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Quote:You don't want to listen to the answer so why go through it again.Yes, you CAN do exactly that.
And you still haven't answered my question. If you can just ignore any alignment mission you don't want to affect your reputation, what is the point of it different alignments even existing? If you can ignore the affect those missions have on your character, why not just be able to choose your alignment with no missions involved? Then you can be a Hero, Vigilante, Villain, or Rogue as the whim strikes you, and you will never have consequences for anything you do. -
Quote:Unless your are speaking for the devs or you are aware of the actual design docs, you don't know that is how its SUPPOSED to work. If you do and have that knowledge, then I clearly don't get it and you have surely corrected my misunderstanding of the system. I will post no more and leave my idea out there to continue to be ripped to shreds for breaking the system.You clearly still don't get it.
If you have 5 empty bubbles and do non-alignment missions, it is SUPPOSED to fill those bubbles with reputation of the alignment you don't want.
If you are a Vigilante and everyone else is running Hero tips and you want to work on your alignment, you are forced to do them before you can team with the Heroes if you do not want to be penalized.
Basically, you have a choice: Fill up your bubbles BEFORE you team with non-aligned people -OR- Take longer to get your rewards.
You've made it clear that you don't like that. And you've made it equally clear that you don't comprehend WHY it is working as intended.
To put it as simply as possible: When you work with people your character would not NORMALLY work with, it is going to cost you something. Being able to ignore alignment differences means you can ignore the cost associated with wanting to team with characters not aligned with you.
Since the devs did not allow us to ignore the drawbacks of having differing alignments from the beginning, it is a very safe bet that they don't WANT us ignoring them.
Maybe what I've been discussing can be considered a work around and that is not supposed to happen. Then I would suggest they fix this. Fill the hole and correct this ability to somehow do other people's alignment missions if you've already done your 5 or its not your desired alignment. Now that would make teaming really fun. I can't play with you guys, I've already done my 5 alignment missions, see you when your done. Do you want that as a penalty? That would definitely fill this glaring hole that I seem to keep wanting to make even more unbalanced,but you are happy with it working as intended. You seem very intent on the system imposing penalties.
And for some reason you don't have a problem with the ability to decide not to change alignments after you've done the Morality Mission. Why would they let you do that? Based on your understanding the system is supposed to make you accept whatever alignment you've worked so hard to do. This is no different than your other arguments saying its working as intended and imposes some penalty.
Signed: Still not getting it. -
Quote:My idea unbalances NOTHING. It works that way today. You can do any number of non-alignment missions after you work on your own alignment. There is no penalty and no extra rewards involved. And that is how it works today.Except no you're not. You're trying to get them to put in something that unbalances it.
I say like others, that no change AT ALL is needed to the system. There is no need to enhance anything cause the system is working as is.
I have put out a suggestion to allow for having the same effect except you now have the option to do any number of those missions before you decide to enable accruing your own alignment missions. Its a QoL enhancement for the convenience of teaming.
And if the system stays the same that's fine too, because you can still do what I have been saying all along, except it requires you to do it in a specific order. So if you and others continue to say its working as intended, then in all reality, you have no issue with my suggestion because it really has no negative effects on play. -
Quote:I'm not arguing. You've already agreed with me, so there is no argument apparently. I guess we've been saying the same thing all along.You can argue till you are blue in the face It's still working as intended.
I'm requesting something that enhances how it is already working as intended. -
Quote:So then you are happy with the fact that you can do any number of other-alignment missions (as long as you do yours first) with no penalties and no special rewards associated? That seems to have been the issue you and Claws took with my suggestion that it would in some way change the system as it works today. It does not.I already made my suggestion, which is for the devs to do nothing because the feature is working as intended and doesn't need to be changed.
