Skippy_McHaggis

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  1. I just came back to the game (for a 3rd time) after an extended break. I am currently VIP, so I have access to the incarnate content. I am basically playing solo, as I'm the only one of my old group that's around.

    I've tried the new queue for trials, but nothing popped, and since you can't run missions while queued, it's not really all that helpful.

    So I have a couple questions:

    Is there anyone on Justice running trials with any regularity?

    Where do I need to be (zone?) or when should I be looking (I'm an east coast player)?

    Or: what should I be doing to earn Incarnate Shards most efficiently?
  2. I've been running around with Gloom and Dark Obliteration on my NW because the people I usually play with are all pretty AOE spec'ed and my most effective killer is an ele/shield scrapper with fire blast and fire ball, so I'm used to the ranges and radii of the aoe.

    But I've noticed that things really love to run away from the widow. So I've been debating between staying where I am, or getting Soul Tentacles to slow down the runners.

    If I switched, I could keep either gloom or dark oblit and not lose any real recharge. I think the only thing I lose is is the +max end I have in gloom if I don't take that.

    So I'm curious...what combo of those three powers would you choose?
  3. I have recently come back to the game after a few years off and am still trying to wrap my head around the changes that have been made to the game. I quit before the IO sets were on the scene, and now feel a little overwhelmed by all the choices.

    In light of that, I've been trying to find a build for my ss/inv brute to get my SMASH on. This is what I've come up with. I would appreciate any feedback you guys can offer.

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Spazzy: Level 50 Natural Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Invulnerability
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Villain Profile:
    Level 1: Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg/Rchg(46)
    Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(5), S'fstPrt-ResDam/Def+(9)
    Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(7)
    Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg(43)
    Level 6: Hurdle -- Jump-I(A)
    Level 8: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(40), KntkC'bat-Dmg/EndRdx/Rchg(40), C'ngImp-Acc/Dmg(40), C'ngImp-Dmg/Rchg(43)
    Level 10: Dull Pain -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(11), Dct'dW-EndRdx/Rchg(11), Dct'dW-Heal/Rchg(13), Dct'dW-Rchg(13)
    Level 12: Combat Jumping -- DefBuff-I(A)
    Level 14: Super Jump -- Zephyr-Travel(A)
    Level 16: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(17), RctvArm-ResDam/Rchg(17), RctvArm-ResDam/EndRdx/Rchg(19)
    Level 18: Health -- Numna-Regen/Rcvry+(A)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(21), P'Shift-End%(37)
    Level 22: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(31), GSFC-ToHit/EndRdx(34), GSFC-Build%(36)
    Level 24: Resist Energies -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(25), RctvArm-ResDam/Rchg(25), RctvArm-ResDam/EndRdx/Rchg(31)
    Level 26: Hasten -- RechRdx-I(A), RechRdx-I(27)
    Level 28: Invincibility -- GftotA-Def/EndRdx(A), GftotA-Def(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def(31)
    Level 30: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(37), Mocking-Acc/Rchg(37), Mocking-Taunt/Rchg/Rng(39), Mocking-Taunt/Rng(43), Mocking-Rchg(46)
    Level 32: Foot Stomp -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(33), Erad-Acc/Rchg(33), Erad-Dmg/Rchg(33), Sciroc-Dmg/EndRdx(34), Sciroc-Acc/Dmg(34)
    Level 35: Tough Hide -- GftotA-Def(A), DefBuff-I(36), GftotA-Run+(36)
    Level 38: Boxing -- EndRdx-I(A)
    Level 41: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42)
    Level 44: Superior Conditioning -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc/Rchg(45), P'Shift-EndMod/Acc(45), P'Shift-End%(46)
    Level 47: Laser Beam Eyes -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(48), Decim-Acc/EndRdx/Rchg(48), Decim-Acc/Dmg/Rchg(48), Decim-Build%(50)
    Level 49: Weave -- GftotA-Def/EndRdx(A), GftotA-Def(50), DefBuff-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 5% DamageBuff(Smashing)
    • 5% DamageBuff(Lethal)
    • 5% DamageBuff(Fire)
    • 5% DamageBuff(Cold)
    • 5% DamageBuff(Energy)
    • 5% DamageBuff(Negative)
    • 5% DamageBuff(Toxic)
    • 5% DamageBuff(Psionic)
    • 24.3% Defense(Smashing)
    • 24.3% Defense(Lethal)
    • 7.38% Defense(Fire)
    • 7.38% Defense(Cold)
    • 13.6% Defense(Energy)
    • 13.6% Defense(Negative)
    • 3% Defense(Psionic)
    • 15.5% Defense(Melee)
    • 10.2% Defense(Ranged)
    • 7.06% Defense(AoE)
    • 5.85% Max End
    • 4% Enhancement(Heal)
    • 18.8% Enhancement(RechargeTime)
    • 15% FlySpeed
    • 202.4 HP (13.5%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 18.7%
    • MezResist(Terrorized) 2.2%
    • 13.5% (0.23 End/sec) Recovery
    • 20% (1.25 HP/sec) Regeneration
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 22.5% RunSpeed
    ------------
    Set Bonuses:
    Kinetic Combat
    (Punch)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Reactive Armor
    (Resist Physical Damage)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Steadfast Protection
    (Resist Physical Damage)
    • 3% Defense(All)
    Reactive Armor
    (Temp Invulnerability)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Kinetic Combat
    (Haymaker)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Kinetic Combat
    (Knockout Blow)
    • MezResist(Immobilize) 2.75%
    • 22.5 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Crushing Impact
    (Knockout Blow)
    • MezResist(Immobilize) 2.2%
    Doctored Wounds
    (Dull Pain)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Reactive Armor
    (Unyielding)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Gaussian's Synchronized Fire-Control
    (Rage)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Reactive Armor
    (Resist Energies)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Gift of the Ancients
    (Invincibility)
    • 2% (0.03 End/sec) Recovery
    Luck of the Gambler
    (Invincibility)
    • 10% (0.63 HP/sec) Regeneration
    Mocking Beratement
    (Taunt)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 7.5% Enhancement(RechargeTime)
    Eradication
    (Foot Stomp)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    • 33.7 HP (2.25%) HitPoints
    Scirocco's Dervish
    (Foot Stomp)
    • 10% (0.63 HP/sec) Regeneration
    Gift of the Ancients
    (Tough Hide)
    • 2% (0.03 End/sec) Recovery
    • 7.5% RunSpeed
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Performance Shifter
    (Superior Conditioning)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 28.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    Decimation
    (Laser Beam Eyes)
    • MezResist(Immobilize) 2.75%
    • 16.9 HP (1.13%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Gift of the Ancients
    (Weave)
    • 2% (0.03 End/sec) Recovery



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