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Posts
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Joined
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Quote:If you've truely crashed (and not logged out), you know that the trial is about to end, and you won't be able to return in time to get back into the trial before it ends, then I have a suggestion that I've tried once and had work that once (because I don't crash much in trials anymore).However, people on an Incarnate trail, who are there for the entire duration, but either crash or freeze at the end, dont receive anything. I had this happen to me several times, and always get the same response from Customer Support how they cant reward people who are not there at the end of a trail.
-Don't- log back in (i.e. enter your credentials in the log in screen) until after you believe the trial is over.
If you do enter your credentials, the moment the little box pops up saying your character is logged in is the moment that your character gets kicked from the trial, and you won't get any chance at rewards unless you manage to get through all the loading screens and back into the trial.
If, on the other hand, you wait - your character will still be online, in the trial, and doing nothing (the server-side disconnected timeout is several minutes). When you do log back in you will get the rewards box (and as I said, I've managed to do this once). -
Oh, it's Friday. I should have looked earlier.
As usual, count me in on my namesake (Siluria, mind/kin).
I wouldn't have minded a Sis P, but, oh well. -
Count me in with my namesake (Siluria, mind/kin).
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Count me in as well. Either mind/kin, or fire/rad, depending.
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If there's still room, I can bring either a mind/kin (my namesake) or a fire/rad controller (Unlimited Order).
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I'd be interested in bringing my namesake Siluria (mind/kin 'troller) on this.
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CoH has been using UDP ever since I started playing it, back in early 2006. (I know this because I run a default deny all firewall, and have to explicitly open ports for everything I do. My port/protocol/IP allow list for CoH hasn't been touched since I started playing it.) At a guess, it hasn't been changed, ever.
As for other games using TCP, that doesn't stop them having problems (for instance, WoW - at least up until I stopped playing it in September last year - had a *serious* low level networking problem that considerably increased latency (and more problematically jitter) for everyone playing it, and the increased latency was worse the further you were from WoW's servers). Finally CoH isn't the only major MMO that uses UDP; to my certain knowledge, LoTRO also does so.