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Posts
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Joined
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Quote:ROFL... great descriptor.
who's IQ can flit from Confucius to a box of rocks in 0.4 seconds, -
If there was any person, living or dead, you could have play your character(s) in a live action CoX movie; who would it be?
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Quote:Oooh... I like! What's her backstory?
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So I've been warned that this will be a long story... For the last long story I made a "Cast List"... for this one I shall simply append to the story post.
Part One Cast, in order of appearance:
p.s. I've been promised Part Two by New Year's! -
Quote:I really like Steamshot. Well done on the look.Hey... thanks for taking the time to share your talent with the rest of us. I would consider it an honor to have an image of either Steamshot or Tomorrow Girl.
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Completely photoshopped, I'm only an artist with a camera but can't afford a real commissioned piece of art. It fills both of us with glee though.
Comrade Smersh & Siberian Spring out of armor.
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Quote:I don't know if these fall under "unusual" or not, but two of my favorites are Cold/Rad and Dark/Archery (both Defender.What unusual powerset combinations for any AT would you suggest to me that are capable enough in solo play and can be fun despite being typically 'unusual' or 'undesired' even?
). Both are effective solo or teamed, with adjustments to playstyle accordingly.
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Comments welcome, but I'm kinda really happy with this. Mostly I'm just bragging.
Hero Plan by Mids' Hero Designer 1.81
http://www.cohplanner.com/
Click this DataLink to open the build!
Siberian Spring: Level 50 Science Defender
Primary Power Set: Cold Domination
Secondary Power Set: Radiation Blast
Power Pool: Flight
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Infrigidate -- TmpRdns-Acc/Slow(A)
Level 1: Neutrino Bolt -- Apoc-Dam%(A), Dev'n-Hold%(3), LdyGrey-%Dam(7)
Level 2: Ice Shield -- RedFtn-Def(A), RedFtn-Def/EndRdx/Rchg(3), RedFtn-Def/Rchg(5), RedFtn-Def/EndRdx(5), LkGmblr-Rchg+(7)
Level 4: Irradiate -- ShldBrk-Acc/DefDeb(A), ShldBrk-%Dam(9), ShldBrk-Acc/EndRdx/Rchg(9), ShldBrk-Acc/Rchg(11)
Level 6: Glacial Shield -- LkGmblr-Def/EndRdx(A), S'fstPrt-ResKB(13), LkGmblr-Def(15), LkGmblr-Rchg+(15)
Level 8: Hover -- LkGmblr-Rchg+(A), LkGmblr-Def(17), Zephyr-Travel(17), Zephyr-Travel/EndRdx(19), Zephyr-ResKB(19)
Level 10: Snow Storm -- TmpRdns-EndRdx/Rchg/Slow(A)
Level 12: Arctic Fog -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(13), RedFtn-Def/Rchg(21), RedFtn-EndRdx/Rchg(21), RedFtn-Def/EndRdx/Rchg(23), RedFtn-Def(23)
Level 14: Fly -- Zephyr-ResKB(A), Zephyr-Travel(25)
Level 16: Electron Haze -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(31), Posi-Dmg/Rchg(31), Posi-Dmg/Rng(31), Posi-Acc/Dmg/EndRdx(33)
Level 18: Benumb -- Acc-I(A), RechRdx-I(27), RechRdx-I(29)
Level 20: Hasten -- RechRdx-I(A), RechRdx-I(25)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(37)
Level 24: Kick -- P'ngS'Fest-Stun%(A)
Level 26: Sleet -- ShldBrk-%Dam(A), ShldBrk-Acc/DefDeb(33), ShldBrk-Acc/Rchg(33), ShldBrk-Acc/EndRdx/Rchg(34)
Level 28: Cosmic Burst -- Apoc-Dmg(A), Apoc-Dmg/EndRdx(29), Apoc-Dmg/Rchg(34), Apoc-Acc/Dmg/Rchg(36), Apoc-Acc/Rchg(36)
Level 30: Tough -- S'fstPrt-ResDam/Def+(A)
Level 32: Heat Loss -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/EndRdx(37), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(39)
Level 35: Neutron Bomb -- Ragnrk-Acc/Rchg(A), Ragnrk-Dmg(36), Ragnrk-Knock%(40), Ragnrk-Dmg/EndRdx(40), Ragnrk-Dmg/Rchg(40)
Level 38: Atomic Blast -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Dmg/Rchg(43), Oblit-Dmg(43)
Level 41: Power Build Up -- AdjTgt-ToHit(A), AdjTgt-Rchg(42), AdjTgt-ToHit/EndRdx(42), AdjTgt-ToHit/Rchg(45), AdjTgt-ToHit/EndRdx/Rchg(45)
Level 44: Temp Invulnerability -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/EndRdx/Rchg(45), ImpSkn-ResDam/Rchg(46), ImpSkn-EndRdx/Rchg(46), ImpSkn-Status(46)
Level 47: Total Focus -- Amaze-Stun(A), Amaze-Stun/Rchg(48), Amaze-Acc/Stun/Rchg(48), Amaze-Acc/Rchg(48), Amaze-EndRdx/Stun(50)
Level 49: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(50), LkGmblr-Def/EndRdx(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Run-I(A)
Level 2: Rest -- RechRdx-I(A), Empty(11), Empty(27)
Level 1: Vigilance
Level 4: Ninja Run
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The two slots in Rest are actually in Health and Stamina (Numina Pair in Health / End Mod & Performance Shifter Chance for +end in Stamina)
Regen Rate: 1.17%/sec (15.31 hp/sec)
Recov Rate: 2.71%/sec (2.98 end/sec) - obviously without Heat Loss
Dam Bonus: 45.50%
Recharge: 98.75% w/o Hasten - 168.75% w/Hasten
Ranged Def: 32.45%
AoE Def: 34.33%
Melee Def: 27.45%
Smash/Leth Res: 56.63%
Knockback Prot: 12 points
Now to fill the alpha slot.
