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Quote:Dude. Sweet.I had problems with that type of bind as well. What I found to ultimately remove errors was changing it to this:
/bind shift+lbutton "powexecname Shadow Step"
Notice it's lbutton instead of lclick.
For some reason lclick and all other types gave me errors randomly, and anytime you bind something like this to the right click, it will just bring up the reticle like you said. So now I use lbutton, rbutton (still brings up a reticle if used with a teleport or placement type power), and mbutton for mouse wheel.
Updating the binds post with this info - thanks, Microcosm! -
Quote:Your bind isn't working is because the bozo that originally typed it up in the forums here is an idiot.I wasn't suggesting that binds weren't working for everyone. And I didn't say that binds stopped working for me. I said that new binds weren't working normally, for me. GavinRuneblade said something similar.
I didn't make a typing error, I copied and pasted. I pasted into my previous message, the same text that I pasted into the chat line of the CoH client.
I've no idea why these binds aren't working normally for me. And some binds are working normally for me. My teleport binds are working normally even on new characters.
I offer the speculation that there is something different about my computer/operating system/copy of the CoH client, that is causing my binds to work differently from yours. I further speculate, that GavinRuneblade's PC/OS/client may also work slightly differently causing his binds to not function normally.
I don't care personally. If I can't automate targetting voids/quantums/cysts, I'll simply take responsibilty for paying attention to my enemies, and check before I charge into a group. If I did care, I would dig out my old windows system and do some testing with a different version of the client.
What I want to stress is this: It is a mistake to assume that any problem with binds is always user error. Even if, in your experience, it has always been user error. Certainly user error is a possibility, but there are other possibilities.
Enough of this. How about something constructive?
GavinRuneblade, have you tried creating a macro to do something that doesn't work as a bind? Perhaps you can create form-shifting/tray-swapping macros that work. One nice thing about macros is that you can check them for typos and edit them if there is a typo.
Now if you'd like the correct bind, it is:
/bind tab "target_enemy_next$$target_custom_next void$$target_custom_next quantum$$target_custom_next cyst"
It didn't work because the game reads binds right to left, so when it found an enemy, it quit looking for the other things.
Sorry about that. Sometimes I get turned around when typing - thanks for catching it! I'll fix the binds thread accordingly.
Edit - it's me. I'm the idiot. By the way. -
Quote:I'll go ahead and copy Brightstorm over then, on the outside chance that the Illuminati wants to do a test server ITF (and because Aether Flux won't be ready for at least another 11 levels!)Prior engagements prevent me from doing this on the next few weekends. I'd love to dedicate a Monday meeting of the Umbra Illuminati to (or even just any other weekday, Mon - Wed inclusive, after 8pm EST) an AKITF on the Test Server, however, as I can speak for just myself, I can only wish you guys good luck and await your successful return with tales of glory!
Finished the NanoWrimo - so start looking for me on Mondays now, BTW. -
Quote:I'm a little unsure of my schedule for next Saturday, but if I'm not visiting relatives I will definitely be there on my lv 50 pb and my wife will likely want to do it on her lv 46 ws.Cool! If we have more than 8 people sign up, we can have 2 runs going on at once, or we can schedule some people to show up one hour, and the rest show up in the next hour (or something like that)...
Sounds good so far!
"Alien"
That's IF we're not visiting her parents that weekend. (big IF) -
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Quote:Out of curiosity, what procs besides the Performance Shifter proc slot into the fitness pool? I can think of Winters Gift slow resistance, but that's not technically a proc, as a proc implies a chance to fire.And yet at the same time the procs you can place into fitness do carry over so long as you hit human form once every 2 minutes or so (which most tri-Formers do just to apply mires and eclipses).
There's a proc in Energy Manipulator, but that'd not do anything slotted into Stamina.
Of course, it goes without saying that the stealth procs won't slot into passives, so what am I missing?
And if it's the Performance Shifter proc you're thinking of, do you mean to say its chance to give +endurance fires every ten seconds even when in form so long as you're in human form every two minutes? My understanding was that it had a chance to fire when the power becomes active, and rolls the chance every ten seconds after, but stops rolling once the power becomes inactive, as stamina would when going into form.
If the latter is the case, then I fail to see the usefulness of that proc to the forms. -
Pre-gratz, Scarlet, on getting your WS to 50.
The syntax for all of the binds can be found in the stickied thread at the top of the thread called "Kheldian Binds and Macros." Pretty much everything you need is in the first post of the thread.
You can also link to it from my sig.
The syntax is the same from /bind to /macro. Any time you want to convert a bind to a macro just replace /bind [key] with /macro [name] and you're good to go.
