Signal of Truth

Citizen
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  1. Personal theories of mine:

    1) Is DJ Zero in reality, Lord Nemesis?
    2) Is Mender Lazarus in reality Doctor Aeon?
    3) Are Shadow Cyst Crystals corrupted versions of Pillars of Ice and Flame?

    More to come as I think of it.
  2. I feel sick. So long, and thanks for all the fish.
  3. I have a similarly built TA/A Defender. He's pretty awesome. I went not only for S&L defense, but AOE and Ranged. I figured I covered a large swath of the types, and would be well covered. No travel power, no hasten, and I do just fine.

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Vigil Arrow b1: Level 50 Natural Defender
    Primary Power Set: Trick Arrow
    Secondary Power Set: Archery
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Flash Arrow
    • (A) Siphon Insight - Accuracy/ToHit Debuff
    • (25) Siphon Insight - Chance for +ToHit
    Level 1: Snap Shot
    • (A) Devastation - Chance of Hold
    Level 2: Glue Arrow
    • (A) Pacing of the Turtle - Chance of -Recharge
    • (7) Pacing of the Turtle - Accuracy/Slow
    • (7) Pacing of the Turtle - Damage/Slow
    • (9) Pacing of the Turtle - Accuracy/Endurance
    • (9) Pacing of the Turtle - Range/Slow
    • (11) Pacing of the Turtle - Endurance/Recharge/Slow
    Level 4: Fistful of Arrows
    • (A) Detonation - Accuracy/Damage
    • (36) Detonation - Damage/Endurance
    • (36) Detonation - Accuracy/Damage/Endurance
    • (37) Detonation - Damage/Range
    • (37) Detonation - Damage/Recharge
    Level 6: Ice Arrow
    • (A) Lockdown - Chance for +2 Mag Hold
    • (11) Lockdown - Accuracy/Hold
    • (13) Lockdown - Accuracy/Recharge
    • (13) Lockdown - Recharge/Hold
    • (15) Lockdown - Endurance/Recharge/Hold
    • (15) Lockdown - Accuracy/Endurance/Recharge/Hold
    Level 8: Boxing
    • (A) Empty
    Level 10: Blazing Arrow
    • (A) Thunderstrike - Accuracy/Damage
    • (19) Thunderstrike - Damage/Endurance
    • (21) Thunderstrike - Damage/Recharge
    • (46) Thunderstrike - Accuracy/Damage/Recharge
    • (46) Thunderstrike - Accuracy/Damage/Endurance
    • (50) Thunderstrike - Damage/Endurance/Recharge
    Level 12: Acid Arrow
    • (A) Achilles' Heel - Chance for Res Debuff
    • (21) Achilles' Heel - Defense Debuff
    • (46) Achilles' Heel - Defense Debuff/Recharge
    Level 14: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (43) Aegis - Resistance
    • (43) Aegis - Resistance/Endurance
    • (43) Aegis - Resistance/Endurance/Recharge
    • (45) Aegis - Endurance/Recharge
    • (45) Aegis - Resistance/Recharge
    Level 16: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (17) Luck of the Gambler - Defense
    • (17) Luck of the Gambler - Defense/Endurance
    • (19) Luck of the Gambler - Defense/Endurance/Recharge
    Level 18: Disruption Arrow
    • (A) Recharge Reduction IO
    Level 20: Explosive Arrow
    • (A) Detonation - Accuracy/Damage
    • (37) Detonation - Accuracy/Damage/Endurance
    • (39) Detonation - Damage/Endurance
    • (39) Detonation - Damage/Recharge
    • (39) Detonation - Damage/Endurance/Range
    Level 22: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (23) Luck of the Gambler - Defense
    • (23) Luck of the Gambler - Defense/Endurance
    • (25) Luck of the Gambler - Defense/Endurance/Recharge
    Level 24: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    Level 26: Oil Slick Arrow
    • (A) Undermined Defenses - Recharge
    • (27) Undermined Defenses - Defense Debuff
    • (27) Undermined Defenses - Defense Debuff/Recharge
    • (33) Undermined Defenses - Recharge/Endurance
    • (33) Undermined Defenses - Defense Debuff/Endurance
    • (33) Undermined Defenses - Defense Debuff/Recharge/Endurance
    Level 28: Tactics
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    Level 30: Aimed Shot
    • (A) Devastation - Chance of Hold
    • (34) Thunderstrike - Accuracy/Damage
    • (34) Thunderstrike - Accuracy/Damage/Endurance
    • (34) Thunderstrike - Accuracy/Damage/Recharge
    • (36) Thunderstrike - Damage/Recharge
    Level 32: Entangling Arrow
    • (A) Gravitational Anchor - Chance for Hold
    Level 35: Poison Gas Arrow
    • (A) Fortunata Hypnosis - Chance for Placate
    Level 38: Rain of Arrows
    • (A) Detonation - Accuracy/Damage
    • (40) Detonation - Damage/Endurance
    • (40) Detonation - Damage/Recharge
    • (40) Detonation - Accuracy/Damage/Endurance
    • (42) Detonation - Damage/Endurance/Range
    Level 41: Scorpion Shield
    • (A) Luck of the Gambler - Recharge Speed
    • (42) Luck of the Gambler - Defense
    • (42) Luck of the Gambler - Defense/Endurance
    • (45) Luck of the Gambler - Defense/Endurance/Recharge
    Level 44: Web Cocoon
    • (A) Lockdown - Chance for +2 Mag Hold
    Level 47: Summon Disruptor
    • (A) Blood Mandate - Accuracy
    • (48) Blood Mandate - Accuracy/Damage
    • (48) Blood Mandate - Damage
    • (48) Blood Mandate - Damage/Endurance
    • (50) Blood Mandate - Accuracy/Endurance
    • (50) Blood Mandate - Accuracy/Damage/Endurance
    Level 49: Ranged Shot
    • (A) Sting of the Manticore - Damage/Interrupt/Recharge
    Level 50: Nerve Core Paragon
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 1: Vigilance
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - Heal
    • (3) Numina's Convalescence - +Regeneration/+Recovery
    • (5) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Endurance Modification IO
    • (3) Performance Shifter - EndMod
    • (5) Performance Shifter - Chance for +End