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Well since Smersh wouldn't post the couple I wanted, I shall have to.
Comrade Smersh & Siberian Spring, star-crossed no longer.
Bigger version: http://img.photobucket.com/albums/v4...H/5b4c4a54.jpg
Larger again: http://img.photobucket.com/albums/v4...H/6a6d7e86.jpg
*edited to add sidenote - A RL Smersh would be played by an older Jason Statham. Spring looks like (and is built like) an auburn haired Bettie Page. Alisa (in Smersh's post looks like Claire Forlani. -
Quote:Umm... dear.. This is Dark Miasma... you can slot -to hit in Darkest Night and both -to hits in Fearsome Stare.Yes, but TA/Dark/Psi would lose out on the pet sets by taking the psi epic.
I've looked at the MM blaster, but any blaster will miss out on the to hit debuff and accurate to-hit debuff sets.
Dark/Rad/Psi does fairly well, just missing out on the pet sets. Dark/Elec/Psi can take the pet sets, but that's at the expense of the to hit debuff sets.
I've been doing a little thinking on this project. I'm considering (very vaguely, and probably won't do it) a breakdown of slotting diversity - what powersets can slot the greatest number of different set types.
Dark Miasma:
TG: Healing, ToHit Debuff,Accurate Healing, Accurate ToHit Debuff
TP: Slows
SF: Defense, Resist Dam
PG: Holds
HT: Targeted AOE Damage, Stuns, Slows
FS: Fear, To Hit Debuff, Accurate ToHit Debuff
DN: To Hit Debuff
DS: Healing, Holds, Immobilize, ToHit Debuff, Accurate Heal
Electrical Blast:
Aim: To Hit Buffs
BL: Targeted AOE Damage, End Mod
CB: Ranged Damage, End Mod
LB: Ranged Damage, End Mod
SC: PBAOE Damage, End Mod
TC: Ranged Damage, Holds, End Mod
TB: Targeted AoE Damage, End Mod
VS: Pet Damage, End Mod, Recharge Int Pets
Zp: Ranged Damage, Sniper, End Mod
Psi Mastery:
Dom: Ranged Damage, Holds
MH: Sleep
MoB: Res. Damage
WC: PBAoE Damage, Confuse
Fighting:
Kick: Melee Damage, Knockback
Defense Debuff is missing, what else? -
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Khelds I just can't get into, though I have one of each. And Blasters, just too damned squishy without enough mitigation.
Give me a Tank/Brute/Scrapper/or even Stalker for defense. And Controllers/Corruptors/Dominators for a mix of damage/mitigation. VEATs for damage/defense.
Or better yet... Defenders! Win!
Masterminds are kind of an "other". I don't play them much but like them a heck of a lot better than Khelds and Blasters. -
I'm a weird one. I move using the arrow keys, powers in tray one are number activation, the first five powers in the 2nd tray are activated by QWERTY. 3rd tray is CTRL+#. Insps are F1-F5. So my mouse is only an occasional tool. It also bugs me to have a useful power hidden, hence the 3 extra trays (MMs have tray 6 flat on the bottom of the screen).
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Quote:This would so get my vote, if... ya know... we voted on this stuff. Heck, my defenders are in melee often enough anyway, it'd be nice if there was a Buff/Debuff AT designed for it.This would be the perfect preatorian EAT. Leader. The leader is a front line fighter with unique survivability options and the ability to summon controllable henchmen like a mastermind, although not as many of them, and not built around the whole two upgrades and the way they scale in level.
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I don't "match" sets; i.e. Fire/Thermal, Cold/Ice, TA/A... with the exception of my Dark/Dark defender and that's only because I have a Dark/? character for each secondary (plus Fire/Dark corrupter).
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Any thoughts or opinions on the combo?
Tech based Praetorian resistance type hero.
[s]I did a rough build out in SuckerPunch, but don't have the IO knowledge in my head to actually perfect a build on SP.[/s]
Redid it at home with Mids... built for with an eye to damage and accuracy with a side of recharge.