But give the thread a read. There's all kinds of useful info there! -
See? All the time!
Quote:Ah. Then we're on the same page. I've heard others make the comparison before, though. Hence the perceived need on my end to correct it.When i said make Photon Seekers more similar to Unchain Essence I guess I should have elabourated
I am not sure if they currently have a stun component or not, but I would keep the damage, add a mag 3 stun, lower the recharge and increase the radius. I agree about letting them stick around too, if the power ends up on a 120s recharge the pets should stick around for 120s, there is no real need not to.
The only other choice is I can see would be to turn them into real pets, and although I would prefer this I doubt it will ever happen and many people would prefer the frontloaded damage.
That way they would (I hope) be closer to Dark Extraction in power, but like Unchain Essence in function. And the stun would replace the control you would lose from changing the KB to KD in Solar Flare, while the extra damage solar flare can now inflict (Due to actually being usable twice in a row!) would also help. -
Double post? Nah, don't apologize. Do it all the time.
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One thing I forgot to mention in my comparison of Seekers and Fluffies is that Fluffies can benefit from hasten, so long as the WS is hastened when they are cast, but the Seekers can't. Well, they DO only have one attack.
Grr..
EDIT - dangit in all those comparisons I also forgot to mention that both WS powers in the comparisons need corpses, while the PB powers don't. But there's the rub: A Warshade has less of a problem creating a corpse than a Peacebringer, due largely eclipse/mire/nova combinations. -
::looks at forum::
NO!! I have to keep writing! It's Nanowrimo, dammit!
::looks at forum::
Curse you, Princess Darkstar, for your compelling posts!
Quote:Agreed 1000 percent, although I'm not completely sure why we've gone off on a tangent with Warshades in a topic about improving Peacebringers.Even though I was still reading through the thread when I read this I just had to post here:
LEAVE ECLIPSE ALONE!
I wouldn't sacrifice 35-45% resistance even for total mez protection AND a 100% damage boost. Not even if that applied globally to all my characters!
Quote:Now that I have read the whole thread I still agree with the -def and -res idea, and 10% to each power (On average - some powers do 5% some 15% etc) seems good enough to me and allows some good stacking.
I don't have the time right now to crunch the numbers to figure out an attack chain that factors in the 5% resistance debuff with current durations and recharges, so I really couldn't say one way or the other whether that would be enough net gain to improve performance.
Then again, if that 10% average -res that would theoretically be added to what we now have were unenhanceable, then I can easier see it happening.
Quote:However I am not sure any of this actually addresses the design weaknesses inherant in PB's. As far as I can see the idea behind Kheldians is that they should be able to shape shift and get great benefit from doing so, without leaving human form useless. So like a Warshade they need good synergy between the human buffs and the forms (Long durations/recharge buffs). The other problem is that a Warshade's self buffs lead to a control/damage role, and I think a PB's powers should give it a defence/damage role, but it is probably too late for that now.
Although - and I might get flamed for saying this - I'm quite alright with a 15 second duration to Build Up, even with 3 seconds of it eaten up shifting to nova. Three seconds will only give you one extra attack, at best. The main problem isn't the duration of the buff, it's that you must shift down to human form to use it, and because it's a short duration on a medium recharge, if you try to use it every time it's up you end up spending ALOT of time switching from form to form, and it becomes counter-productive.
What I'd like to see on the table is an increased damage/tohit buff given to the power to compensate for its limited use in the forms. Give me a massive burst of damage at the outset that balances out the loss of time shifting form.
Quote:I think a human modifier increase (PB and WS though) would help, so would shortening the amination of the form change (To 1 second I think - All ways). That would increase the overall usefulness of human form and tri-form too.
Quote:Then a few of the powers need looking at; Change the human PBAoE to KD so it becomes an attack rather than a control (And it is a very good attack power); Lower the recharge on Photon Seekers to make them more like Unchain Essence than Dark Extraction; Change Build Up to be more like Fiery Embrace and I am not sure what else off the top of my head.
Unchain Essence is a PBAOE that is available at 26, and should be compared to Solar Flare.
In fact, let's do that right now.
Photon Seekers are available at 32, and is a pet class power.
Extract Essence is available at 32, and is a pet class power.
Photon Seekers have only one attack, which is a self destruct.
Extract Essence has three attacks: Shadow Blast, Shadow Bolt, and Gravitic Emanation (a damage cone, NOT the stunning kind)
Photon Seekers gives you three pets with one summon.
Extract Essence gives you one.
Photon Seekers has a long enough recharge to make stacking the pet summons impossible.
Extract Essence has a very stackable friendly recharge, with hasten/slotting giving you two and three pets out at a time.
