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Moreover, there's nothing to stop an evil-minded Warshade (Or Peacebringer) from bonding with a willing host who happens to be evil and doing evil things. They're still a Warshade/Peacebringer but go around hunting heroes for whatever reason (Money, Vengeance, Kicks, etc).
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While this is exactly my point concerning Peacebringers I think I have to disagree with your view of Warshades.
It is not the fact of having a voluntary host that separates Nicti from Warshades. Both of them can do that (since they are biologically identical), only that the Warshade chooses to do so, because he feels that he should not force himself upon an unwilling target. Nicti on the other hand prefer the easy but cruel way that enables them to stay alone in the "driver seat" so that they don´t have to deal with inconveniences like a conscience coming with a new host.
So, an evil Warshade is a Nictus in my book, regardless of him having an unwilling or a voluntary but evil host (although he would likely break his hosts will anyway, given the chance). Warshades are not a race for themselves. They are Nicti in all things except mindset. So the description "Warshade" is just a way to say on which side you are on. (The good guys.)
It´s like saying "I´m a policeman" or "Let me through. I´m a doctor."
And considering this hordes of Warshades running around beating up heroes would not make much sense. It´s by far more probable and plausible that these villains are Nicti. -
So, that´s two Warshade NPCs against one Nictus NPC. That´s hardly something to base statistics on.
So I would go with cold logic and say that the Dark Novas and Black Dwarfs heroes get to fight are Nicti rather than Warshades with a mental lapse. ("Whoops! You are heroes? Sorry, thought you were with the council.") -
And how many Warshades do you know by name? Other than players?
(Btw. I think Arakhn is a Nictus, too.)
I find it highly improbable that each and every Nictus (other than those two villains) on earth would have turned into a (player-controlled) Warshade by now. So, where should they be if not running around beating up heroes? -
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EDIT:its okay for tanks too expect a personal healer if they can keep ALL the aggro and id sure as hell kick anyone who wont let me herd and consolidate.
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Well, in this case there wouldn´t be too much healing needed for the rest of the team anyway.
That said, the amount of scrappers who overestimate their tanking ability (especially the aggro management part) is truly astonishing... just as the amount of debt they can cause for the rest of the team. -
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Equally, while the Dark Nova/Dwarf could be either a Nictus or a Warshade (Although the latter is considerably more likely)...
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Why do you think the latter one to be considerably more likely? I would bet some money on the former.
Nictus vs. Warshades is mainly a difference in philosophy.
Nictus subdue their hosts in their pursuit of power.
Warshades are remorseful Nicti who kind of compensate their former evils by helping humans and Peacebringers against the Nictus threat. Wouldn´t make much sense if they fought against heroes. -
Somehow I don´t see the problem with "Kheldian Lore". As the Kheldian storylines suggest there is no such thing like "natural" Kheldians vs. Nictus = Good vs. Evil. Otherwise there would be neither Warshades nor Nictus and no PB hardliners planning mass murders of Nictus and Warshades alike.
True, Nictus are Kheldians who chose to scientifically alter themselves so that they could subdue a human host. True, that is something most people would consider evil. But they can change their mind and become Warshades.
So, concerning mindset I would say that Nictus start off evil with the option of becoming good (Warshades), while there is no such distinction by name for Peacebringers (although Cryptic might introduce one with the CoV ATs). They might be good or evil. The only thing they have in common is that they are of natural origin and inhabit voluntary hosts.
So, the "evil Peacebringer" could be, as said before, one of two things imo:
- A Nictus whose powers were altered in a different way than those of "standard" Nictus. I don´t think this would be too much of a stretch since his transformation would have just changed less than "standard" transformation would have done.
- A natural Peacebringer gone rogue like those aforementioned hardliners or worse. Perhaps they changed their mind to evil ways under the influence of a "bad" human host, perhaps it is their experience with humans that made them bitter. Since Nictus are transformed "natural" Kheldians (who are by default Peacebringers) there must be some of them who choose to be evil. And here they are. (The Bright Novas/White Dwarves encountered in CoH could be just the same, so there are no inconsistencies here.) -
Eine Karte ist ´ne schnuckelige Sache, beeindruckt aber den großen, bösen Wolf (Leereschlächter) nicht besonders. Ein großer starker Pfadfinder dagegen...
