoat View Post
    Who's forcing them to do it?
    It's a complicated question. Not so much "who" as "what".

    Quote:
    And who are "all the people" anyway?
    I mean, I've never met one.
    Um... the OP?
    You know... the guy who started this thread?

    or are you saying he's a liar?

    You HAVE been reading the whole thread and thus actually understand the context of this discussion, right? I mean you're not just popping in here with a knee-jerk reaction to what you perceive as anti-farming, are you? ARE YOU?

    Quote:
    I doubt there is a meaningful number of players out there joylessly grinding away just because they feel obligated to.
    Really? Then you haven't played very many MMOs nor met very many players. There's a big, big problem with people doing exactly that, enough of them that a whole new term has popped up for it called "MMO Addiction". If you see what those people say they all have similar stories, how they had to grind, how they felt obligated to make <currency> for their guild/group, how they needed to get the next bit of kewl lewt. There's a very meaningful number of these people. Some have gone so far as to call their numbers epidemic, but I think that's alarmist.

    Quote:
    This game is really simple. Leveling is easy, earning rewards is easy.
    There's no reason for anyone to play in a way they don't enjoy.
    I agree!

    However, there are some people who are obviously doing just that. The OP says he's become a farmer, and he finds it boring, but he can't stop because he's addicted to earning tickets and infamy. I am willing to take him at his word on all those points, and I feel sorry for him that he feels that he has to play the game in a way he doesn't enjoy when, if he were to just relax a little, he could easily earn those same rewards and actually have fun too!

    Quote:
    Although the accountants don't care if you pay your fee grudgingly or joyfully, as long as they get their money.
    Bean counters don't care about motivation.
    You missed the point. People who turn MMOs into grinding jobs (and there's ALOT of them out there, whether you've met any or not). That leads to burn out, burn out leads to them leaving the game. How is that good for anyone?

    And before you say "that doesn't happen!" just go through the boards here. I've seen more than a few "I'm leaving, I'm getting burned out" threads... and that's just from the small population that reads the forums. I'm sure there are plenty of others who've done it.

    Hell, I was one of them several years back. I left the game for a year because I got bored with it (not for the same reason, though). People getting burned out and leaving isn't good for anyone, certainly not for the bean counters! And people doing something they find boring because they feel that they can't be successful at the game in any other way is a surefire recipe for burn out.
  11. Smurch

    City of Rewards

    Quote:
    Originally Posted by Nethergoat View Post
    I don't personally roll with doorsitting or leeching either- not because there's anything wrong with it, but because it's boring.
    But again, 'most people' won't turn up their noses at 'free' rewards.
    Door Sitting doesn't give "free" rewards. It gives rewards at a cost of time and, as you note, boredom. For many people, time is a precious commodity. You have noted that you, yourself, are not willing to pay the "cost" for those "free" rewards. I think most people are much the same. However, there's a conspicuous segment of the population who are willing. That doesn't make them "most" people unless we're being myopic.

    If most people were just after free rewards, Progress Quest would have eclipsed WoW by now.
  12. Smurch

    City of Rewards

    Quote:
    Originally Posted by Pyromantic View Post
    Not exactly. I'm kind of taking that as a given.

    It's not always true of course. In some cases there is a backlash effect. At this time I tend to stay away from certain content because often (not always, but often) it is "exploited" content, and I want to maintain a sense of accomplishment in levelling characters. One great example is that I have actually been on teams in which people refuse to sk me because I "dont' need it", even though I tell them I'd rather play within the general level range of the team.

    If the player base gravitates towards the most rewarding activites, then I want to open the discussion more on how the rewards for those activities are determined and how much discrepancy there is between earning rates depending on what you choose to do (and how much discrepancy there should be).
    You're neglecting (for lack of a better term) intangible rewards, which you kind of hit on right there yourself. Perhaps Immeasurable Rewards should be a better terms since, technically, all rewards in the game are intangible. But I digress.

    When you said "a sense of accomplishment", that is, itself, a reward.
    There's quite a number of these kinds of rewards. One of the examples you used before, Challenge Missions, aren't usually about the phat lewt or the XP or any other in-game reward.

