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Posts
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Joined
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Quote:This is me as of now, level 24 :Interesting. Are you standing in the middle of the enemy groups with your pbaoe -tohit toggle on? That helps a ton.
Villain Plan by Mids' Villain Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 49 Magic Mastermind
Primary Power Set: Thugs
Secondary Power Set: Time Manipulation
Power Pool: Leadership
Power Pool: Speed
Power Pool: Teleportation
Villain Profile:
Level 1: Call Thugs- (A) Accuracy
- (3) Accuracy
- (3) Accuracy
- (5) Damage Increase
- (5) Damage Increase
- (7) Damage Increase
- (A) Accuracy
- (A) Healing
- (7) Healing
- (9) Healing
- (9) Recharge Reduction
- (11) Recharge Reduction
- (11) Recharge Reduction
- (A) To Hit Debuff
- (17) To Hit Debuff
- (19) To Hit Debuff
- (19) Endurance Reduction
- (21) Endurance Reduction
- (23) Endurance Reduction
- (A) Endurance Reduction
- (A) Endurance Reduction
- (A) Recharge Reduction
- (A) Accuracy
- (13) Accuracy
- (13) Damage Increase
- (15) Damage Increase
- (15) Defense Buff
- (17) Defense Buff
- (A) Endurance Reduction
- (A) Recharge Reduction
- (A) Call to Arms - Defense Bonus Aura for Pets
- (21) Edict of the Master - Defense Bonus
- (A) Accuracy
- (23) Recharge Reduction
- (A) Celerity - +Stealth
- (A) Recharge Reduction
Level 28: [Empty]
Level 30: [Empty]
Level 32: [Empty]
Level 35: [Empty]
Level 38: [Empty]
Level 41: [Empty]
Level 44: [Empty]
Level 47: [Empty]
Level 49: [Empty]
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Level 1: Brawl- (A) Empty
- (A) Empty
Level 2: Rest- (A) Empty
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
I try not to run up into groups first, I let the pets aggro first then I get up in there once they've taken the alpha. -15% to hit isn't all that great as a debuff -
Quote:The insane thing is, I'd sell my soul to the CoH Devil himself, if Thugs/FF was fixed. My Thugs/Time minions are insanely squishy at lvl 24. My Thugs/FF minions were laughing in the face of enemies, the only problem was the enemies would react erratically and scatter (I wish I recorded the time an Arachnos spider mob RAN UP A WALL).I've noticed the same thing the OP was talking about. On Thugs/FF the mobs just won't stay put, which makes it nearly impossible to keep your arsonist alive. It tends to be the ones he's targeting that run away (and of course he can't help but chase them), so I theorize that the problem is that DoT effects must scare enemies. (That and the excessive Defense together)
If I had any advice, it would be stick it out until level 35 so you can get an AOE immobilize power, but then I'd be a hypocrite. I deleted my Thugs/FF at Level 32 I think.
Pre fully slotted Farsight, Thugs/FF destroys Thugs/Time in terms of pet survivability but that don't mean anything if the game is unplayable because of the scatter.
I'm so pissed. -
Well I rolled yet another Thugs MM this time Thugs/Time. Big difference. The Thugs survivability is crap BUT the enemies DO NOT SCATTER. I think Psylenz was right. If they can't hit you or your pets, they run. My Thugs/FF MM's pets had something like 57.8% defense to all at lvl 25. My Thugs/Time pets have no where near that like 34.2%.
I'm looking down the line and I see Farsight and Power Boost will up that number even more. But even if I get my defense back to unhittable numbers, I got tools to slow/lockdown the enemies in Time that FF lacked.
I wonder if the Devs are aware of this? If they are, do they plan on fixing it soon? -
@Talen Lee
Very very low damage, at least when compared to my Demons/Thermal or Bots/FF MMs. I could actually live with the low damage but the scatter was game breaking for me, I couldn't deal with it. It got so bad that groups started complaining and I was forced to "solo" (if you can call it that) my Thugs/FF MM.
@Psylenz
I knew I wasn't going crazyBut if the "foe not hitting" thing was the issue, why doesn't my Bots/FF MM have the "scatter" problem?
@Deacon_NA
Yeah, I learned that you can't really judge a MM till you get your Tier 3 pet and the final pet upgrade at 32. But even if the low damage issue would be fixed by it (they doing less damage than my Demons or Bots at lvl 25), I have a feeling the 'scatter' problem wouldn't be fixed. That's my number one issue (the low damage is secondary).
Man this is killing me because I have those two rare "recharge intensive pet" IOs that grant the 10% resistance bonus aura and the 5% defense bonus aura. -
Guys, I had (keyword being "had") a Thugs/FF MM that was level 25. I wound up deleting him because he was completely unplayable. The worst points being : a) low damage and b) scatter. For some odd reason, enemies would just scatter once the pets started attacking. Then I'd have to chase them down all over the map.
I have a Demons/Thermal and Bots/FF MMs and this NEVER happens, ever (also they do way better dps but I could live with the low DPS as long as the scatter problem is fixed). Any Thugs/FF MMs out there? I'll reroll a new one, if I could figure out what I did wrong or how to stop the scatter. I would just move on and forget all about the toon but I had a cool character concept going with him. Any advice would be appreciated. -
statesman, while you're looking at tanks, can you please PLEASE look at the mudpots power in the stone set?
it doesn't immobilize anything, even greys.
it doesn't accept Accuracy enhances even though it's not an auto hit.
it uses way too much end, especially since the immobilize part is not working.
please look into this power.