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Posts
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Joined
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I'd love to just use port forwarding, but unfortunately that doesn't solve the problem. Unless there are ports besides the ones listed on this board being used.
I configured port forwarding for TCP 6994, 2104, 2106, and UDP 7000-7200 but this didn't fix the packet loss issue. Using a DMZ (as risky as it is) seems to be the only fix. :/ -
Great catch on the UDP/NAT issue. After reading that I tried setting a DMZ for the computer I have running CoH. So far it's been 30 minutes without seeing the same packet loss issue.
Issue solved, thanks for the assistance! -
I've got an interesting bug that I can't figure out on my end and could use some input on.
Former player (lived in the US), but recently was deployed to Germany. I re-upped my subscription for a month and have been trying to play on the servers my characters are on (Justice). Everything plays fine for the first 10 minutes (my ping times are usually around 200ms), then I get this repeating packet loss pattern...
The weird part about this is the packet loss stops when I zone or enter/exit a mission.
Once I do that everything returns to normal for another 10 minutes (then the packet loss starts again). I've been able to replicate this problem every single time I've played in the past week or so.
I've swapped servers (east and west coast) / characters (hero and villain side) / computers (one with vista, the other with xp) and have witnessed the same result every time. I'm not sure if this is a network or client issue, and I don't have access to the european servers as I started with a US client.
Also I've heard there is a network tool? I've looked through multiple threads trying to access it but I am unable to for some reason. (The CoH ftp server doesn't allow me to connect). -
I wouldn't mind knockback being changed to knockdown for the Energy Cones/AoEs.
Of course if the "concept" for Energy blasters is to knockback absolutely everything then I guess that idea is SoL. -
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In this game, a /NRG blapper can consistently knock out a brute in two seconds flat, every time.
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Preposterous, you're exagerating immensely. -
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Guys, I seriously doubt changes to the way knockback occurs are likely to happen. It seems to me the easier a change is to implement, the likelier a change is to happen.
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I don't see how it's hard to change. Knockback scales with mob level. (AFAIK)
Hitting a level 20 minion with Power Thrust will send him a LOT farther than hitting an even level 50 minion. The same is true with Explosive Blast.
Just lower the knockback scale to 0 for even con minions (higher level minions can't exactly be less than 0 with knockback), then it'll increase on it's own from -1 to -49 level minions. -
I would like to add my own input on Explosive Blast
Energy Blast
Explosive Blast - Explosive Blast is one of the weakest blaster AoE attacks available, especially considering it becoming available at level 26. It is equal in BI to Assault Rifles M20 Grenade and Electrical Blasts Short Circuit (A PBAoE), both available at level 6.
The power seems misplaced. It has the same recharge, range, and "general effect" of Fire Ball and Ball Lightning, yet less damage and an unfriendly secondary effect.
It would help if the knockback portion was changed so that it knocked down even con mobs (+0) and knocked back lower level mobs (-1 and below). The new knockback effect would be similar to the changes made for Super Strength and Stone Melee. This would make the power helpful in teams where a tanker is trying to keep agro within his taunt aura.
Wishlist changes:
Increase the damage of Explosive Blast or Change it's power position (similar to Fire/Electrical)
*Change how knockback works with the power (knockdown for even con, knockback for lower level)
Seperate issue for Energy Torrent
***If the positioning of Explosive Blast and Energy Torrent are changed, and Explosive Blasts damage isn't increased...
It would then make sense to boost Energy Torrent's damage, somewhere between the epic electric power Static Discharge (BI of 2.533) and Fire Breath (3 tics of 1.625, total of 4.875).
Possibly closer to the BI of Fire Breath considering the differences in range (Static Discharge range is 25, Energy Torrent is 15, and Fire Breath is 10).
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Personal thoughts:
I'm willing to bet the positioning of Explosive Blast is to "increase diversity" between blaster primaries, as this has been the answer given to other powersets. I believe _Castle_ has said that they don't want to make the powersets exact clones of each other.
Of course, it wouldn't surprise me to read that Explosive Blast is "Working as intended" either. -
As far as stateman's reply, I'm sure he's more worried about Defiance actually "working" than anything else. He isn't looking for input on how Defiance is currently implemented (at this time).
The Devs have indicated multiple times that they are happy with defiance, despite the valid arguments brought up by many players. It's just sad.