    Until the human element is added in, any theorycrafting is simply just numbers. Where the rubber meets the road is in the mind and imagination of the players actually in the game, and that's where theorycraft usually breaks, because it presumes that the "tangible" or fungible rewards are, in fact, the universal and singular goal of all players. Which is rarely the case. Most players have a variety of goals.
  13. Quote:
    Originally Posted by Nethergoat View Post
    The CoV approach of "mostly in one zone, with occasional detours" is my preference.
    More Redside Love!

    Go Red!

    Woo!
  14. Quote:
    Originally Posted by Nethergoat View Post
    A self important comment from a non-farmer who thinks their style of play is superior.
    THIS THREAD, if you would read what the OP wrote, is by someone who FINDS FARMING BORING but feels he has to farm the AE to get tickets. He's hooked on getting tickets and infamy and feels like if he doesn't farm he can't get those things, EVEN THOUGH he's doing something that, IN HIS OWN WORDS he finds boring.

    Are you telling me that IN THIS CASE, that is the relevant discussion AT HAND that the OP is actually having fun, and I'm just an ebil non-farmer pooping all over his playstyle? Because if so, I'd have to call attention to the possibility that your objectivity might just be suspect.
  15. Quote:
    Originally Posted by Nethergoat View Post
    The fact that many of us 'grind' rewards with a smile and a happy nod for everyone who passes by is beyond the understanding of most Kontent Kops.
    That's well and good, but it's all the people who say "yeah it's boring, but the <xp, tickets, infamy, influence, merits> are so good that I just feel like I have to do it!" that I feel bad for. They're not enjoying the game. They're bored (by their own account), but feel like they "have to" do certain things to get certain rewards. They've turned the game into a second job. That can't be good for them or the game.
  16. Quote:
    Originally Posted by UnicyclePeon View Post
    So, if I do the same mission over and over, but I'm doing it for the enjoyment, and drops and tickets are purely secondary, and I'm actually having fun, then its not farming?
    If you're resetting the same mission and running it over and over without completing it, it's farming.

    Quote:
    Also, heaven forbid some farmers actually find getting rewards to be their largest fun.
    It's when people say "yeah it's boring... BUT MUST GET MOAR TICKETS" that I really feel bad for them. They're driven to get some imaginary currency so much that they'll willingly spend hours doing something they ADMIT is boring them... and they do this on liesure time. That's sad.

    Quote:
    So, AE missions are never farms then, since you always complete them?
    Now you're being deliberately obtuse.

    Quote:
    Farming is repetition for results.
    Specifically, it's repetition of the same exact thing for rewards.

    Quote:
    Farming is slang, when it comes to gaming. I think using the term for "any repetition of content for rewards" is valid
    As long as it's actual repetition of content. Running a dozen different paper missions in a row isn't the same as running the same mission over and over.

    Quote:
    I suggest a new term for the kind of farming which some find distasteful: Chicken Farming.

    It fits on multiple levels, doesnt it? Evil + Cowardice?
    I think now you're talking about power-leveling.
  17. Quote:
    Originally Posted by Nethergoat View Post
    I play the game in a way I find entertaining and enjoyable.
    Your opinion of my playstyle has no impact on that fun or enjoyment.
    So little impact, in fact, that you had to go out of your way to point out how little impact it is. Because it's just that non-existent that it needs to be pointed out. How much it isn't there.

    Quote:
    So spare me your condescension, thanks.
    It's honestly how I feel. I'm sorry if that makes you feel condescended to.
  18. Quote:
    Originally Posted by UnicyclePeon View Post
    I dont agree. I view farming as doing anything you've done before on the same character, if a reward is generated.
    I know thats what you view it as, but that's not what the term originated to describe. Much like a real world farmer, who sows a field, harvests the field, and then sows the same field again, an MMO farmer gets a mission, kills everything in the mission, then resets the whole mission to "harvest" it again. That's WHY it's called farming, because it's conceptually similar in focus to real world farming.