If you are ok with that, then there is nothing wrong with my suggestion of allowing someone to choose to do that in a different order. That's my suggestion for this QoL enhancement. Will it be considered, I don't know. It still doesn't have the negative effects you folks seem to think it has, and I continue to stand by it as a legitimate suggestion as there has yet to be any negative implications. -
Quote:Well if you realize it or not, you are "happy with the way it works", and it works exactly the way you keep fighting me on. You can do everything I propose today, just in a specific order. Do your alignments and then as many as you can do with your friends with no "penalty". Out of convenience someone may want to opt to do their missions at their own time, so turn off accruing them until ready, that's all I'm suggesting.We don't have to come up with a proposal because we are happy with the way it works.
The devs aren't discussing it with you. They are ignoring you.
Get used to it. The devs have have made plenty of unilateral decisions on how they want the game to work and the fact that there are people that disagree with those decisions doesn't matter.
No. Let's not pretend there's an imaginary problem. Imaginary problems don't need solutions, because they don't exist.
You guys keep saying I'm trying to undermine an as-intended design, yet if the way you continue to think it works is not flawed, take another look. You should be suggesting they fix the "hole" in the system that you think that I'm trying to create...its there. IT'S ALREADY THERE. So maybe it needs to be corrected a different way based on what you continue to battle me on.
But if in the end its all pointless and the devs don't listen, then let it go. I put out something that can be a legitimate QoL enhancement to the way the system already works...not breaking the current design or circumventing anything that is already working as is. -
Quote:2 days is still a long time and putting that off the time it takes to run with your friends on a different alignment is still a penalty. And seriously..2 days is a LONG time. Especially if you don't even get through all 5 tips for the day.If it weren't a proposal that would allow players to circumvent a balance point in the alignment system, it might have been received better.
Your proposal, as it stands, would completely undermine the balance in the tip mission/alignment system.
I've already gone over it a couple times. 2 days is intended to be the fastest you can acquire the rewards for that system. Your alignment actually MATTERS in that system. If you run missions that are not of your current alignment, it takes longer to get those rewards.
If you can run all the missions you like of alignments not your own and just choose to ignore them as far as your reputation is concerned, then your alignment doesn't matter at all, and you can still get your rewards in 2 days, instead of being penalized like you're supposed to. If your alignment doesn't matter they might as well just get rid of the system altogether.
Also, how does this circumvent anything...all of what you are saying is circumvented today if you do your alignment first and then run as many other alignment missions as you want with your friends (which will count toward nothing if you've done your 5 missions for the day). So what is the difference if you have an option that lets you do that part first and then do your own alignment. There is a flaw in what you are saying because you can still do all of that today, just in a specific order. So what I am proposing is a convenience that you don't have to do your alignment first. You keep claiming I'm changing the system...but it works that way today and it works differently than you seem to understand it to be working. There's no penalty today if I were to do my alignments first and then do someone else's after that.
Its still a legitimate solution and doesn't fundamentally change anything in how it works today except an option of the order in which it must be done.
Lets assume this is a problem...just for the sake of the discussion. Pretend you actually think its a problem, what would be a possible solution? Because that's where I'd like to get to. This is suggestions and ideas after all. -
Quote:Yes its working as intended as most things have in the past...but there are things that get changed as well over time.Sorry to disappoint you but you don't get to dictate how people respond to your posts.
The feature doesn't need a solution because it is working exactly the way the devs intended it to. The fact that you and a few others don't like it doesn't matter.
This.
You can get mad at us all you like but it still isn't going to change the devs minds.
Its a solution, if its implemented I'm fine with it. It will help some people out (I'm not one of them). If it doesn't, I'm fine with that too, but again, thanks for the very constructive criticism that always seems to be given to people's ideas on here.
Its so much easier to snipe a proposal than actual come up with one.
To continue to think its not a problem obviously isn't true if people are discussing it, otherwise we wouldn't even be doing this right now.