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  4. Quote:
    Originally Posted by Freitag View Post
    Incarnate Trials

    [
    Mace Mastery Costume Changes
    • Characters obtaining the mace mastery epic pool power should obtain the default mace in all of their costumes after selecting the power.
      • This should no longer cause the inability to tailor a costume after picking this power.
    n-th'd. Although, it does work on my Fire/Energy Dominator, but not my TA/Archery Defender. Could it have something to do with the fact I already have a weapon.
  5. I thought it was about time to post my speedster. Bionic Blur a Claws/Super Reflexes Brute. A victim of the Hamidon, Blur lost much of his hands and feet. Given the opportunity, he (figuratively) jumped at the chance for his now mangled and useless limbs to be replaced by cybernetics. He got more than he bargained for after Berry's modifications. After attempts to clean up the streets of Praetoria, the veil was lifted, blood was shed, and he crossed dimensions into Primal Earth.

    He is inspired by The Ballad of Barry Allen by Jim's Big Ego.



    Alternate Primal Earth costume:


    P.S. I peak at about 291% recharge.
  6. Thanks for the art Cami. Excuse me, I have something in my eye. *sniff*

    PS. It's Mk V.
  7. Yay! More Cami art! Thanks!!!
  8. I know I'm going to catch a good deal of flak for this, but I posit that Batman is a very well built Archery/TA Defender. Ignore the bow aspect of it for a moment and think about the damage types and effects.

    I'm not saying Batman isn't a melee character. What I am saying is he carries a belt full of ranged lethal damage typed weapons (and explosives, so I'm looking at you explosive arrow), and heavy debuffs.

    You could argue that he's a Corruptor of a similar type, with the Scourge being him weakening his opponent.


    I have now made the nerdiest argument on the internet.
  9. Oh oh oh! Me! Me! ME!

    /Stripe
  10. Yes. That mission was a pain.

    Hi! I'm the author of the pain-err, AE Challenge. I'm glad so many people had fun playing it. We try to have one for each of the the American Legion events, so it's not all standing around and posing. Heroes fight things! Thanks for coming out.