Issue with Farming, and more so giving the power to design Farming content to a games community:
MMOs are designed to keep people playing (and paying) by making it time consuming to proceed with progressing characters.
Since the launch of i14, I have been able to level a character from 1-50 in 2-12 hour sessions. How is this a bad thing? People can/will get bored of the game much faster due to being able to hit the max so fast.
The good news. CoX has never been the take very long to get to 50 kind of MMO. Yes i14 takes it to the extreme and speeding things up from pre i14 by I would guess 25x but hopefully the CoX community wont be too affected by the increase in level time (and we wont see a mass of bored players leave over the next few months).