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As far as I remember Positron didn´t name the evil peacebringerish Kheldian or explain it´s origin. So it could well be that it is no Peacebringer at all but only a different kind of Nictus (just with powers more similar to a PB). This way he would still force himself upon his subject.
On the other hand there are Peacebringers (White Dwarf, Bright Nova) you encounter as enemies in CoH. So the CoV-version could be a "real" Peacebringer on a hate trip who only bonds with the most insidious criminals or something like that. He wouldn´t need to change himself to a Nictus since he would still only bond with voluntary (but debased) humans.
But, as I said in a different thread, I would most certainly love to see a totally different class of Kheldian. The whitish PB doesn´t look right for CoV and the very first Void Seekers had the ability to morph to a Crimson Nova, a model that is now unused. Now, that would look stylish! -
"Gather for Speedboost"? Well, this would result in something I most definitely hate when I am on with one of my kinetics: a pause.
If you want to speedboost fast, so that it is possible to do some non-kinetic things in a fight, you just have to use keybinds.
I have my numpad (numbers 1 to 8) bound to targeting the teammate associated with that number and speedboosting him in one go, so even in big teams all I have to do is to press numpad 1 to numpad 8 and everything is fine (so I can do other stuff). If teammates are spread too far, the fights are probably mostly over (like everyone is running back to the entrance with a hostage or searching for the last mob in a kill-all-mission) or something is going very, very wrong. You can also most comfortably re-speedbost during a longish fight. Always remember: kinetics is for the fast. -
Och, ist doch eigentlich ganz witzig, wenn man mit seinem kleinen Kheldi ein bißchen Rotkäppchen spielt und plötzlich, nach langem, beschwerlichem Weg durch den Wald, gaaanz kurz vor der Tür, der große böse Wolf in Gestalt eines Leereschlächters aus dem Gebüsch springt...
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Sorry, I don´t have a valid link since the transcript of that interview is very badly phrased concerning this point. (The way it is written you could indeed think Posi was talking about one Kheldian AT.)
But for those who have actually heard the radio interview (I don´t know if the recording is still available. Too lazy to search w00tradio.com for it right now.) it is very clear that Posi was talking about two ATs. The Nictus as a near Warshade-copy and one evil peacebringerish Kheldian with a name he does not mention.
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Just read that big Posi interview. He reveals that there will be Kheldians for CoV, but probably not with I8 (so it will take some additional time).
One will be the Nictus and be very similar to the Warshade. The other one will be some kind of Peacebringer with some powers swapped to make it more evil. -
Ich glaube, Syn fragt sich auch eher, an welchem <bleep!> wir denn einen Sprung haben könnten... und warum sowas wegge<bleep!>t wird.
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Klingt so, als müßte ich den lila Wuschel mal wieder abstauben...
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Bei der Kombi-Box soll´s ja so funktionieren, ohne daß man dafür das ganze Spiel (bzw. beide) noch einmal kaufen muß.
Bisher ging´s mit dem Aufwerten so, daß man den alten Account mit einem neu dazugekauften Key aufwerten konnte. So hab ich mir beispielsweise den Preorder-Key noch mit dem Special-Edition-Key vergoldet und hab damit die Boni von beiden.
Ob das jetzt auch mit einem Sidekick-Key funktioniert... Man weiß es nicht, aber ich wüßte eigentlich nicht, warum nicht. -
True. If you want to scrap a lot dark/dark will have problems (damage- and endu-wise), but if you are aware of your strengths and weaknesses you can build quite a powerful stalk-o-troller who is very hard to kill, especially for those stupid AI controlled enemies.
Up to now anything that was doable with my recently deceased claws/nin stalker was as doable (if not easier) with my dark/dark. So, at some point it all comes down to playstyle. -
Well, my dark/dark stalker ist kind of PvEish. He´s got Flight as travel power (and air sup as a prerequisite) and is now at level 35 without any major problems so far.
I was a little bit worried about mayhem missions when I built him, but he´s really good at those. Stackable fear is a very nice thing in PvE and PvP.
