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Given the date, I thought I should post something. However, one of these things is not true.
<ul type="square"> Icon doesn't operate in CoV territory. If you want a costume change, you go to the Facemaker.
Killer mimes.
There are 5 new archetypes in CoV.[/list]
I love being evil!
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I want to be a killer mime!!! -
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Really, the Inv tanker has more end to play with to throw more attacks, plus an acc buff to hit better.
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I'll give you the ACC buff, but really the End usage running CE/FA/WI/GA at the same time is only 0.2-0.3 more than Invulns Inv/TI/Uy. Its like 1.4 per tic from Ice vs 1.1 for Invuln. Icicles though is another 1 End per tic. That is huge, and the benefit from Icicles is not much (again more End then and less damaging then Blazing Aura). But really a DEF buff makes more sense on Chilling Embrace -- slow things are easier to hit.
Combat for Ice is not slow. Its slow if you expect Icicles to do all the killing for you. If you play like this you will never be sucessful. Mobile Caltrops approach works, but you still have to use your other attacks. If you don't, the approach fails long term.
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Do you think that if Icicles ALSO had a Slow effect it'd even things out? -
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You're still incorrect. An Even Con Boss is one who's level is identical to yours. They should show up Orange. Geko stated a Boss's to-hit forever and a half ago with the Issue 1 Super Reflexes changes, and it's 75% Base for a Boss who's level is identical to yours. Some attacks have accuracy bonuses of course, but the Base to-Hit for a Boss is the same as it is for Players.
Sorry it took me so long to reply though.
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And all I ask is that you play catchup. I already accepted what you said and rolled with it (about 75% accuracy). In fact, I found a nice little spreadsheet over on FOP that gave me all the values I needed from -10 to +10 for minion, lt and boss.
However, I'll correct you back. An even level boss is +2 con. An even con boss is -2 levels. I see people mix these up all the time. but level is the number shown as level. And con is the color/arrows. An even level boss will con orange or 2 arrows, and therefore be +2 con. An even con boss will con white, have no arrows, and be two levels lower than you. The exception being prisoners.
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Sorry missed that correction. But everyone I've ever talked to uses con to refer to numerical level, not color/arrows. -
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Incorrect. An Even Con Boss has a base To-Hit of 75%. A +1 Boss has a To-Hit around 81-82% and a +2 Boss has a To-Hit closer to 88-90%
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Yeah you're talking even con and I'm calculating for the more common even level situation. An even level boss has about an 85% chance to hit. An even con boss would have less of a chance to hit.
And if an even level boss did hit at 75% that means that the discrepency between Invuln and Ice is much higher...
Invul with boss calc at 75%:
100 * (0.75 - 0.54) = 21 hits
21 * 250 = 5250 gross damage
5250 * (1 - 0.90) = 525 net damage
Ice was at 937.5 net damage (its calc doesn't change, floored ACC is floored ACC). That makes the discepency 44%
This would mean that Permafrost's bases would have to be:
Lethal 20%
Smashing 20%
Cold 20% (not changed from current)
Fire 10% (not changed from current)
Energy 20%
Negative 20%
Toxic 11%
Which makes Max Slotted modified Permafrost:
Lethal 44%
Smashing 44%
Cold 44% (not changed from current)
Fire 22% (not changed from current)
Energy 44%
Negative 44%
Toxic 24.2%
So sure I'll take that over the other of that's really the case. But clearly the problem is huge whether its a 17% difference or a 44% one.
Edit: Also that would explain why Ice Tankers who take Tough are so much better off then Ice Tankers who don't in overall performance. At 75% they would be exactly covering the smash/lethal gap. Of course, they're likely getting Tough at the cost of permafrost which means they loose the extra Cold/Fire Resistance and unlike my example do not have the Energy/Negative Resistance or the additional Toxic Resistance.
