Sillvanor

Recruit
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  1. Text of Negotiator Badge clocks and skulls mission:

    Negotiator Mission Text
  2. [ QUOTE ]
    Looking for some more info on two plaques in particular.
    1) Perez Park: CitizenCrimeAct5 -(-2633, 0, 378) Just inside the park wall, north of Atlas entrance.
    I wasn't able to find this one. Are the coordinates correct and I'm just blind or is there some info I am missing here?

    2) Terra Volta: SpankyRabinowitz6
    Any info at all on this yet?

    [/ QUOTE ]

    Question 1:
    Its more than a little north. The coords are correct. The plaque is on the park side of the wall, north when you enter the park from atlas entrance. I had to run past 3 or 4 mob spawns before finally finding it.
  3. Great, thanks. This should actually save me a lot of problems. I'm one of those excitable gamers that forget to switch back to hover in the heat of battle!
  4. [ QUOTE ]
    [ QUOTE ]


    /bind left "+turnleft"
    /bind right "+turnright"



    [/ QUOTE ]

    I also use this set up. While flying or running using the left and right arrows for turning will it cause any issues with the SOD binds or functionality?

    If I am pressing (and holding) the up arrow to fly forward and press the left arrow to turn left while still holding the up key will it mess me up?

    At work so I can't try it, but I am really interested in these binds.

    Thanks,
  5. [ QUOTE ]
    What about accomplishment badges for non-TF missions? For example,
    Spelunker-Complete CoT Cave Mission from SL2 "You have freed a local fortune teller from the clutches of the Circle of Thorns."

    I have done this one pre Issue 2 on a couple of people, neither have this badge though, are we just out of luck, i.e. no retroactive badge?

    [/ QUOTE ]

    Same boat. This badge didn't show up retro for me.
  6. Can anyone post the formula used?

    Vennom, still having computer troubles?
  7. Ra,

    I'm in the same boat as you. I know I did the Fortune Teller mission a while ago, but it was not one of the ones I received after the patch went live.
  8. Now we know what has been causing the strange FPS drop-off....energy signatures, culminating in the CoH XP SP 2 patch in a few days!

    j/k an in game event would be pretty fun!
  9. Yay!
    Sorry about the computer problems.
  10. Is this thread still being updated? I sent off the times for Superior Invisibility to the OP. Just wondering if an updated list is coming?
  11. [ QUOTE ]

    Modified Class for Fire Imps and Phantom Army. They were previously Minion Class and are now Pet class. This gives them less Damage, but more HP and 25% better accuracy.

    Increased Threat Level of Decoy Phantasms and Spectral Army so they draw more agro (which is their job as decoys)


    [/ QUOTE ]

    Couple of points:

    Is the Spectral Army above a typo for Phantom Army? Need to know if the threat level for Phantasm AND Phantom Army were raised.

    There is a major difference in how this change effects the controllers. Phantom Army damage heals back 90% of base quickly, which means they are doing less permanant damage. Is the additional accuracy enough to make up for the short duration and long recharge time for a pet that does 50% less damage that heals back quickly? Plus, as pointed out, added HP for a pet that is indestructable isn't really a help.

    I have no experience with Fire controllers, so don't know the specifics of the impact to their pets.

    I understand this is fixing a mistake, but perhaps if the mistake had never been made a lot of controllers would have reported the pets not being up to par from the start. Everone got used to how a power, that we now find out was broken, worked. Are there any numbers out there that show PA was unbalancing as it was?

    One other thing to consider is the Illusion Controller has far less in the way of crowd control options than their counterparts, so we rely on our pets quite a bit, especially if we want to solo without figting blues/greens. I personally like a challenge, but as it is, I'll never finish a fight with more than two yellow mobs in the time PA lasts (since my main damage is spectral as well).

    Possible fix might be to lower the recharge time and increase the time PA is active. That way if they are truly meant to be agro magnets they keep agro longer. Another could be to add crowd control powers to the summoned PA themselves. Might be pretty helpful if after drawing agro the PA used flash or blind as well, helping lock down mobs. Not sure how overpowered that would be though.
    Just my two cents.
  12. [ QUOTE ]
    FaultlineTour4 - Apex - just a tad N of the Precipice dot...zoom in on the map and follow the smaller chasm N, the E to find it.

    [/ QUOTE ]

    Actualy this is the Faultless Mage one.

    Apex is on a parking garage roof just SW of Subduction dot.

    Newsman is actually in SW corner area next to a leaning skyscraper.
  13. Skyway - Purifier - NE corner in basketball court