Photon Seekers last 60 seconds.
Extract Essence lasts 200 seconds.
Photon Seekers does 91.2 Energy Damage x3 for 273.6 points of unenhanced damage.
Extracted Essence, assuming a seven to eight second attack chain of SBolt, SBlast, SBolt, SBolt (excluding Grav Em due to the murky difference between it and its namesake and due to a 45 second recharge) will increase a WS dps by around 28dps, or doing a total of 225-ish points of damage every 8 seconds, or - seen in terms of total damage output per summon, >5000 points of damage, provided the WS is in combat for 200 continuous seconds (which is unlikely). And that's just one fluffy. And take those figures with a huge grain of salt, given that I'm typing in somewhat of a hurry and didn't think the attack chain through very long.
The disparity between these two powers is obscene, but that's old news. The problem is that Photon Seekers feels and plays like a PBAOE, and so is always being compared to the next closed thing: Unchain Essence, which is unfair.
I should point out that this is looking at these powers in a vacuum - at hardly any time during normal play will you ever be in combat for 200 continuous seconds (mothership raid, AV's, ITF, maybe). Nonetheless, the disparity is still huge.
Suggestions have been made to increase the damage of Photon Seekers and/or shorten the recharge, but what I would like to have is the duration and recharge equal to that of Unchain Essence. In fact, I think the recharge should be even shorter. Don't make the pet stackable like the fluffies (after all, you do get three) but make it so that you can have them up with more consistency. Even perma, should they stick around for that long (Which is doubtful).
Now, on to Unchain Essence:
Solar Flare is a PBAOE available at level 26.
Unchain Essence is a PBAOE available at level 26.
Solar Flare does 67.12 Energy Damage.
Unchain Essence does 115.67 Negative Energy Damage.
Solar Flare has a 20 second recharge.
Unchain Essence has a 240 second recharge.
So in the time Unchain essence can be fired off twice for 480 points of damage, Solar flare can be fired off 12 times for a total of 805.44 points of damage.
Seen in a vacuum, they're pretty well balanced. But how often during the course of normal play are you going to be in combat for 240 straight seconds? No, if like the disparity between Fluffies and Seekers can be closed somewhat by looking at them in terms of normal play, the disparity between these two powers is widened when a normal spawn will feel only one Unchain Essence and maybe two solar flares.
And none of this takes into account the fact that Negative Energy damage is less resisted than Energy damage.
The late twenties and early thirties are where Warshades start to really outperform Peacebringers, and these four powers are part of the reason why.
Quote:The other thing that really needs help though is White Dwarf. I love how Black Dwarf Mire makes Black Dwarf feel awesome, but White Dwarf has nothing similar and you just feel like a meat shield causing very little damage. I am not sure how they could change that though since it is meant to be a defensive form, just the extra resistance you get isn't really enough to warrant the lack of damage. I think the idea of a leadership like aura here is quite good, something similar to reflecting the inherant back to the team, which is something I suggested in another thread. -
You might try a toggle bind.
"+down$$powexec_name Black Dwarf Step$$powexec_name Shadow Step"
Say for example you're in human form. When you press the button down it will activate shadow step. When you let the button up nothing happens, since the power is grayed out. In dwarf form, shadow step is grayed out, and BDS activates on key release. Just make sure you count to 1 after pressing the key, because it's using a toggle key for something besides movement, and the command wasn't really intended to read quick key taps. -
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Quote:The reason the effect was spread across three powers was put in the suggestion specifically to make the total magnitude of the overall effect more expensive. You invest more powers to get that +24% recovery, whereas your suggestion of making reform essence's 25% heal a healing aura would only require one slot. So while yes, different in the amount of powers taken, the net gain is still around 25%. In fact, the recovery suggestion is less of an overall gain due to it being more expensive in the power choices area.There are several differences between what I suggested be done with adding an AoE heal effect, and adding a +Recovery AoE buff to the shields. Let me count the differences, and see where they lead:
- I suggested a change one power, not three.
For that matter, I believe Doc's suggestion stated that the +recovery part couldn't be enhanced, while reform essence could, could it not? So that's a 24% enhanceable persistent recovery gain spread across three powers verses a 25% enhanceable burst of healing (vise regeneration) in one power.
You're right, they are different - yours is a bigger buff.
Quote:- The power I suggested be changed are heal powers that almost no PB would refuse to take, where-as some PB builds don't even have Human shields, naturally, mine's like that.
Quote:- The power I suggested be changed is a click power that a PB can click and forget, and therefore does not force the PB to stick with the Human form so the prolonged power-effect will help the team, not so with the +Recovery AoE component were it added to the shields.
