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Comparatively small, perhaps, but by no means insignificant. 6% is a pretty big chunk of change for corporations. If NCSoft's earnings dropped by 6%, it'd hurt their stock price fairly significantly. That'd be a HUGE drop. It may account for the smallest share of earnings amongst their other titles, but it's still a very significant part of their earnings.
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If you know the earnings from CoX, specifically, you can guesstimate the numbers pretty closely. I'm not sure if NCSoft offers that level of detail in their reports, but if so, you can come probably within a reasonable margin of error.
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On the other hand, I've not really found many of the dev's choice arcs to be very good. I think there are much, much better arcs in the MA than most of the dev's choice. Granted, SOME dev's choice are really awesome, but that's been a minority for me. Maybe they should say WHICH dev approved an arc. This way if you find you like Positron's Picks, for example, you can filter for those, where if you're a BaB's Choice fan, you can focus in on those, and if you absolutely KNOW you can't stand anything chosen by <random dev here> then you can avoid those.
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Quote:It seems to be par for the course for us, in particular, so yeah probably. But really this whole discussion kinda hinges on semantics. It's impossible to discuss rewards without costs, and to discuss costs without value. And it's impossible to define any of that without identifying what those things ARE.I can't quite follow what you guys are arguing about. Since I can't really glean any one central point from the thread and so put my finger on the argument, it sounds like you both agree and are arguing semantics.
Quote:I think we can all agree that, playing for the sake of looking at cool fights (nothing wrong with that, mind you), the game comes back to rewards of a certain value that come at a certain cost. What formulates the cost is a combination of static circumstances (e.i. what you have to do to earn it) as well as subjective opinion as to how "costly" that static cost actually is. As mentioned, for some people time is cheap and effort costly, for others effort is cheap and money costly, and for still others money is cheap an everything else costly. The value of a given reward is, itself largely subjective. The statistics of reward strength and rarirty aside, it comes down to how much one needs, and indeed how much one wants, a specific reward. -
Quote:If you have a Surplus of time, time would have less VALUE. But that doesn't reduce the COST, just your willingness to pay it. You don't do both now, because time is scarce. Hence, for you, it's value has increased. Therefore the cost associated with doorsitting is currently more than you're willing to pay. If you have a surplus of time, the value of time is lower, thus you'd be more willing to pay the cost.No, I wouldn't.
I want to play, so I play.
If I wanted to level fast while I did something else, I'd doorsit.
When I had surplus time, I'd do both.
Of course, this isn't even comparing the values of doorsitting and play, which we'd need to in your case, since that directly translates to your situation.
However, the cost is still there.
Quote:Of course, the motivation was much greater in the old days- real debt, no xp smoothing, no Oro, no base teleporters...heck, no BASES.
It was a much more appealing prospect that it is today, with all our modern conveniences.
The cost is, however, still there.
It's really all just economics. You're making an economic decision, whether you realize it or not. -
I don't know anyone with cancer. Therefore, people with cancer don't exist.
Quote:Wait, are you implying that some anonymous stranger on the internet might be less than truthful?
I do, however, see your motivation to want him to be a liar.
Quote:There's nothing knee-jerk about my reactions, they've been smelted in the fiery furnaces of a generation of farming threads.
Quote:That's no more a problem for the game than a gambling addict is a problem for a casino.
As long as they can pay up, anyway.
Quote:Then leave them to it.
Quote:It's ridiculous to pretend they'd stick around and be ideal customers IF ONLY they weren't presented with the AWFUL TEMPTATION of farming.
Quote:You're never going to turn those types of gamers into "good" customers though. So just take what you can get from them and be thankful.
My suggestion, which you'd know had you bothered to read the entire thread, was that he should try running non-farm AE story arcs. He can still earn the tickets he's grown to love earning, but he may have more fun than what he described as a "boring" option that he saw as the only one.
I presume you don't have a problem with that? Or do you? -
Quote:See, that's exactly my point! You're unwilling to pay the cost for the "free" rewards: giving up your time. In your case the "free" rewards have a cost attached of taking away the limited time you have to log in and play. Hence they're not "free" at all! If it wasn't costing you anything, then by your own argument, you'd be doing it.You can watch TV, or do the dishes, or chat with friends, or make dinner, or whatever while you doorsit.
I'm at a point now where my time is so limited I want to actually play when I'm logged in, so doorsitting is off my menu.