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Comrade Siberian: Level 50 Technology Blaster
Primary Power Set: Electrical Blast
Secondary Power Set: Devices
Power Pool: Fitness
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Munitions Mastery
Hero Profile:
Level 1: Lightning Bolt -- Apoc-Acc/Rchg(A), Apoc-Dmg/Rchg(3), Apoc-Dam%(13), Apoc-Dmg/EndRdx(15), Apoc-Acc/Dmg/Rchg(40)
Level 1: Web Grenade -- GravAnch-Hold%(A), GravAnch-Immob(3), GravAnch-Immob/EndRdx(13), GravAnch-Acc/Immob/Rchg(23), GravAnch-Acc/Rchg(25)
Level 2: Ball Lightning -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dam%(9), Posi-Acc/Dmg/EndRdx(15), Posi-Dmg/Rchg(34)
Level 4: Caltrops -- P'ngTtl-Acc/Slow(A), P'ngTtl-EndRdx/Rchg/Slow(5), P'ngTtl-Dmg/Slow(9), P'ngTtl-Rng/Slow(36), Posi-Dmg/Rng(40), Posi-Dam%(40)
Level 6: Short Circuit -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(7), C'ngBlow-Dmg/Rchg(7), C'ngBlow-Acc/Rchg(17), Sciroc-Dam%(19), Sciroc-Acc/Rchg(34)
Level 8: Swift -- Run-I(A)
Level 10: Targeting Drone -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(11), AdjTgt-ToHit/EndRdx/Rchg(11), AdjTgt-EndRdx/Rchg(36), AdjTgt-ToHit/EndRdx(37)
Level 12: Air Superiority -- P'ngS'Fest-Stun%(A)
Level 14: Fly -- Flight-I(A)
Level 16: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(17)
Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19)
Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Tesla Cage -- Lock-Acc/Hold(A), Lock-Acc/Rchg(23)
Level 24: Cloaking Device -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(25), RedFtn-Def(31), RedFtn-EndRdx/Rchg(46), RedFtn-Def/EndRdx/Rchg(46)
Level 26: Voltaic Sentinel -- C'Arms-Acc/Dmg(A), C'Arms-Acc/Rchg(27), S'bndAl-Dmg(27), S'bndAl-Dmg/Rchg(31), S'bndAl-Acc/Dmg/Rchg(37), S'bndAl-Acc/Rchg(37)
Level 28: Trip Mine -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(29), C'ngBlow-Dmg/Rchg(29), C'ngBlow-Acc/Rchg(31), Sciroc-Dam%(43), Sciroc-Acc/Rchg(43)
Level 30: Assault -- EndRdx-I(A)
Level 32: Thunderous Blast -- Posi-Acc/Dmg(A), Posi-Dam%(33), Posi-Dmg/Rng(33), Posi-Dmg/Rchg(33), Posi-Acc/Dmg/EndRdx(34)
Level 35: Charged Bolts -- Dev'n-Hold%(A), Dev'n-Acc/Dmg(36)
Level 38: Gun Drone -- Dev'n-Acc/Dmg(A), Dev'n-Hold%(39), Dev'n-Dmg/Rchg(39), Dev'n-Acc/Dmg/Rchg(39)
Level 41: Body Armor -- S'fstPrt-ResKB(A), S'fstPrt-ResDam/EndRdx(42), ImpArm-ResDam/EndRdx(42), ImpArm-ResDam/Rchg(42), ImpArm-EndRdx/Rchg(43), ImpArm-ResDam(50)
Level 44: Surveillance -- AnWeak-DefDeb(A), AnWeak-Acc/DefDeb(45), AnWeak-Acc/Rchg(45), AnWeak-DefDeb/EndRdx/Rchg(45), AnWeak-Acc/Rchg/EndRdx(46)
Level 47: LRM Rocket -- Posi-Acc/Dmg(A), Posi-Dam%(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 6: Ninja Run
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Set Bonus Totals:- 25% DamageBuff(Smashing)
- 25% DamageBuff(Lethal)
- 25% DamageBuff(Fire)
- 25% DamageBuff(Cold)
- 25% DamageBuff(Energy)
- 25% DamageBuff(Negative)
- 25% DamageBuff(Toxic)
- 25% DamageBuff(Psionic)
- 2.5% Defense(Energy)
- 2.5% Defense(Negative)
- 1.88% Defense(Psionic)
- 1.25% Defense(Ranged)
- 2.25% Max End
- 2.5% Enhancement(RunSpeed)
- 2.5% Enhancement(FlySpeed)
- 2.5% Enhancement(JumpSpeed)
- 2.5% Enhancement(JumpHeight)
- 48.8% Enhancement(RechargeTime)
- 71% Enhancement(Accuracy)
- 99.4 HP (8.25%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 2.2%
- MezResist(Sleep) 2.75%
- MezResist(Stun) 2.2%
- 20% (0.33 End/sec) Recovery
- 98% (4.93 HP/sec) Regeneration
- 8.51% Resistance(Fire)
- 8.51% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
The character is a prior foreign government/military mathematical/techno wiz. Thoughts? Ideas? Am I totally nuts? Wait, don't answer that last one. -
Just for casual play, depends on my mood... but if I'm undecided (or am on a team that needs that little something extra), I grab my Cold/Rad.
Buff/debuff goodness, fun to play, and a character I love to RP (if that's involved at all)