I'm so glad mine and a few others opinions doesn't matter...that's a really great comment. Thanks, I guess I'm done then. Thanks for that fantastic realization I've completely wasted my time...and apparently yours because you had to respond to it. -
Quote:Again. I was proposing an idea. I never said I don't like how it works. I'm fine with it. I was addressing a problem with a solution. You just seem to want to argue about rewards.Yeah, I saw it.
I also saw the part where you want to run missions that are not your current alignment and have them not count.
You don't want missions you run to count against the 5 you can run per day? Run non-tip missions.
You can get any non-purple, non PvP IO in the game for 2 alignment merits, which you get for Hero and Villain specific missions. That is intended to have a REAL-TIME GATE on it. It is intended to take you 2 days to get one merit. You also get 60 Reward Merits for reaffirming your Vigilante or Rogue status. Again, that is supposed to have a time gate.
Why is that relevant you ask?
Because the way the system is designed, you are supposed to be penalized for running Tip missions that are not of your current alignment. The penalty comes in the form of it taking you longer to get your merits if you do non-alignment missions. How many missions you actually run is not the point, it is meant to be a real time penalty. If you fill up your 5 missions for that day with non-aligned missions, it will take you an additional day to get your reward.
You want to run Hero tips with a Vigilante, get your missions out of the way first.
Don't get pissed at ME because I understand how the system is meant to work and you don't LIKE how it works.
You keep saying it's "not about the rewards" and what you're failing to grasp is that the entire system is balanced around those rewards that you keep claiming don't matter.
From your previous comments however, it seems you don't like the system. Based on your real world examples you don't' think it should be possible to decide to not take the morality you've just spent working toward...yet the system allows you to do that. My idea was based on the fact that this is already possible and just moving the same option to the individual alignment missions.
My idea also still penalizes you because you are still not getting any credit toward your alignment as your are opting out of them until you run your own. True, it is not as large a penalty. It may be a few hours vs. 20 hours for the notoriety to wear off.
BTW, I'm not PISSED, just disappointed with the responses I get that aren't constructive to a legitimate idea. There's a reason I haven't posted much in the 7 years I've been on this game (yes Pre-Beta, don't go by my board date), but this thread obviously caught my attention.
I know..I must be a whiner because I can't take a criticism...but it isn't constructive and also didn't address what I was trying to provide, which was a proposed solution to the ongoing discussion. -
Quote:Please stop pushing the rewards thing. I am not arguing for rewards. Everyone seems entrenched on that.Exactly. And for the sake of the game rogues and vigilantes don't earn the same rewards as heroes and villains.
All I was suggesting was the ability to have the 5 missions a day be toggled on/off or an option a the end of mish. This has NO IMPACT ON REWARDS. It will force you to do more missions to get to your rewards.
And like I said you can come at it with all the real world complaints like Claws has, but in the end you can opt out of your morality selection after you've run 10 missions and the morality mish.
Today, you can turn off xp so you don't outlevel content. Then why not turn off accruing the alignment missions?
So please if you are going to respond to my idea, STOP INCLUDING REWARDS AS PART OF THE GRIPE. I'm just trying to propose a solution (game-wise) that would allow the OP to play with friends who may be a different alignment (get no special treatment or rewards OR accrue his alignment) until he runs his own missions and opts to get credit for them. -
Quote:Umm..thanks for reading my whole post. You obviously didn't see the example I illustrated about opting out of morality choice at the end of the mission.Ummm, NO.
Again, that completely undermines the POINT of the alignment system. The point of it being: Your actions have consequences.
I think you need to petition the Devs to stop allowing you to make a decision at the end of the Morality mission. I can be a vigilante doing hero missions, run the morality mission for just the xp and at the end...stay a vigilante.
Since this is already in the game, you can give all the real world explanations as you have, but its already there. So for the sake of consistency then, morality missions should force you to the alignment you just ran. OR it gets changed as I suggested above. But based on what you said, one would need to be changed.
Based on your POINT, this is a far worse situation than opting out of the individual missions which would just make teaming (based on the OPs original complaint) much easier.
