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Quote:The subscriber curve of a MMO generally has a spike at release as everyone rushes to test it, then a rapid drop as the free month runs out and only a fraction renews. Then fewer and fewer renews, but the curve flattens out to a steady long and slow decline.But the Incarnate system has only been out for like 6 months
Sometimes new content can repeat that cycle, but the new spikes are rarely as high as the original spike, as it mostly attacts old players, not new ones.
There are a few games that do no not follow this cycle, and I would be surprised if CoH was one of them. On the contrary, when MMOGchart was still updated, CoH followed this pattern precisely.
Unless CoH has drastically changed subscriber behaviour since then, there should be a spike right after Going Rogue was released, followed by the usual half-life pattern drop-off. Being at 6 months after the release, we should be in the slow decline phase by now. From the very limited data of the dot colours of the EU servers on the server list, and the last months' dot colours on the NA servers as well, I'd say that it follows this pattern. -
This has been said before, so let's say it again: Resistance pistols and rifles. Preferably with pyewpyewpyew effect as well.
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Not a post commenting on the other stuff that wasn't mentioned in the OP.
Also, not a rant about lack of coffee. -
Actually, it's not the difficulty that makes it non-casual. It's the grind. If you have to commit yourself to grinding, it's NOT casual.
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Quote:It doesn't take a rocket scientist to foresee that grinding trials in a casual MMO will be controversial.I simply do not believe that any developer wants people to do things that they hate. They would prefer that players enjoy the content. It is you who must have a truly low opinion of the developers if you think they are these sadists who wish people to hate playing the game.
And it doesn't take a rocket scientist to foresee that locking an entire progression system behind very little content would also be controversial.
So I don't know what to believe. I agree that they didn't do it out of sadism, but then why? Good faith or plain ignorance, or something else? -
Quote:Actually, I dislike Synapse and Citadel TFs, about as much as I dislike the trials.Depends on the player. There are many badge hunters out there. And most of those quirks are actually tied to badges. A few others gave response with regard to the Accolades as well. But it can be a problem for some players. You admittedly don't see it as too much of a problem because you actually enjoy that content, so you frame it as being something different than the situation you dislike. Which is ok, there are numerable differences and such flat comparisons on either side are prone to really be inaccurate.
But I only have to do them once, and that's assuming that the character really needs the epaulets, or that I happen to want more badges on that character.
And therein lies the difference. -
Quote:To unlock the pieces on one single toon. The incarnate pieces are account wide (well for level 50's).Quote:One slight wrinkle, although it's potentially meaningless depending on the player. All of those are worked out per character. The iTrial cosmetic unlocks are per account.
Quote:But mostly just trying to get you to concede that there have been rewards in this game that have been behind gates that people don't like.
And as for the witch hat, you get two much better hats with hair in the Magic booster pack, from level one, on all your characters. -
Quote:The difference is that you don't have to grind them. You just have to do them once.However, I do contest that there are a number of other such exclusive bribes in place. One way to get a glowing roman sword, one way to get a bald cap/witch hat combo, and one really annoying way to get task force commander epaulets.
Granted, the task force epaulets requires you to do seven different task forces once, but they're fun so you would probably do them anyway, and you only have to do them once each.
Well, okay, you have to do the ITF twice. To be specific, you have to kill Rommie five times, and he only have four lives per ITF, and no extra life no matter how many zillion points he gets. -
Quote:Actually, I'm in the latter group. I would rather *not* run the trials, because there are just three of them and they're grindy because you need quite a lot of their rewards to get anywhere.You seemed to be saying the primary or sole purpose to the rewards were people who would have run the trials anyway. I don't think that is literally true. I think they are also equally there to encourage people who aren't running the trials to run them. But I make a distinction between people who *aren't* running the trials and people who specifically would rather *not* run the trials.
Maybe the cosmetic stuff wasn't meant as an incentive to players like me. But it is an incentive, no matter if it was meant for players like me, and I still can't stand the grind. And that's darn frustrating. -
The difference is that they're multiple. Not only the bribes, but what you do to get bribed, so to the point that it can hardly count as being bribed. If I could choose to eat something else than spinach to get the cake, there wouldn't be an issue of "go to bed without dinner", would it?
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Actually, it's because I'm using your word "bribe".
We can use Posi's words, "motivator" or "reward" instead. That still doesn't change very much in Posi's statement; they are there as an incentive specifically aimed at the people that preferred cosmetic improvements which otherwise wouldn't do the trials. -
Quote:No, that's not correct. The costume pieces are rewards for people who enjoy the trials and value cosmetic items. This idea that the devs are trying to 'bribe' anyone is silly.Quote:When we first started working on the Incarnate System we knew that it needed a certain amount of awesome attached to it in order to get people interested in actually doing it. If there were not specific rewards tied exclusively to the system, then people will simply continue to do “whatever is easiest” to attain the new rewards created for it.
We also know that not every player in the game has the same motivations. Some players are attracted to the increase in power, some find the collectible nature of something to be appealing, and some look towards cosmetic improvements as their primary motivator.
On the contrary, this sounds very much as if the devs are trying to get people that value cosmetic thingies and otherwise wouldn't play the trials, to actually play the trials, by dangling cosmetic bits in front of them.
Sounds very much like a bribe to me. -
Quote:Possibly. It depends on whether you define IO-build and accolades as polish, refinement or progress.You mean after getting level 50 and finishing out your IO-build and Accolades, no?
