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I still don't see what you mean it's easier to get a heal off with TG than Transfusion since they both require accuracy. Not to mention, TG has a longer animation than Transfusion if i'm not mistaken.
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I'm not the poster you're questioning, but I have a mid-high kinetic and know what he means.
The drawbacks of a kinetics Transfusion is that you have to target a mob that's standing in melee range of the person you want to heal. Frequently what happens is that a scrapper, or someone else in melee range kills the mob before your power activates. Kinetics heals will cancel if the mob died before the animation finishes... unlike Twilight Grasp, where the the heal still triggers, as long as the mob was alive when the animation started.
A dark/* defender can also tap a mob that's at no risk of being killed, even that's out ot combat, since the heal activates around _the defender_. Unless the attack misses, my dark/elec defender never misses a heal. In the thick of battle, my kinetic might miss 1 in 4 from people killing the target before the animation completes.
Add in fluffies, and a dark defender can be a better healing in many situations. They can easily heal blasters and back-rank characters, while still having sufficient defenses to run up and heal the scrappers and tanks as well. A kinetic has a very, very difficult time coaxing a blaster within melee range to receive a heal (don't blame them either, it's not the safest place to be!)
All that aside... not sure that I consider Kinetics heals underpowered...