    Quote:
    If you repeat any content you've done before on that character and get a reward, its farming.
    That's just crazy talk. I've done the ITF two or three times with the same character, not because I was farming it, but because I just enjoyed doing it. Much like watching a movie more than once. I didn't run it back to back (ran it a couple of weeks apart each time), nor was I doing it for the rewards. I only cared about enjoying it.

    That's not farming.

    Quote:
    Ever repeated a mission you liked in the AE, on the same character? Then 'dirty farmer' = you.
    That's simply not correct (and I don't... I've never found any AE missions I like that much).

    Quote:
    Also, if you do nothing but radio/news door missions, you are a farmer too
    Also not true. You could be arguably GRINDING, but that's not quite the same thing as Farming.

    Running the SAME paper mission over and over without ever completing, but rather exiting and resetting, it IS farming. Running a series of random paper missions is NOT farming.

    Quote:
    We may have to agree to disagree.
    Words Mean Things independent if you agree or are aware of their proper meanings. We don't just get to form an opinion about the meanings of words.
  19. Quote:
    Originally Posted by Forbin_Project View Post
    I believe that the US entertainment industry has to follow FCC regulations and all the ignorant puritans in the country.
    FCC regulations are set according to "Community Standards". So it's still just the ignorant puritans.
  20. Quote:
    Originally Posted by OV_ohms View Post
    That might lead someone to conclude that Going Rogue is not scheduled to be released in the current financial year.
    Not necessarily. Revenues for Going Rogue box sales are likely to be 4-6 months out after the sales actually happen (this is typical). Revenues from subscriptions are not likely to be accounted for until 3 months after launch. Going Rogue release for the end of the year (near the end of Q4) would be a scenario that would probably not yield any appreciable income increase for this year. Expected returns would be seen in the first two quarters of 2010.
  21. Quote:
    Originally Posted by Nethergoat View Post
    or, why MA (and before MA Radio missions) appeals to so many players.

    Running Tina McIntyre's arc with a scrapper. Things are going along fine, then I hit a 'defeat all' hydra mission. Okay, the map isn't too huge, no problem.

    "Oh you beat the hydras...okay, now run to Brickstown and talk to this guy on the other side of the zone!"

    Well, I don't run that many story arcs and it's been a while since I did one of these annoying FedEx missions, so alright, off I go.

    Oro to Bricks, run across the zone to the hospital, talk to the guy, get the totally predictable mission right back where I started...and it's the same freakin' kill all, on the same freakin' map that I just cleared.

    Oh wait, this time there are some glowies to click and a boss to beat, so I guess that makes it okay?

    Logged out in annoyance to check the market on some of my other characters and to whine about it here.

    Just a reminder to everyone that there's a reason lots and lots of players prefer the convenience of content that doesn't send you all over the world before handing you a carbon copy of the mission you just did.
    This is a much bigger problem blueside, which is yet another reason CoV is the better game experience. As if it needed it.

    Go Red!

  22. Quote:
    Originally Posted by Lady_Athyna View Post
    Why do I always read that as 'several beans'?
    I always see it as "Serious Beans".
  23. Quote:
    Originally Posted by Bookkeeper_Jay View Post
    TonyV is actually hitting the nail on the head here. And the cheat code thing was an excellent example, V.
    Yes, because it's very similar to the cheat codes in CoX.
  24. Quote:
    Originally Posted by GuyPerfect View Post
    Real winners flaunt their ability to quote words they heard in debate class. It makes them cool and boosts their credibility.
    No, REAL winners avoid a good point made by someone else by attacking that person instead.

    I'd tell you what that's called, but you'd get upset because you'd think I heard it in "debate class" (I've never taken a debate class... I haven't even been in a classroom in almost 20 years).
  25. Quote:
    Originally Posted by Ignatz View Post
    So...I was watching The Maltese Falcon tonight, and saw a place in the movie called the Midnight club. That got me to wondering...is this brief reference in any way related to the Midnighter's club here in CoH? I know that many names of places in CoH are pop culture(along with mythological) references, and was simply curious if anyone knew the origin in the name for the Midnighter's club. Of course it's entirely possible(perhaps even probable) that the name is merely coincidence.
    I'd be surprised if it wasn't, given the large number of references in the game already.