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Quote:For the hardcore PVPers, your being in the zone is blood in the water.So long as you understand that often, the opposite is true - running as an effective avoidance tool, while asking to be left alone is like blood in the water.
We have a big divide in this game between Hardcore PVPers, casual PVPers like me, and everyone else, with the hardcore folks waaaay out on the far end of the spectrum. The gulf between each group is really really wide and there needs to be some way to make that curve alot less steep.
Quote:It's an unfortunate aspect of fast-paced competitive games that embracing the 'fluff' often results in less efficient play on the part of the player doing so. I'm not even saying this shouldn't be the case - just rather too bad that it is.
I tried making macros of some various threats and oaths and banter to use in PVP, but everyone just complained about "chat spamming" -
Since someone brought it up, I also think attacking someone who is obviously AFK is also being a bad sport. It's knocking down a straw man. I can't imagine what fun someone would derive from that.
I mean, what are you doing going AFK in a PVP zone anyways, but still.. yeah I'd either wait for them to get back THEN let em have it or go somewhere else.
I might stand around and do emotes mocking them, however. -
Quote:I still say this is poor sportsmanship. You start a fight, you finish it. It's bad form to pick a fight then leave when it doesn't go your way.I'm not so sure about this situation. If I initated a fight but bolted when the tide turned against me, my opponent wouldn't have earned the victory unless he could catch me or prevent the escape, in my opinion.
Quote:Dedicated PvPers more than likely have the means to prevent a target from getting away.
Quote:I also think the "retreat if no easy victory" MO is left over from the run 'n' gun days of pre I-13 PvP. -
It gets better.
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Actually, there are some CoV mission texts that either outwardly state that you're killing someone or which strongly imply killing
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Quote:While a character can slot the same (full or partial) set multiple times in different powers, he cannot benefit from more than five copies of each named set bonus of the exact same attribute and amount.What is this? I've seen this term floating around the boards, and I know it has something to do with set bonuses, but I have no idea what it is.
Since I've just bought a ridiculous number of recipes and fully IOed one of my 50s, this is concerning me.
Thanks in advance.
See
http://paragonwiki.com/wiki/Inventio...e_Law_of_Fives
For full explanation. -
Quote:Personally, I would prefer if someone just asked to be left alone rather than run away. If someone nicely asked me to leave them be, I'd do that. If someone runs from me, however, and if I think I can catch them, I will. No Mercy.Yeah, lol, I think we have now
I'll just add that I'm fine with PvPers attacking me when i'm in a PvP zone. I'll run away if i can and deprive them of the kill, but I don't think I have a right to be left alone once i'm in there. I'll sometimes ask to be left alone, but if the answer's 'no', then that's fair enough, and i'll leave.
Asking nice, sure I'll oblige, but running is like blood in the water. The good news for them is I'm not usually good enough at PVP to stop them long enough to kill them. But I might.
EDIT: That's not entirely true. Odds are in most cases I'll be too lazy and impatient to pursue, but if I'm feeling especially bloodthirsty, yeah I'll try to run 'em down.
If someone actually started RPing with me in PVP in character, I'd stop fighting and weep with joy and thus be easy pickin's. -
Quote:PVP needs alot of work in this game, no doubt about it.Incidentally, this thread just made me take my 50 blaster into RV for a looksee. I was invited to join a team in short order, and then i spent 10 minutes flying around basically failing to get to a 'being defeated' villain in time to participate in his downfall. There was enough action happening, but it was fairly boring, i'm afraid.
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Quote:Ok, maybe the problem is that you came into this conversation late. Let me reiterate. There's two separate things I have a problem with. Let me clearly define them:If you don't want to encounter PvEers who use tactical evasion techniques to successfully 'run the gauntlet' of the PvP-risk Shivan Shard minigame, which as designed contains no set requirements to actively look for a PvP encounter, then you should try to find a place where every opponent you face actually desires to fight you under Rules of Engagement that you both agree upon.
I believe that place is called the Arena.
Eco.