Only problem - as for all stalkers - is that damn hide hide-breaking auto-aggro and some enemies like Luminary (who sees you from a distance of 50m and is thus quite hard to solo). -
Actually, in the case of Fortitude it´s 80% of defender´s values for ToHit and Damage and 75% for defense.
Which results in a buff of 24% Damage and ToHit and 22.5% defense. -
Don´t let them tell you something about 30% effectiveness. It´s total garbage. Read this if you want to know the real numbers.
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I didn´t get everything from that post by Ken Titus (the last part about persuasion etc. was almost incomprehensible), but I think the poster wanted to imply that stalking = assassin´s strike.
Well, assassin´s strike is a stalker´s strongest attack, but it is not always the best attack. Sometimes you are better off when you choose to crit from hide with a "normal" high-damage-attack.
As a dark stalker I also like the possibility of touch of fear => placate => AS, so there is absolutely no problem of ASing even in PvP.
So, if you think that stalking is all about running in hidden and ASing the first target in sight, you will have problems. Stalkers require some skills to play effectively, but then they are fine.
That said, there are two things I do hate about stalkers: enemies´ auto-aggro breaking your hide and elite-bosses with +perception who are almost impossible to solo.
Especially the first thing is something that should be looked at. -
Der ist 22. Steht da schon ´ne ganze Weile so herum und jedesmal, wenn ich nachgucke, sind im großzügig abgesteckten Levelbereich 10-20 Scrapper, 3-8 Blaster und meist nur jeweils ca. 0 bis 2 Beherrscher, Beschützer und Brecher (die gerade solo unterwegs sind bzw. deren Team voll ist) online.
Mmmpf! Dabei wär ein Brecher oder Beherrscher so schön, damit man den Doppelmeier (bei lohnenden Gruppen) auch mal ansetzen kann ohne hinterher mit max. 10% Leben dazustehen. Ich wär ja schon zufrieden, wenn ein heilfähiger Beschützer dabeiwäre, der die Gesundheit wieder stabilisiert, aber das will man mir einfach nicht gönnen.
So muß ich halt mit den verbliebenen 10% Leben den Spawn legen und mich hinterher mit Stygian Circle selbst heilen. Das kann manchmal schon etwas knapp werden...
Missionen sind solo natürlich easy, aber da sind die Gruppen so traurig klein, daß der Doppelmeier irgendwie nicht so richtig lohnt. -
Ah, well, that´s why I have a target-the-evil-guy-macro on my CoH-toons. With my kheldians I use it before almost every group to avoid a nasty surprise by some lieutenant pulling this big gun from behind his back or a cyst crystal hidden behind other mobs.
On my other toons I just use it when the team´s kheldian gives a warning or I have accidentaly spotted something anti-kheldian in a spawn, so I can provide fire support without any split second delay.
Wise players without such macros will know to target via the kheldian in question, so the question "Where?" should disappear after some levels of teamplay experience... I hope. -
Leider ist mein schattiger Sojobo noch eine ganze Ecke weg von diesem Bereich, sonst wär das Schadensproblem ratzfatz gelöst. Aber in seinem Levelbereich herrscht leider oft ein ziemlicher Mangel an "echten" Brechern (also nicht Möchtegern-NKs) und Defendern. Von Beherrschern will ich gar nicht erst anfangen...
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Dachte ich mir doch.
Ist wahrscheinlich etwas übel, wenn man sich sehr auf einen seiner Chars konzentriert. Das ist einer der Vorteile von grassierender Altitis.
Wenn ich feststelle, daß in einem bestimmten Levelbereich grad regelmäßig keine gescheiten Teamkollegen rumlaufen (oder ich mit einem Char immer wieder Invites von einem Patienten bekomme, von dem ich weiß, daß seine Teams Schuldenfallen bzw. Einschlafgarantien sind), spiele ich halt für eine Woche oder so mehr meine anderen Chars und denk mir weiter nichts dabei. Irgendwann ist dann wieder was nachgewachsen, Freunde haben was hochgespielt etc. und dann geht´s halt auch mit dem wieder weiter.