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You're still incorrect. An Even Con Boss is one who's level is identical to yours. They should show up Orange. Geko stated a Boss's to-hit forever and a half ago with the Issue 1 Super Reflexes changes, and it's 75% Base for a Boss who's level is identical to yours. Some attacks have accuracy bonuses of course, but the Base to-Hit for a Boss is the same as it is for Players.
Sorry it took me so long to reply though. -
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Hey just wanted to clarify that I messed up a bit in the calcs and wanted to correct them. Capped Resistance for a Tanker is 90% now, not 95%, my mistake. And again remember that even con bosses have an 85% chance to hit.
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Incorrect. An Even Con Boss has a base To-Hit of 75%. A +1 Boss has a To-Hit around 81-82% and a +2 Boss has a To-Hit closer to 88-90% -
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My experiance is that the -30% is calculated off of your total resist and not a direct reduction.
Ex.
Shining Sheild is ~27% Resist Smash/Lethal base and after Kheldian Debuff it is 27% / 1.3 = 20%
and not 27% - 30% for -3% resist.
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This is opposite of my experience, especially since that isn't how other Resistance Debuffs (Enervating Field, Freezing Rain) are calculated. -
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For the learning disabled; If I'm looking for a team member to fill a role and the only thing available is a Kheld then it's "better than nothing" so I'll take it. If I need a role filled and the right AT is on, why would I take a Kheld?
That's the point. Kheldians fill the role of the absent AT. They are the AT equivalent of a substitute teacher. I find it interesting that with your flippant remark you've managed to further my point by suggesting that Khelds are in fact "fallback" AT's.
"If you can't find the right AT, get a kheld" and that's a poor attitude to have about a superhero's function in a team.
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I personally don't see this as a bad thing. But even so, picking a Kheldian is like being able to swap out your Blaster for a Tank without needing to boot someone. Being "good enough" for a couple of things isn't a bad thing, it is, apparently, something you do not look favorably on. Bard's exist, because they can fill in the gaps. I mean, if I want damage I don't JUST look at Blasters, there's plenty of AT overlap as is, and Kheldians take it to it's logical extreme. -
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The ones I spoke of (removing the -30% debuff, etc.) are all in Issue 4. Just wanted to give you an update.
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Bah! This whole thing a ploy to keep people in the game rather than leaving. The devs PURPOSELY made the Kheldians gimped. Now they say, "Oh just wait a few months for the next issue and you'll see how we've improved things".
The devs purposely create issues like this, just so they can solve them later. When they solve them, the devs look like they are 'responding' to our concerns, and they squeeze a few more months payment from us.
There's no WAY the staff could have thought the -30% debuff was going to be acceptable or even playable. But they went ahead and did it anyway, just to screw with their customers.
Pfft!
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I detect a heavy bitterness residue Captain... scanners indictate it may be SOE based... -
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Actually most of the IT for the states is done in Canada, 'cause the peguins work for next to nothing.
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That explains all the outsourcing. Looks like I'm going penguin hunting.
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I'll pay good money for a live penguin! Also, maybe we can fill in the NHL with substitute penguins and end the strike -
Statesman: I think it would be REALLY great, if Dwarf Form recieved a Dull Pain style buff after being shifted. It could even be set up like Unstoppable or Moment of Glory to prevent switching back and forth as a heal, having the buff not provide a heal effect, or putting just the heal effect on a timer roughly equivelent to Dull Pain.
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Black Stormer, human form Kheldians have an innate -30% damage resistance penalty to all damage types.
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AND THEY ARE GOING TO REMOVE IT!!?
WHAT A LOAD OF BUNK.
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That is totally a good thing.
I'm happier since I planned to Blap/Scrank initially anywho, and this will make it easier on my 2-4 teamates (I'm keeping my Kheldian in level lock-step with some of my friends Alts). -
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Actually, Expansion 3 has two Epic Archetypes AND many, many Epic Power Pools.
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Where's a huge google eyed shocked in a pleasant way smiley when you need one?!
You da man States!