1.) The example I cited was a tanker attacking my brute when I came out of a mission in Bloody Bay. We started to fight, I started to win, so he ran away. This strikes me as being a poor sport. He PICKED the fight with me, and then refused to finish it. He's either afraid of losing or a bad sport and just refuses to let anyone else win. Either way, it's bad form. Once you start a fight, you finish it. It's disrespectful to your opponent to tip the board when the game doesn't go your way. Give them their well-earned victory.
NOTE: this applies to people who actively engage in PVP, often as the aggressor, then refuse to play it out unless they receive an easy win, otherwise they're gonna take their ball and go home. AND ONLY THOSE people. If you're not one of them, then I'm not talking to you.
2.) People who go to PVP zones to PVE and then feel entitled to NOT BE ATTACKED AT ALL and have a chip on their shoulder about people who attack them in the PVP zone. People who expect someone to ask them nicely if they'd like to fight or leave them alone and feel that they have a right to this. Anyone who attacks them in the PVP zone is a jerk, and they shouldn't be "forced" into PVP like that.
These two things are mutually exclusive.
I hope that clears things up. -
Quote:I don't agree with that either. It's possible to fight to a draw in PVP, where neither of you can damage the other enough to get a win. I've had that happen twice. We bowed and decided to stop fighting. But we didn't deny each other the fight.A chess player who successfully plays to a draw however; under your definition, as he has deprived his opponent of a victory, he's being a bad sport. This is a view i don't agree with.
Conceding the match in PVP would be dropping toggles and letting them get the win. That's the game mechanic to conceding the match. Running away is tipping the board.
Quote:In CoH Zone PvP, however, movement around the zone is an accepted mechanic to use in combat. I don't think you're suggesting that PvP should consist of 2 Players standing in melee range just using powers without using any movement other than that needed to get back into melee after a KB or what have you. If i have a Blaster and you have a Brute, then my preference for keeping you at range combined with your desire to close to melee is going to create a veritable ballet of wandering all over the place.
Quote:Where, then, do you draw the line? How much movement am I allowed to use in order to avoid your attacks before you call me a 'bad sport'? And if we happen to be close to an area of safety such my base, I would be a strategic idiot not to make use of it in order to regain my strenght or what have you. Lol, you too. If you were flagging and close to some of your drones, you're saying you wouldn't take shelter?
1.) They actively engaged you in a fight. that is, they were in fact fighting. They may even have initiated the fight (go back to see the example I cited when I first started posting on this).
2.) they decided at some point to run away.
3.) they then ran away and then LEFT THE ZONE.
Unless all three are true, then it doesn't apply to the situation I'm discussing. -
Quote:If you don't want PVP and are unwilling to participate in it, you have no business being in the zone in the first place. You're consenting to PVP by entering the zone, explicitly and implicitly, and then if you change your mind you're essentially going back on that agreement. You're tipping over the chessboard rather than lose your queen. It's poor sportsmanship to agree to play a game and abide by the rules of the zone then refuse to play the game when it doesn't go your way.You have an extremely unusual definition of "sportsmanship". Someone is in zone for strictly PvE purposes and while yes, they run the risk of being attacked they aren't there for PvP. You're saying that avoiding or escaping from unwanted PvP is unsportsmanlike?
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You can also do heroic arcs in the MA (which there are many more of than villainous arcs).
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Quote:I'm not so sure I agree with this. I think Scirocco's plan needs to be stopped, and anyone would agree with that. Do you really think that any one man, no matter how good intentioned, should be allowed to reshape the world and the people living in it? Do you really?Scirocco and Ghost Widow's arcs, at least towards the end since you're stopping something potentially good from happening.
Scirocco's plan is downright chilling, especially when you see his "improvements" on Ice Mistral.
I think even heroes would want to stop him. -
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Quote:But that's it. they're not trying to win: they're trying to ensure NO ONE wins. They're trying to spoil the game for someone else.Your choice of language really shows your derision for anyone who chooses the tactical option of running. Do Olympic athletes desire to win races out of 'spite' for their fellow competitors?
If you're playing chess with someone, and they make a bad move and lose their queen, so they tip the board over and knock the pieces to the floor, do you consider that good sportsmanship? Is this an admirable trait in your eyes?
The "IF I CAN'T WIN, NO ONE WILL!" mindset is being a poor sport at best and being spiteful at worst.