My point is that just as you can swoop in with Nova to rescue a teammate, fire off a few blasts, drop to human and hit your heal that happens to heal that teammate as well, you can do something similar by taking just one shield. Drop to human form and toggle the shield on near the tank who's just been sapped. It's only 8% verses the heal's 25% (upwards of 50%, slotted), but if you're on a team then there's also most likely multiple ways of recovering +end, be it from the tank himself, an emp, a rad, or a kin. +recovery isn't exactly rare. And in both suggestions you've also debuffed the damage resistance of the enemies around the tank with your nova blasts.
Quote:- According to my suggestion, the most complaints a PB will have may be: "HEAL ME n00b", according to the +Recovery AoE suggestion, it may as well be: "Don't you dare use Nova, you gotta buff us NAO!".
Players that complain about such things seldom recognize the passive buffs/debuffs.
Quote:If you remember my original suggestion thread, I suggested the -Res component be added to any and all PB attacks, across all three forms. This was done so that a PB could help the team while it's active in all its three forms. Adding something that buffs the team only in one form will become restrictive and making that buff a passive buff will restrict PB teamplay even more. If however each form were given some sort of passive enemy control/debuff effect, I'd be much happier, but these effects should not buff the team in ways force multipliers already do. It's an excellent, well thought-out suggestion. In fact it was your suggestion that brought the -Res component to this thread in the first place. Doc_Hornet was just trying to incorporate themes he'd read in this thread.
And if you can debuff resistance in the forms and buff Recovery in the human, then you ARE helping the team in all three forms. If you don't play in human all that much and don't take the shields, no one is stopping you, and you're still helping the team. Why is giving more options to powers you don't use so pernicious to your playing style? I'd be willing to bet a month's salary that so long as the bodies are hitting the floor no one really pays attention to who's buffing who.
In fact, in my experience everyone generally feels like they did it all on their own.
Quote:It's the conception of how teammates will want you to play once they know you're a walking Light-stick of Accelerated Metabolism, not the game balance, I'm worried about. Forcing PB's to take shields and spend time in Human-form to buff their team's endurance recovery seems much more likely to happen than the team demanding the PB rock one AoE heal power that has a long cooldown and doesn't heal for much anyway.
And saying a HEAL doesn't do much in comparison to increased RECOVERY when both are buffing at the same percentage is just outright wrong. You'd do better comparing regeneration to recovery, because an enhanceable 25% injection of hit points every thirty seconds beats out a steady, unenhanceable 24% boost to your own recovery any day.
If your team mate loses two-thirds of their health to an alpha strike, that heal will save them. If they lose two-thirds of their end to a sapper, that 24% recovery boost isn't going to do much.
Quote:I'm not saying it's such a bad suggestion, I'm just saying for me it's not good enough yet. Also, my team does not dictate to me what form I take and how I fight, that's up to me as a Kheldian and I will be against anything that changes this, using on passive toggle powers.
About fighting AV/GM enemies, that's why I suggested adding a -Res component to each and every PB attack, across all forms... you know?[/FONT]
And if you're willing to stand up to people who would theoretically want you to play a heal-bot to preserve your playstyle, what's stopping you from doing the same in this theoretical case?
Geez, I feel like I'm in bizzarroworld, where the champion of controll/defend roles for kheldians is coming out against a non-damage suggestion that makes kheldians more team-friendly not because it's unbalancing, but because he's worried it will threaten his personal playstyle. Not that you are - I'm just saying that's how it appears to me.
Please don't take offense if I've misunderstood, but do you see why I'm incredulous? -
Quote:Hard to type when I'm laughing so hard. I think we should all point at that little gem and make fun of it's author's mother.Ahh, how cute. I wonder which spineless ******** left me this piece of neg rep for my OP:
And this:
Quote:I'm only egotistical because I'm better than you at everything. -
Quote:And after all that grief you got for suggesting they add an aura component to restore essence, you're saying this?Lovely, so now Peacebringers will be chastised if they're not spending "enough" time in Human-form, so much so that TriForm Peacebringers would become obsolete, and you call that a change to better the AT?
LX, I'm with you on a lot of things, but adding a recovery aura to the shields would no more make teams demand that you stay in human form than your suggestion make them demand that you stay in the back and become a heal-bot.
The recovery aura isn't the only component of the suggestion. By giving the forms the -res component to their attacks, the forms will help with a team's blue-bar too - by helping them kill faster. If it takes less effort to down a spawn when the nova's spamming aoe's than it does when the human form is "rockin' the shields" then the net effect on the team's collective blue bar is the same.
