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Posts
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Joined
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instead of having huge mobs, maybe 1 or 2 people per team. As for statues, the city would be renamed Statue City. Maybe after completing a hard TF with your SG you can get a plaque or trophy (SG leader or insignia) to show off in your base.
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elaborate? what kind of weapons and temp powers?
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ok, i came up with a possible a solution. This should be in a new thread but it hasn't been edited.
all of this is hypothetical
1. original topic is implemented
2. world pvp can be switched on or off
3. only attack 10 levels higher 9 levels lower (will that work)
4. If you kill the same person 15 times they become your arch-nemesis (maybe no on or off pvp with them?)
5. not in buildings like the police department or city hall (or within a certain distance)
the solution to ganking, no double teaming unless in a hazard zone, not a solution but reduces.
thats all so far -
well of course. some people dig it and some don't. There would have to be a way of turning it off, almost every game i've played has.
there would have to be a level limit too, a 50 vs 1 would never work... -
oh ok, thanks i wasn't really sure about all that.
the world pvp thing, i don't understand how people hate it. it seems more like superheros to challenge villains anywhere then in certain zones... -
Quote:And so this is for Going Rogue? I thought that you hero could become a villain and vice versa, or in between, a rogue. Anyway it happens it would still be cool.The zones won't be integrated as far as heroes being able to go to the Isles and villains being able to go to Paragon, but there will be story arc paths that will take your character through 4 different 'morality points' that will allow a hero to become a character that can go to the Isles and vice versa.
And the process, from what I understand, will be reversible. -
i don't know if this is being added in going rogue (i'm fairly new) but i think heroes should be allowed to go to rogue isles and vice versa.
you know fight some bosses, kill some NPC's. personally i think being a villain would be WAY more fun for this.
as a villain, all the characters that are friendly to a hero are hostile (including citizens). You can kill innocents, PPD, longbows and others. you can also wreck cars, rob banks and stores (this means more will have to open), and all around cause trouble. This also brings in a world pvp factor since killing heroes IS permitted.
as a hero, you can kill NPC's and other players. Not much to do there, maybe some missions will lead you there.
feedback is welcome (mostly ideas for heroes, hahaha)