If your motivation for running is to deny your opponent victory, that sounds spiteful to me. It's being a bad sport. -
Quote:That's a very different situation and you know it. There isn't someone else trying to fight you that you have your travel powers surpressed against for several seconds at a time who is probably using immobs and holds to try and keep you around. At that point, I'd probably just let them kill me to get it over with, yeah. But since we don't have all that going on in PVE, it's not worth it. Plus PVE has debt. PVP doesn't. That factors in too. That said, if I could self-destruct and rez in any hospital in any zone? Yeah I'd be doing that.By this logic, every time you're anywhere in the game and the nearest hospital offers any shortening of the route to wherever you want to go and you have a way to kill yourself (Self-Destruct, for example, or a handy NPC, or a fall from zone celing and that Emp power that causes a self-damage), then you should do it rather than stay alive and travel there. Is this your preferred method of travelling around?
True story, in age of conan, travel at lower levels was a major pain. Before they nerfed it, it was possible to rez at any rez point in the zone if you'd previously been there. This led to a common practice of jumping off cliffs and dying to be able to traverse the zone faster. It was widespread enough that they removed that option and forced you to rez at the nearest rez point (which, in some instances, was still better to jump off a cliff to get to). Entire groups of people would be diving off cliffs like lemmings.
And that game had death penalties, too.
Of course, instead of making horses available at a lower level for a lower cost, the devs just forced you to walk. Thanks guys.
Quote:Your blathering about logic etc just comes over as a thin disguise of your aim to just insult anyone who chooses to not stay for a PvP fight. It's already been pointed out that some people find satisfaction in depriving an attacker of a kill. -
Quote:I agree completely.I can't remember the last time I used a Shivan so I would not oppose an uber nerf to them if they ever need to take them out of the pvp zone.
When running into content I can't do solo, I have one of 3 options (as of issue 16):
1. Make everything -1 to me.
2. Get team mates
3. Go get toys such as shivans or nukes.
1 of those three I find to be an EPIC WASTE OF TIME. I'll let you guess which one.
With that said I haven't run into anything in game that is all that difficult. Especially since a lot of my toons are FULLY IO'd with some with Purple Sets.
So yeah, I'll let you guess again which of those is an EPIC WASTE OF TIME to me personally. Hint: It's not 1 or 2.
And yeah, that "how I really feel" about shivans and nukes.
I don't have any purple IOs on any character anywhere and have yet to run into anything in this game that made me need to pull out shivans or nukes. I got shivans once, way back in the day, because all the cool kids were doing it, and I just simply never actually used them, so now I don't even bother.
They're seriously overrated, at best. -
Quote:You don't run back to your base then leave to zone to set up ambush bait3. Disinterest, ambush bait, feign and attack - Statement 3 is false.
You don't run back to your base then leave the zone to feign and attack
Neither of those are relevant to the situation I was describing.
The situation I am describing is when someone is in a PVP zone away from their base. Someone attacks them, they flee back to the base then leave the zone.
In situations where people are running but NOT leaving the zone, for purposes OTHER than avoiding PVP all together (tactical retreats, ambush bait, etc) then those are not the situation I'm discussing.
In this situation their stated desired outcome is to leave because they're "not interested".
If that were true, the logical answer would be to drop toggles and let the other person just kill you because you can then leave faster rather than trying to run, having travel surpressed, being held or immob'd (even if for a couple of seconds at a time). It's actually pretty complicated to run away and escape all the way back to your base from someone who has even a small clue about PVP once you've been engaged in a fight.
The reason to run is if you have a vested interest in NOT LOSING. There are no game mechanics to punish you for losing to players, so there's no game reason to run. The "it's not fun" argument fails because that would suggest that running away IS fun. If that were true, I'd expect they'd continue to come back so they could run away more. The only conclusion is the person is avoiding some form of perceived punishment from losing in PVP. Avoiding punishment, perceived or otherwise, is pretty much the definition of fear.
ergo...
People run in PVP out of fear. Fear of losing, fear of being ridiculed, fear of... who knows what, since it's already an irrational act it could have irrational reasons.