The only truly free rewards are those that random players will just hand you as they're running by as a nice gesture. All others have a cost attached somewhere. -
But that's exactly what this thread is about. If you're not interested in discussing THIS PARTICULAR CIRCUMSTANCE... why are you posting here? Because everything being said here is being said in the context of the OP.
You knew that right?
Quote:And he's operating on a logical fallacy- anything he can grind out in MA I can get from the market in less time with less effort. So could he, if he visited the market forum and took some notes.
So... what are we arguing about again? Is it that I feel sorry for the OP and people like him and you basically don't? I'm ok with that. I still feel sorry for them, and no one is asking you to. -
It's a complicated question. Not so much "who" as "what".
Quote:And who are "all the people" anyway?
I mean, I've never met one.
You know... the guy who started this thread?
or are you saying he's a liar?
You HAVE been reading the whole thread and thus actually understand the context of this discussion, right? I mean you're not just popping in here with a knee-jerk reaction to what you perceive as anti-farming, are you? ARE YOU?
Quote:I doubt there is a meaningful number of players out there joylessly grinding away just because they feel obligated to.
Quote:This game is really simple. Leveling is easy, earning rewards is easy.
There's no reason for anyone to play in a way they don't enjoy.
However, there are some people who are obviously doing just that. The OP says he's become a farmer, and he finds it boring, but he can't stop because he's addicted to earning tickets and infamy. I am willing to take him at his word on all those points, and I feel sorry for him that he feels that he has to play the game in a way he doesn't enjoy when, if he were to just relax a little, he could easily earn those same rewards and actually have fun too!
Quote:Although the accountants don't care if you pay your fee grudgingly or joyfully, as long as they get their money.
Bean counters don't care about motivation.
And before you say "that doesn't happen!" just go through the boards here. I've seen more than a few "I'm leaving, I'm getting burned out" threads... and that's just from the small population that reads the forums. I'm sure there are plenty of others who've done it.
Hell, I was one of them several years back. I left the game for a year because I got bored with it (not for the same reason, though). People getting burned out and leaving isn't good for anyone, certainly not for the bean counters! And people doing something they find boring because they feel that they can't be successful at the game in any other way is a surefire recipe for burn out. -
Quote:Door Sitting doesn't give "free" rewards. It gives rewards at a cost of time and, as you note, boredom. For many people, time is a precious commodity. You have noted that you, yourself, are not willing to pay the "cost" for those "free" rewards. I think most people are much the same. However, there's a conspicuous segment of the population who are willing. That doesn't make them "most" people unless we're being myopic.I don't personally roll with doorsitting or leeching either- not because there's anything wrong with it, but because it's boring.
But again, 'most people' won't turn up their noses at 'free' rewards.
If most people were just after free rewards, Progress Quest would have eclipsed WoW by now. -
Quote:You're neglecting (for lack of a better term) intangible rewards, which you kind of hit on right there yourself. Perhaps Immeasurable Rewards should be a better terms since, technically, all rewards in the game are intangible. But I digress.Not exactly. I'm kind of taking that as a given.
It's not always true of course. In some cases there is a backlash effect. At this time I tend to stay away from certain content because often (not always, but often) it is "exploited" content, and I want to maintain a sense of accomplishment in levelling characters. One great example is that I have actually been on teams in which people refuse to sk me because I "dont' need it", even though I tell them I'd rather play within the general level range of the team.
If the player base gravitates towards the most rewarding activites, then I want to open the discussion more on how the rewards for those activities are determined and how much discrepancy there is between earning rates depending on what you choose to do (and how much discrepancy there should be).
When you said "a sense of accomplishment", that is, itself, a reward.
There's quite a number of these kinds of rewards. One of the examples you used before, Challenge Missions, aren't usually about the phat lewt or the XP or any other in-game reward.
Until the human element is added in, any theorycrafting is simply just numbers. Where the rubber meets the road is in the mind and imagination of the players actually in the game, and that's where theorycraft usually breaks, because it presumes that the "tangible" or fungible rewards are, in fact, the universal and singular goal of all players. Which is rarely the case. Most players have a variety of goals. -
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Quote:THIS THREAD, if you would read what the OP wrote, is by someone who FINDS FARMING BORING but feels he has to farm the AE to get tickets. He's hooked on getting tickets and infamy and feels like if he doesn't farm he can't get those things, EVEN THOUGH he's doing something that, IN HIS OWN WORDS he finds boring.A self important comment from a non-farmer who thinks their style of play is superior.