Its a game...there a plenty of things here that are done for the sake of the game...sorry if it isn't all cut and dry. -
While I don't agree with the OP's solution, I do understand the problem. The alignment system limits you to 5 tips per day. If the convenience and real life mean running with your friends before you can do your tips, then you are out of luck for another day to accrue your 5 tips for your desired alignment.
A twist on the solution would be to prompt (or toggle on/off accrual) at the end of a mission. Do you want to receive credit for this mission toward your alighment for the day? Yes or no.
Does this fully address the OP's problem, no, but it lessens the "pain" of the system forcing you down a path.
And before someone says, you did a heroic act you should be a hero...when you finish a morality mission you aren't forced to that alignment...you do still have one last choice...so why not do the same for the individual missions themselves?
However, I see one fault in this that people could do tips indefinitely all day while saying no, but you can already do radio missions forever as well. -
This may be wishful thinking, but with the new VIP server, will there be a change in how naming is handled on that server so folks can get whatever name they desire?
Otherwise its just going to be a mad dash to lock in the names that everyone wants. This is a great opportunity to start over. -
Jump kick definitely (as I saw above)
Medicine (heal other, heal self, sim, rez)
Sonic powers...yes makes sense to come from the head area / mouth since that's where sound comes from, however, not all my sonics are built assuming that's the source of the attack. NPCs have guns that fire sonic attacks.
In general if at all possible change blast style/ranged powers to have option to select the animation and source of the power (not on a per set basis just a general selection process that makes it work for ANY power). As it seems now, many of the early sets were similar animations.
These 2 might not fall in this category - but dare to dream:
Archery/TA - change arrow source to be a wrist launcher or crossbow/gun style?
Assault Rifle - change to have no gun but be wrist mounted or alternate source of the power somewhere on the body. Another one since I'm already out there - AR is actually dual wield style where one hand holds the Burst/Shotgun/Slug bullet rounds in one gun and the other hand has a grenade launcher/flame thrower ...animation would play from the appropriate hand.
Super Jump - alternate SJ animations would be nice similar to the way Fly was done. Always seemed like my guys were not Hulk size for how I would expect them to perform an SJ.
Super Speed - see SJ.
Mental/Psychic Powers - any alternatives would be nice (don't build many psychics just because of the animations in Mind Control/Psychic Blast/etc...) -
Like was stated before...I know it won't happen...BUT...
What I'd like to see is along the above lines. Take all 4 travel powers, pull them out of their respective pools and make one travel pool so any 1 of them can be chosen. This pool is available at level 6 and it is not considered one of the 4 pools that you have restricted today. Replace the powers pulled from the pools with others that relate to the corresponding genre. I would love some defensive version of teleport, like combat teleport where you are "blinking"...but not actually give you a seizure type of blinking. Also love the idea of mission tp as a selectable power.
Benefits of a travel pool: Take any one or all of the travel powers and not shoot yourself in the foot for pools selection because you want to fly, but you want to take acrobatics in jump and medicine and fitness or any other combination. Yes I've had builds that become frustrating because I can only take 4.
(FYI: I'm a vet who has the benefit of travel power selection at 6 and think everyone should have that as well.)
I realize this is just a wish and won't go anywhere, but glad others are voicing it as well. -
I'm glad this has finally got some RN attention. I have been with the game for over 3 years now as well and have just run into this problem. I actively view the forums but don't reply often...as you can see by my count, but this issue really had me close to cancelling my account. (Which apparently was deactivated anyway making me have to attempt to reactivate)
Once I corrected the bank side of the problem after 3 days of back and forth with NC Soft support...I was so happy to have to wait another 24 hours before I could attempt to reactivate my account.
Please make this clear as well to people as this was the most infuriating thing...to have to wait yet another day to verify if everything had finally been corrected because after a fail...NC Soft won't let you attempt a reactivation. And after each try...reset the clock to start for another 24 hours.
I'm still here...for now.