EDIT; I suppose you could also run if you want to deny the other person a victory. So we can add SPITE to the list, too. -
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Quote:And I've only once been in a situation like you describe. Most of the time, I'm not beset upon by Uber-PVPers who have tricked out builds and clever kill zone traps. In my experience those are the exception and not the rule. And honestly, running from them will do you no good. They have a battle plan that doesn't require your participation for you to die. They just need to target you. By the time you see them, it's already too late.'Borderline' players go into a PvP zone expecting what they think PvP is, which is different from what it is.
I know: I am/was one.
I went into a PvP zone first with a high level Tanker, and my experience was more or less positive, but very different from what I expected.
What I expected:
I enter the zone, get assassin struck from behind, turn and punch the assailant, jockey back and forth for a bit landing blows and popping inspirations, then win or lose. "GG" Maybe even throw in some during-battle comic book banter: "What supposed to hurt little ole me?" I even had macros set up for dialogue.
What happened: I enter the zone, hook immediately up with a team of heroes intending to look for villains to fight. As we are traveling along, we start to simply vanish, one by one. Someone is using 'teleport other'! I yell at everyone to get to cover and try to break line of sight with whoever. Suddenly I appear on top of a distant building, immobilized in a patch of trip mines, Burn, and fire imps, while being blasted and Held (this was before suppression or Break Frees). I drop.
Now, I found that experience exciting and interesting, but is that typical?
Quote:Many people I know would have found that dismaying or unfair, and not something they would seek out. I know; I talked to them about it. However, what I had was a vastly more positive experience than many board posters report.
Borderline players expect to get attacked. They do not expect (or perhaps I should say they do not ENJOY) getting attacked by opponents that have a skill and build gap so great that they feel that they do not have a chance.
Borderline players ARE NOT PVPers. They have a chance to become one, though, but they have to be given a reason.
To them, the question is not "What are you running from?" but "Why should I NOT run?"
Ifyou are attacked by a foe and you do not for whatever reason think you can defeat them, then running seems like the only choice. Or just sitting there and dying. Often, the two choices (or all 3) are the same: click to go to the hospital.
My expectations (based on my experiences) in a PVP zone are thus:
If I enter the zone, odds are no one else will be there.
If someone else is there, odds are, I'll never actually see them
If I do see them, odds are they'll run away and zone out the second they see me.
If they don't run away and zone the second they see me, we'll probably fight
If the fight goes bad for them, they'll probably run. I probably won't catch them if I give chase, so I probably won't. But I might try. If I do catch them, I'll probably win because they'll be too focused on running.
If they don't run, I'll probably get killed because I don't have any PVP specific builds or battle plans, but you never know, I might just win.
If I win, I'll be happy that I won and continue about my business. Rinse, repeat.
If I get killed, I'll be happy if I at least made a good showing in the fight. I'll take the opportunity re-stock on inspirations while back in the base then go about my business. Rinse, repeat.
There is, functionally, no difference between clicking "go to hospital" and running back to the base. Both end up with the same end result: you back in the base. If you're resigned to ending up back in the base anyways, there's no good reason not to at least fight back and maybe get in a few good licks, and who knows? You might surprise yourself and win.
Win or lose, send your opponent a tell thanking them for a good fight and you'll likely make a friend out of it. Every PVP match is a chance to make another friend. So many people are used to hearing nothing but whining and trash talk, that if you show a bit of sportsmanship it will usually bring out the best in others. Some people will remain total jerks, but total jerks are always a vocal minority. Most people, even PVPers, are just people like everyone else. -
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The obvious choice is Doctor Aeon!
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Issue 17 will definitely contain:
* PVP being fixed once and for all, in a fashion that will make everyone happy and all ATs and power sets equally capable of being effective.
* Base raids and the CoP being re-enabled, with exciting new bonuses given to those who engage in base raids
* Base builders will weep with joy at the 100 new base items, including an AE station and hologram, SG bank, and even NPCs that can be placed in the base, some of which can even give missions!
* The Coming Storm will be revealed with a new zone and new cooperative missions and TFs around it.
* All the old low-level content will get a much needed revamp, especially blue-side, to bring it current with where the game is now.
* Five new alternate walk animations, including strut, skulk, stroll, and Igor.
* A free respec and a free costume change token for all characters
All this and more in Issue 17: Pipe Dreams