Are you telling me that IN THIS CASE, that is the relevant discussion AT HAND that the OP is actually having fun, and I'm just an ebil non-farmer pooping all over his playstyle? Because if so, I'd have to call attention to the possibility that your objectivity might just be suspect. -
That's well and good, but it's all the people who say "yeah it's boring, but the <xp, tickets, infamy, influence, merits> are so good that I just feel like I have to do it!" that I feel bad for. They're not enjoying the game. They're bored (by their own account), but feel like they "have to" do certain things to get certain rewards. They've turned the game into a second job. That can't be good for them or the game.
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Quote:If you're resetting the same mission and running it over and over without completing it, it's farming.So, if I do the same mission over and over, but I'm doing it for the enjoyment, and drops and tickets are purely secondary, and I'm actually having fun, then its not farming?
Quote:Also, heaven forbid some farmers actually find getting rewards to be their largest fun.
Quote:So, AE missions are never farms then, since you always complete them?
Quote:Farming is repetition for results.
Quote:Farming is slang, when it comes to gaming. I think using the term for "any repetition of content for rewards" is valid
Quote:I suggest a new term for the kind of farming which some find distasteful: Chicken Farming.
It fits on multiple levels, doesnt it? Evil + Cowardice? -
Quote:So little impact, in fact, that you had to go out of your way to point out how little impact it is. Because it's just that non-existent that it needs to be pointed out. How much it isn't there.I play the game in a way I find entertaining and enjoyable.
Your opinion of my playstyle has no impact on that fun or enjoyment.
Quote:So spare me your condescension, thanks. -
Quote:I know thats what you view it as, but that's not what the term originated to describe. Much like a real world farmer, who sows a field, harvests the field, and then sows the same field again, an MMO farmer gets a mission, kills everything in the mission, then resets the whole mission to "harvest" it again. That's WHY it's called farming, because it's conceptually similar in focus to real world farming.I dont agree. I view farming as doing anything you've done before on the same character, if a reward is generated.
Quote:If you repeat any content you've done before on that character and get a reward, its farming.
That's not farming.
Quote:Ever repeated a mission you liked in the AE, on the same character? Then 'dirty farmer' = you.
Quote:Also, if you do nothing but radio/news door missions, you are a farmer too
Running the SAME paper mission over and over without ever completing, but rather exiting and resetting, it IS farming. Running a series of random paper missions is NOT farming.
Quote:We may have to agree to disagree. -
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Not necessarily. Revenues for Going Rogue box sales are likely to be 4-6 months out after the sales actually happen (this is typical). Revenues from subscriptions are not likely to be accounted for until 3 months after launch. Going Rogue release for the end of the year (near the end of Q4) would be a scenario that would probably not yield any appreciable income increase for this year. Expected returns would be seen in the first two quarters of 2010.
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Quote:This is a much bigger problem blueside, which is yet another reason CoV is the better game experience. As if it needed it.or, why MA (and before MA Radio missions) appeals to so many players.
Running Tina McIntyre's arc with a scrapper. Things are going along fine, then I hit a 'defeat all' hydra mission. Okay, the map isn't too huge, no problem.
"Oh you beat the hydras...okay, now run to Brickstown and talk to this guy on the other side of the zone!"
Well, I don't run that many story arcs and it's been a while since I did one of these annoying FedEx missions, so alright, off I go.
Oro to Bricks, run across the zone to the hospital, talk to the guy, get the totally predictable mission right back where I started...and it's the same freakin' kill all, on the same freakin' map that I just cleared.
Oh wait, this time there are some glowies to click and a boss to beat, so I guess that makes it okay?
Logged out in annoyance to check the market on some of my other characters and to whine about it here.
Just a reminder to everyone that there's a reason lots and lots of players prefer the convenience of content that doesn't send you all over the world before handing you a carbon copy of the mission you just did.
Go Red!
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Quote:No, REAL winners avoid a good point made by someone else by attacking that person instead.Real winners flaunt their ability to quote words they heard in debate class. It makes them cool and boosts their credibility.
I'd tell you what that's called, but you'd get upset because you'd think I heard it in "debate class" (I've never taken a debate class... I haven't even been in a classroom in almost 20 years). -
Quote:I'd be surprised if it wasn't, given the large number of references in the game already.So...I was watching The Maltese Falcon tonight, and saw a place in the movie called the Midnight club. That got me to wondering...is this brief reference in any way related to the Midnighter's club here in CoH? I know that many names of places in CoH are pop culture(along with mythological) references, and was simply curious if anyone knew the origin in the name for the Midnighter's club. Of course it's entirely possible(perhaps even probable) that the name is merely coincidence.