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Posts
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Joined
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I have to play the bad guy for a min and say that with IO sets, DP is pretty good. Notice I didn't say awesome or killer or something like that, but I would put it at about 70%.
With that said, I wouldn't mind an increase in the debuff/DoT areas. -
Quote:I see what you mean Bill, and I also see I was to short in my response. I should have added that if people are finding it tedious and repetative, they can always go and run an alt for a few missions or something. Just a little something to break away from the trials for a bit to relax.Show a realistic alternative to them. No, converting shards is not "realistic," and while they may make vague comments about "sometime" story arcs and such, that does nothing now or near-term.
You want the powers, you have to grind the same raids repeatedly.
Compare to, oh:
- Vanguard merits. Can get anywhere, after doing a fast set of talk tos. Can even get for defeating non-rikti content thanks to a day job. Solo, team, task force, mothership raid - doesn't matter.
- Hero merits - Solo to small team missions that can be run quickly, at your own pace.
- Purples. Droppable from 47+ mobs while doing any variety of content. Limited application.
- Hami/SHOs - Can be gotten from a raid or task force, *or* traded or purchased on the market (and I've gotten many of them very cheaply. Damage/Range is great on a Kheld, for extending powers like Cosmic Burst and the like. Picked up a new batch at 300-500k.)
For any of these, I have multiple things I can *choose* to do to get the item. Yes, some ways are a little slower than others - but nowhere near the orders of magnitude difference when it comes to shards/threads/etc.
Given hints about upcoming content - the whole "Coming storm" bit that's been getting hinted at since Issue *6* with the Bloody Bay shivans, *before COH was purchased from Cryptic and PS was created,* it doesn't feel like these powers are "optional." That *aside* from finally "being something else for the 50s to do" and "finally being able to improve the 50s- leveling without raising the level cap."
So, what are the "options?"
1. Rerun baf/lambda repeatedly, or
2. if you're not on a character that can run +6X# or higher, get a shard every couple of missions, eventually try to convert to threads, burn a ton of INF to use that for iXP, and a few years from now finally get an Incarnate power slotted.
Doesn't sound like much of an "option," Sharker. -
Quote:You seem to not understand how Ouro works. There is a reason it is a flashback system and not a flashforward. It is a system designed to let you earn things you have missed, not a system to earn things you haven't seen yet. And when i say you, i mean the current toon, not you yourself or your account.I disagree, it's not a bad idea at all. Perhaps (probably) not easy, but certainly not an outright bad idea.
Personally, I would like to see an Ouro "forward in time" story arc(s), but I don't particularly like the idea of playing a "Future Self". I would prefer going into the future as I am now in time honored classic comicbook tradition!
The logistics of choosing from amongst all the possible powers you could choose in the future would be a daunting task certainly, it would seem to almost require you to "level up" for the specific mission and that would just bug me, and from my point of view would not be worth my effort. -
Stop going to all those pron sites.
JK.
We will be more then willing to help with what we can when we know more of what you want to do with your comp. If you're not really sure, I'm sure we can come up with something that will be good for multiple applications. -
LMAO! I would hate to say it, but the customer is almost never right.
seriously. And in this case about slot exemping, you, as pointed out by FW, are wrong. Make respecs easier in a power/slot selection process, sure. Make enhancements easier to strip when they are supposed to be an influence sink, NEVER.
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Did the devs remove the search button from the top of the forums? This is like the umpteenth thread about this in 2 weeks.
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Quote:/UNSIGNED. This is a very bad idea. You are asking for the devs to completely re-write the way Ouro works as well as the game. And no, this isn't an "easy to do" or "simple" thing. It would break the game.I know this idea presents A LOT of problems, but I think it would be cool to consider. As it stands Ouroboros allows us to take our character back in time to complete flash back arcs. While doing this, we are exemplared to the level of the arc and our higher level powers are unavailable. What if as a lower level character you could use Ouroboros to "Flash forward" and do higher level arcs. The incentive being, powers that come later in your powerset are now available for you to use. This would enable folks to see what their toon could become in the future. Obviously, this would present some issues such as power selections and slotting differing from toon to toon, and I could perceive some potential for exploitation. Any thoughts on this idea?
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Quote:Just summing up here: No one is forcing you to do the raids over and over but yourself. I find it really funny that people are ******** about running the same thing over and over when it is THEIR decision to do so. I have no sympathy for these people.I guess I'll clarify.
1. A Raid, the way I use the word, is a Mission, Trial, Taskforce, Strikeforce or other game activity where-in multiple teams or player groups participate in the same objective/map being said Mission, Trial, Taskforce, Strikeforce or other game activity.
2. Why I don't like Raids
a--too chaotic--> most teams run through missions as fast as possible, it's impossible to enjoy the story. People who are familiar with the mission run off and do their thing leaving those who don't to wander around clueless. It's hard to get people to actully do what they're supposed to, and there's somebody who inevitably does the wrong thing and generates a team wipe.
b--Leadership issues-->usually the leader makes or breaks the team. Pickup groups are particularly bad this way. Often only the leader gets the information which provides story continuity (what's with that? shouldn't everybody get the messages telling us what's going on?) Leaders rarely to never share the important background lore info.
c--they're not particularly heroic: either you're getting one shotted by the prime villian (unless you're a tank ...and maybe even then...), or it's too easy. Unless you have a key role--like the only person with radiation so you can debuff the AV--you're just another little guy plinking away at the Boss...sometimes you can't even take down the minions in a resonable amount of time. I don't feel heroic... I don't want things to be too easy, but I don't want to die 50x in a row on a mission either. Neither is fun.
d--lack of strategy-- either players zerg the objective (that's boring to just run right over the top of things), or it's so tough only one strategy works and everything else results in multiple team wipes (which is also boring after you've done it a couple of times).
e--all of the above is un-fun as far as I'm concerned and then I'm required to go through this over and over to get 'must have' materials/xp for endgame character advancement. That's exponentially un-fun. WOW was even more un-fun than COH Raids.
3. I think that all TF's, Raids, SF's, etc. should have a stageing area in which a team or League can meet, there should be a map of the area of the mission and the leader can use it to explain what's going to happen. There might also be a mission briefing in the way of a cut scene. When everybody on the Raid, or TF yada yada yada is sufficiently briefed then each player--or the leader-- hits their GO button and the group enters the mission. I think this would be a good tool to have for any team or league.
And YES I actually did get in several times using the Que system... however people kept changing their mind and dropping from the Que so much it took a long time before I finally got into a PU Raid.
Second: I have no problem with making it so everybody can read the info, but for now stop ******** about it and step up to the plate if you want to read the story. Same thing goes for leading teams. Don't sit here ******** people don't know how to do it if you aren't going to step up and lead.
Third: This is entirely new content. I find it unbelievable that people expect these trials to be easy. It is meant to be hard.