Shilarva

Rookie
  • Posts

    2
  • Joined

  1. Just as an FYI- My team just did this and failed....we got stopped at 2nd mold wall.

    What we found out- neither wall EVER dropped the cairns.

    The cairn dropped AFTER first wall died from the LT spawns, but not the lessers. We held them too fast with the 2 fire controllers

    The spawns were HUGE on both doors....why? well, the 2nd door spawn is what got us more...and we figured out why it was with 30 mins left...and then couldn't finish.

    What is the key to the door spawns? Think portal rooms.

    When you go into the rooms and attack the door, or as you get close, spawn begins. (and seems centered mostly on team leader) If you have pets out, as well as group...MANY more spawn MUCH faster. (just like portal missions) When we went in with 3 full groups of imps on 2 controllers + illusion phantasms....something around 50 fungoids and *20* greater devoureds spawned.

    We had: 2 fire trols, 1 illusion trol, 1 kinetic defender, 2 fire tanks, 1 dark scrap.

    How did we test the theory? When I came out with it, I was face planted and watching. Until I died, dudes spawned around me.

    I stayed down till they got the door to 50%, no extra spawns. Got door to 25, had like 5 mins left, so we decided to cast groups of imps.

    First 2 groups came out...wham....3-4x the spawn we had. Let the imps die...the spawn returned to like 10 at a time, if that.

    SO, DO NOT USE PETS ON DOORS FOLKS.
  2. [ QUOTE ]
    From memory...

    We changed Regen, saw that it wasn't working, changed it again to its current state.

    We rolled back minion, lt. hit point increases.

    We rolled back a change in Tanker burn.

    We made numerous tweaks to the Ancillary power sets.

    That's just from memory.

    [/ QUOTE ]

    and this was done before the holiday break...how bout ANYTHING on your known issues? Or what something other than an already overpowered AT said? :>