Well, of course it's a kind of progress since you actually progress, but it's a kind of progress that I don't feel is progressing very much, simply because "nothing" is really happening except for a few numbers that increases, but you really don't get anything new that you couldn't do before and those numbers are hidden away anyway so you don't see them unless you open the stats window, so it doesn't feel like progress but rather a bit more like polish, (deep breath) and hence often overlooks. -
Quote:End game or not, they are the continuation of the core play, because it is the continued progress after hitting level 50. When you have reached level 50, the only way to continue progress is through trials.To anyone who might express this concern. Trials are not core game play. They are end game content, and what ever unique or new elements of game play might be added in trials, aren't being shoe-horned across the board in the rest of the game.
So core game play is not changing. Some end game content is different than core game play, that's all.
I think that's pretty much core. -
Quote:That's the explicit reason for the cossie and aura options that are not Ascension armor to be locked in behind the iTrials: as an incentive for people who do not enjoy trials to do them anyway.You wanted some digital powers so badly that you're willing to do something you don't enjoy? And pay for the privilege?
If you think it's silly to do something you do not enjoy to get a digital power, then consider that the cossie/aura lock-in was designed on purpose to get users to do exactly that. -
Quote:What I want to know is how large that segment is. Is it chinese gold farmers large? EU community large? Vocal minority large? A majority?A lot of players, myself included, express that we find repetitive grinding of the same content to be boring and undesirable. However, let's take a look at few facts of how a large segment of the community have chosen to utilize the existing game content and other systems.
What I also want to know is if you want to use the option to farm for progress to rationalize the removal of the option to progress WITHOUT farming.
And yes, I still consider the non-trial path not viable; hence me saying that the option to progress without farming is removed. -
Quote:Above all, it means that you have to leave the game and research online in a wiki describing everything in Paragon and elsewhere to see what level range your contact has. Leaving the game is never good.I'll just throw it in here, in case anyone is not aware of it yet.
You can disable earning xp in Menu > Options > General > Scroll down to Miscellaneous.
Of course, it doesn't outright solve the problem (that is the absurdity of out leveling contacts) but still, it can be useful.
A little note in the contact window showing the level range would be good. -
I disagree, completely.
If you by "the incarnate path" mean the story of incarnates, there's a lot more incarnate stories that is not in the trials. In all the top level task forces, you get to kick an incarnate's bum. In the trials, you get to kick two minions of an incarnate and two robots made by a third minion.
If you mean the powers, then again no. You do not need to be on a trial to convert your ingredients, create powers or slot them, and you certainly do not need to be on a trial to use them.
The only thing that ties the incarnate path to the trials are the reward tables. -
Quote:Some of those folks aren't really interested in the group content, but rather the non-group non-incarnate content that is locked in behind it as an incentive to run the trials.Thank goodness they've found a way to get folks interested in group content.
Sure, they run the trials, but they aren't really interested in the trials per se. They're a chore that they do to get the rainbow trail. -
Quote:Way ahead of you.How about instead of just constantly crying foul you come up with ideas and lay them out for the devs.
For instance, add an Incarnate difficulty to regular content, that makes things insanely hard (above the +4/8 player that we have today as top) and enables Incarnate drops.
Or add an Incarnate settings to task/strike forces, that imposes some limitations akin to MO setting, increases difficulty, and enables Incarnate drops.
Those, and similar suggestions, have been posted several times already.
Quote:You want the devs to cater to people who refuse to team on a multiplayer game?
I don't think that the people that ask for a solo path actually mean that they want an exclusively solo path. There are a few faction choice missions in Going Rogue that have to be soloed, but the rest is in fact regular content that can be soloed, but is intended to be teamed, and I think that it's what they want.
If you compare to just about any other MMO, you will find something peculiar: their quest system is single-player oriented. You go to your contact, you get your missions (usually a whole bunch of "get me 12 rat tails", "gather 6 monkey poo" and "kill 15 dire bunnies"), and then you're on your own. You can often share those missions with team mates, provided that they would be eligible to the same quest (i.e. have progressed that far into the quest chain).
But that's it. Usually, the quest system in MMOs are single-player quest systems with a share button that mostly is useless, with instanced raids being the main exception. It's not often you can see other players' quests, and there is rarely a system that tells you that we should focus on player X's quest and shows you his objectives even if you don't have those quests. Even if players do their quests in the same world, and even if they are teamed, they aren't really playing as a team. They are more often playing as a group of solo players that have their own chat channel.
This game plays instanced missions almost exclusively. All missions are seen to all players, and the leader can select one of them to focus on and direct the players to it. We already have a lot better team support without raids or trials than most other games have with. In fact, the team/quest system in this game is the staple to which every other superhero MMO will be compared to, and the two others were never a match!
That means that if there were to be Incarnate content that plays as regular content instead of Trials, it will already be way more team-oriented than almost all content in almost all other MMOs. With the right build, it may also be soloable. -
I would be quite content with just a regular sword-less chainsaw. That way we would really be able to give those pesky Croatoan pumpkins what they deserve!
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Quote:If it is regular non-Trial story arcs and task force content of Incarnate difficulty, I would be a happy cat. If it is just more trials, no thanks.Even tougher challenges for people with all 10 slots? At least, that's what the devs have said will be coming further down the line
Edit: I could settle for a rep setting "make everything insanely difficult so that there is a reason to have Incarnate powers", thus making ALL content Incarnate content if you want to. -
Rather, "IP Grab!"
IPs are real estate over there in Hollywood, and studios and producers buy IP rights just in case they can make money one way or another, either by reselling the IP rights or by making something out of it. It's a risky investment, but a cheap risky investment, and you never know what might work.