When attacking hard targets like AV's or Giant Monsters, I've got to think any team in their right mind would be crazy not to want you in one form or the other to bring those massive resists down.
It's not a bad suggestion. -
FANTASTIC vid, Alien - as always! That one's going into favorites, as well!
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Quote:I remember when he posted that in the Scrapper Forum - good stuff, and it's in my favorites, too.
Two things I want to point out:
1. Check the date - this was done BEFORE the damage buffs and dwarf-as-breakfree changes. Notable that he could double-mire, but operating with a lower damage scalar, longer recharg on dwarf mire, and no way to break mez without an inspiration more than make up for that.
2. Debtlover, you might notice if you watch that video that not once does the player use a break free or inspiration of any kind. Stress test enough?
I'm going to say this once more and then I"m done: Debtlover quit giving yourself props by dragging other people down. If you can't complete challenges others can, it doesn't give you any legitimacy to dismiss their accomplishments based on a technicality and make up your own stress test that's obviously perfectly suited for your build to win, like going up against the Council and Demons (couldn't have chosen two easier enemy groups, and that's why I asked originally)
If you have nothing to prove and like your toon the way it is then you have every reason to shut up, go away and let other people enjoy theirs. Just like you don't have to prove anything to them, they don't have to prove anything to you.
The troll show ends here. -
Quote:Which is why I mentioned nerfing the existing defdebuff values and adding damresdebuff of an equitable value.
Then no one would be forced to lose their defense debuff based IOs.
I think, having run a few sonic blast set using characters up the flagpole, that I would accept that change. It would add team benefit and would increase damage output.
Heh. And with that painful, ear-splitting sound that PB powers make, it's even thematic. -
What enemy group? Sounds like Council, but there could be others.
The Scrapper RWZ challenge focuses on Rikti - what group would you consider good for a stress test?
Alien? Bill? Anyone at all. I'm interested. -
Quote:Sure it's a big deal, even with no mezzers. I'm not sure my WS could do it.no insps no accolades
but also no mezzers so not that big a deal.
Quote:playstyle is a strong part of it but build is important
highlights of build
perma eclipse
5 second downtime on mire
172.5% recharge with a downtime of 1.5 seconds at 102.5%
built for recharge mostly
its about killing the right mob at the right time
saving bodies
and making sure your not going up against 2 bosses with no corpses on the ground.
So I'm guessing you stealth in to the edge of the mob, orbiting death and the stun aura running, Grav Em, make for the boss, Gravity well, Eclipse, AoE blast, raise fluffies and unchain essence? Next mob, rinse/repeat and before long three fluffies out, right?
That was a most constructive post. Welcome to the Kheld Forums, DebtloverConsider my earlier Troll remarks retracted.
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Eh. Maybe English isn't Star_Seer's first language. I understood what he meant, even if it did take a minute.
And my experience with Peacebringers on TF's verses Warshades is comparable to yours, but then I"m not the best Warshade driver, either. -
Quote:Okay, you didn't say that; that wasn't my point. And gratz on managing +3/8. Not everyone can do that. Was it with or without inspiratons? If it was without, then triple-gratz.I'm a crude person. My apologies if I've offended.
He basically claimed since I had not youtubed my every move I shouldent talk. That is bs.
I never said a humanform COULD do +4/8 w/o insps. dont put words in my mouth.
Best i've managed is +3/8
as for my build i dont have mids.
cant export
sorry
My point is that if you're really interested in promoting human-form, then you might try a more constructive approach.
Don't have mids? No problem - just give the general hilights of what helped make it possible.
For example, was it all your build, or did your playstyle and skill have more to do with it?
If it's the latter, how can others do it? Do you have a specific strategy?
What sets do you use, if any? Do you pursue soft-capped defense, or max out the damage?
Any of that helps others who might be curious about trying to do the same. Builds help greatly, but they certainly aren't a requirement. -
Quote:Then what do you call this:Who says i'm trying to tear down anyone?
All I said was popping mad purples to add def to a non def based toon is NOT a stress test.
Quote:i'm callin you out
i dont think you got the balls :P
Quote:Post Deleted
So let me ask you again - if a true stress test of a human form warshade in your opinion is soloing +4x8 mobs without inspirations, then how can that be done?
Be specific please. A build would help.
And no, I don't have any toons on Champion to come see you in action with, nor would I have the time right now even if I did. -
Quote:Um.. okay.The is nothing the make Peacebringers desible to a big team - the are the TF leaders girl friend of Archtypes.
So what do you think about the topic at hand?
Is a higher damage scalar what we need, or do you think we need something more? Or something different?
Thoughts on that, please.